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![]() There's been dragons here since long as I remember. Little Jimmy down the street got too close to a red one. Never saw him again. This is a campaign about a world where dragons are common. Everybody is associated with dragons, whether they be riders or slayers. CC: 4d6 drop lowest or 20 point buy. No occult or technology classes. 15 rp or lower races. Start at level 3. Start with 1 mythic rank. No variant multiclassing. No background skills. Everybody chooses a type of dragon. You get to choose if you are a slayer or rider.
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![]() So I've only read The Hobbit and Lord of the Rings, but I've been seeing Tolkien themed games, and I've wanted to run one with the Pathfinder system. Character Creation:
Your race choices are: Human Dwarf Elf & Halflings (Which may be flavored as hobbit) You can choose any class, but I'm less likely to accept divine casters (Except druids, as skinchanging was shown) Starting Gold: 100 GP
Hope to see some great submissions! ![]()
![]() This campaign is going to be about fighting Golems and Colossi. The campaign will be formatted like an adventure path, but will be pretty hard. Character Creation:
Stats 25 Point Buy or 4d6, reroll ones, then drop the lowest Classes
Races
Mythic
Variant Rules Allowed
Allowed 3pp Content
Traits
Money
Hope to see some good submissions! ![]()
![]() So I had an idea for a sandbox game, where you jump between hundreds of small pocket dimensions, chasing bad guys and grabbing artifacts Character Creation:
4d6, reroll ones, drop lowest or 25 point buy Start at level 5 You can play any race (excluding drider, drow noble, sniverblin, and duergar noble), or make a 15 RP race (Yes, I'm sure, just give me a story) You can play any class 2 traits Yes to background skills Optimizing is fine 10000 starting gp, spend it wisely Yes to variant multiclassing Post away ![]()
![]() A while ago, I made a steampunk campaign, but totally forgot to close recruitment & select players, so it died in the womb. The system was broken anyways. The campaign is set in a steampunk world of airships. The races are quite different, so a small description of their culture is included in their spoilers. You will be playing as pirates. Before anything, I would like to warn that your class options are restricted by race. Character Creation:
Your race options are listed in their own spoilers below. Every race is modified heavily, so really, they're all homebrew. Your class options are listed in the race spoilers. Start at level 5. 10000 starting gp. Any alignment is allowed. No archetypes. Sorry. For stats, either 4d6, drop lowest, or 20 point buy. Human:
ASI: One score of your choice increases by 2. Size: Medium. Bonus Feat: You gain an extra feat. Bonus Skills: At each level, you get an extra skill rank. Speed: 30 ft. Languages: Common. Class Choices: Fighter, Barbarian, Rogue, & Gunslinger. Humans are an unorganized mess of a culture. Their only big achievement is guns. They're chaotic, & most feel little kinship. Pirates are very frequent among them.
Orc:
ASI: Orcs get a +2 to their strength. Size: Medium. Darkvision: Orcs have darkvision 60 ft. Intimidating: Orcs get a +2 bonus to intimidation checks. Intimidate is always a class skill, & they start with a free rank in it. Speed: 30 ft. Languages: Common & Orc. Class Choices: Fighter, Barbarian, Paladin, & Cleric. Orcs are a warlike species, but have managed to set aside their differences with the Magi. They believe firmly in a code of honor, & abide by it at all times. Pirates are outcast among them.
Magi:
ASI: Magi get a +2 to intelligence. Size: Medium. Master Spellcasters: Magi are considered to have +2 to their spellcasting ability for determining bonus spells. Speed: 40 ft. Languages: Common & Elven. Class Choices: Magus, Wizard, & Sorcerer. The Magi are the only common race capable of magic. They have a diverse culture, & are the most civilized creatures. They spend the majority of their time studying. Pirates are infrequent among them, but they aren't shunned.
Deity Choices: This is only important to Paladins & Clerics. Odin
Thor
Tyr
Freya
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![]() This is for the AP found here Character Creation Rules:
Gestalt See here. Any offical paizo classes, races, & archetypes are allowed, but no race builder. Use the unchained versions of classes. 1000 starting gold. No magic items can be bought with starting gold except potions. 1 campaign trait & 2 other non-campaign traits. Background skills are used. I recommend "Profession Black Market" because of the AP. Choose up to 2 crimes. Your character can be wicked. (I'm sorry about that) Allowed 3pp Content: Anything from the Way of the Wicked books is allowed. I'm also allowing the book In the Company of Dragons. ![]()
![]() Hello. This is my first PbP GMing experience. I'm going to GM a custom campaign setting & I'm looking for some players. The setting is in a giant hurricane, caused by a great cataclysm years ago. You're a bunch of pirates. (Or if nobody wants to play pirates, people who go around fighting demons.) Character Creation:
For character creation, I'm only allowing 6 races. Those races are human, orc, dwarf, & elf. The other two allowed are half-elf & half-orc. For orcs, they believe in norse mythology, & all the other races are atheist. Now for class restrictions.
Stats:
Feel free to post any questions I didn't answer. |