Nephilim

Mar'c's page

Organized Play Member. 41 posts. No reviews. No lists. No wishlists.



Grand Lodge

I felt that Humans of Golarion needed more pages. My players are not fans of dwarves and elves, either they are monsters and aliens or humans with long ears. They don't like the half-races, dhampirs excepted. There are historically inspired versions of Egyptians, Indians, Romans, Arabs and so on. That makes the GM's job of descriptions a lot easier, but having them is only half-satisfying, it feels there's a hole between. What of the others, the Greeks, Hittites, Franks, Turks, English and many more. I think with magic you can balance out the technological differences, the older a culture is, or make copper, bone or stone more malleable or acceptable to magic than iron.

I wonder what other interesting civilizations you would like to have in Golarion and where would they best fit on the map? Or what kind of feats, traits and unique spells would they have?

Grand Lodge

I heard this game had some technical issues, wonder anyone know if they fixed it with patches or special editions?