Set |
Then you should find this diverting.
And this.
Funny enough to make me laugh out loud, which I don't do nearly as often as I should. Thanks!
I've always thought that Owlbears (and those Vulture Hounds from the 1st printing Dieties & Demigods) would be way more successful if they could fly.
Of the 'animals mushed together' demographic, I've got a fondness for Griffons, Leucrotta and Perytons. Never could stand Hippogriffs or Hippocampi, 'though.
Zurai |
Zurai wrote:Technically, that was a Quasit, not an Imp. At least, if it's the AP I'm thinking of.Probably. All I really know for sure is that was itty-bitty, fiendish, and terribly fun to get my butt handed to me repeatedly by. The AP I refer to also contained a creature (or creatures, I think) later on that were equally frustrating, which I not-so-affectionately dubbed "snake-b%&&!es". That probably makes clear which I'm talking about. Isn't avoiding spoilers fun?
Yep, that's the AP I was thinking of.
My players solved the problem of the quasit with force and a little luck: the cleric cast sound burst and she failed her saved to avoid being stunned. Suddenly, she was no longer flying. That pretty much ended that fight.
Luminiere Solas |
Luminiere Solas wrote:And this makes them different from Real Life Women in what way? ;Pmay be a homebrew humanoid pc race but here it is.
from gleemax i give you yami shinobi's only worthwhile creation
Nekogami. they just need to be refluffed is all. the original concept was "non furry" catgirls. they looked perfectly human but had feline tendencies. such as the hunter mentality, a sneaky shifty personality, playing with thier victims, or curiosity.
a real life woman doesn't move with the grace of a Nekogami nor do they make as efficient Moe Blobs. think of the Moe potential a Nekogami possesses. clutching and tossing a ball of yarn for no reason is a good example. another being, an excuse to fish in some random person's Koi pond with only your hands, out of hunger. chasing dire rats and dire birds for fun. an excuse to freak out when the DM throws an Inu Yasha Clone at you. or the schemes that cats come with. or that need to touch that strange ceramic teacup you've never seen out of curiosity.
they also have different racial abilities than humans.
Luminiere Solas |
Luminiere Solas wrote:a real life woman doesn't move with the grace of a NekogamiWell, one could argue that this is actually case-by-case... ;)
on Average it would take a human years to build the same level of grace, a nekogami who spends the same effort will still win in the grace department. as well as speed and agility. senses too. the human will take beatings more effectively (more constitution). imagine a nekogami's moe potential.
Adam Daigle Director of Game Development |
Varthanna |
Kyle Baird wrote:Gelantinous Cube!Such impecable taste!
Kobolds come in close second for me ever since "Dragon Montain".
Ever since I saw the article on Wotc's site about a Fiendish Gelantinous Cube monk.... AWESOME! :D
I also like Hobgoblins and Devils. I like my beasties more Lawful, clearly.
Quijenoth |
Gnolls have always been a favorate of mine.
For me the Pathfinder Gnolls seem a little short changed, I know they got some loving during the Legacy of Fire AP but in the Bestiary they miss out on a "Gnolls as Characters" section which is present in the 3.5 MM. I didnt notice any changes from the 3.5 stats (+4 str +2 con -2 int -2 cha) but I would love to see more expansion on them.
Ah well Perhaps in a future Bestiary we will see Gnolls in all their glory, along with the Flind and other alternates maybe :)
Earthbeard |
Gnolls have always been a favorate of mine.
For me the Pathfinder Gnolls seem a little short changed, I know they got some loving during the Legacy of Fire AP but in the Bestiary they miss out on a "Gnolls as Characters" section which is present in the 3.5 MM. I didnt notice any changes from the 3.5 stats (+4 str +2 con -2 int -2 cha) but I would love to see more expansion on them.
Ah well Perhaps in a future Bestiary we will see Gnolls in all their glory, along with the Flind and other alternates maybe :)
It's due to the racial HD, unless i'm mistaken, no race with them was given the "Monster as characters" section, which is quite heavily discussed the official reasoning behind it.
I did forget Kobolds in my list, I felt shame and will not go off into the woods to die :(
Quijenoth |
It's due to the racial HD, unless i'm mistaken, no race with them was given the "Monster as characters" section, which is quite heavily discussed the official reasoning behind it.
I did forget Kobolds in my list, I felt shame and will not go off into the woods to die :(
Makes sense from a smoothing of the rules point of view but perhaps then the Gnolls could have done with losing that racial HD and gaining a level or two in warror in favor of becoming a monster with class levels. Gnolls do use the class level advancement system after all as shown in their organisation section. But perhaps that would hurt backwards compatability too much /shrug.
Its not too hard to house rule anyhow and the fact they retain the stats of 3.5 makes it easy to use the 3.5 rules :)
Beckett |
Most higher CR Undead. Death Knights, Liches, Vampires, Mummies, and things of that nature. They bring a lot to the game that mechanics sometimes just can't enforce well. Dragons are I think way to overused and I think many designers and DM's overdo them or don't use them to their full potential, (they are just dinosaurs with breath weapons).
Having played so many low level games, I am really kind of bored with many of the lower CR monsters. You can really only use them (or fight them) so many times.
Set |
Makes sense from a smoothing of the rules point of view but perhaps then the Gnolls could have done with losing that racial HD and gaining a level or two in warror in favor of becoming a monster with class levels.
To make them a playable race in Xendrik Expeditions, they just said 'no racial HD' and went from there. So it's definitely a popular choice, if it snuck into RPGA stuff. :)
Mogre |
For a unique monster: Dregoth the Undead Dragon King from Dark Sun. He was not only a "Liviing" God, he thought humans were so imperfect that he created his own race in his image. When he messed up the first batch, he sent them to the slums and tried again. Practice makes perfect.
For common monsters: The orc. These creatures are one of the easiest to adjust in terms of levels and HD and can be a constant foe of any PC group all the way to 20.
Golems: Immune to magic and physical attacks. When you want to give a middle finger to power gamers, use golems.
Non-D&D Creatures: The Horrors and Horror Constructs from Earthdawn and Shadowrun Dragons. There is a Shadowrun Dragon that is the CEO of a Megacorp, priceless.
meatrace |
For a unique monster: Dregoth the Undead Dragon King from Dark Sun. He was not only a "Liviing" God, he thought humans were so imperfect that he created his own race in his image. When he messed up the first batch, he sent them to the slums and tried again. Practice makes perfect.
When I saw the 4E dark sun monster compendium and it had Dregoth in it I was shocked. I totally killed that sumb~$!+.
khazan |
bittergeek |
Manticores. (Though I substitute that silly Gygaxian spike-shooting tail with a scorpion sting.) Mean, a little stupid, and lawful evil so that they work great as part of a larger force. Even an awesome boss monster if you find a bright one, the lord of a troop of hobgoblins and some goblin slaves to do the farming.
Jaelithe |
Marilith
Read through the whole list wanting to be the first with marilith. How irritating.
Oh, well. I'll get over it. :)
1) Death knight
2) Marilith
3) Beholder
4) Shadow dragon (loved takin' certain smug spellcasters' magic away, and making them think like one of the little people for a while)
cdglantern |
Adam Daigle wrote:Also agree, most deadly creature alive. Or Undead also.Loopy wrote:Humans make the most horrible monsters of all.I totally agree.
I disagree. I believe the most dangerous monster is the smurph, sometimes spelled smurf. Even the briefest mentioning of their name summons them.
Beorn the Bear |
Haha! I get to have a first mention!
I totally love the intellect devourers as enemies. "Here heroes, you can either follow me and try to catch and kill me, or you can save those poor helpless prisoners over there who are all about to have their brains eaten." The DR and SR make them very vexing critters unless someone actually has protection from evil prepared. And they are small and can run away through little holes. My players HATE the buggers now.
Also on board with the Dragon and Tarrasque. Purple Worms are useful too "Oh, you're invisible and walking? A gigantic creature suddenly bursts from the ground, pinpoints you with tremorsense, and swallows you whole"
Am I a mean DM? Maybe....
Set |
Shadow13.com wrote:What's your favorite monster? My vote is owlbear.Then you should find this diverting.
Oh hell, someone bumped this thread, and I went and clicked on the link again!
And I laughed out loud, again!
"My top is made out of rubber, my bottom is made out of despair."
Ravingdork |
wraithstrike |
first: Kobolds; cute lizard men that build traps, what's not to love?
Second: Gnolls; i like Hyenas, what can i say...
Third: Chain Devils. i'll just leave the reasoning as "lots of chains"and Atropls i guess, they freak me out the most of any creature.
Pinhead was a chain devil, just a very strong one.