Stephen Radney-MacFarland wrote:
Okay,
So studied combat and studied strike have been weigh on my mind a lot lately. People like the flavor and there seems a general condenses that it does not do enough damage, or at least consistent damage.
Here are my current thoughts on how to change the ability.
Studies strike stays the same (sort of, see below).
Studied combat becomes a move action to activate (with the quick study bumping it down to a swift). You then gain a half your investigator level bonus to melee attack rolls (as it is now) and as precision damage to the target (not multiplied on critical hits). You gain that precision damage even when you make studied strike. In other words there will be some wording that needs to be changed in studied strike to make that clear, because its time does not.
Thoughts?
I'll playtest this soon-ish but right now seems great! But I'd give him the poison stuff at 4th level and studied combat at 2nd level. (studied strike still at 4th level).