Manuelexar's page

Organized Play Member. 220 posts (226 including aliases). 1 review. No lists. 1 wishlist. 1 alias.


Grand Lodge

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I have all the books, kind-of liked it and I look forward to a compilation with some rewrites.

Grand Lodge

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Great work Zhangar! I'm thinking about running this again, but with mythic, but I'll give them just 3 or 4 mythic levels, one as the mantle of the black rider, one after the aeon pit and one after Rasputin (or with the destruction of the world engine).
Since we had problems with our magic stuff the last time we played I think I'm going to add some scaling magic items.

Grand Lodge

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Do you think that a Psychic Detective qualifies for Psi-Tech discoveries?

Grand Lodge

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Gorbacz wrote:
Crowdfunding solves precisely zero problems here, because the biggest problem with hardcover rereleases is that they clog up the manpower and the regular release schedule, and both are pretty vital if you're running a business based around a stead monthly flow of product (and income).

Yeah, there's a post about this by Jason Bulmahn (?) explaining this (I don't find it atm).

Grand Lodge

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I restarted my S&S game Yesterday and I am adding all this stuff in It, then for the 2nd book I'll use Plunder And Peril and the stuff from legendary games then I'll edit book 6 (reversing it).

Grand Lodge

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A re-edit of the core rulebook splitting it into a light and friendly "Player's Handbook" and a heavier "Gaming Handbook". (aka pathfinder 2)

If this will not be possible, a planar adventure will be ok (but I want Golarion's Sigil in it).

Grand Lodge

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Will we get a preview of this product in the upcoming weeks?

Grand Lodge

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Second Darkness.

Grand Lodge

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Planes Hopping
Planet Hopping (With Spacetravel not portals or maybe a mix of both)
Drow/Underdark

Grand Lodge

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Mark Seifter wrote:
David Neilson wrote:
I am hoping they have a few Barbarian/Skald teamwork feats, to let you circumvent some of the rage restrictions. Maybe even something that lets the Barbarian feed rage back to the Skald, or something crazy like that.
Without revealing anything about why, I will just say--A Skald20 and a Barbarian20, even if you stripped away the Mythic tiers they're supposed to have, would be so ridiculously metal of a duo that they would form the nucleus of a party that could likely take on the finale of Wrath of the Righteous.

Something like this?

https://www.youtube.com/watch?v=lovX7l1rVZw&feature=kp

Grand Lodge

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So after getting in the prison camp with teleport and with invisibility casted on them (or with stealth for the ranger/horizon walker) the party's oracle decided to cast in the middle of the day wall of fire on the NE tower, we stopped there but I think that this is going to alert all the people in the camp... What would you do?

Edit: I think I'm going to unleash on them the headless Cossacks and their leader and the troops stationed in the barracks nearby. It will be a shame if they end tpk-ed but this time it's really all their fault... I'm really sorry because I wanted them to finish this adventure but it was the stupidest thing to do imho...
I thought that if they all end killed I could let them play some russian commoner that somehow survived the destruction of the village that "awakens" when he touches the body of one of them (that was conveniently bumped near the village) they will get no magic item but I could give them the common firearm rule... What would you do in this case? XD
Thank you for your advices guys you are awesome!

Grand Lodge

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Stephen Radney-MacFarland wrote:

Okay,

So studied combat and studied strike have been weigh on my mind a lot lately. People like the flavor and there seems a general condenses that it does not do enough damage, or at least consistent damage.

Here are my current thoughts on how to change the ability.

Studies strike stays the same (sort of, see below).

Studied combat becomes a move action to activate (with the quick study bumping it down to a swift). You then gain a half your investigator level bonus to melee attack rolls (as it is now) and as precision damage to the target (not multiplied on critical hits). You gain that precision damage even when you make studied strike. In other words there will be some wording that needs to be changed in studied strike to make that clear, because its time does not.

Thoughts?

I'll playtest this soon-ish but right now seems great! But I'd give him the poison stuff at 4th level and studied combat at 2nd level. (studied strike still at 4th level).

Grand Lodge

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But we all know that paizo tied the hit dice with the bab so
low bab->d6s,
medium bab->d8s,
High bab ->d10s.
I don't think we'll see this changed.

Grand Lodge

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I like the class as it is, I wouldn't nerf it, it's probably my favourite class in the book!
The only thing I would change (as others said) is poison use but I could live with it.

Grand Lodge

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We need an iPad version of this thing!

Grand Lodge

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OH MY GOD. SO MUCH WANT.

Grand Lodge

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Great Chapter!! I really liked it! I am really looking forward to GM this AP soon!!

Grand Lodge

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A Planescape-esque AP!

Grand Lodge

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Winter is coming.

Grand Lodge

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I've got a question, what will you do if the pcs decide to take for themsefl the ships they encounter?