2016 / 2017 Pathfinder Rulebooks Wish list.


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Pathfinder Adventure Path, Rulebook Subscriber
Ckorik wrote:

I would buy a book of NPC's - not the NPC codex like - not statblocks - but an entire book of just NPC's meant to be non-combat.

requirements would be - writeup, goals, skills, accent (with a line of dialog perhaps), quirks, a picture or artwork to go along with.

Could have chapters on different 'plug and play' npc's for 'sheriff, tavernkeep, beggar, forest hermit, etc.'

Some of these could be classes such as 'wandering paladin' - but I'm thinking an entire tome of just NPC's that I could use to drop into my campaign when I need an interesting side character that is more fleshed out - I do this already but it's time consuming and having a large tome of this would be really helpful.

I dunno...I can think of hundreds of NPCs...it's the stats I am too lazy to do. I am not sure I would buy a bunch of descriptions...I could just pull characters from TV or movies for that stuff


Rynjin wrote:
Technotrooper wrote:
Pathfinder Simplified. A book that explains how to simplify Pathfinder to be much more "rules light" and yet still retain basic compatibility with the Paizo APs and other adventures. This would be a great option for those who prefer a rules-lighter game and are considering switching to D&D 5e. Perhaps Pathfinder Unchained will deliver some of this, but I do think a specific effort to say, "Here is how you can, if you want, make Pathfinder *much* easier to play and GM" would be fantastic and timely.
Sounds like the Beginner Box to me.

Except the beginner box only allows you to play to level 5 in a simplified way.


MMCJawa wrote:
Ckorik wrote:

I would buy a book of NPC's - not the NPC codex like - not statblocks - but an entire book of just NPC's meant to be non-combat.

requirements would be - writeup, goals, skills, accent (with a line of dialog perhaps), quirks, a picture or artwork to go along with.

Could have chapters on different 'plug and play' npc's for 'sheriff, tavernkeep, beggar, forest hermit, etc.'

Some of these could be classes such as 'wandering paladin' - but I'm thinking an entire tome of just NPC's that I could use to drop into my campaign when I need an interesting side character that is more fleshed out - I do this already but it's time consuming and having a large tome of this would be really helpful.

I dunno...I can think of hundreds of NPCs...it's the stats I am too lazy to do. I am not sure I would buy a bunch of descriptions...I could just pull characters from TV or movies for that stuff

See if I use something from media my group turns off - in fact both groups turn off.

Interesting and unique NPCs are what makes them remember an NPC - if it's something they know it's good for perhaps a laugh then quickly ignored.

Stats on the other hand I could care less about - if I want a combat encounter I can whip one up without much problem - and 99% of the NPCs my players encounter don't need stats - if I need them to die - they die - if I need them to live - they live - if I need them to have a heroic moment - they do - if the PC's want to kill random joe blacksmith then he'll have 10-30 hps and be sucky at combat - I have no idea why I'd ever need stats for a barmaid that I couldn't wing with a +8 profession innkeep and a +3 perception (for example).


Technotrooper wrote:
Rynjin wrote:
Technotrooper wrote:
Pathfinder Simplified. A book that explains how to simplify Pathfinder to be much more "rules light" and yet still retain basic compatibility with the Paizo APs and other adventures. This would be a great option for those who prefer a rules-lighter game and are considering switching to D&D 5e. Perhaps Pathfinder Unchained will deliver some of this, but I do think a specific effort to say, "Here is how you can, if you want, make Pathfinder *much* easier to play and GM" would be fantastic and timely.
Sounds like the Beginner Box to me.
Except the beginner box only allows you to play to level 5 in a simplified way.

Which is about as good of a "Simplified Pathfinder" as you can get without creating an entirely new system. Which isn't a rulebook or supplement, it's a new game completely.


Rynjin wrote:
Technotrooper wrote:
Rynjin wrote:
Technotrooper wrote:
Pathfinder Simplified. A book that explains how to simplify Pathfinder to be much more "rules light" and yet still retain basic compatibility with the Paizo APs and other adventures. This would be a great option for those who prefer a rules-lighter game and are considering switching to D&D 5e. Perhaps Pathfinder Unchained will deliver some of this, but I do think a specific effort to say, "Here is how you can, if you want, make Pathfinder *much* easier to play and GM" would be fantastic and timely.
Sounds like the Beginner Box to me.
Except the beginner box only allows you to play to level 5 in a simplified way.
Which is about as good of a "Simplified Pathfinder" as you can get without creating an entirely new system. Which isn't a rulebook or supplement, it's a new game completely.

Don't necessarily agree. We already know Pathfinder Unchained is offering an option to "greatly simplify" the entire action economy of the game. That sounds like a very substantial change but does not qualify as a "new game completely." I can see a book that says..

Want to remove the fiddly skill system and replace it with a simplified system?

Want to have better balance between casters and martials?

Want to play without (or at least with limited) feats?

Want to play a caster who is easy to use and manage?

Want to remove the expectations of WBL and the Christmas tree effect?

Want to be able to have Theater of the Mind style combat with fewer tactical options?

Here's some ideas on how the accomplish that while still maintaining basic compatibility with PF adventures (which I believe is Paizo's greatest strength). Maybe PF Unchained will already deliver on some of these. I hope so.


Technotrooper wrote:
Rynjin wrote:
Technotrooper wrote:
Rynjin wrote:
Technotrooper wrote:
Pathfinder Simplified. A book that explains how to simplify Pathfinder to be much more "rules light" and yet still retain basic compatibility with the Paizo APs and other adventures. This would be a great option for those who prefer a rules-lighter game and are considering switching to D&D 5e. Perhaps Pathfinder Unchained will deliver some of this, but I do think a specific effort to say, "Here is how you can, if you want, make Pathfinder *much* easier to play and GM" would be fantastic and timely.
Sounds like the Beginner Box to me.
Except the beginner box only allows you to play to level 5 in a simplified way.
Which is about as good of a "Simplified Pathfinder" as you can get without creating an entirely new system. Which isn't a rulebook or supplement, it's a new game completely.

Don't necessarily agree. We already know Pathfinder Unchained is offering an option to "greatly simplify" the entire action economy of the game. That sounds like a very substantial change but does not qualify as a "new game completely." I can see a book that says..

Want to remove the fiddly skill system and replace it with a simplified system?

Want to have better balance between casters and martials?

Want to play without (or at least with limited) feats?

Want to play a caster who is easy to use and manage?

Want to remove the expectations of WBL and the Christmas tree effect?

Want to be able to have Theater of the Mind style combat with fewer tactical options?

Here's some ideas on how the accomplish that while still maintaining basic compatibility with PF adventures (which I believe is Paizo's greatest strength). Maybe PF Unchained will already deliver on some of these. I hope so.

Much faster, easier and less bulky to just make a new system.


Ultimate Skills
or/aka
Skills Unchained


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I would buy a book with new classes that aren't just rehashes of existing ones. As can be seen from a lot of third party products, there are all sorts of interesting possibilities. I would like to see Paizo do it because a lot of GMs won't accept third-party classes.

I would definitely like to see something that greatly expands upon skills in general. The existing list is pretty pathetic, with almost no useful description on most of them.


Laerlorn wrote:

Ultimate Advanced Player's Guide or Ultimate Skills indeed, would earn some dollars from me. Lets face it, creating more interesting characters keeps this hobby fresh.

Erratad and finished Ultimate Spells and Ultimate Feats (in style of Equipments) would prolly find some use as well. These would help controlling all the existing material in one easy format package.

Still, I hope the developers keep their heads fresh and bring something new all together!

rknop wrote:

Aside: there's another thing -- I have a spell on my list but foolishly forgot to label the source, or a player pulls out a spell. I want to look it up. It's getting harder and harder to find. There are so many books one could search.

d20pfsrd helps, but the fact that it changes the names of some things (it's not allowed to use Paizo trademarks) makes it an unreliable resource. That's especially annoying when players use it and show up with things on their sheet that aren't actually anywhere in the rulebooks. archivesofnethys.come has been the best resource I've found for dealing with this issue, as it's a pure fan site and so does use the original names of things. However, I fear that the maintainer of that site may be finding it difficult to keep up with adding all of the new releases; that's got to be a fairly big and thankless task.

There was a time when without too much trouble I could look through a couple of books and find the spell or what-not that I was looking for. But, as the number of books on the shelf gets bigger, that just gets harder; one can't remember as much. The PRD online indexes all of the Roleplaying line, but not the rest.

Mythic Evil Lincoln wrote:

Bring on the compilations!

Spells first, please.

DM Beckett wrote:

The more non-Golarion material the better. Ultimate Intrigue has been on my wishlist since 3.5

Finally a Epic Level (21+) book.

Ultimate Combat with 90% less Monk.

Ultimate Divine classes.

A (3.5-like) Unearthed Arcana.

ACG redone for fixes
GMG redone for stronger rules and less guidelines

Spell Compendium 1*
Rules Compendium 1*
Feats Compendium 1*
maybe Archtypes Compendium 1*

* = including every single, updated and errataed version since PF went from 3.5 to it's own rules set to a specific publishing date a few months before the books come out.

For Golarion, really the only thing I'd love to see is a What-If style book, that depicts alternate time lines, both ranging from the past to things that never happened. Not futuristic, but rather what if ________ never happened. (What if Aroden never "died"? Or better, what if Aroden never existed? What if House Thrune lost. What if . . . What did the planet look like before Earthfall.

That and a book that combines a Player's Guide, a DM Guide, and a 64 page+ Adventure about the Test of the Starstone.

Rynjin wrote:
rknop wrote:
Mythic Evil Lincoln wrote:

Bring on the compilations!

Spells first, please.

This would be helpful.

Ultimate Equipment is awesome. Although it's been a couple of years now, with a page-or-few of equipment in a number of other releases, meaning that it's no longer quite the one-stop-shopping book it used to be. That is the standard danger with compilation books.

I have a hard time thinking of a reason a "compilation book" is necessary when you have the PRD, SRD, Archives of Nethys, and who knows what else.
Samy wrote:

Doable has never been the issue.

Quote:
Depend how often they do one, how much is in it, and how long after initial release of the original material they do it
Would anybody really be happy with a Compendium that compiled all the (for example) feats up to 2009?
Mythic Evil Lincoln wrote:
Rynjin wrote:
I have a hard time thinking of a reason a "compilation book" is necessary when you have the PRD, SRD, Archives of Nethys, and who knows what else.

Well, in a way, that's why I want compilation books.

The only books I buy in hardcopy these days are books that are fun to page through, browse the art, and stumble upon things that aren't really going to come up on search functions.

I had access to a lot of equipment before Ultimate Equipment came out. But I just love to plop my behind on the couch after a game and flip through it to see where my monies will be spent. I don't like that so much online.

Recall that Paizo isn't selling rules, they're selling books. There are certain applications for which books are superior.

If there were an Ultimate Spellbook, even though it wouldn't stay current, I would certainly grab that book and page through it every time I had to pick spells for a new level. Doubly so if it is full of awesome spellbook-appropriate artwork -- that would earn it a home on my coffee table. For me, that's more worth a purchase than any new material with new classes that I don't have an opening to play.

Probably this doesn't apply to everyone, but for me the message is clear: I buy books for parts of the game that I like to browse through. There should be books for that, because then I would buy more books.

===============================================

A lot of people asking for Compiled, Compendium, or Consolidated. I current have a project and have created a "full" compilation of Feat, spell, and class (with archetypes) books in PDF format. They are free to download on "This" thread on the Piazo forms. Updated monthly.


Consolidated XXXXXXX

As in, Consolidated Classes, a single book containing every single existing class, archetype, etc.

Or Consolidated Feats and Traits, a book with nothing but every single published feat and trait.

Basically, it has become a chore to try and remember which book had which whatever. It would be so much easier to simply have everything under the sun compiled into a single book.

Consolidated Spells, Consolidated Gear, etc. And include multiple indexes! Like for a Consolidated Feats and Traits, have a master index in alphabetical order. Then have smaller indexes for things like skill boosters, metamagic, weapon types, etc. So that if I was making an archer, I could say look at an index of feats/traits that work with bows/ranged weapons.

Silver Crusade

Aquatic Adventures

Owner - House of Books and Games LLC

There's two general categories of books I'm looking forward to seeing:

Compilations

As mentioned above, it's getting REALLY hard to find the source for spells, feats and the like. Sure, they'd get out of date, but having feat and spell compendiums would do wonders for me. And when WoTC announce the rules compendium, I frankly thought it was stupid, but it quickly became one of my favorite 3.5e books.

Look at the core rulebook. 90% of that is not actually rules, but other stuff like classes, feats, spells and equipment, and other rules have been added in secondary books. Having all that in one place would be really handy, just like it was for 3.5e.

Other Books

I'm still waiting for a monster toolbox book along the lines of Savage Species (and even Libris Mortis and Lords of Madness, though those weren't purely toolbox books).

We really, really need a good planar book; there's never been one for Pathfinder - the only one that exists dates back to the ancient times before Pathfinder RPG even existed, and as a result is about as rules light as they come.

Also, given how quickly the Distant Worlds campaign book sold out, and how the technology guide is selling like gangbusters, I would think a Distant Worlds Campaign Guide would also do quite well, especially given how Iron Gods has fleshed out some more material in that arena.

I still hope that one of these days Paizo decides to release epic (i.e. 21+ rules), but I believe that ship has sailed with the advent of the Mythic ruleset.

Finally, two *great* books for 3.5e were Exemplars of Evil and Elder Evils. Those were freakin' awesome, and I'd love to see something along those lines one of these days.


Technotrooper wrote:
Pathfinder Simplified. A book that explains how to simplify Pathfinder to be much more "rules light" and yet still retain basic compatibility with the Paizo APs and other adventures. This would be a great option for those who prefer a rules-lighter game and are considering switching to D&D 5e. Perhaps Pathfinder Unchained will deliver some of this, but I do think a specific effort to say, "Here is how you can, if you want, make Pathfinder *much* easier to play and GM" would be fantastic and timely.

That would be awesome.

I have to play the BB these days with PF if I want to play a simpler form of PF, either that or adapt C&C to play with PF.

I've created my own houserules to try to do somethings to keep stuff easier and more straightforward.

I'm hoping the Strategy Guide does some of this as well...

But a book that makes it all simpler officially for levels 1-20...that would be GREAT!

Even better, if it allowed for simpler rules, but allowed for most of the classes to remain in play and such.

Scarab Sages

gbonehead wrote:

There's two general categories of books I'm looking forward to seeing:

Compilations

As mentioned above, it's getting REALLY hard to find the source for spells, feats and the like. Sure, they'd get out of date, but having feat and spell compendiums would do wonders for me. And when WoTC announce the rules compendium, I frankly thought it was stupid, but it quickly became one of my favorite 3.5e books.

www.archivesofnethys.com

It compiles all the mechanics from every Adventure Path, Campaign Setting, Module, Player Companion, and RPG book. Free, up to date, nicely organized, has source info. Hope this helps!


Karui Kage wrote:
gbonehead wrote:

There's two general categories of books I'm looking forward to seeing:

Compilations

As mentioned above, it's getting REALLY hard to find the source for spells, feats and the like. Sure, they'd get out of date, but having feat and spell compendiums would do wonders for me. And when WoTC announce the rules compendium, I frankly thought it was stupid, but it quickly became one of my favorite 3.5e books.

www.archivesofnethys.com

It compiles all the mechanics from every Adventure Path, Campaign Setting, Module, Player Companion, and RPG book. Free, up to date, nicely organized, has source info. Hope this helps!

I think that the internet is the main reason why I wouldn't care if any rules compendiums come out. I think about 20% of character creation uses the actual books, including my players and me making my own characters takes up most of that number. Most of my players just use d20pfsrd.

Grand Lodge

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A re-edit of the core rulebook splitting it into a light and friendly "Player's Handbook" and a heavier "Gaming Handbook". (aka pathfinder 2)

If this will not be possible, a planar adventure will be ok (but I want Golarion's Sigil in it).


Advanced Race Guide 2 / Advanced Race Codex:

* More race building options and rules.
* More stuff on the Uncommon Races and other 0HD races introduced since then.
* Stuff and fluff and Archetypes and ... for the Races who usually have racial hit dices that got turned into 0HD Races.

Scarab Sages

Alex G St-Amand wrote:

Advanced Race Guide 2 / Advanced Race Codex:

* More race building options and rules.
* More stuff on the Uncommon Races and other 0HD races introduced since then.
* Stuff and fluff and Archetypes and ... for the Races who usually have racial hit dices that got turned into 0HD Races.

I think that is going to be Inner Sea Races.

Contributor

The planes and a guide to planar adventuring. I would love love love something like this. I'd double love getting to contribute on it. ;)

Liberty's Edge

Starfinder Superscriber

I think of Axis as Golarion's Sigil... I'd love to see a hugeass sourcebook just about Axis.

I want the hugeass sourcebook just about Absalom first, though.


* Primitive/Prehistoric Adventures. (Stone Age and the like, maybe with Dinos)
* 'Antique' Adventures. (Antiquity, duh! ... "Time of Myths and Legends", Ancient: Greece, Rome, Egypt...)
* Steampunk Adventures.
* Future Adventures.
* Space Adventures.
* CyberPunk Adventures.
* Circus Adventures.
* Horror Adventures.
* Monstrous Adventures.
* Noble/Royal Adventures. (we still need rule for Nobility, Royalty and the like.)
* Sky World Adventures. (world in the sky, floating islands, airships, etc.)

^ Some of those might require their own bestiary.

Liberty's Edge

Pathfinder Companion Subscriber
Imbicatus wrote:
Alex G St-Amand wrote:

Advanced Race Guide 2 / Advanced Race Codex:

* More stuff on the Uncommon Races and other 0HD races introduced since then.
* Stuff and fluff and Archetypes and ... for the Races who usually have racial hit dices that got turned into 0HD Races.

I think that is going to be Inner Sea Races.

Although Inner Sea Races will have some information on non-core races, it will focus on core races, mostly refreshing and adding to "Elves/Dwarves/Humans/etc. of Golarion" Player Companions. Personally, I could *really* use a book that really focused on the non-core races.


Samy wrote:
Imbicatus wrote:
Alex G St-Amand wrote:

Advanced Race Guide 2 / Advanced Race Codex:

* More stuff on the Uncommon Races and other 0HD races introduced since then.
* Stuff and fluff and Archetypes and ... for the Races who usually have racial hit dices that got turned into 0HD Races.

I think that is going to be Inner Sea Races.
Although Inner Sea Races will have some information on non-core races, it will focus on core races, mostly refreshing and adding to "Elves/Dwarves/Humans/etc. of Golarion" Player Companions. Personally, I could *really* use a book that really focused on the non-core races.

This is what I want too.

RPG Superstar 2010 Top 32

Still looking for planes and environments.

Also, Ultimate Lizardfolk.


I wouldn't mind a Strategy Guide for the non-CRB classes, but I don't think we'll ever see one.

But I fully expect someone to homebrew it, much like people did with the Beginner Box.


my wishlist includes

Advanced GameMastery Guide
Ultimate Technology - incl. spacetravel/planets and time manipulation
Planar Adventures

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