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If only you could make really delicious stuff with it, I'd suggest a bananas foster flambe, force a Reflex save to not be on fire, maybe a somewhat higher save than normal; rum bursts into flame really easily, and it gets sticky.


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If the spell can only make bland food, and you're looking to turn it into a ball of fire, then you just need to look at English or Welsh cuisine. It's all so incredibly oily and fatty (and rather plain) that I wouldn't be surprised if it burned like napalm.


Gorbacz wrote:
We still need the Dex to damage to everything for everyone feat! ;-)

Path of War comes close with Deadly Agility, but even then, that's only applicable to weapons that also function with Weapon Finesse.


I had a lawful neutral black dragon named Falameezar once, but that's because I read Spellsinger books on occasion. He was a Marxist, too; everyone pointed out that it's hard for him to relate to the problems with Marxism because he's a freaking dragon and can just force his opinions onto anyone, but everyone else needs to, well, deal with everyone else's wants and needs.


So, something I've always been fond of in my games is at least customizing the fluff of harpies by having them be based off of different kinds of birds, giving them all a wide variety of diversity with slight modifications. With Zaiobe, for example, I imagine her to be based off of an owl, and so she gets a +2 bonus to Stealth, increased to +4 when flying. With the party where they are right now (still at the Crown), I was thinking about designing an encounter (or perhaps even establishing a recurring antagonist/group thereof) involving an unkindness of harpies based off of ravens; having spent three or so years in Alaska before moving out, I can tell you that ravens are some of the biggest douchecanoes in the animal kingdom, and take to harassing anything and everything that they think they can get away with for all eight months of winter (I was in the Interior, about a hundred miles south of Fairbanks, and the seasons were best described as eight months of winter and four months of poor sledding conditions) and then some. For their own specific bonuses, I was thinking a +2 racial bonus on steal and dirty trick attempts, because if there's any avian who deserves the title of 'rat bastard,' it's the raven.


I mean, you could make him a PoW Warlord with the Bushi template. Have him make heavy use of Mithral Current and Scarlet Throne maneuvers with a smattering of Silver Crane; if legacy weapons were a thing in Pathfinder, Jack's katana could also grant maneuvers (similarly to how the swords in Tome of Battle did, like Kamate giving 5/day free uses of the steel wind strike).


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Oh jeez. Um... I have a pretty long list.

Virtually every initiator I've played, whether it's from Tome of Battle or Path of War, has been hugely fun to some degree. Probably my favorite out of the bunch is a gestalt character for a two-player game I was in, and I like her enough to have adopted her to games I run as an NPC sometimes. She's a Musetouched aasimar Bushi Warlord 6/Landsknecht 5//Dervish Dancer Bard 11 who uses Mithral Current, Scarlet Throne, and Silver Crane maneuvers, basically fighting like if Lady Oscar was a Sailor Scout. Thanks to alter self being a Bard spell, she's also a father of five children from four different women, which I've used as a source of plothooks in games where she's an NPC, but that stems from her also being a Bard, not an initiator.

And, well, Bards are just dope as fug. They're like pizza, they may have a similar crust, but the variety of stuff you can have with them is nigh-infinite.

Paladins are ones that I strive to never be run-of-the-mill, stick-in-the-mud jerks who slow everyone down because they're being judgmental or somesuch. One of my more recent Paladins was a guy who strictly adhered to the Islamic laws of warfare, which proved very interesting when we were sent to aid an army that had been besieging a BBEG's castle and the surrounding city; he managed to call for a ceasefire (we were 12th-level or so) when he found out that dead bodies were being catapulted over the city walls (after knocking the commanding officer out cold for it when he refused to stop), removed the diseased bodies himself from the streets before burning them (which is not normally permitted by his tenets, but an exception is made when simply burying a large number of them would spread disease), and his concern for both the civilians and the dead earned the party personal audience with the boss man himself. Things didn't go so swell from there, nor did anyone expect them to (and who would?), but it was a pretty awesome feeling to have done something so crazy and have it turn out about as well as it could.

To be honest, I think the only PF class I've played that I don't really have any good experiences with is the Kineticist.


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In a Final Fantasy d20 game I rather miss, the GM gave us a selection of cheap joke items; one that got passed around a lot between the mages was a book that, once per day, let the user change a single letter in one spell they were casting, and the GM would determine the effects based on the spell's new name. Most of the time, it was just laughter-inducing stuff, nothing super serious there.

Until, that is, it actually did get serious. We were in a fight that was going a lot worse than it should have, and as it turns out, the Black Mage at the time had the book. Seeing as he had Bio as one of his spells known, I suggested that he does a little switching of B with D, and then the GM decided that we should retire the book once the fight was over.

Which we stomped afterward, unsurprisingly.


Steelfiredragon wrote:

I'd design a tomb that was filled with traps and no treasure.

at the end if you live, the only loot you get it are your own lives and anything that has not deteriorated along the way off the dead bodies of stupid fools who found it and thought treasure....

So... Tomb of Horrors?


In my game, the party managed to get her on their side simply through the lure of gold. She may be Chaotic Evil, but she's far from stupid, and she realized that a little patience now pays off with more gold later when the party explained that, first and foremost, they were adventurers. A very high-risk, high-reward kind of profession, and the longer they went on, the richer they would be, and the higher the likelihood that they would get in over their heads (and die, leaving her to take what she wanted from them).

Of course, things have changed. While waiting for a big haul, she's managed to become rather enamored with a few of the people in the caravan. Namely, Seiko (a tiefling Brawler//White-Haired Witch who follows a femboy sort of aesthetic; we went gestalt because we only had three players), Kaori (Warsoul Soulknife//Mystic), Ameiko herself, and in a twist, Spivey. At first Zaiobe and the tyrakiel absolutely hated each other's guts, and at one point the party had to keep Zaiobe from eating Spivey. After a few debacles and called bluffs, the two of them have become friends, and perhaps a bit more. The party is in the third book now, going over the Crown of the World, which means it's really freaking cold, and so Zaiobe lets Spivey nestle in the down on her chest.

Since the party has two initiators- the whole group loves Path of War and Dreamscarred Press material in general- I've gone and remade some of the NPCs and other enemies as initiators themselves, like Omoyani now being a Stalker 8 instead of Monk 4/Ninja 4 or whatever, who focuses on Broken Blade, Steel Serpent, and Veiled Moon. Combining some Steel Serpent stuff with the black lotus extract, she can force a DC 26 save, which would even be hard for a Paladin to make at 7th level. The party had failed to kill her or Kimandatsu, so I'm planning on having them ambush the party later. I've also considered making Zaiobe into one as well, taking a Battle Templar route with the build.