Gold Dragon

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The note said that one of the party members was part of some kind of criminal underworld (or something like that). Except my buddy that was part of the campaign had a backstory that involved him being part of that same criminal organization (just by sheer coinsidence) when he was a kid but he left because he saw how evil it was. If the cleric had mentioned this he could have set things straight.

I know there was some better explanation to this but this was over a year ago so I don't remember my buddy's entire backstory or why he would have known about the organization's doings in the present but the fact of the matter is that if the cleric had acted like she should have been and warned the rest of the party we could have set things straight. But for some reason this cleric decided she didn't trust us. Even though we all got done fighting side by side in a goblin invasion. She had no reason not to trust us and gave us every reason not to trust her.

We never even got an explanation as to why the DM cared to share this note when even the person playing the supposed traitor didn't know what the hell was going on.


Cavall wrote:

What sense motive roll allows you to tell someone is lying when she's clearly telling the truth?

She didn't want to share. Where's the lie?

Sorry I didn't clarify on that part. I don't remember exactly what she said but she lied about what was on the note. Then when someone rolled the sense motive and knew she was lying they called her out and she refused to share what was actually on the note.


Combat Monster wrote:

Adagna, the issue is that martials already have enough problems without GM's arbitrarily working the rules against them.

Mana Chicken, I hope your monk put that cleric in traction if the game ever got picked up again. Though to be honest, I'd probably not play with a GM who shows favoritism like that. At the very least I'd corral a round table discussion so the group could discuss what will and will not fly.

The game never picked back up. I haven't seen the DM nor his wife since then. Even now though me and another player who was part of that joke about it.

That other player wanted to make a small plack in tribute to a local dog that gave his life helping fighting a hoard of goblins that killed its master. We killed all the goblins but afterwards that player wanted to make a tribute to the dog. So he went to try and have the plack made and wanted to give a small speach since the party was considered the town's saviors. Well the DM didn't like that at all for some reason and kept making up stupid reasons as to why it couldn't happen. It was some meaningless action that wouldn't have made a difference in the world. He just wanted to play out his character because his backstory involved a loyal dog as well. But the DM was such a dick about how he wanted this campaign to run.


That's why I was heavily into the regligious aspects. I figured Monk=Religion so I just made that character like that.


I'm sorry I'm confusing games. I was a LG Monk. Not a paladin. But I was still LG. The DM made everyone be good guys and Monks have to be lawfull so I was stuck being LG. I confused being stuck with LG as a Paladin I used to play in a previous campaign. Not that this really matters.


The entire story is as follows.

The cleric received a note from a guard in the city we were in. It was meant for her eyes only. Except the DM stupidly said the note outloud. The note accused one of our party members of being a traitor. This wasn't the case at all but we couldn't bring out of character knowledge in to the game. So we all asked her what the note said. Well she decided she was going to keep it to herself instead of letting the party know of the possible treatury. Even though one of the other party members could have told her otherwise using in character knowledge due to his back story.
Well this "note" ended up being the bane of this campaigns existance because everyone knew she was lying (sense motive check).
Well after a battle this mutated goblin dropped some loot and I was the one that went to get it. Among it was an evil holy symbol. My character researched various religions (from a purely knowledgeable stand point) so he wanted to keep it to study. Well apparently the cleric wasn't going to have that and wanted to destroy it. She kept arguing so I offered her a trade. The holy symbol for the note that she refused to let anyone see. She didn't like that so she attacked me. Then the DM tried to use an absent person's character to try to charm me in to giving it to her (which failed). So now the DM is using someone ELSE'S character to do something that that character would NOT have done in that situation because that character also did not trust the cleric. Even more so now that she's attacking me. So after that failed the DM just said the game was over and told everyone to leave.

My actions were because the cleric never acted like the LG person she should have been. My character did not trust her nor did any of the other party members. So forgive me if I didn't want to give the LG who was actually CN cleric what she wanted.


Adagna wrote:
Mana Chicken wrote:

Alright thank you guys. I honestly don't know if I'll be going back to that game or not. I am apparently getting a bad reputation for leaving games in my community but only because of bull s%@+.

My first game I left because the guys refused to smoke outside, knowing that I can't breath around ciggarette smoke indoors. They gave me a bottle of febreeze...the DM from that game still gets pissed at me every once in a while asking if I'm going to just up and leave the current campaign I'm part of for no reason.

My second campaign was canceled by the DM because of a huge argument but I would have left anyways because the DM's wife was a LG cleric but she was NOT acting like her character should. She attacked me (a LG Paladin) over a stupid evil holy symbol I picked up that she wanted to destroy. Then the DM started arguing over how theres no reason for me to want that symbol. I'm sorry, the LG character attacks another LG character in the same party and me picking up a stupid trinket is your problem???

The third game I left because the DM brought in another player to be the boss for a boss battle but I absolutely did NOT like that guy because he was an a*# h+$* so I said I wasn't coming for the final fight. Then when the guy said he wasn't showing up I told the DM I was fine coming back but NOBODY came to the final boss battle and the DM just ended it because he was tired of the campaign anyways.

Now there's this campaign....I have horrible luck with this crap and unfortunetely my future gaming is suffering because of it.

I have to say I would have sided with the Paladin on this one. Standing in the way of the paladin doing her job wasn't very LG of you. IMO you were the one not acting in alignment...

It was the Cleric wanting to destroy the trinket. I was the paladin that picked it up as loot. She started getting aggressive towards me so I made her an offer. She recently did something that made the party not trust her so in order to clarify things I offered her a trade. Instead she decided to attack me.


blackbloodtroll wrote:

Tried PFS?

I have had many great experiences with it.

What's PFS?


Alright thank you guys. I honestly don't know if I'll be going back to that game or not. I am apparently getting a bad reputation for leaving games in my community but only because of bull s+!*.

My first game I left because the guys refused to smoke outside, knowing that I can't breath around ciggarette smoke indoors. They gave me a bottle of febreeze...the DM from that game still gets pissed at me every once in a while asking if I'm going to just up and leave the current campaign I'm part of for no reason.

My second campaign was canceled by the DM because of a huge argument but I would have left anyways because the DM's wife was a LG cleric but she was NOT acting like her character should. She attacked me (a LG Paladin) over a stupid evil holy symbol I picked up that she wanted to destroy. Then the DM started arguing over how theres no reason for me to want that symbol. I'm sorry, the LG character attacks another LG character in the same party and me picking up a stupid trinket is your problem???

The third game I left because the DM brought in another player to be the boss for a boss battle but I absolutely did NOT like that guy because he was an a&+ h&%# so I said I wasn't coming for the final fight. Then when the guy said he wasn't showing up I told the DM I was fine coming back but NOBODY came to the final boss battle and the DM just ended it because he was tired of the campaign anyways.

Now there's this campaign....I have horrible luck with this crap and unfortunetely my future gaming is suffering because of it.


Darksol the Painbringer wrote:
Mana Chicken wrote:
Btw I don't suppose you guys know if a Magus' Energy Attunement stacks does it? Like if I wanted to make my blade do fire AND frost damage for whatever reason? Even though it does the same amount of damage.

Here's what the ability entry says:

Energy Attunement wrote:
At 5th level, as a free action, a magus can spend a point of his black blade’s arcane pool to have it deal one of the following types of damage instead of weapon damage: cold, electricity, or fire. He can spend 2 points from the black blade’s arcane pool to deal sonic or force damage instead of weapon damage. This effect lasts until the start of the magus’s next turn.

The effect replaces your weapon's damage type. So, if you used it to, say, apply Cold damage, and decided to add Fire as well, the Fire would override the Cold damage, which was used to override your weapon's original damage type.

So no, you could not stack elemental types. But, if you had, say, an 11 BAB, you could substitute the energy types in between attacks, since this ability is a Free Action to apply.

Keep in mind, this only lasts ~1 round, so I would only do it for creatures who have DR/- (which applies to any physical damage taken).

That's what I thought. I had this conversation a while back over the energy resistance spell and was told the same thing.

The only way to make something do two different types of elemental damage is to enchant it right? Enchantments are permanent effects placed on a weapon. I read another thread about how someone had done that on a sword.


Btw I don't suppose you guys know if a Magus' Energy Attunement stacks does it? Like if I wanted to make my blade do fire AND frost damage for whatever reason? Even though it does the same amount of damage.


Well he keeps changing his house rules. Like when the enemy cleric tried to use channel energy to heal his party. It heals "everyone" within 30 feet. Including the enemy. He said "well that doesnt make sense, why would I heal the enemy? I'm gonna say it only heals my guys". Da hell?? I mean he later said that counted for us too but I hate it when people change the rules mid game.


Blackvial wrote:
Davor wrote:

Say "I attack him with my greatsword." Silly semantic argument nullified.

knowing DMs like this they will always ask for you to describe how you are attacking with your greatsword

He'd assume I was stabbing the person...


Or at least thats how energy resistance works. If I cast resistance to fire and then resistance to cold, the cold replaces the fire.


He said if you want to deal damage with slash weapons you gotta thrust at them.


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This is the same guy who doesn't believe in Monks because "realistically speaking" if you punch someone in heavy armor you're going to break your hand....this is a freaking game. Filled with dragons and people burping fire (one of my party members can actually do that. it literally says "belching").


So I have a DM that decided that if you try to slash at someone with heavy armor it wouldn't do any damage because in the real world it wouldn't. You have to stab at the person.
Normally that wouldn't matter but now he's saying if I try to cleave I do no damage against people with heavy armor because "realistically speaking" it wouldn't do anything.
Does this seem right to you guys?


Can a Magus spend more than one point on his/her black blade to give it more than just one type of energy damage? Can you spend 2 points to give it fire AND cold? Or does one replace the other? I had someone curse at me saying it doesnt say anything about one replacing the other but I thought the general rule about energy enhancements was that you only get one type. And if you tried to do another it would replace the previous.


I don't see Bloodrager in the core books. I don't even see the advanced class guide in my files.
I have everything on my laptop.


I might have to do some research on this Bloodrager. Is it an archtype?


But don't all the spells have a failure chance due to armor?
I think the only reason I want DD is for the form of dragon and firebreathing abilities


Ok can we do away with all the abreviations? I only understood half of that.


And say I wanted to fight with either two weapons or just my claws, what's the best way to do this?


Kando wrote:

I would do

2lvl paladin for divine grace and Proficiencys)
xlvl bard
xlvl dd
rest bard

There is a feat or trait that lets the first 2 paladin lvl count as bard lvl for casting i believe. Use it, "dead" caster lvl are never a good idea and you already have 1-3 "dead" caster lvl depending on your dragon disciple lvls.

And bard just because you dont want to play a sorc/dd again and more of a "fighter". But still, its a worse choice.

In my humble opinion. Just core is very limiting...

What about 9 levels in paladin, 10th level take bard, then 11+ do DD?

And what feat would that be?


Blackvial wrote:
Mana Chicken wrote:

What's prc?

And so you're saying I shouldn't take any DD until level 11?
prc is short hand for prestige class and yes i think you should hold off on taking it until 11th level so you can get quite a bit of the really nice paladin class feats early that will help you as you walk down the path of the dragon

In that case why don't I start off with 3 lvls in Paladin, go until i get 9 levels, make the 10th level a bard, then go straight DD from there?


An I also can't take arcane armor training or mastery unless I'm a 3rd and 7th level caster respectively.


What's prc?
And so you're saying I shouldn't take any DD until level 11?


Blackvial wrote:
Entryhazard wrote:

If you're going Catfolk, a build based on Claws is totally feasible

I'd Say Paladin 2 / Sorcerer 3 / DD X

or the op could go Paladin 9, Bard 1, DD 10

So I guess I would start with Paladin 2, Bard 1? Then keep going Paladin till I'm able to do DD, max out DD from there, then continue with Paladin?


A while ago when I was discussing my Socerer/DD character someone mentioned how DD is best with Paladin. That's what I'm trying to go for.
DD has better HP dice and the occasional stat boost. Plus I can breath fire...eventually...

If there's a way I can use my claws as my main weapon that would be great. Ditch the sheild and just go balls deep into the enemy with heavy armor.


I was gonna go with gold actually. Can't go wrong with fire.


Just core books are allowed.
And the instant casting thing didn't even occur to me. I guess I would need at least 1 spellcaster level.


DD X?
And why levels in sorcerer?


Its a standard game. The DM has never DMed before but one of the other players is gonna help out.
I'm open to other suggestions but I kinda wanted to try the Paladin/DD setup since my Sorcerer/DD in my last campaign was so fun to play.
I want to be a beefy as possible while sometimes being able to cast stuff, although I'd rather not cast anything that will blow up in my face since I'll have a spell failure chance. And the DM said he was gonna have fun with that...
And I'm planning on having a shield so probably 2h fighting isn't an option.
As for the race we're all being some kind of animal race just for fun. There's already a Kitsune so I thought about being a Catfolk. I don't really care about the race bonuses so don't factor those into anything.
I'm trying to get this to be a fun campaign rather than a strict and serious campaign.


In a new campaign I'm gonna be a part of I'm going to try for a Paladin/Dragon Deciple.
Need some advice as to how to best build this.
We start at level 3 with max health but after that we roll for health.
Stats are fixed so we all get a 17, 16, 14, 13, 12, and 10 to place however we want.


kestral287 wrote:

The Blood of the Dragons ability has specific rules for bloodline spells.

Any other prestige class and you'd be stuck with what you had at 7th

That covers bloodline powers, not spells. I'm wondering if the "+1 level of existing arcane spellcasting clas" only includes the level of spells I can use and spells I can cast per day, or if I can get the bloodline spells that I automatically get from leveling up the sorcerer class itself.

Basically I'm wondering if at level 7/3 (which would count my sorcerer as level 9 when it comes to spellcasting) do I get the bloodline spell Fear?


When I cast black tentacles, it says for each round the enemy is grappled it takes an additional 1d6 + 4 damage. Does that mean it just does 1d6 +4 every round, or the first round it does 1d6 + 4, second round it does 2d6 + 8, and so on and so forth?


I currently have a 7/2 Sorcerer/Dragon Diciple in my campaign. After looking back through both classes I realized that I might have been better off doing a 5/4 build to make my character more beefier and to get the DD skills sooner (like form of Dragon I).

In yall's opinion which would be better? Assuming I have a Robe of Arcane Heritage for both characters.

I mean every level of DD counts as a level for my bloodline so really the only thing I'm missing out on by having a level 5 sorcerer instead of a level 7 sorcerer is the fly spell (which won't matter because I would be a couple levels away from growing dragon wings) and one class feat.


What about bloodline spells? Like will I ever get fear or form of dragon I from the sorcerer? Or since my sorcerer level is only level 7 I'm stuck with what I got? The spells, not the abilities.


Wow. o.o
So what determines whether something is 18 HD? 1 HD per level?


Samasboy1 wrote:
Mana Chickeen wrote:


Does creatures revived with animate dead stay with you forever until it is destroyed? Can I animated dead a dragon skeleton or something?
Yes, and yes depending on it's HD and your CL.

I'll be level 9 at the time I get the spell.


Well I think I have plenty of damage spells atm. Magic Missle, Scorching Ray, Fireball, and a breath weapon that deals 12d6+12 damage in a 30ft. cone. I wouldn't mind another support spell or even something that will just help out of combat. We actually do more out of combat role playing than combat role playing.
Does creatures revived with animate dead stay with you forever until it is destroyed? Can I animated dead a dragon skeleton or something?


Awesome. That's what I thought.

One more thing. I'm having trouble picking out a second 4th level spell. Anyone wanna throw out some overall good ones besides greater invisibility? I thought animate dead would be a nice one, or dimension door. I don't like how if you use the latter one in combat you can't make another action till your next turn though.


I'm reading my core book and it says that you can attack while greater invisibility is active.
However a friend of mine said you can only attack once and stay invisible but if you attack a second time it goes away.
Which is true?


So off topic. Is having a level 8 sorcerer with a fire breath weapon that does anywhere between 24-84 damage good? 30 ft. cone.


Oh one more thing.
If I cast resistance to fire 20, does that block 20 fire damage per attack, or just 20 fire damage and then it wears off?


But but but...I want to breath 300ft. cones. o.o


Bonus question: If I cast enlarge person on myself, and then do a breath weapon that normally has a 30ft. cone, does the size of the attack increase or stay the same?


I have an 8th level sorcerer with the Draconic Bloodline.
Normally I wouldn't be able to use a breath weapon but I bought a Robe of Arcane Heritage that gives my bloodline powers a +4 level boost (for powers only, not anything else attributed to my bloodline).
So at the moment I have a breath weapon that does 12d6 worth of damage.
HOWEVER.
How does the save DC on that work?
It says those caught get a reflex save of 10 + cha mod + 1/2 my sorcerer level. But does that DC count my +4 on my robe when it comes to sorcerer levels since the spell is part of my bloodline power?
My cha mod is +5 so would would the DC save be 19 or 21?


Well the DM didn't realize what the guy was making. He trusts everyone to be honest while making their characters. He just recently found out that the psionics were 3rd party material after I mentioned how broken his character was if he could just spend points to heal himself and teleport instantly.

Create Mr. Pitt wrote:
This isn't that broken. It's just annoying.

Yeah to be honest it is more annoying than anything. But its an easy fix now that I know more about the whole situation.

If push comes to shove I'll find a way to secretly kill his character. The DM was gonna kill off a few people anyways. Although it would be nice if his character does get wacked, that he makes another one WITHOUT using third party material.


Dangit. I was hoping the first one stacked. But 2 out of 3 works. Thanks for the info.

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