Gold Dragon

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So I have a DM that decided that if you try to slash at someone with heavy armor it wouldn't do any damage because in the real world it wouldn't. You have to stab at the person.
Normally that wouldn't matter but now he's saying if I try to cleave I do no damage against people with heavy armor because "realistically speaking" it wouldn't do anything.
Does this seem right to you guys?


Can a Magus spend more than one point on his/her black blade to give it more than just one type of energy damage? Can you spend 2 points to give it fire AND cold? Or does one replace the other? I had someone curse at me saying it doesnt say anything about one replacing the other but I thought the general rule about energy enhancements was that you only get one type. And if you tried to do another it would replace the previous.


In a new campaign I'm gonna be a part of I'm going to try for a Paladin/Dragon Deciple.
Need some advice as to how to best build this.
We start at level 3 with max health but after that we roll for health.
Stats are fixed so we all get a 17, 16, 14, 13, 12, and 10 to place however we want.


When I cast black tentacles, it says for each round the enemy is grappled it takes an additional 1d6 + 4 damage. Does that mean it just does 1d6 +4 every round, or the first round it does 1d6 + 4, second round it does 2d6 + 8, and so on and so forth?


I currently have a 7/2 Sorcerer/Dragon Diciple in my campaign. After looking back through both classes I realized that I might have been better off doing a 5/4 build to make my character more beefier and to get the DD skills sooner (like form of Dragon I).

In yall's opinion which would be better? Assuming I have a Robe of Arcane Heritage for both characters.

I mean every level of DD counts as a level for my bloodline so really the only thing I'm missing out on by having a level 5 sorcerer instead of a level 7 sorcerer is the fly spell (which won't matter because I would be a couple levels away from growing dragon wings) and one class feat.


I'm reading my core book and it says that you can attack while greater invisibility is active.
However a friend of mine said you can only attack once and stay invisible but if you attack a second time it goes away.
Which is true?


I have an 8th level sorcerer with the Draconic Bloodline.
Normally I wouldn't be able to use a breath weapon but I bought a Robe of Arcane Heritage that gives my bloodline powers a +4 level boost (for powers only, not anything else attributed to my bloodline).
So at the moment I have a breath weapon that does 12d6 worth of damage.
HOWEVER.
How does the save DC on that work?
It says those caught get a reflex save of 10 + cha mod + 1/2 my sorcerer level. But does that DC count my +4 on my robe when it comes to sorcerer levels since the spell is part of my bloodline power?
My cha mod is +5 so would would the DC save be 19 or 21?


Two questions.

1) Does casting resistance stack with a natural resistance?
ex: Dragon Deciple at my current level gives me a natural 10 resistance to fire. Can I cast resistance 20 to fire on myself to increase it to 30? Or does it take the higher one and only go to 20?

2) Can I cast resistance on myself multiple times for different elements?
ex: I cast resistance 20 for fire on myself. Next round I cast resistance 20 for cold on myself. Do I get both instances or does the cold replace the fire?


In my current campaign I have a party member who is a level 8 psionic warrior. I'm not sure how psionic characters work but there's two things that he can apparently do that just seem too broken to be a thing in pathfinder, especially with all the restrictions pathfinder has. I didn't get a chance to ask him what was letting him do this stuff before we all left last week but I figured I'd ask here.

The first thing I have a problem with is this teleport spell he has. Apparently he can swap positions at will between himself and an ally. He can apparently do this instantly and with anyone in his party. He's abusing the hell out of this and its pissing me and the DM off. What is he using to do this and shouldn't there be some kind of save on this? I have never seen a teleport spell that involved unwilling subjects.

The second thing (and the main reason I'm here asking yall) is apparently he can spend psionic points to instantly heal ANY injuries he sustains. He literally spent half a session playing the knife game in a bar, cutting a couple fingers off, healing them back on, stabbing though his hand, and then healing that.
He also says because of either a feat he has or an item he's carrying, if he is ever knocked unconscious in battle, he can unconsciously heal himself to the point where he is no long unconscious...instantly.
There is NO way this is a thing. Please tell me this isn't a thing. If it was then every person who played pathfinder would be using this character. What is he doing to make him do this and what rules is he breaking to allow him to do this?


I have a level 8 Aasimar sorcerer. 7 sorcerer levels, 1 Dragon Diciple level.
Next level I plan on taking another level in DD. However in addition to the bloodline feat I get to pick, I also get a regular feat.
Just need some advice as what to get for both feats.
For my normal feat I was thinking of taking the Aasimar feat Angelic Blood so in two levels after that I can take the Angel Wings feat, but idk if that's worth spending two feats on when I already have a Fly spell AND I get Dragon Wings at like level 15 (i think) that are technically better.

As for my bloodline feat, I'm torn between Great Fortitude and Toughness. I'm trying to stay alive as much as possible during this campaign because the people around me aren't the most..."mature" people in the world. And one of em is slowly going insane in game so...yeah...which is better: +2 on an already +9 fortitude save, or adding an additional 12 HP to my current 67 hp (+ the d12 I roll when I level)?

My current feats are this:
Light Armor Proficiency
Arcane Armor Training (these two are so I can wear a +2 Mithril Shirt without it interfering with my spellcasting. I think two feats are worth an additional 6 AC for a sorcerer)
Eschew Materials
Scribe Scroll
Improved Initiative
Lightning Reflexes

Bonus question: When I hit 7th level I can assume the form of a medium dragon. Is dragon medium size the same as human medium size? Just one square?


I'm a little confused about how leveling with prestige classes work.
In my current campaign I'm a level 8 character. 7 levels in Sorcerer, 1 level in Dragon Deciple. It says that whenever I level in Dragon Deciple I get credit for Sorcerer levels too but only in specific ways. The online program I use to keep track of all my stats doesn't handle prestige classes very well but a friend of mine says that every other level after 1st level my prestige class gives me a sorcerer level as well. So basically he's saying levels 2, 4, 6, 8, etc count as sorcerer levels as well. But the book is giving me different information.

Basically here's my question: If I continue to level only the prestige class, will I never be able to cast higher levels spells because my sorcerer levels aren't increasing? Right now I can only cast 3rd levels spells and am one level away from casting 4th level. Will taking a 2nd level in Dragon Deciple allow me to cast 4th level spells? And if so how often does the Dragon Deciple levels count as sorcerer levels?