Svirfneblin

Malthor Goldbottom's page

62 posts. Alias of trawets71.


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This is Trawets71 character. It's still a work in progress but should be done no later than the end of the weekend.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Malthor stares for a moment and then comes to his senses and moves along.

"Let's get moving."


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Malthor stay near the door in the hall having seen what can happen to floors.

"I'll keep watch here. Let me know if you need me in there."


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

"There is plenty of room for all the gods. The good ones at least. Let me help those injured."

Channel: 1d6 ⇒ 1


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

"A bell sacred to the church has been stolen by chuckles here and we're here to return it to the church and kill some orcs."


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Malthor steps up and touches one of the wooden creatures grappling.

"I think you will make fine kindling! Bring that torch here. I'll make sure Teraldan doesn't die in the fire, just them."

Artificer's Touch: 1d20 + 2 ⇒ (18) + 2 = 20 Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

"Thank you Arya. Let me try this again." Malthor attacks the same creature again.

Artificer's Touch: 1d20 + 2 ⇒ (15) + 2 = 17 Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

"That's it! Thank you Kagyar!"

With that Malthor steps up and touches one of the constructs.

Artificer's Touch: 1d20 + 2 ⇒ (17) + 2 = 19 Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Artificer's Touch (Sp): You can cast mending at will, using your cleric level as the caster level to repair damaged objects. In addition, you can cause damage to objects and construct creatures by striking them with a melee touch attack. Objects and constructs take 1d6 points of damage +1 for every two cleric levels you possess. This attack bypasses an amount of damage reduction and hardness equal to your cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Malthor attempts to smash the dividing one into splinters.

BFH: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9 Damage: 2d6 + 3 ⇒ (2, 3) + 3 = 8

"Maybe we should be burning these things. Mathor seems a bit uncertain of himself.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

I cound 7. Teraldan, Gellumniq, Ni, Ceweldyn, Arya Muir, Broldun Rockspike, and Malthor


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Malthor steps up to the one one the right and says "Try this on for size laddie!"

BFH: 1d20 + 2 ⇒ (7) + 2 = 9 Damage: 2d6 + 3 ⇒ (4, 1) + 3 = 8


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Good to see all of you again. We found another treasure map.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Checking in here.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

"Well shall we continue on? We need to find the others. I'll take point."

With that said Malthor starts down the hallway.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

"Thank you dearie. Something to back up BFH. What does the new map say?"


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

What happened with Ni and the loose stone? See her last post


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Malthor looks at Ni, "Oh sorry! I don't know what I was thinking! The floor fell out from under my friends and I was thinking it was a baaaaaaaad thing!"

Malthor then rolls his eyes.

"Feel free to join them. I'm going to go down the corridor though."


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Malthor looks at Ni right in the eyes for too long and says "I need ale. Lots and lots of ale. And I didn't do anything with them! The whole floor of the room tilted down and dropped them somewhere. Looks like it's just you and me kid. Shall we move on and see if we can find them?"


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Well bugger. Thanks for leaving me guys!


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Malthor stays back and guards the rear. He doesn't want anyone sneaking up on them.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Malthor stands on guard at the door, his crossbow at the ready.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Looking at the elven rogue Can you search the area for traps and then we can take a closer look in the room?


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Malthor looks around to see what he can see.

Perception: 1d20 + 3 ⇒ (8) + 3 = 11

I can't see anything either. Perhaps we should move in to see what we can find.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Since no one else spoke up, I'll cast CLW on Aviari unless you'd like to do it yourself.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Is anyone else hurt at all? Channeling doesn't make sense for only one person.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

As Malthor goes back and picks up his crossbow and loads it, Is anyone still hurt? I can heal a bunch of people at once if we have need.

What god did these people worship?

Kn: Religion: 1d20 + 4 ⇒ (17) + 4 = 21


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Malthor drops his heavy crossbow and moves up to attack the acolyte at E8 with the BFH.

BFH: 1d20 + 2 ⇒ (15) + 2 = 17 Damage: 2d6 + 3 ⇒ (1, 1) + 3 = 5


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

The gnome is an acolyte right? If so he gets the crossbow if not its the one next to him.

Malthor raises his cross bow once again and shoots.

Heavy Crossbow: 1d20 + 1 - 4 ⇒ (13) + 1 - 4 = 10 Damage: 1d10 ⇒ 9 -4 for shooting into melee.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Malthor reloads his heavy crossbow.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Malthor 5' steps forward and casts cure light wounds on Maldor.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

You should really be more careful when casting.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

You would be correct GM. If he's standing next to an enemy he either has to provoke or cast defensively. I though he said he took a step back in his post but I'm not sure at this point. He'll have to clarify.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

So we're in South Park it seems.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Yeah, that's hostile. He gets the crossbow.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Malthor readies and action to shoot an acolyte directly in front of him if Teraldan can't talk them down and the acolyte moves to attack.

Heavy Crossbow: 1d20 + 1 ⇒ (19) + 1 = 20 Damage: 1d10 ⇒ 9
Crit confirmation: 1d20 + 1 ⇒ (18) + 1 = 19 Damage: 1d10 ⇒ 1


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Malthor looks around and tries to figure out who these are priests of.

Perception: 1d20 + 3 ⇒ (10) + 3 = 13
Kn: Religion: 1d20 + 4 ⇒ (18) + 4 = 22

Initiative: 1d20 + 1 ⇒ (17) + 1 = 18


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Malthor grumbles a bit then casts detect magic to see if the bell is magical and looks around

Perception: 1d20 + 3 ⇒ (2) + 3 = 5


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Malthor casts detect magic and looks at the room for any signs of magic.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Sounds good to me. Though we might want to do some negotiation on this Bogo getting half the treasure inside.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Teraldan, why don't you set up a marching order as you're the leader, so that we have a better tactical set up. I think we had a few too many of us drop last time.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Not sure who is still down hit points other than myself but here goes.
Channel: 1d6 ⇒ 6 That puts me at full. First two to post get the two CLW if no one posts they weren't needed.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Not a problem Arya. With the names so close it won't be the last time.

Who is still injured? I have one channel left for the day I can use, and can also cast two cure light wounds if needed. If we are resting for the night I'll be happy to use them. I am still hurt. Quill? Ni?


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

You're welcome. It's a Big F'in Hammer, it was my special item. The only earthbreaker know to anyone. The first time humans saw it they said "That's a big f***ing hammer", the dwarfs couldn't translate the middle word so they just call it BFH. Thus is the lore according to GM Tribute. Amen.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Assuming Arya cast cure light on me and not Maldor;

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Malthor stands up, begins to thank Arya and seeing the troglodyte grabs the BFH and heads toward the trog. Being restrained by the others and the situation explained, Malthor says Fine. Gather all the wounded within thirty feet of me and I will channel to heal us all at once. I'm not sure how hurt anyone is

Once everyone is together:
Channel: 1d6 ⇒ 3
Channel: 1d6 ⇒ 4


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

FYI, potions are one of the few items that can be identified through non-magical means.

PRD wrote:
Identifying Potions: In addition to the standard methods of identification, PCs can sample from each container they find to attempt to determine the nature of the liquid inside with a Perception check. The DC of this check is equal to 15 + the spell level of the potion (although this DC might be higher for rare or unusual potions).


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

I'm still here. I've been roleplaying. I do unconscious pretty well don't I? :)

I'll channel for all who need it once I am awake again.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

DC 10 Stabilize check: 1d20 - 2 ⇒ (12) - 2 = 10

Malthor stops bleeding out while laying on the ground.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

perception: 1d20 + 3 ⇒ (17) + 3 = 20
Fort: 1d20 + 3 ⇒ (19) + 3 = 22

Malthor sees them coming and fights off the stench.

He raises his BFH and swings at the one on the left.
BFH: 1d20 + 2 ⇒ (5) + 2 = 7 Damage: 2d6 + 3 ⇒ (2, 3) + 3 = 8


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

[b]Moving unseen....that's not me. I'll uh.....look for guards from here[b]

perception: 1d20 + 3 ⇒ (3) + 3 = 6


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Malthor drools at the beautiful iron. He is pacing back and forth and fidgeting. You get the impression he can barely contain himself from just marching out to the castle. You hear him muttering as he paces Must have been made by dwarfs. How can I take it with me? Kagyar be praised. I must be dreaming. There is no way that's real. Needless to say Malthor is a little taken aback by this iron beauty.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

I will take the lead, unless anyone else would like to.

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