In Search of Adventure in Karameikos Group 1 ==B1-9 (Core Pathfinder) (Inactive)

Game Master Chainmail

Adventurers must save the frontier land of Karameikos from deadly peril.
Threshold Map
Current MAP


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Limited access to internet with my cable router broken. So the map has not been built yet :-(

Bogo replies: "There is a bad dragon inside. The map shows treasure in one of the rooms. See this big X. Obviously we can split it. Half of it should be yours for helping me find it. I don't think I could get to it without you."


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

Yep. Ni-Cu is squishy, and likely should stay in the aura, though her better judgment may be slightly at odds with her youthful impetuosity... Not sure what good monks are. Or what monks are good for. :)

Nee is slow to trust the primitive creature that was involved in her near-death. She watches him carefully and intently, looking closely at his gear and weapons. A part of her is just fascinated, another is downright impressed at the ferocity she was on the receiving end of...


Female Half-Elf Druid 1 / Init. + 2 / Percep. + 11 / AC 17 T 12 FF 15 / HP 12/12 / F + 4 R + 3 W + 5 (+ 2 vs. enchantment) / immune: sleep

Avi has a similar attitude toward Bogo as Ni at this point, though she has been quite open about expressing it. ~_^

During the trek to the fortress, Aviari stows her quarter staff on Tarn's back, and takes out her shield and club.

Aviari is curious about the talk about a "bad dragon."
"So there is a dragon somewhere in the iron box? Have you seen the dragon, Bogo, do you know how big it is? We are here to confront a fugitive who has taken residence there with a clan of orcs. Do you know if the two of them might be in league?"
Avi's stunning eyes narrow and flash like blue-green fire, "Or are the orcs in the castle and dragon merely bunkmates?"


Male Halfling Paladin lvl1 - HP: 8/11 - Init +3; Senses Perception +0 - Fort +5, Ref +5, Will +2; +2 vs. fear
Malthor Goldbottom wrote:
Teraldan, why don't you set up a marching order as you're the leader, so that we have a better tactical set up. I think we had a few too many of us drop last time.

In fact, we are all kinda squishy - level 1 and all :D

Teraldan nods at his dwarven companion, then looks around the group - "Ok then, we should keep a tight formation around Maldor to benefit from his magical enhancement to our defenses" - he looks at his bow - "I have trained most my life to fight with a bow, though it seems I should be taking the front line" - he adds.

Thing is, Teraldan is an ARCHER Paladin, though it seems his AC is one of the highest :D He will be good at defense, but not very strong in offense, even with Inspire Courage up.

"Let us do it like this then" - he finishes.

Gonna make it OOC:

Front
Denlin Teraldan
Maldor Malthor
Arya -- Aviari
Ni-Cu - The Quill(not sure about his skills...)?

"What say you all?"


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

Never heard of an Archer Paladin. Sounds like the best of both worlds - high AC, out of melee. ;P

Not sure that putting the scout at the rear is the best option, but then as you say maybe the Quill is more offense than stealth… Hopefully he and Ni-Cu can hear anyone coming up behind them… That should work fine Teraldan.


Female Half-Elf Druid 1 / Init. + 2 / Percep. + 11 / AC 17 T 12 FF 15 / HP 12/12 / F + 4 R + 3 W + 5 (+ 2 vs. enchantment) / immune: sleep

Party placement looks good. I'm pretty sure Aviari should be able to see over Malthor and Teraldan' shoulders to lend her full perception to the party. ;D
On another topic: spells- I am considering preparing shillelagh instead of CLW for a melee option. What does everyone think? With a bard, cleric and paladin, do we need a fourth healer, or should I keep CLW for emergency back-up?


Male Halfling Paladin lvl1 - HP: 8/11 - Init +3; Senses Perception +0 - Fort +5, Ref +5, Will +2; +2 vs. fear

Aviari, keep in mind we are level 1 so no Lay on Hands yet ;)

Ni-Cu, I was thinking this could be 'combat formation' - when the scout is ahead, then I say his position remains vacant - Maldor's aura won't get there anyway, right?


Female Human Bard 1 HP 11/11 | AC 17| TC 13 | FF 15 Fort +3, Reflex +5, Will +2 Init +2, Perception +3
Spoiler:
Performance 7/7 level one spells 2/2

Arya is a wary around Bogo, but is curious to how he knows so much about the fortress.
Bogo, You seem to know quite a bit about this iron castle. Do you know of any way we can get in without attracting any attention?

Arya will try to get a read on Bogo's motivation to see if it is anything more than trying to get the treasure inside.

Sense Motive: 1d20 - 1 ⇒ (16) - 1 = 15

We should be fine with a correct marching order. This time our cleric should not go down right away. Aviari we should be fine as we still have that potion of CLW just in case

Shadow Lodge

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

"Questions, questions, everyone with the questions. Why aren't we cracking skulls yet?" Denlin grumbles.

OOC those are some very important questions being asked, Denlin just prefers to walk up and hit things is all.


Male Halfling Paladin lvl1 - HP: 8/11 - Init +3; Senses Perception +0 - Fort +5, Ref +5, Will +2; +2 vs. fear

Beating up stuff is always important :D

"Sometimes a few questions may save more lives than a heavy hitting weapon Denlin" - he smiles at the companion travelling at his side - "Maybe this is ont of those situations"

By the way, I'm gonna ride 'MA pony' inside - he should fit, right?


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Sounds good to me. Though we might want to do some negotiation on this Bogo getting half the treasure inside.


Female Half-Elf Druid 1 / Init. + 2 / Percep. + 11 / AC 17 T 12 FF 15 / HP 12/12 / F + 4 R + 3 W + 5 (+ 2 vs. enchantment) / immune: sleep
Teraldan wrote:
Aviari, keep in mind we are level 1 so no Lay on Hands yet ;)

That's right, lay on hands is at level two, ya? ^_^ I'll stay with the healy stuff then!

Aviari grins at Denlin's show of spirit, and then cocks her head for a moment at Teraldan's answer.
"We should try to learn all we can of the castle before we go in. For the present, our enemies have an advantage over us for holding a place they know that is strange to us. We'd be wise to try to counter that. Though I also agree with Malthor- there are presently nine of us in the party, not just two. "

After speaking her mind, hand on a hip, and brow arched, Aviari listens closely to Bogo's response to the questions and comments posed to him.

Sense Motive, is this trog for real?: 1d20 + 2 ⇒ (18) + 2 = 20


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30
Teraldan wrote:
[ooc]Ni-Cu, I was thinking this could be 'combat formation' - when the scout is ahead, then I say his position remains vacant - Maldor's aura won't get there anyway, right?

Yup, sounds good. As you were Captain!!!


Female Human Bard 1 HP 11/11 | AC 17| TC 13 | FF 15 Fort +3, Reflex +5, Will +2 Init +2, Perception +3
Spoiler:
Performance 7/7 level one spells 2/2

If Bogo can get us inside without alerting the orcs, I believe he has a right to a greater share of the treasure. We would be going into the castle pretty much blind without his help. Maybe not half of it but a third sounds reasonable. Does that sound fine Bogo?

Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20

Arya talks to her companions. He is also not going to receive any of the reward for completing our mission here, the treasure is secondary to our job at hand. He could be of great help with completing the job so why not let him get little larger cut of the treasure we find.

Shadow Lodge

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

"The Bard makes sense here. We have other means of payment and if we have to be smart about hitting things." he rolls his eyes. "Then it's fair to pay for it."


Male Halfling Paladin lvl1 - HP: 8/11 - Init +3; Senses Perception +0 - Fort +5, Ref +5, Will +2; +2 vs. fear

"I believe all deserve a fair share" - Teraldan adds - "And a fair share, is an equal share" - he then turns to Bogo - "In a group, all play their part - today you show us the map to this treasure, but tomorrow one of us swings a weapon or casts a spell that saves your life, making sure you are alive to reclaim any part of it" - he nods with a serious look - "That is how I believe things should be done, and no other - we are nine, and that should be the division to be made"

Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

While normally of a sunny disposition and unconcerned about money, Ni-Cu supports Teraldan. Being smacked and slashed to within an inch of your life has a way of putting things in perspective.

"Fair in this case means equal."

Aid Another - Diplomacy: 1d20 ⇒ 18 - supporting Teraldan


Female Half-Elf Druid 1 / Init. + 2 / Percep. + 11 / AC 17 T 12 FF 15 / HP 12/12 / F + 4 R + 3 W + 5 (+ 2 vs. enchantment) / immune: sleep

Aviari's gaze surveys the surrounding. She participates in the conversation while keeping watch, agreeing reflectively with Ni Cu and Teraldan.

"While we receive a map, we provide eight companions to one who for now appears to be alone. Our benefit is mutual, just as trust must be earned mutually. Raiding a dragon's horde is a great risk for all involved, so all should share the spoils equally.
This is the way of balance, and so it is the way of wisdom."

Aid Another in Diplomacy: 1d20 + 1 ⇒ (18) + 1 = 19 --Also supporting Teraldan

While lending her support to Teraldan and Ni Cu's position in the discussion of treasure, Aviari remains ever alert of the surroundings, looking around with her keen eyes, and listening with her sharp ears as the group walks and talks.

Perception: 1d20 + 11 ⇒ (11) + 11 = 22


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

Maldor just nods at the conversation, just happy to be along and alive...


Bogo points to Denlin's insignia.
"So I get a share equal to all. I get to be a Tiger too!!"

He nods:
"I take a share equal to all Tigers in all things. Are we getting paid to do this? How much are we getting paid?"
The newest companion is excited and insistent at the same time.

"When do I get one of those tiger things?"


As you emerge from the forest you get a good look at the fortress. The walls are a full thirty feet high and the shape of the outside looks like a black dragons mouth when it opens it mouth to breathe.

The walls are indeed made of iron. There is a door on the southwest corner.

Bogo say: "See it looks like a dragon. It probably changes into a dragon at night and flies through the forest looking for prey."


The corridor proceeds north from the door about ten feet. After that it opens into a wide area 30' north south by 20'east west that appears empty.

A musical low-pitched female voice fills the air: "Who dares enter the shrine of Elwyn unbidden? Turn back! TURN BACK NOW--for ahead lies certain DEATH!!" The voice breaks off into diabolical laughter.


Female Half-Elf Druid 1 / Init. + 2 / Percep. + 11 / AC 17 T 12 FF 15 / HP 12/12 / F + 4 R + 3 W + 5 (+ 2 vs. enchantment) / immune: sleep

Aviari listens closely to the deep feminine voice, and attempts to determine its source within the room- by sight if possible, or by sound.

Perception: 1d20 + 11 ⇒ (20) + 11 = 31

As Aviari homes in on the sound of their mysterious hostess, she turns her head turns to one side and the other. Her eyes are focused, shadowed blue-green, the color of an eldritch forest at night, dark yet alert.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Malthor casts detect magic and looks at the room for any signs of magic.


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

[Earlier] Nee smiles at the enthusiasm of Bogo.

"Equal from here Bogo. Our prior engagement did not include your good self, though I will put in a good word for you if you prove useful and survive. You are a Tiger in name now, if not insignia."

[Now]
Somewhat intimidated by being actively swallowed by the black dragon, Ni-Cu keeps an eye on the rear.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Where in the marching order is Bogo?


Bogo nods and points to the map:
"My prior partners left me with the map and the arrangements were made prior to you. So we will make my treasure on the map for me. The rest we do an equal split then. Your prior arrangements seem similar to my prior arrangements. We are partners on all OTHER things then."


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

Nee smiles at the canny bargaining.

"Sounds fair, but I'm sure Teraldan will decide. By the way Bogo, do you have any javelins?"


Bogo shakes his head and appears to have no weapons of any kind as Aviari tries to detect where the voice is coming from. She only determines that there is some sort of magical sound effects in force. The lingering aura of illusion magic is detected by Malthor.


Female Half-Elf Druid 1 / Init. + 2 / Percep. + 11 / AC 17 T 12 FF 15 / HP 12/12 / F + 4 R + 3 W + 5 (+ 2 vs. enchantment) / immune: sleep

Aviari is silent for a moment as her eyes scan the room, looking all around, listening intently and finding no natural source of the sound.

"This voice is made by magic- there is origin to it in the room. It is possible that our enemies may be able to watch us from afar, somehow, if they can send a disembodied voice to greet us as we enter the castle," she warns.

She then proceeds to look around the room, and get a sense of the area, any dangers within, and the best way forward.

Perception: 1d20 + 11 ⇒ (13) + 11 = 24

She silently glances back at Bogo, to see if he has any advice on which way to go next, and then to Teraldan to lead the way.


As the party moves into the fortress, Bogo stays near the rear of the group. When you move into the interior, suddenly....behind you is a resounding BOOM!!
Turning behind you is a solid iron door has descended into the passageway blocking your escape. A small panel in the east wall opens with a keyhole that seems quite well made. No amount of tinkering with it seems to reveal a way to open it beyond the key--which no one has.

The open area thirty by twenty ahead has a raised pedestal of dark color two by three feet made of solid marble with a black bell on top of it.

The corridor continues to the north out of sight.

Bogo says: "THey say those that enter never come out. But I am sure you have a plan."


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

"They also say that those who never enter never come out either." Nee whispers back to the troglodyte.

"Well, there is nothing for it now but to press on." Nee peers ahead, seeing the pedestal and bell.

She smiles wanly.

"I'm guessing the bell is for ringing and summoning the minions of Elwyn?"

GM Tribute - is the interior artificially lit?

Shadow Lodge

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

Denlin startles a bit at the appearance of the door blocking their exit "Whelp... that could have been better... where does the map say we should go boss?" he says to Teraldan.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Malthor grumbles a bit then casts detect magic to see if the bell is magical and looks around

Perception: 1d20 + 3 ⇒ (2) + 3 = 5


Female Half-Elf Druid 1 / Init. + 2 / Percep. + 11 / AC 17 T 12 FF 15 / HP 12/12 / F + 4 R + 3 W + 5 (+ 2 vs. enchantment) / immune: sleep

"I wonder... have we stumbled into a trap, or is this the usual greeting for guests of the castle?" Aviari muses dryly to no one in particular.

She continues to search the room.


Female Human Bard 1 HP 11/11 | AC 17| TC 13 | FF 15 Fort +3, Reflex +5, Will +2 Init +2, Perception +3
Spoiler:
Performance 7/7 level one spells 2/2

Well i guess entering unnoticed is out. The only way out I see is onward. We probably should probably get moving before we are greeted with their full force. So where too Boss?


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

"There appears only one way to go - continue along this passage. I wonder what this bell is for?" the mage muses as he approaches the pedestal.


There is no light unless you have brought some. Detecting magic reveals no magic in the area.

Nothing looks spectacular about this bell. You wonder 'Can this be it--can this be so easy?'


Female Half-Elf Druid 1 / Init. + 2 / Percep. + 11 / AC 17 T 12 FF 15 / HP 12/12 / F + 4 R + 3 W + 5 (+ 2 vs. enchantment) / immune: sleep

Aviari draws a twig out of her hair and clasps it in one hand, and casts light on it. As the twig begins to glow bright as a torch, the soft light illuminates her face and places a gold fire within bright blue-green eyes.

"This should help a little." She looks at the bell not sure what to make of it. "This place seems strangely unguarded considering it appears our enemy was expecting us. What do you think Quill? With the aid of my light, are you able to perceive any traps in the area?
Who else has a keen eye for such things?"

Holding up her new light source, Aviari begins to wander further toward the Northern corridor and then stops after about 20 ft.. She looks back to see if any others are following.

As she advances she continues to keep a keen out for any details, especially traps.

Perception: 1d20 + 11 ⇒ (10) + 11 = 21


Female Human Bard 1 HP 11/11 | AC 17| TC 13 | FF 15 Fort +3, Reflex +5, Will +2 Init +2, Perception +3
Spoiler:
Performance 7/7 level one spells 2/2

Arya will cast dancing lights and have the float a few feet away from her.

Arya will take a look at the bell checking if the bell has a clapper. Arya will try to determine if this the bell they are looking for.

Knowledge(local): 1d20 + 5 ⇒ (10) + 5 = 15
I remember that bell being we are looking for being described as platinum and magical. This bell is most likely a ruse and a trap.


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

Nee has completely forgotten that they were here to look for an object. She keeps this new revelation to herself...


Nice catch on the clapper

This bell appears to be a normal bell with a clapper. It does not seem trapped in any way, just placed to tease you.

The party moves inevitably forward--using magical light along the way. As the group approaches the meet a group of priests praying. As they turn to you, you realize they are up to no good.

Now that we have passed the honeymoon period--post within 48 hours to keep your spot--you can roll your own initiative this time. Normally I do it--but no need rolling initiatives of those I plan on booting anyway.


Female Half-Elf Druid 1 / Init. + 2 / Percep. + 11 / AC 17 T 12 FF 15 / HP 12/12 / F + 4 R + 3 W + 5 (+ 2 vs. enchantment) / immune: sleep

"Elwyn's flock I take it," the half-elf mutters to herself, as she readies for combat.

Initiative: 1d20 + 2 ⇒ (2) + 2 = 4

Since the whole party moved up together, I am assuming we are in Teraldan's formation, or something similar as posted above. Ya?


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

Init: 1d20 + 1 ⇒ (16) + 1 = 17
Formation works for me! I tried to start a new map on the second page of the spreadsheet...GM will that work for you? I have another (kinda) easy way to do maps on Google docs if you're interested...

"I don't like the looks of them..." Maldor mutters as he looks at the priests ahead. "Better safe than sorry, I suppose." he thinks and sends out his protective ward to cover his comrades for the anticipated battle.


Female Human Bard 1 HP 11/11 | AC 17| TC 13 | FF 15 Fort +3, Reflex +5, Will +2 Init +2, Perception +3
Spoiler:
Performance 7/7 level one spells 2/2

Init: 1d20 + 2 ⇒ (11) + 2 = 13

Arya takes a look at the priests and gets ready to draw her weapon.

Arya looks for a possible ambush.
Perception: 1d20 + 3 ⇒ (18) + 3 = 21

Lets not get too cocky. There could be orcs somewhere nearby


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Malthor looks around and tries to figure out who these are priests of.

Perception: 1d20 + 3 ⇒ (10) + 3 = 13
Kn: Religion: 1d20 + 4 ⇒ (18) + 4 = 22

Initiative: 1d20 + 1 ⇒ (17) + 1 = 18

Shadow Lodge

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

"Haha, finally someone to hit! We can hit them, right?" Denlin asks almost pleadingly.

Go go Initiative!: 1d20 + 1 ⇒ (5) + 1 = 6

Whelp, going cleric speed over here. I'm not declaring any actions yet, because I'm sure the enemy will act before me.


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30
GM Tribute wrote:
Now that we have passed the honeymoon period--post within 48 hours to keep your spot--you can roll your own initiative this time. Normally I do it--but no need rolling initiatives of those I plan on booting anyway.

What does this mean GM - have we lost more party members?

EDIT - never mind - I saw your post in Discussion thread.

Initiative: 1d20 + 2 ⇒ (13) + 2 = 15

Nee senses her allies' tension and prepares for the possibility of combat.


Male Halfling Paladin lvl1 - HP: 8/11 - Init +3; Senses Perception +0 - Fort +5, Ref +5, Will +2; +2 vs. fear

Initiative: 1d20 + 3 ⇒ (13) + 3 = 16

"Maybe we can reason with them, and convince them to leave" - Teraldan retorts at Denlin - "But I doubt it"

Knowledge (Religion): 1d20 + 5 ⇒ (2) + 5 = 7

Checking for any recognizable religious symbols


The praying figures have take an inverted their holy symbols so they are upside down and marked them with an X using a red substance.

Kn Religion DC 15:
Holy symbols are of Chardastes--but they are worn inappropriately and are an affront to the Chardastes

init: 1d20 + 1 ⇒ (13) + 1 = 14

init rogue/trog: 2d20 ⇒ (7, 14) = 21


Bold always mean you are up!!
Order of action
ROUnd 1
Malthor
Maldor
Teraldan
Ni-Cu
Bogo

Acolytes
Rogue
Denlim
Aviari

Map is updated--just edited the last map--Bogo is on the map--where I put party is your front line. Those acting can place and move/act.

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