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The animist save progression is really weird and I don't see a dedicated thread talking about it.

First channelers get the following:

Playtest Doc wrote:

Intermediary Boon: At 9th level, your proficiency rank

for Fortitude saves increases to master. When you roll a
success on a Will save, you get a critical success instead.

If this is not an error it's unprecedented for a class to get an upgraded degree of success for a save without being master in the save. Also every time a class gives master proficiency in a save the class also upgrades success to critical success.

The other issue I found is that sages don't become master in any type of saving throw. Which is really bad and also unprecedented.

I assume these are errors. In which case it is important that we get the accurate save progression for the animist class.


Minor spoilers for book 5.

In book 5 the Temple of Crawling Chaos has a room full of sarcophagi that pluck the recently slain from across the multiverse. In one of the sarcophagus is the fresh corpse of the DM's choosing.

Into The Nightmare Rift wrote:
—the body could be someone they recently slew, for example, or could be a body from an entirely different campaign. It could even be a body from a distant planet called Earth.

My question: What body did your players find in the sarcophagus? What body would you put in the sarcophagus to get a good reaction from players?


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Most classes initial skill proficiencies start out with only 4 + intelligence modifier skills. Gunslingers however starts out with 5 (or 6) + intelligence modifier skills. Typically the class that get more than 4+ int modifier skill are classes that tend to have a more skill based role such as bard, investigator, ranger and rogue.

I think to bring the gunslinger more in line with the design philosophy of other classes it starting proficiencies should be as follows:

Trained in Crafting
Trained in one skill determined by your way.
Trained in a number of additional skills equal to 2 plus your Intelligence modifier


I used crtl+f to search through the pdf and found that the inventor has only one class feature that utilizes intelligence. That feature being overdrive.

If intelligence is going to be the key ability score I think there should be more class features/feats that benefit from intelligence. Otherwise I don't see high intelligence as being all that important for an inventor.


Why were the Adiabatic and Inevitable vanguard aspects cut from the final version of the class?


Quick question, I have a level 1 lizardfolk slayer who has 2 claw attacks, and 1 bite attack. Do I get 1 attack or 3 attacks when I make a full attack?


Based on stat block alone who is the most powerful? Most scary to go up against as a player? Would win in a fight against other CR 30 entities? etc.

For reference the The CR 30 Entities Are:


  • Baalzebul
  • Baba Yaga
  • Cernunnos
  • Charon
  • Cthulhu
  • Leviathan
  • Mephistopheles
  • Mordiggian
  • Nocticula
  • Oliphaunt of Jandelay
  • Pazuzu
  • Tawil at'Umr
  • Lord Varklops


Not every Summoner summons angels or demons. Much as the denizens of the planes come in a near infinite array of forms, so do the eidolons that a summoner may call to her side!

Pathfinder Unchained provides the summoner with a variety of eidolon subtype to choose from, yet many subtypes are still missing. This thread aims to fix that!

The following outsider categories lack an eidolon subtype for now!

  • Aeons
  • Asuras
  • Demodands
  • Kami
  • Manasaputras
  • Oni
  • Qlippoth
  • Rakshasas
  • Sahkils

Use this thread to share your ideas on what form (as in stats) an eidolon subtype may entail. You needn't confine your creativity to the types listed, feel free to share any fun eidolon ideas you may have!


The Scenario: Asmodeus gathers Baalzebul and Mephistopheles into his private chambers. The two Archdevils are to participate in a one on one death match to prove their devotion to the king of the nine. The victor shall inherit the loser's realm and assets. The loser shall forever be doomed to oblivion!

Rules of the Duel:

  • No wishes.
  • No outside help except for summons and the like (i.e. only what's in the stat block).
  • Asmodeus gives no advanced warning, and thus both archdevils have no time to perform buffs before the battle.
  • All else goes! Baazlebub and Mephistopheles fight to the death!

In case you aren't aware, statistics for both Baazlebub and Mephistopheles can be found in Bestiary 6.

How does this confrontation play out? Who wins? Baazlebub or Mephistopheles?


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We all know our fine friends at Paizo don't want to stat the gods of the Pathfinder Campaign Setting. Now that's fine for some. But personally I want to see some stats for the gods! I always want to know just how powerful things are. What level spells can deities cast? Just how much damage can Rovagug do per round? If Asmodeus and Sarenrae were in a fight who would win? These are the types of questions that need answers!

That means we must stat the gods!

Here's some suggestions/ideas I came up with for stating the gods.

1) Personally I'd imagine the deities as being between CR 31 - CR 40. Gods like Pharasma and Rovagug would naturally be on the higher end of the spectrum. Not every deity is CR 40.

2) Ever deity must have some way it can be killed, other than Rovagug.

3) Every deity should have some AWESOME unique power.

4) If you could add tactics to best utilize a deity that would be fantastic!

You can stat any Pathfinder god or goddess you want! You can make as many deities as you want. You can put them all in one post or spread them out between posts. Be creative and have fun! That sounds really cliché doesn't it?

If you're a Paizo employee feel free to join on the fun!