Gibbering Mouther

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Organized Play Member. 13 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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Claxon, yes. I can see that the possibility of not being able to reach a DC would be a problem before using an action in combat. Especially at higher levels (they are at 2).

I will tell them during combat if that would be a waste of an action with something like "This creature is definitely outside your area of expertise". I don't want them to feel like they waste actions

I will also talk with them about agency in this action and this house rule. To hear if they feel like they lose some with this house rule.
I think they would prefer natural and quick flow of action with slightly increased chance of success.


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Thank you. Good input.

I will ask them how they would feel about the house rule and at that point I can also ask what they feel about secret checks - it is fine with me if they wouldn't be secret.

And the player<>GM trust is an interesting topic. One of my new players have more trust in me than I think I deserve and one of the new players am I only now building trust with.


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Hi, I am about to make my first house rule on recall knowledge and would like your input.

I would like to remove the need for players to suggest a skill. It is a secret roll, and I keep it as such, and I can see which skill/lore would fit best for the creature and would be their best chance to get their questions answered.

In encounter mode they start wondering about a creature and discussing it between themselves "What was that?", and I find it at natural place for me to make a recall knowledge check for the characters and prompting them for questions or giving them an answer for the question they ask.

In combat mode the players say they take the Recall Knowledge action, I roll the dice based on what I think would be fitting for the character to think, and they get their answers.

I think there could be some problems with it, but perhaps there is more than I have thought of.

Problems with item bonuses and temporary bonuses like guidance, could be problems. But they haven't tried that yet.

Is there something I am missing with them suggesting a skill, perhaps?


I have recently startet abominations vaults as a GM and have heard other playthroughs have had the problem with ghoul cultists being almost only one encounter. So it seems like a common situation.

It is also referenced in this thread:
https://paizo.com/threads/rzs43if0?How-will-the-Cult-of-the-Canker-adjust-a fter

With the situation you are in, thejeff, if you feel like the combat would lead to a TPK, you could give the party an option to avoid combat for now. Canker Cultist are primarily cultists, as I read it, and want to further their goals of making a nasty corpse body for Belcorras resurrection - and now there is a lot of corpses laying about and not many ghouls to gather them. Perhaps Nakhazarin will threaten them with a deal: "She will postpone their deaths if they gather up the ghoul corpses and bring them to her".
That could buy the party time and still be "true" to how I have read Nakhazarin - mostly interested in building the statue. Even though it is a tactical blunder on her part.

I hope to hear how you fare - my group has only begun battling mitflits.


This is great, and I will definitely use it in my campaign. Perhaps change it up a bit to fit my campaign like others have done too.


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Now that another Starfinder kickstarter is on it's way (this time a RPG videogame by EpicTellers) I was reminded of the horrible experience that was Ninja Divisions Starfinder masterclass kickstarter.


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Got a batch of minies from Archon. :)
Thanks to Paizo and Archon for continuing to work on it.
I now have begun wanting to play Starfinder again. A game I really loved. So thanks. :)


I got my first and second wave while buying Elzebo and Zo!

I like the miniatures and Archon has done well so far.
Thank you Archon-people and thanks to the Paizo team that made a solution.

I hope it will continue being nice.


Archon is communicating via their web-site:

26-07-2019
https://archon-studio.com/blog/archon-studio-and-paizo-partnership-announce ment

26-08-2019
https://archon-studio.com/blog/starfinder-the-tooling-begins

Thank you guys for still posting.


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I keep coming back to this thread hoping for some progress.

I stopped my subscriptions due to Ninja Divisions stunt and don't participate, organize or GM Starfinder games anymore.

I thought the scenarios where fantastic and was so invested in the story. But now I have only anger when I hear of Paizo. I really hope that'll change someday, so I keep coming back here to this thread.


<<Pirate parrot>>

Tier 1 (60 credits)
Mini 1
Artificial Personality

My first computer had the voice and size of a parrot. Perfect for my pirate character.


We were confronted with it yesterday evening.

My GM played it most disgustingly and started with only just missing me on a roll of 2. And I missed it on a pretty god roll.
Pretty horrifying.

So the truly hideous takes a bite out of the other melee character at its second turn and our backs run cold with fear!
When it heals we were ready to just lay down and die in real life.

But we survived! (Also in real life).

And it was one of my best encounters ever.

So i think it's okay. Horrible difficult. But okay.


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We briefly ran a Space Pirate themed campaign.
When starfinder first came out and we had a discussion of what we wanted to play. Space Pirates or Society Scenarios.

It started out as a mix between the two where we used pirate names for starfinder stuff.

So it became the Lootspire instead of Lorespire and so on.

It was quite fun, but most of the fun was in the adventures and not the different names and it became a bit of a chore with the renaming process. So our pirates are now Starfinders.