Thank you. Good input. I will ask them how they would feel about the house rule and at that point I can also ask what they feel about secret checks - it is fine with me if they wouldn't be secret. And the player<>GM trust is an interesting topic. One of my new players have more trust in me than I think I deserve and one of the new players am I only now building trust with.
Hi, I am about to make my first house rule on recall knowledge and would like your input. I would like to remove the need for players to suggest a skill. It is a secret roll, and I keep it as such, and I can see which skill/lore would fit best for the creature and would be their best chance to get their questions answered. In encounter mode they start wondering about a creature and discussing it between themselves "What was that?", and I find it at natural place for me to make a recall knowledge check for the characters and prompting them for questions or giving them an answer for the question they ask. In combat mode the players say they take the Recall Knowledge action, I roll the dice based on what I think would be fitting for the character to think, and they get their answers. I think there could be some problems with it, but perhaps there is more than I have thought of. Problems with item bonuses and temporary bonuses like guidance, could be problems. But they haven't tried that yet. Is there something I am missing with them suggesting a skill, perhaps?
I have recently startet abominations vaults as a GM and have heard other playthroughs have had the problem with ghoul cultists being almost only one encounter. So it seems like a common situation. It is also referenced in this thread:
With the situation you are in, thejeff, if you feel like the combat would lead to a TPK, you could give the party an option to avoid combat for now. Canker Cultist are primarily cultists, as I read it, and want to further their goals of making a nasty corpse body for Belcorras resurrection - and now there is a lot of corpses laying about and not many ghouls to gather them. Perhaps Nakhazarin will threaten them with a deal: "She will postpone their deaths if they gather up the ghoul corpses and bring them to her".
I hope to hear how you fare - my group has only begun battling mitflits.
I keep coming back to this thread hoping for some progress. I stopped my subscriptions due to Ninja Divisions stunt and don't participate, organize or GM Starfinder games anymore. I thought the scenarios where fantastic and was so invested in the story. But now I have only anger when I hear of Paizo. I really hope that'll change someday, so I keep coming back here to this thread.
We were confronted with it yesterday evening. My GM played it most disgustingly and started with only just missing me on a roll of 2. And I missed it on a pretty god roll.
So the truly hideous takes a bite out of the other melee character at its second turn and our backs run cold with fear!
But we survived! (Also in real life). And it was one of my best encounters ever. So i think it's okay. Horrible difficult. But okay.
We briefly ran a Space Pirate themed campaign.
It started out as a mix between the two where we used pirate names for starfinder stuff. So it became the Lootspire instead of Lorespire and so on. It was quite fun, but most of the fun was in the adventures and not the different names and it became a bit of a chore with the renaming process. So our pirates are now Starfinders. |