Samaritha Beldusk

Lyria Ghoulbane's page

392 posts. Alias of Badslacker.


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32/42 HP

I'm in, of course. I'll take either a witch or a fighter, it seems both are needed.


Hey BT,

I would like to join this - I'll reroll a character fitting to whatever we will be missing.


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Thanks BT - this was also my longest running PBP by far, and I had fun trying to make Lyria grow up into her role and cope with the various experiences we all had - I hope her heals were enough and that she didn't make too many mistakes (sorry Gregori!). On one hand I wish we could somehow continue this, but on the other hand, as Ainvar \ Roylenna said, it seemed going this way. I would also like to thank you all, hanging in on this PBP which lasted for years in which my life was changed completely. I must admit that I would have been glad to continue to play together as a group even in another PBP (maybe with BT as a player? ;)), but it appears that everyone is heading his\her own way, and of course that's also fine (as with the others, feel free to PM me for anything).

That being said, I will probably keep playing on one PBP, and will post on Castle Whiterock's recruitment page.

P.S - I'm not sure about you guys, but I don't think I know anything about anyone ooc, which is pretty strange when considering we have been playing together for so long (just wanted to say this).

Thanks again everyone!


32/42 HP

I think Lyria is better healing - if she continues channeling energy, she could buy you all a few rounds, whereas her damage would be more dangerous since there won't be enough healing going on - Roylenna can be down next turn if the spirit keeping hitting for around 20.

Lyria's face shows relief as she is healed by her friends, and she tightens her grip on her holy symbol, causing more energy to flow through it and heal the party's wounds.

Channel Energy for a 3d6 ⇒ (2, 1, 4) = 7 point heal.


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Lyria cries in pain as she is is badly cut by the spirit. Taking a step back, she raises her holy symbol with a bloodied hand, channeling energy to heal herself and Lasair before they are taken down.

Channel Energy for a 3d6 ⇒ (4, 5, 2) = 11 point heal.


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Lyria notices the spirit and quickly pulls out her holy symbol. Initiative: 1d20 + 2 ⇒ (15) + 2 = 17


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Lyria continues to study the markings, lost in her thoughts about Gregori's death and the meaning of her life. She hears the others speak behind her but pays no special attention and continues to walk around examining the carvings, coming back to her senses only when she hears the sound of Kem Het's wand healing what's left of Ka'kara's wounds. Realising what happened, her face turns red. She moves near Ka'kara, and quietly whispers: "I'm sorry".


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Lyria enters the room carefully and begins to examine the carvings on the wall (if they relate to any story she knows), the ceiling above the statue and the holy symbol.


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Lyria raises her holy symbol and channels energy, hoping to burn the undead villagers before they can cause serious damage.

Channel Energy: 3d6 + 6 ⇒ (6, 5, 4) + 6 = 21, DC 15 (they cannot add their channel resistance to their saves).


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Initiative:1d20 + 2 ⇒ (16) + 2 = 18

Lyria pulls out her holy symbol and readies herself for the coming battle with a short prayer.


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Lyria rolls her eyes when Tina begins with her questions again, and moves away, trying not to listen to them.


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that should be fine with Lyria, although she will swap places with Artival if he doesn't want to be last.


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Lyria will be third / in the middle


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"I think I am speaking for us all when I say that we will accept both your honorable offers of assistance, as we could use any available help for this quest, weakened as we currently are". She then adds, in a softer voice: "And know that although things might happen to any of us on our journeys, we will always remain loyal to each other, and do our best to save anyone of us from death itself, including you".


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Lyria nods at Lasair, "We could use your help, if you would join us".

Then to the others: "We should move quickly - time is of the essence. The sooner we leave to stop this Hand, the sooner we will be back here and have Gregori back".


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Lyria whispers to Roylenna: "I'm not sure he is still capable of that. That man seemed to have weakened the father he mentioned having many negative levels, and I guess we will have to resolve this situation before we can help Gregori, as much as I don't like it".

She adds, to the others: "I believe we should begin with checking the tomb instead of chasing those men right away. It might still have something of value, especially about this hand, and whatever we can do with it later. I have no plans to be corrupted".


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Lyria interrupts the father while he goes on and on with his folklore lesson. "This is an interesting legend father, but you began to talk about the raid. What makes you think that this raid is connected to the story, and that the left hand was found now?"


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Lyria nods her head shortly. "We're glad to be of service, Father. Is there anything else you might need assistance with after the raid and the attack?"

After he responds, Lyria will do whatever he asks for in the village, and will ask him for any additional information he might have about the attacks. She will then go and pray at the shrine.

I was wondering - are we hauling Gregori's corpse with us? It seems that we are, but carrying a corpse around for days is somewhat unsettling I guess, and also a constant reminder of his death.


32/42 HP

Lyria channels energy through her holy symbol, raising it and spreading the waves of energy all around to hit the wights.

Channel Energy Damage: 3d6 + 6 ⇒ (4, 3, 4) + 6 = 17. Their DC is 15, and they can't add their bonus to that.


32/42 HP
Lyria Ghoulbane wrote:
If there any wounded left, Lyria will use all her spells to treat them.

Did Lyria indeed use all her Channel Energies and heals? (i.e - were there any wounded villagers that needed treatment?)


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Lyria seems not to notice the threat quickly enough to properly prepare herself.
initiative:1d20 + 2 ⇒ (3) + 2 = 5


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The cleric looks with horror at the rows of the dead. "So much death here." Thinking a bit she adds melancholicly "It seems that we bring death with us". After making the necessary arrangements, she joins the villagers in cleaning the mess, trying to chat with them and understand what happened.

If there any wounded left, Lyria will use all her spells to treat them.

If there are no important events, after helping the villagers, Lyria will also visit the village's shrine and pray for about an hour


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The cleric, regaining consciousness shortly after the battle, shakes her head slowly when she realizes the toll of the fight. She keeps staring at Ka'kara during most of the way back and is torn between wanting to comfort her and being ashamed to do so because of the guilt she feels for letting a friend die.

Eventually, she simply remains silent during the long way back, looking pale from the combined effects of her near-death experience and her emotional reaction to the fight. As soon as the group leaves the dungeon, she pulls up her hood, hiding her face.


32/42 HP

I am also good with whatever we're going to next, although not being as negative towards Rappan Athuk. Obviously raising Gregori (if this didn't happen yet fast forwarding in the campaign thread) should be our first priority.


32/42 HP

I'm here as well (hopefully without having to make another character as well)


32/42 HP

Lyria just lies unconscious on the floor, heavily burnt from the rays hitting her and feeling life slowly draining away from herself.

Constitution Check (DC 10+1): 1d20 ⇒ 18 = Stable condition now, -1 HP

As the fight continues, Lyria's body somehow finds strength to keep breathing, although she remains unconscious.


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Confused, and even more so by Tika's warning, Lyria decides to try to discern what exactly is going on around her by Channeling Energy. She lifts her holy symbol and begins to channel positive energy to harm the real demon.

Channel Energy (Alignment) - should cause damage against outsiders: 3d6 ⇒ (4, 5, 1) = 10 damage, and hopefully any real outsiders should burn visibly.


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Lyria enters the room with the others, and notes quietly that some humanoid probably arranged the corpse's body after its death. She tries to remember if she knows anything about such a ritual in any familiar culture. Also, she examines the corpse more closely in order to get a hint about its time of death or any other interesting detail.

Heal check: 1d20 + 13 ⇒ (11) + 13 = 24


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Lyria moves around the piles of dung, casting a spell of her own to detect anything magical, but moving together with the group, as she obviously prefers to stay there as short as possible.


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Lyria examines the writing more carefully, but as the others begin moving away across the cavern, she joins them.


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"Does anyone know anything about Purple Worms specifically?", Lyria says before advancing to examine the writing more carefully and casting a detect magic spell.

I will be travelling during the next week and a half, so my internet connection might be spotty.


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Lyria picks up the masterwork heavy mace, dropping her own lower-quality mace. "I didn't use the old one, but I guess the new mace should be more effective if I will ever need to use it. It also looks better".


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Lyria sighs as the ghouls advance towards the party, trying to surround as many party members as they can. She shouts to the others to fall back to the corridor as a choke point, and immediately raises her holy symbol and beings to channel energy in what has become almost a habit for her. Blue waves of energy repeatedly hit the ghouls, adding the sickening smell of burned flesh to the already horrible stench existing in the small cave.

Channel Energy, 3d6 + 5 ⇒ (1, 6, 5) + 5 = 17 damage, +2 to their DC and they are not supposed to add their channel resistance to their saves.


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Lyria advances, pulling out her holy symbol, "Maybe it's promising, but it still stinks. Bad".


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Lyria rolls her eyes after Kem seriously thinks about cooking the dead vermin. "Thank you for your offer, but I believe I'll be healthier and happier with simple travel-rations".


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Lyria leads the others back to the second door on the right, next to the room with the magical broom.


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Sorry for being away for so long, but I'm back now...

Lyria moves towards Kem, waiting for the ogres to be distracted in order to quietly escort him out of the room. Meanwhile, she examines him quickly for any sign of injury.


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"There could be some trap here that will simply collapse all the ceiling on us, or possibly behind us after we move ahead", Lyria says while staying at the edge of the room, nervously looking up"


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If the skeletons are still alive:
Lyria notices the slow skeletons get hit by her friends, but still decides to try and be useful by raising her holy symbol and whispering a short prayer while channeling positive energy.

Channel Energy: 3d6 + 5 ⇒ (6, 2, 1) + 5 = 14 of damage to each skeleton; they can't add their channel resistance to their save.


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After offering a short prayer for their fallen enemy, Lyria looks to the rest of the group. "Shall we move on? I wouldn't like to stay here longer than necessary".


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Sense Motive: 1d20 + 13 ⇒ (1) + 13 = 14

Lyria looks at Tika and to the rising barbarian, but decides not to do anything yet.


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Lyria will delay until after the barbarian acts (or dies)


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Initiative 1d20 + 2 ⇒ (17) + 2 = 19


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assuming that Ka'kara's searching found nothing of interest:
"Well, we can understand that whatever kills these things probably has hands and somehow resembles a humanoid creature. Not that this knowledge really helps. We should just pick a door and investigate this level. The left one is as good a place to start as any", Lyria says while gesturing towards the general area.


32/42 HP

Lyria looks around to the dark rat warrens. "We should continue to move and clear this area of all these rats and wererats as best as we can. I do not think we would like to get attacked from behind or surrounded by these swarms once we head deeper in".
That being said, Lyria will prefer to explore the tunnels.


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Somewhat late but:
Lyria stands while the rats swarm around her, and swings at some of them as the move around, leaving her magics for more formidable foes.

Fortitude save: 1d20 + 5 ⇒ (15) + 5 = 20
AoO roll: 1d20 + 3 ⇒ (20) + 3 = 23, Damage: 1d8 ⇒ 2
Critical confirm: 1d20 + 3 ⇒ (8) + 3 = 11
Regular attack roll: 1d20 + 3 ⇒ (4) + 3 = 7, Damage: 1d8 ⇒ 3


32/42 HP

Lyria will try to stay in the middle but not too far from Gregori.


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"That scream... whoever that was, she's probably already either dead or undead."

Initiative: 1d20 + 2 ⇒ (12) + 2 = 14


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If the creature isn't dead yet, Lyria raises her holy symbol and channels energy through it.

Channel energy for 3d6 + 4 ⇒ (3, 4, 2) + 4 = 13 points of damage.


32/42 HP

I'm also quite busy, will probably finally level Lyria tomorrow or so.

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