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![]() Thanks BT - this was also my longest running PBP by far, and I had fun trying to make Lyria grow up into her role and cope with the various experiences we all had - I hope her heals were enough and that she didn't make too many mistakes (sorry Gregori!). On one hand I wish we could somehow continue this, but on the other hand, as Ainvar \ Roylenna said, it seemed going this way. I would also like to thank you all, hanging in on this PBP which lasted for years in which my life was changed completely. I must admit that I would have been glad to continue to play together as a group even in another PBP (maybe with BT as a player? ;)), but it appears that everyone is heading his\her own way, and of course that's also fine (as with the others, feel free to PM me for anything).
P.S - I'm not sure about you guys, but I don't think I know anything about anyone ooc, which is pretty strange when considering we have been playing together for so long (just wanted to say this). Thanks again everyone!
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![]() I think Lyria is better healing - if she continues channeling energy, she could buy you all a few rounds, whereas her damage would be more dangerous since there won't be enough healing going on - Roylenna can be down next turn if the spirit keeping hitting for around 20. Lyria's face shows relief as she is healed by her friends, and she tightens her grip on her holy symbol, causing more energy to flow through it and heal the party's wounds. Channel Energy for a 3d6 ⇒ (2, 1, 4) = 7 point heal. ![]()
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![]() Lyria continues to study the markings, lost in her thoughts about Gregori's death and the meaning of her life. She hears the others speak behind her but pays no special attention and continues to walk around examining the carvings, coming back to her senses only when she hears the sound of Kem Het's wand healing what's left of Ka'kara's wounds. Realising what happened, her face turns red. She moves near Ka'kara, and quietly whispers: "I'm sorry". ![]()
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![]() "I think I am speaking for us all when I say that we will accept both your honorable offers of assistance, as we could use any available help for this quest, weakened as we currently are". She then adds, in a softer voice: "And know that although things might happen to any of us on our journeys, we will always remain loyal to each other, and do our best to save anyone of us from death itself, including you". ![]()
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![]() Lyria whispers to Roylenna: "I'm not sure he is still capable of that. That man seemed to have weakened the father he mentioned having many negative levels, and I guess we will have to resolve this situation before we can help Gregori, as much as I don't like it". She adds, to the others: "I believe we should begin with checking the tomb instead of chasing those men right away. It might still have something of value, especially about this hand, and whatever we can do with it later. I have no plans to be corrupted". ![]()
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![]() Lyria nods her head shortly. "We're glad to be of service, Father. Is there anything else you might need assistance with after the raid and the attack?" After he responds, Lyria will do whatever he asks for in the village, and will ask him for any additional information he might have about the attacks. She will then go and pray at the shrine. I was wondering - are we hauling Gregori's corpse with us? It seems that we are, but carrying a corpse around for days is somewhat unsettling I guess, and also a constant reminder of his death. ![]()
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![]() The cleric looks with horror at the rows of the dead. "So much death here." Thinking a bit she adds melancholicly "It seems that we bring death with us". After making the necessary arrangements, she joins the villagers in cleaning the mess, trying to chat with them and understand what happened. If there any wounded left, Lyria will use all her spells to treat them. If there are no important events, after helping the villagers, Lyria will also visit the village's shrine and pray for about an hour ![]()
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![]() The cleric, regaining consciousness shortly after the battle, shakes her head slowly when she realizes the toll of the fight. She keeps staring at Ka'kara during most of the way back and is torn between wanting to comfort her and being ashamed to do so because of the guilt she feels for letting a friend die. Eventually, she simply remains silent during the long way back, looking pale from the combined effects of her near-death experience and her emotional reaction to the fight. As soon as the group leaves the dungeon, she pulls up her hood, hiding her face. ![]()
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![]() Lyria just lies unconscious on the floor, heavily burnt from the rays hitting her and feeling life slowly draining away from herself. Constitution Check (DC 10+1): 1d20 ⇒ 18 = Stable condition now, -1 HP As the fight continues, Lyria's body somehow finds strength to keep breathing, although she remains unconscious. ![]()
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![]() Confused, and even more so by Tika's warning, Lyria decides to try to discern what exactly is going on around her by Channeling Energy. She lifts her holy symbol and begins to channel positive energy to harm the real demon. Channel Energy (Alignment) - should cause damage against outsiders: 3d6 ⇒ (4, 5, 1) = 10 damage, and hopefully any real outsiders should burn visibly. ![]()
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![]() Lyria enters the room with the others, and notes quietly that some humanoid probably arranged the corpse's body after its death. She tries to remember if she knows anything about such a ritual in any familiar culture. Also, she examines the corpse more closely in order to get a hint about its time of death or any other interesting detail. Heal check: 1d20 + 13 ⇒ (11) + 13 = 24 ![]()
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![]() Lyria sighs as the ghouls advance towards the party, trying to surround as many party members as they can. She shouts to the others to fall back to the corridor as a choke point, and immediately raises her holy symbol and beings to channel energy in what has become almost a habit for her. Blue waves of energy repeatedly hit the ghouls, adding the sickening smell of burned flesh to the already horrible stench existing in the small cave. Channel Energy, 3d6 + 5 ⇒ (1, 6, 5) + 5 = 17 damage, +2 to their DC and they are not supposed to add their channel resistance to their saves. ![]()
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![]() If the skeletons are still alive:
Channel Energy: 3d6 + 5 ⇒ (6, 2, 1) + 5 = 14 of damage to each skeleton; they can't add their channel resistance to their save. ![]()
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![]() assuming that Ka'kara's searching found nothing of interest:
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![]() Lyria looks around to the dark rat warrens. "We should continue to move and clear this area of all these rats and wererats as best as we can. I do not think we would like to get attacked from behind or surrounded by these swarms once we head deeper in".
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![]() Somewhat late but:
Fortitude save: 1d20 + 5 ⇒ (15) + 5 = 20
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