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Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() Reflex: 1d20 + 5 ⇒ (14) + 5 = 19 Whoo! Lucius covers his face (and other vulnerable bits) with his enchanted cloak before the worst of the fire explodes across him. Half damage is 16, minus 5 for Lucius's Infernal fire resistance means 11 damage. Enough to be worrisome, but not enough to present an immediate threat of death. Thom, is Lucius Life Linked? He shouts back in Taldane (Abyssal is such a distasteful language): "You do not know with whom you meddle, Abomination. Surrender now and you will be granted a clean death." Where exactly is everyone located? Can Lucius throw a fireball or stinking cloud without catching Nebbin? Can Nebbin see (or charge) the spellcaster? ![]()
Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() Nebbin has a ring of climbing. Get Turook or Thom up first. Lucius flings his last fireball into the massed tieflings, hoping to thin their ranks somewhat. fireball: 6d6 ⇒ (4, 1, 1, 1, 6, 4) = 17 ![]()
Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() Lucius gets to look pleased as the fury of hell reduces the chain to a pile of twisted, slightly brimstone-scented, wreckage. He gets to look less pleased as demonspawn begin massing along the cliff. Time for protective measures. He'll activate the shield from his Tendralev's scale, and move behind cover, if there is any available. ![]()
Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() With Nebbin focusing his attention (and hammer) on the further creature, Lucius will focus his will, and the most destructive impulses of Hell, onto the nearest. Spend a mythic point (1 left) to cast shatter on the nearest chain. If it counts as attended, it gets a Will save, DC 16 using hte auroch's bonus. ![]()
Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() We should cross the embankment by having Nebbin (and his ring of climbing) leave knotted ropes (making the climb check easy.) Lucius readies himself to move out - making sure his wand of magic missile and holy crossbow bolts are easy to-hand. By my count, Lucius has one fireball and two of his any-Sor/wiz-spell-3rd-level-or-below left. ![]()
Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() "That may be necessary. Do you think you could break their chains instead? I doubt these rabble have treated their beasts of burden well. Setting them free may, nominally speaking, put them on our side." ![]()
Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() Lucius spends a moment chanting in Infernal, conjuring a ball of faintly brimstone-scented air, into which he speaks quietly. He releases the ball into the prevailing breeze. Mythic point to cast whispering wind via Wild Arcana, sending a short message back to the army commanders to move forward and occupy the freed towers. "Forward, not backward." ![]()
Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() They're out of range of scorching ray, and I'm loathe to spend that last fireball so soon. Lucius again draws the wand of magic missile, sending a volley of glowing daggers after the gargoyles. Targeting whichever of the two is farther away. magic missile: 3d4 + 3 ⇒ (1, 1, 2) + 3 = 7 ![]()
Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() Lucius scowls as the fledglings flee. "Cowards." He conjures yet another ball of hellfire to cast at their retreating wings. fireball: 6d6 ⇒ (1, 2, 6, 5, 4, 6) = 24 Only one more fireball left today, but Lucius can spend mythic points for a 8d6 fireball in a pinch. ![]()
Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() Reflex save: 1d20 + 4 ⇒ (20) + 4 = 24 Yay! Lucius dives aside from the barrage of corrosive bile, catching only spatters and fumes. Still, he howls as his skin and eyes burn. 26 HP remaining His howl becomes a snarl as he conjures another ball of hellfire. Throwing another fireball, aimed to catch as much of the family as possible, without blowing up Soarise. fireball: 6d6 ⇒ (4, 1, 5, 6, 6, 6) = 28
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Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() Lucius dispenses with stealth. "There is more than one way to skin a demonspawn," he says, before a few muttered words of Infernal release the fireball from his hands - to detonate beneath the illusion. fireball: 6d6 ⇒ (2, 6, 3, 3, 3, 4) = 21
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Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() "Strip their illusions, and we shall still catch them by surprise.", says Lucius, as an ember of hellfire appears in his hand. Readying an action to throw a fireball at the top of the tower if anything hostile is under that illusion. ![]()
Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() Lucius peers at the tops of the tower, trying to puzzle out what could be hidden. "Something is being hidden there. I do not like it." Thom, can we get a dispel magic? It might cause you to lose your invisibility, though. ![]()
Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() Lucius nods, gesturing everyone in close. He barters away another tiny piece of his soul to cloak the group in invisibility once again. Spend a mythic point for another invisibility sphere. ![]()
Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() Lucius hangs back while his more martially-inclined allies remove the demon from the face of Golarion. Delaying action in case there's a useful spell Lucius can throw, but I think the smite-heavy folks have this in the bag. ![]()
Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() Lucius will spend a mythic point to cast invisibility sphere. That's a +20 on everyone's Stealth as long as they're within 10 feet of him. At at 1000 feet, we have the Brimorak's Perception distance penalty on our side. "No, Nebbin. Stay close. We can see each other, but he cannot see us." Stealth: 1d20 + 1 + 20 ⇒ (5) + 1 + 20 = 26 ![]()
Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() Lucius is pleased as the knights channel Iomedae's power to rout the misfits and demonspawn the demons left behind. Any minor injuries are easily mended by the paladins' own healing powers and the cache of healing potions. "Taking the siege weapons would be a double victory for us. We can prevent them from being fired upon us, and we may instead turn them upon our foes. Provided they can be captured intact, of course. It would be better they burn than remain in enemy hands." ![]()
Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() "I agree. The crusade always needs more soldiers, and freeing their comrades will bolster our existing forces' morale, as well. If we can take the equipment cache as well, we can equip them. We already have the healing potions we'd need to treat their wounds so that they can fight, and not merely be a liability to be guarded whilst they recover." "If possible, we should take the siege emplacements as well - each one captured is one less attacking us and one more attacking them. Do the catapults have sufficient range to help cover an assault on the bridge? Battle plans do not survive contact with the enemy; I do not want to assume too much good fortune." ![]()
Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() Yep, that's bad. "I am not sure what is coming through the rift, but I would dare say it will take longer to dig through a few tons of stone than to wait out any temporary mystical protections. Nebbin, you are our stone expert. What would we need to do to collapse the tunnel?" ![]()
Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() Knowledge (Arcana): 1d20 + 12 ⇒ (8) + 12 = 20 "Nebbin, many things have horns, besides demons. Goats and rams. Efreeti. Even the Prince of Law's own devils. Be calm, for now. One problem at a time. "For instance, this rift. The Worldwound is littered with such things: I doubt one more will truly make a difference, but it does bother me to simply ignore it. Sealing it is beyond my present abilities. I could hem it in for some time with...well, the opposite of a summoning circle. We could bury it under a mass of stone, but neither method is likely to be truly permanent." ![]()
Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() Assuming the demonic bug is still alive when Nebbin's and Soarise are done with it, Lucius will blast it with the wand. SR (item): 1d20 + 5 ⇒ (17) + 5 = 22
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Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() Knowledge (Planes): 1d20 + 8 ⇒ (12) + 8 = 20 Non-swarm vescavor? Lucius peers at the insect, while trying to keep an eye out for the re-emergence of the swarming larvae. He grips the wand of magic missile tightly. ![]()
Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() "Excellent. Use those. I have no blessed flame, but Infernal cold shall serve." Lucius chants again in Infernal, calling an ice slick down on the nearest swarm.
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Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() A knotted rope is climb DC 5 - Thom and Lucius should be able to climb down one while taking 10. If there's a wall within reach, that DC is 0. That's could be a problem in combat, but not if we just want to reach the bottom and get out again afterward. Once Nebbin has secured the bottom of the rope, Lucius climbs down cautiously, stabilizing himself on strategically placed knots. ![]()
Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() Lucius eyes the heavy hammer a moment, suddenly very aware of how...undignified he'd look trying to carry (or more likely, drag) it. "I'll make sure its here when you come back." he says, still warily watching the sky for the demon. "We should not tarry. The demon's eyesight will soon be restored, and it knows we are here." He'll cast detect magic and take a look around. ![]()
Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() Spellcraft: 1d20 + 11 ⇒ (5) + 11 = 16 Not enough to ID the spell, and can't use Knowledge(Arcana) because he didn't have detect magic running (requires concentration). Lucius brandishes the wand cautiously, looking for the demon to reappear. Keep a readied action to zap the demon if it reappears. ![]()
Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() "Turook, shoot that abomination out of the sky. It will clear its eyes soon!" Lucius launches another volley of magic missiles: at a ghoul if Nebbin and Soairse have left any (un-)alive, at the Nabasu otherwise. magic missile: 3d4 + 3 ⇒ (3, 4, 4) + 3 = 14 ![]()
Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() With the demon at least temporarily not a threat, Lucius brandishes the wand again, blasting holes in the nearest ghoul. (He also steps 15 feet to one side, just in case the demon remembered where he was standing.) Magic Missile: 3d4 + 3 ⇒ (1, 4, 1) + 3 = 9 Any chance a ghoul or two was in the radius of glitterdust? ![]()
Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() <Embers of Hell, burn out his eyes!> Lucius casts glitterdust on the nabasu. I believe that leaves him with one second level spell left, plus a few mythic points that can be turned into 2nd-or-lower level spells via Wild Arcana. ![]()
Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() GM, I think protection from evil saves our bacon, here.
protection from evil wrote: While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target.
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Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
![]() Knowledge(Religion): 1d20 + 12 ⇒ (8) + 12 = 20 Lucius's magic has already been rather depleted today, so he reaches for another wand - the wand of magic missile, and looses a volley of magic bolts at an on-rushing ghoul. Magic missile CL 5th: 3d4 + 3 ⇒ (3, 1, 2) + 3 = 9
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