Luca Eugenio Barlassina's page
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(With everything they contain within the walls, portals and Starstone included, included also underground habitats, harbor and immediate zone included, excluding the inhabited zones out of Waterdeep and Absalom City walls, that remains in their place and must interact with the new city, moment in which this happened: 4710 in Golarion 1491 in Faerûn)
What would happen if Absalom and Waterdeep (with everything they contain, including portals and underground places) switched position in the respective planets?
(Detailed scenario description)

How intense is trade between Shadow Absalom and Absalom?
How Shadow Absalom is provided with food (considered its considerable population)?
Is it produced locally (but I can’t se how, since without daylight, I imagine magic mushroom and other stuff can provide food just for a dent of the tens of thousand of resident humanoids)?
Or is daily traded from Portals?
Does it come mostly from Material Plane Absalom? In that case they must trade heavily on a daily basis, if so, is there a permanently open portal between Absalom and Shadow Absalom? (If it is) who is responsible to keep that portal? Absalom or Shadow Absalom Government? Or a private Guild? Is this portal one of those mentioned in Distant Realms, big enough to let the Dragon Ruler of Shadow Absalom pass?
Is this portal inside the walls of both cities? How both are sure no invasion comes from the other city?
In what kind of relationship are Shadow Absalom and Absalom Governments?
In the event of a Siege of Absalom (if it’s is main supplier) how Shadow Absalom take supplies of food?
Given the fact Shadow Absalom has little local resources but a huge population (for pathfinder standards) it must be a trade hub and since it does little trade between Shadow Golarion location it must be an Inerplanar Trade Hub. What other places are permanently linked to Shadow Absalom (besides Absalom)?
Other important inputs to imagine Shadow Absalom as a trade hub? (Good for a PG that is starting a trade business with and throughout Shadow Absalom)

Let’s start with aluminum.
Is Aluminium used in Golarion?
On Earth even ancient Romans knew Aluminium, but usually they made use of Aluminium compounds in non metallic form, like alumen salts as catalyst to color textiles. Romans didn’t knew how to extract pure Aluminium from its natural compounds and pure metallic Aluminium is very rare in nature. For this reason metallic Aluminium was much more expensive than gold and used just in very expensive jewelry. The situation didn’t change much since the half of XIX century, when we learned how to extract Aluminium from compounds (in industrial quantities).
So, I wonder, even in Golarion is unknown how to produce aluminum or someone (like dwarves, alkemists, or alkenstari had found out a production process)? So, is something you almost never see and very expansive or more wide used and cheap?
For sure in Golarion there must be at least a source of metallic Aluminium that Earthlings didn’t had: the Numerian Wrecks.
I bet Numerians knew how to produce Aluminium and I also imagine they used both for everyday items, tech items and structures (like internal floors and walls), and Aluminium is very durable over a scale of millennials, so I guess there is still around a lot both inside the intact parts of the ship and scattered here and there between the fragments.
So, sometimes Aluminium and the (more valuable as because stronger) engineered Aluminium alloys must be scavenged, sold and smelted.
Clearly is not exactly easy to scavenge things in Numeria and then bring it to valuable markets (like Cheliax), so Aluminium must be quite expensive, but (to me) clearly not as expansive as in our Ancient Earth (so, I think with a price between silver and gold for simple aluminum and an higher price for rarer aluminum alloys), but what could be the price?
And what kind of items could be made of Aluminium (Aluminium is softer than steel so it seems not very good to do armors -it is even better in protecting you from blasting/slashing since more malleable but does a poor job against piercing- or blades, but it could be very interesting for parts of weapons, like using Aluminium instead than wood for the pole of lances -since it doesn’t break nor it rots and it is light- and, obviously it could be good both for jewelry and everyday items, like for fancy cups or doors knockers, since it never rusts. Instead if we are speaking about aluminum alloys, probably they are even better than ordinary steel available in Golarion) in Golarion and what could be their in game properties (like for swords...)?
Same considerations for metals that on Earth had been refined in their metallic form not before the XVIII century: titanium, niobium, tungsten or palladium and uranium.
These elements are costly even today, so I imagine in the Numerian wreks there aren’t amounts as great as Aluminium, but, maybe, for the aliens of the Numerian spaceship titanium wasn’t as costly and so they had great amounts of it. And certainly there must be a little in electronics or mechanic items.
For example tungsten and uranium are both excellent kinetic penetrators, so, maybe, wandering inside a Numerian space ship, you could find depleted uranium ammo or tungsten rods to be used as a kinetic mass destruction weapon (like the “Rod of God” American proposed project)
Or palladium in electronics or in batteries (if smelted pure palladium is physically similar than platinum, so, I image, it would value more than platinum-since similar but rarer-).
While titanium alloys are very rare and resistant (and maybe the famous Numerian adamant is a titanium alloy).
So, I wonder, are Natives of Golarion able to produce some of that metals (even in little quantities)?
What could be the price (x kg) of each of those metals if sold outside Numeria?
What kind of pratic uses could they have in Golarion? (In game characteristics and narrative ones)
Obviously It would to long to list all the modern metals and alloys one could find in Numeria and have little or no native production in Golarion, but you are welcome even if you have ideas for others.
And, umh, incidentally, adamant is probably an alloy (known or unknown on Earth) since is artificial, but what is Mithral? Since it is naturally existing it mustn’t be an artificial alloy, so, what is it?
The periodic table has not much empty space... Is Mithral an ordinary element (like silver, titanium or platinum) but filled with magic energies that gives to its matter new physical properties?

I wonder: how old is Alkenstar? And why Alkenstari tech isn’t more widespread?
I mean; I know they purposely limit Gunworks weapons exports; but, I mean..., I assume they can industrially produce other goods.
I know even on Earth, while in England were occurring the industrial revolution large parts of Europe itself were living an almost Medioeval lifestyle; but even in the deep rural Russia you weren’t seeing medieval knights in full armor, and while farmers lived as centuries before there were already available at least Rinascimental technology level in Russian cities.
I mean... intelligent beings tries always to improve technology (unless you are a Druid) so I don’t see why Cheliax shouldn’t send spyies to know how to make gunpowder or guns or Druma shouldn’t try to acquire, for example, the secrets for manufacturing cheap steel to set up industries in Avistan.
So, if Alkenstar is centuries old, there’s NO WAY there is such technology gap in nearby nations such as Osirion.
Some gap is plausible, even probable, but thinking a XIX century city-state (Alkenstar) and a Medioeval-Ancient World nation (Osirion) can coexist one downriver the other is simply impossible.
Other question: how much of Alkenstari tech comes from the Alkenstar guy and following humans and how much form the Mana original Dwarves?
Because, if I remember correctly, Varisian dwarves in Janderoff had built steel walls and, since in Middleages manufacturing steel was overwhelmingly expensive (that’s why they hadn’t anything bigger than armors made in steel, while we have the Tour Eiffel made in steel, with more efficient and cheap tech). So I wonder how much advanced is dwarven metallurgy and how much Alkenstar technology owes to them (and, if they are so Advanced in Metallurgy capabilities that they can manufacture STEEL WALLS, why the F*K Dwarves are so marginal in Golarion and how could they have been kicked in the ** by Stone Age Ogres! Have you ever imagine trying to pierce a steel wall with a copper-stone lance while people are firing steel darts with a repeating cross bow against your body covered with a leather armor?)
While I was writing my post about Kingsmaker athmosphere, my Imagination starts running: what would happen in the following case: The World’s Anchor opens a passage one hundred miles wide in the Ocean. Traveling west from Beriland, after 100 miles far into the sea (if you pass trough the Portal) you start going East towards Chelish norhern and Nidal southern Azlanti coast; after 50 miles of open water in with the world mixes. At the same way traveling West from Cheliax and Nidal, after 100 miles you go into the mixing portion and, then, you start sailing towards East and Beriland coast.
It happens 50 years after Aragorn Becomes King and in 4718. (Supposing nothing dramatic happens in Rise of Runelords or Winter Reign). In this line we not consider Starfinder.
Realistically what would happen?

Anyone has got some personal inspiration to address to render the athmosphere in Southern Brevoy? I mean in case pg of Kingsmaker (still at low levels) travels through it.
Any material from Paizo (a part from the Inner Sea Atlas and Kingsmaker handbook) or personal inspiration from films; history or novels.
Cause, till now, I’m figuring the Wilder places similar to Lone Lands in Middle Earth, Eriador. Frontier towns similar to a “medioeval far west”; countryside similar to English/Shire and Cities as a mix of Norhern Europe/ Games of Thrones and some little inspiration to Wow.
I’m picturing folks houses as stone ones with green roofs; similar to Irish or Icelandic medioeval ones. While castles much more influenced by Taldan style. So much more Gondor/ Italian style. I’m putting even a bit of Galt style. With exiled colored roofs.
I’m inserting even some small village and inventing minor noble houses. I’m depicting in a very detailed and cinematic way landscapes and societies while pg are traveling (of four Pg one is Brevan and the other one Issian; so the place has to be quite familiar for them; but quite descriptive and new for the other two pgs)

What would happen if a permanent portal opens between Golarion and Krynn?
The situation is the following; the portal opens in 4715 in a Golarion and in Krynn when the planet is bring back to his universe right after the War of the Souls.
The portal is situated in the Kharolis mountains in Abanasinia, Ansalon and in Golarion in the mountains between Varisia and Nintharmas, in a lateral little valley not far from Bloodsworn Vale.
The phenomenon interests just the valley bottom; the two valleys are morphological very similar; going from north to south in Kharolis Valley you can enter in the Avistani one, from south to north in the Avistani one, you enter in the Ansalonian one. The time of the day and of the year it's synchronized. The two valleys are so similar that it's very difficult to understand you are not anymore in the world you came from or even that there is something strange or anomalous, just if you are a ranger you quickly understand, unless so, you fell just a little disoriented till you go out of the little valley. Ovviously if the weather conditions are very different it could be a bit strange; and it you pay attention to the night sky...
At the beginning, due to the very remote position of the reality fracture, in the first months, just animals, outlaws and humanoid passes the portal in both directions; but, probably, at the beginning they think they just discovered a new passage in a different zone of the mountains (someone will note the night sky, fell quite uncomfortable, but will take it as an useless philosophical question). The firsts to take seriously the anomaly would be the fairy in Varisian mountains.
When robbers of both mountains starts robbing travelvers from the other side of the valley (expecialy Avistani travelers, due to the fact that almost no traveler passes in Kharolis mountains except outlaws and some guerrilla elf) they started discovering those people are not from any place they know -to make things easier; Common Tongue in Ansalon is quite similar to Taldan for a synchronic quality of the worlds-. Voices started circulating when those people goes out of the mountains to sell the robberies. Adventurers starts coming from both sides of the fracture. With the reports of the adventurers it's the time of merchants and explorers hired by local nobles and, with other time even quite distant kingdoms.
I wander what kind of changes such an event could have for both worlds.
First think to note is that even if in Ansalon they are maybe harsher people, they are less (probably Solamnia, being biggest nation of Ansalon, has the same inhabitants of Andoran -2 or 3 millions Sol and 3 or 4 And-), with less organized societies and less advanced from a technological point of view; they are recovering from Three Apocaliptic Events in the last 3 centuries, plus the great wirms dominion and destabilizations of magic wave, and things like the fact that in Ansalon steel is as valuable as gold, when, for comparison, the not far from city of Janderoff has steel city walls. Biggest city in Avistan is Absalom, with almost half a million inhabitants and another maybe 20 cities that has more than 50 thousand inhabitants; while in Absalom there is ... None. With Just the Dwarven city of Thoradin, and human Panthalas and North Ergoth Capital and a few other touching 30thousand.
The unic things in witch there is a fair play it's Hight Magic and Clerical magic.
But I don't think there will be an Avistani invasion, due to the fact that the fracture it's quite far from the most militaristic and powerful nations of Avistan (Cheliax, Molthune, Taldor, etc...)
I don't exclude Korvosa or others colonizing portions of Abanabasia, but... not a lot more, for many years, anyway.
My wonders are more about the cultural and economical divergences, let's say, in...20, 30 years. We will see a lot of economic ferment in Abanabasia and than, what?
Great empowerment of Korvosa, of Nintharmas? Molthune invading Nintharmas to reach the portal?
What kind of cultural innovations?
Another 2 themes:
-Magic
-Gods
In Golarion Verse, even a "false" god grant power to followers, because he incarnates in the astral plane. In Krynn only the true gods gives powers.
So, when an Avistani cleric goes to Krynn, what happens? If he follow just a "philosophical ideal as a god", I think he has no powers, but, maybe, if he follow a "real person god", let's say Desna, does he have powers? Or Krynn gods had put a sort of barrier preventing other gods of the D&d/ pathfinder Multiverse powers to filter in Krynn universe? (I tend to think second option more logical)
(Krynn clerics, I think, mantein their powers going to Golarion)
Magic: in Krynn are the 3 moons that gives to the world the Hight Magic. Otherwise there is just Natural Chaotic Magic, a weaker and more difficult force.
Golarion magic is Natural Magic or it is something else?
(I think they are the same because of the ley lines system description.)
Because, if it is the same, Krynn Mages are much more strong on the Krynn planet, but very weak going to Golarion. Can Golarion sorcerers use the Moons magic going to Krynn, or they have to learn how to use the power they give? Because, I think, using the Moons power they'll become much more powerful.
(But I think techniques of Moon's Magic and Natural Magic are totally different -as Palin experience shows-)
And can Golarion sorcerers teach Krynn ones how to use Natural Magic in a more effective way?

As a master I would like to do such experiment with my players.
An adventure with no predeterminated plot to follow. In which I decide just what events happens around the PC if they doesn't nothing to change the course of events.
An adventure in which every player can decide what to do with it's character. (He wants to spend time in a drug parlor? To work as the castellan factotum? To make a family and build a wooden home? To go to hunt bandits in the forest? To have a carrieer in his village? To travel all over the world? Everything's ok)
Consider that it's not necessary all the PC are togheter all times; we can play separate rounds if they decide to do different things. Ovviously I would like to avoid one is planting trees and growing a family in a village in Andorran and te other killing slavers in Katapesh from ten years.
I would like to make them start as commoners and to make them take new class level gradually, so not leveling up in the classic way, but gradually: when they do something I decide what bonus of the next level they can get.
Suggestions?
Consider that a player loves a lot politic intrigues and the rolistic part of game; another interpretation, doing funny or silly things and fightings, the other one rules and fighting.
Consider I'm quite expert as a master and very good in setting creations and improvisation.
(I've already consider to give them some capabilities and background congruences with the classes they'll say me they will like to play)
I would like to set in Avistan, maybe to start in Andoran or a River Kingdoms.
I would like it to be a very long adventure, slowly leveling up, contemporary playing and mastering others.
Thanks a lot to everyone

Hello to everyone. I'm mastering Reign of Winter with my storic players. We're all expert players, coming from years of d&d and recently passed to pathfinder system. We used it for a while to continue playing in our self-created world and in the last year to play in Golarion. Infact two of my players sometimes doesn't understand all the Golarion world cit. But, that's not the topic. One of my players (which is even an excellent GM) is in love with the RPG Sine Requie (that I think is not commercialized outside Europe, and most handbooks, sadly, only in Italy, but everyone who knows it would be helpful) so I decided to put in Rasputin Must Die a Crossover or at least a related Easter Egg, that must be not so much invasive in W.R. Storyline economy but can possibly be just a suggestion or even subject for an handle of sessions. If you don't know anything about S.R. but you have a good knowledge of Cthulhu Games you can answer even with a "Chtulonian" idea, because the two games are quite related for some aspects and premises.
So I would like to ask if anyone has ideas.
I'm especially interested in a crossover evolving S.R. secrets and mysteries.
I premise: I decided to change something. Winter Reign Earth is not situated in the same universe of Golarion as they sad in the handbook. They are situated in different universes. Or better, in a different zone of the Multiverse. Qualitatively different. In the sense that Golarion and all the d&d/path Mat. Worlds and planes are part of a micro-zone of the Multiverse -a little more or less harmonious multiverse in the bigger one- created by the gods (too long to explain my cosmology here). Earth, instead, or better, all Earths (our earth, Narnia Earth, Sine Requie Earth, Chtulu Earth, Maybe even Tolkien Middleearth) are all in this bigger messy Multiverse, witch has even mad or unbearable universes such as in Chtulu cosmology.
Anyone who knows W. R. And Sine Requie or Chtulu has any idea?
Thank you ;)

Hi Guys. I wonder what would happen if a modern days earth nation from night to day appears in the Azlanti Ocean or somewhere else off-coast in Golarion; so the nation, for example Italy, disappear from Earth, a portion of Azlanti Ocean disappear from Golarion. A portion of Azlanti Ocean appears on Earth. Italy appears in Golarion.
Ovviously I've already considered (for the sake of clearness we can use Italy, because it's a Medium Size country well know all over the -our- world) evident short-terms consequences such as drammatic shortages of energy in months (Italy produces only 10% of oil, gas and carbon demand and electricity production relies for more than 50% on fossil fuels and import of nuclear-generated France's energy and Italy stores supplies just for half an year) and of food (Italy depends for 50% on import, but it also exports); and things such as instantly disappearing of foreigners internet servers and GPS and financial assets abroad, but also disappearance of global trade (no more new IPhones or BMW; and none to sell fine artisanals products), UE and BCE and foreigners owners of assets located in Italy. Ovviously first times would be hard times.
But, than, after the first Troubles, what happens?
First of all magic starts working in our transplanted nation? Is it weaker than in other parts of Golarion? Or it is a Dead Zone, such as Alkenstar?
How the first contacts are?
In Long Terms, Italy losts it's industrial capacity and becomes a (even if technologically acknowledged) non-industrialized country? Or it remains so? It is able to hide tech secrets to Avistani? It isolated it's self or started trade(as ex cheap steel, bicycles or chemicals for food and magic items)? Or Avistsni learn many things but Tech remains marginal due to magic existence and non-industrial hight costs production? Or the Intere Golarion starts industrialization? (Maybe thanks to Druma capitals)
Italy resists as a State? It founds colonies, maybe in Arcadia, or in Valiria or in Garundi coast?
What kinda relashionships with Aviatani nations? Who's allies with? (Andoran , due to ideological similarities?) It starts pacific cooperation with other nations or there is war?
What kind of shock for people of the nation transplanted? (Psycho and Cultural)
Christian God, Jesus, Virgin Mary and most other venerated figures or gods(Jehova, Allah, Padre Pio) starts manifesting on the Astral Planed, are created as gods by the god's council and started to give clerical powers to some of there's followers?
Some Italian became a sorcerer or they must study wizardry?
And what happen in Earth with the piece of Azlanti ocean?
(If you are more comfortable you can make this discussion with England or other countries, but will be usefull not to have to many scenarios to esaminate)

Hi Guys. I wonder what would happen if a modern days earth nation from night to day appears in the Azlanti Ocean or somewhere else off-coast in Golarion; so the nation, for example Italy, disappear from Earth, a portion of Azlanti Ocean disappear from Golarion. A portion of Azlanti Ocean appears on Earth. Italy appears in Golarion.
Ovviously I've already considered (for the sake of clearness we can use Italy, because it's a Medium Size country well know all over the -our- world) evident short-terms consequences such as drammatic shortages of energy in months (Italy produces only 10% of oil, gas and carbon demand and electricity production relies for more than 50% on fossil fuels and import of nuclear-generated France's energy and Italy stores supplies just for half an year) and of food (Italy depends for 50% on import, but it also exports); and things such as instantly disappearing of foreigners internet servers and GPS and financial assets abroad, but also disappearance of global trade (no more new IPhones or BMW; and none to sell fine artisanals products), UE and BCE and foreigners owners of assets located in Italy. Ovviously first times would be hard times.
But, than, after the first Troubles, what happens?
First of all magic starts working in our transplanted nation? Is it weaker than in other parts of Golarion? Or it is a Dead Zone, such as Alkenstar?
How the first contacts are?
In Long Terms, Italy losts it's industrial capacity and becomes a (even if technologically acknowledged) non-industrialized country? Or it remains so? It is able to hide tech secrets to Avistani? It isolated it's self or started trade(as ex cheap steel, bicycles or chemicals for food and magic items)? Or Avistsni learn many things but Tech remains marginal due to magic existence and non-industrial hight costs production? Or the Intere Golarion starts industrialization? (Maybe thanks to Druma capitals)
Italy resists as a State? It founds colonies, maybe in Arcadia, or in Valiria or in Garundi coast?
What kinda relashionships with Aviatani nations? Who's allies with? (Andoran , due to ideological similarities?) It starts pacific cooperation with other nations or there is war?
What kind of shock for people of the nation transplanted? (Psycho and Cultural)
Christian God, Jesus, Virgin Mary and most other venerated figures or gods(Jehova, Allah, Padre Pio) starts manifesting on the Astral Planed, are created as gods by the god's council and started to give clerical powers to some of there's followers?
Some Italian became a sorcerer or they must study wizardry?
And what happen in Earth with the piece of Azlanti ocean?
(If you are more comfortable you can make this discussion with England or other countries, but will be usefull not to have to many scenarios to esaminate)
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