Alaznist

Lu Goodeye's page

62 posts. Organized Play character for Chris Mortika (RPG Superstar 2010 Top 16).


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The Exchange 5/5

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Three comments, in decreasing order of seriousness:

I play characters different than myself to broaden my horizons and experiences.

I find it difficult to believe that, of all the character elements of my ifrt oracle/ ranger-- bound by a curse to receive the powers from a prince of Hell -- hired killer, abandoned by her bandit clan, explorer of ancient fortresses, wielder of both magic and the bow .. out of all that, someone would call out my playing a woman as the unrealistic part.

A reminder that, in Pathfinder Society, you are free to change your PC's gender between every adventure.

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Lu nods. "Seems reasonable."

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

"Even after I healed you, Pan?"

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Lu sheathes her sword and replaces her wand. He gathers her bow and renocks the arrow. "Best be about our business, then, 'fore that spell resets and we get to shake hands with another batch of critters."

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Lu draws forth her wand of cure light wounds for Pan.
Healing: 1d8 + 1 ⇒ (8) + 1 = 9

"Anybody have an idea what set that off?"

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

My apologies for not being clear, Lamplighter. Lu was attacking the bug closest to the wall, to her left, not the one she was flanking with Colt. (And my monitor isn't showing any difference on color, I'm afraid. They look identical.)

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Fox-guy, are you adding in the +2 attack and damage bonus from Taliesin?

The Exchange RPG Superstar 2010 Top 16

I really want to hear Taliesin's rallying cry.

Lu shouts "Ilz zond gonfogaiz laiz jozez. Ilz ne fond baz reday pluz te gelgaigh zegontay." as if it were important information.

She drops her bow and draws her sword as she moves behind the vermin, to flank the middle one with Colt. Then she swings at the one to her left, closest to the wall.

Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 5 ⇒ (6) + 5 = 11

I'm still unable to select just Lu on the map, and not the background. Please move her to the square above the statue in the lower-right corner.

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Lu moves deep into the room, her bow drawn and an arrow nocked. She's not so much looking for clues or such, as she is watching for an attack.

"'The path an' chamber are complete, hidden behind the nameplate of the requested aspirant an' guarded by the word you requested. Fimbrik will add more.' Who do you think left that message? And who was it intended for? Did they even have Pathfinder coins back when the Society was settin' up?"

Lu looks around the room and listens up and down the stairwells.She shakes her head slightly and grimaces. This feels more and more like an elaborate game, some hazin' ritual the Society uses on newbies. I think the creepy critters in the sewer were an accident, though.

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

"Let's just hope that if a constable comes by, we can convince 'im to have another crisis of conscience."

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

'That coin must have been there for centuries, yeah? So Fimbrik, the person we needs to talk to, is long dead, right?"

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

"I've heard people speak of 'em, but I've never gotten 'round to asking. What is a Wayfinder?"

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Without touching the coin, Lu examines it for any dwoemers.

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Lu has one last tactic to try. She scoops up the woman's mace and moves to hand it back to her. "What's your name?"

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

"Hang on, boys. We still need to reconcile what we plan to do with little miss 'Kill you all' here.. Lu says, adding to herself: Particularly since Shechera went up an' introduced herself. If we leave her here now, she'll likely get her spine back in short order and track us all down.

Lu kneels down next to the woman. "Gotta say, you got guts, comin' after all of us by your lonesome. And guardin' tombs is, by all rights, an honest profession. Ever think that maybe you're followin' the wrong goddess? The church of Pharasma's always hiring, so's I hear."

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Lu, who spent her adventuring career as a bandit in rough lands, stands still in the rain, astonished. "This woman promised to kill us. And hang our heads on the wall. Forgive me if I do not hold her hand and give her a hanky." she mutters under her breath as she collects the remains of her arrows.

To Pan: "We found what we'd come for?"

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Sorry I didn't make clear. Lu was firing in order to disrupt spellcasting. If the Sarenrite was casting another spell this round, then Lu would have fired and attempted to disrupt it, so I'm not sure how she could have cast a healing spell afterwards.

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Lu's readied action went off this round, so I guess Lu is right ahead of her in initiative. The cleric has taken damage since then, and I'm waiting to see if she falls down before trying anything else.

Lu draws another arrow. "Sa fez fealizze nez ver, tui sortui quo fez safezze quo nez s'mmuis édand à l'afance tui ded, drès pien. Fenezze m'ndrui. Mais si fez felizze luis uinjeux, tui s'rtui quo l'on ted duer l'autruaw, jui seos heu'o dui cuila aussaw. Quo bers'nne nui tawd quo jui seos ruisté imm'pile uit laiffuir quolqu'un a mif ma dêdui fer en bic. "

In Infernal:
If you want to observe us, so you know we're being up-front 'bout everything, fine. Come watch. But if you want to up the stakes, so's one of us has to kill the other, I'm all right by that, too. Don't let anybody say I just stood 'round and let somebody put my head on a spike.

As a move action, Lu uses her Mystery to gain Precise Shot, and spends a panache point to hit touch AC.

If she's still up, still angry, and still casting spells:

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Spellcraft to determine what spell she's casting
Spellcraft: 1d20 + 5 ⇒ (16) + 5 = 21

If it's aggressive,

Spoiler:
Lu calls out "Ah, no, ya don't." and shoots.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

'You said yourself, if we do not surrender to you, you'd kill us all." Lu says, reaching for her bow. She knocks an arrow but does not draw back the bow.

Yet.

"We didn't surrender to two flesh-eating monstrosities earlier today, and that's 'cause we're just not surrendering sorts of folks. Now, how might we best conduct our discussion, without threats nor posturing?"

Intimidate: 1d20 + 3 ⇒ (10) + 3 = 13

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Lu glances around at her companions, at Pan and Amenhotep, and heaves a quiet sigh. These folks couldn't hide their shadows in a pitch dark room. She looks at the open tomb, and at the crowbar in Shechera's hand. And we ain't talkin' ourselves out of this one, neither.

She makes no attempt at stealth, but clearly and noisily starts moving, more slowly than her best speed, in a direction perpendicular to the sound of the boot steps, hoping to draw away the approaching figure and then lose them in the fog.

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

1d20 + 2 ⇒ (13) + 2 = 15

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

I'm gonna be disappointed if the thing isn't blue-and-gold striped with a falcon in a cartouch runnin' down the midsection.

Lu will be happy to give Shechera a hand with the door.

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

"Not the sword, no. If none of us got a crowbar, give me ten minutes an' I'll go fetch one."

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

"I'd advise against breakin' it. Opening a tomb, an' then closin' it again, seems reasonable."

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Lu quietly casts detect magic and inspects both the tomb itself and the near-by grounds.

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Lu inspects the plates physically.

The Exchange RPG Superstar 2010 Top 16

"All right. Let's finish checking in here to make sure we haven't missed anything."

So, anything unusual about the wine bottle? Are there any hidden catches or compartments in here? Taking 20, for a 24.

"Let's get 'er goin'. To the Wall of Names, then?"

The Exchange RPG Superstar 2010 Top 16

"I propose starting with the Grand Lodge, then up north, to investigate Fimbrik's home and the Arcaneum if need be, and then east to the mausoleum. But there might be better choices."

Lu also wanders down the passages east and west, to see what's down there, and what they connect to. Were the creatures here set as guardians? Did they wander in?

As she does, she calls out from the tunnels: "As a scavenger hunt for us, this is fun, an' all, but as a situation, it doesn't make much sense. Aldophus had concerns 'bout Eylesia, so instead of tellin' anybody else 'bout it, he hids all these papers down here in a secret room and goes galavantin' off. If he didn't make it back, what did he think was gonna happen?"

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

'Nor has the Wall of Names, and we know that's close by. Oh, and check the wine bottle for clues too, eh?"

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Could we see a map of the city with the mausoleum and Fimbrik's home address indicated?

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

If we search carefully through the room, what can we find?

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Aarg. Sorry. I'd forgotten that Lu's wand was CLW and her known spell was infernal healing. (I'd gone back and forth between them.) She cast the spell, not using a wand charge.

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Does Lu need to make any saves from the bite or claw damage?

Lu removes a black metal wand from a pocket on the side of her backpack and quietly intones the word Si'hiip. Within the span of a breath, her tissues start to knit and her skin closes over her wounds.

"Alright. What in tarnation was those things?" She peers down the nearest tunnel to make sure there aren't any more of them.

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Unfortunately, Lu can't understand Pan. In this case, is Aid Another language-dependent?

Lu mutters in a strange tongue and swings at the man...dog...thing! As a move action, she gains the Combat Feat Weapon Focus (bastard sword) for 1 minute.
Attack: 1d20 + 5 ⇒ (3) + 5 = 8

Still no luck.

She spends a panache point for dodging panache, giving herself an additional +3 Dodge bonus to her AC.

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Lu has her bow out, so she's going to need to move away from them to get a shot off. She take a 5' step back away from the monster and into the upper-left corner of the room.

Lu spends a point of panache to fire at its touch armor class instead of its regular AC.

Attack: 1d20 + 5 ⇒ (3) + 5 = 8. Even with a masterwork bow and point-blank shot, that will likely miss.

As a move action, Lu drops the bow and draws her bastard sword. "Ee'gh narstavan spidged-fitik." she calls out.

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

"And so, the test begins, Lu says, as if she were expecting something like this.

"So, let's pretend we're on a mission, in Jalmeray or some misty museum or caverns, or whatever. Shechera and I go in first and deal with any dangers. Colt and Pan, be ready to support us. Tal, Amenhotep, stay where it's safe until we know the coast is clear. Any way to make the plan better?"

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

"Likely. This whole mission seems like a test of some sort or another. If so, I'm hoping that one of you can find the right bottle."

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Lu nocks an arrow and looks around for trouble. On some level, this is absurd. There are no threats, and it's nonsense to be on guard unless we're attempting to draw the Wine of Doom from the Cellar at the Center of the Worldwound. On the other hand, the half-orcs assured me that 'protectin' the 'readers' while they go pokin' around.' is part and parcel of any Pathfinder mission.

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Lu is dubious about this crossing. She'll move up and attempt to assist Heryn's crossing.

Acrobatics: 1d20 + 2 ⇒ (12) + 2 = 14.

The Exchange RPG Superstar 2010 Top 16

Lu pulls up a seat, picking up the mugs and setting them on an empty table in the same motion as setting her pack down.

"Good to meet you. I'm Lu, fresh off the turnip truck from the Bandit Kingdoms. Ain't heard of you yet, probably more my fault than yours." She extends her hand.

To Shrade: "Ain't far off. Best that anybody can tell, it's an old bloodline of fire, switched on by a devil's curse."

"So, I've helped out the Society as a guide and hired muscle, but I'm here to see if I can cut it as an actual agent. Don't know. Shooting things through the neck is pretty much what I'm good at."

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Lu considers Pan's advice. Do the half-orcs seem engaged in the kind of conversation that does not approve of interruptions?

Hmmm. How to get their attention. Aha!

There are a couple of overturned mugs in front of the seats next to them. Lu will ask the two burly half-orcs, "These belong to folks comin' back?" And then she'll pick up the mugs and deposit them back at the bar.

Which ought to get their attention, Lu being (a) armed for a fight, and (b) sopping wet. When she walks back to their table, what do they say?

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

"This place is remarkably busy for the time of day. Likely, the weather has something to do with it. Let's see if the bartender can use any help."

Lu moves over to the bar and asks, "I'm one of the agents asked to retrieve Captain Dreng's bottle. Is there anything I can do to lend a hand here?"

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

'Speakin' of which, we should see a barkeep 'bout a bottle."

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

"That's right. We know some rumors, but not enough to sound intelligent if anybody were to ask."

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Oh, Lu considers. We're starting the bar fight."

Taking a portion of the ale in her hand -- before the mug gets cracked over somebody's pate -- Lu tries to move the discussion to less volatile topics. "I can't speak for the others, but I've not taken any Confirmation. Truth to tell, I'm not sure if I'll end up an agent, or just a hired sword, sent along to protect the people doing the actual exploring, reporting, and cooperating. I suppose we'll see."

The Exchange RPG Superstar 2010 Top 16

Lu follows Shechera's invitation. 'Nice to meet you, Janira." She extends her right wrist to the hanfling. 'Name's Lu, from up in the Ba -- that is, the River Kingdoms."

The Exchange RPG Superstar 2010 Top 16

Lu spends a few minutes looking over the mementos in the entrance hall. (It would not be out of order to suggest that she is actually gawking.)

If, after a minute or two, we haven't started a bar fight:
Lu joins Shechera at the bar. "Thanks, sister. If we make it through the day, I'll buy a round for us tonight." Once Lu catches the bartender's eye, "Ale please. Dark and chewy."

There are several figures in the bar. Anyone Lu recognizes? How are people dressed: for brunch at a pleasant inn, or for trouble?

The Exchange RPG Superstar 2010 Top 16

(backtracking then) When Lu caught sight of Colt's true form arriving at Dreng's meeting spot, she did a double-take.

"Sorry for the confusion." she muttered under her breath. "Monkeys have nothin' to do with you."

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

'I never turn down an invitation from the girl who's payin'."