After thinking about this for a while. I am going to have to drop this game. Here are my reasons for this.
1. GM_DBH has on several occasions mocked my intelligence.
2. He has disregarded what I have written and ignored spells that I have casts, mainly the ghostly disguise. Completely ruining any rp that I could get out of it.
3. Recently, he has cursed at me in private messages.
4. In the last encounter he Meta-Gamed for the benefit of The Eel. This can mainly be seen, since there was no reason for the Eel to take a greater potion of invisibility. Since, at that time, the Eel didn’t know I could see invisible creatures.
5. My last few posts have been a reflection of what I read and understood from what he posted, and GM_DBH has been messaging me, basically insulting me in each one, asking me how I got to the understanding of “poisoned food“. I have been officially warned by him, but I will not stand by and take this BS from any GM.
To the rest of you, I had fun playing with you, but this GM is a pain in the arsh and I will not sit at his table anymore.
Shaking her head, Jane speaks again. ”The person who attacked me is named The Eel, some s**~ey alchemist. As I said, he poisoned our food, the Rum we just collected.” pausing for a second, Jane makes two quick potions. ”mix this into the rum and the poison will be neutralized. she had a two potions of neutralize poison
Jane is able to avoid one of the bombs, but the second hits her fully. Smiling Jane speaks loudly. So, you’re a poisoner and an Alchemist. Interesting.
Spellcraft:1d20 + 13 ⇒ (18) + 13 = 31Where the bombs were fire damage based? The normal damage dealt by an alchemists bomb.
After double checking the damage type that The Eel uses, Jane makes a quick potion of Protection from Energy and drinks
Current Buffs
Seek Thoughts (10/11 minutes)
See Invisibility (109/110 Minutes)
Protection from Arrows (80/100 points, 11 Hours)
Ghostly Disguise as someone dead that the Ell fears. (109/100 Minutes)
Fire Breath 9/11 rounds
Greater Invisibility (9/11 Rounds.)
Protection from Energy (fire) 120/120
Jane smiles. She mixes a quick potion of Greater Invisibility, takes out her crossbow and follows where the Eel runs.
Current Buffs:
Seek Thoughts (10/11 minutes)
See Invisibility (109/110 Minutes)
Protection from Arrows (100/100 points, 11 Hours)
Ghostly Disguise as someone dead that the Ell fears. (109/100 Minutes)
Fire Breath 9/11 rounds
Greater Invisibility (10/11 Rounds.)
Second Round?
She points at him, and fires a black feathered arrow.
Crossbow:1d20 + 12 ⇒ (19) + 12 = 31 Dmg:1d8 + 3 ⇒ (3) + 3 = 6 Black Adder Venomdamage:1d2 ⇒ 111 fort negate Rapid reload
She fires a second black feathered arrow.
Crossbow:1d20 + 12 ⇒ (1) + 12 = 13 Dmg:1d8 + 3 ⇒ (1) + 3 = 4 Black Adder Venomdamage:1d2 ⇒ 111 fort negate I can't make a full attack and move. Will have to cancel this action.
Jane will sneak up on him, once she is within 10 feet, she will use her first usage of Fire Breath on him.
FB:4d6 ⇒ (3, 5, 3, 1) = 12Reflex 16 for half
Dressed as a scary ghost, Jane will speak.
“Your mistake has been made. Repent.“ Is this close enough to the ship for them to perceive something might be going on?
I think everyone will need to make a perception check. High DC.
Jane takes 10 on stealth 37 and quickly mixes a potion of Seek Thoughts to see what he is looking for. She will follow up with a potion of See Invisibility encase he tries to get away once she approaches and a potion of Protection from Arrows encase he tries to attack.
After waiting for a few minutes, until she gets what ever thoughts he might have, including those that might make him frightened. she will follow up with a potion of /Ghostly Disguise. Appearing as something she saw from his thoughts that might frighten him. Followed , and finally a potion of Fire Breath.
Ill wait to hear what he's thoughts are before moving forward.
Jane will try to sneak around, doing her usual ninja stuff and gather any information she can by watching and listening.
stealth:1d20 + 27 ⇒ (4) + 27 = 31 perception:1d20 + 20 ⇒ (18) + 20 = 38
Jane will take the Gaseous scroll, the Heroism and Neutralize Poison. Then she will learn the Scroll and distill the other two to learn the recipes. These are now new potions that Jane can make.
Take a look at my spell lists, I can make potions of them for you guys. I can also learn from other spell books. So if we have any, I would like to look at those and update my spells.
Sorry, been busy. I can cast comprehend languages through my witch spells.
Jane looks at the journal and quickly translates it into common. “The ship was last seen passing Nalt's island and heading for the passage between the Rampore isles and Bag island. It's a tangled mess of reefs and islets there. They must have hoped to avoid Bonefist's hunt by taking the long route. No reports of anyone discovering the extract for that year have been reported. If I can find it's wreck and recover it's cargo I can regain favor at court.“
Jane, returning to normal, moves over to the laughing foe. “You have one option. Become my servant or die like the rest of your cremates. Which one is it?“
This site sucks sometimes. I am heading to the airport now to take a weekend trip to Okinawa before my Kickstarter. I will try and post each day to keep up.
Muse Jane looks over the battle field,
Yo, Ho haul together, hoist the colors hight she raises her foot up.
Yo-ho, thieves and beggars, never say you die. she bangs her foot agains the ground.
A slow glow surrounds Niobe and she feels more confident.
Muse's ability to use the Nymph's Inspiration on as many allies as my charisma allow.... one...+4 insight to Will Saves.
Sorry Marnir, I was trying to save some time with my posts, since they are erratic right now. GM, remove my actions for round 1, since we are still in the surprise round.
Jane pulls out one of her new favorite potions and drinks it. Turning into a more stunning version of herself, she pulls out an insturment that no one knows if she even knows how to play and wonderfully starts to play.
Surprise Round, she drinks a potion of Fey Form, transforming into a Muse. First round, she casts Good Hope giving everyone a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Guys... I am currently updating my latest game, getting it ready to be shipped out to LA for a game con. Gateway. I am super busy with making sure its ready to go at the end of this week.