Iconic Encounter: The Trouble with Fishgold

Tuesday, July 7, 2020

“They tell stories of this stuff up in Ustalav. Call it ‘fishgold’,” Jirelle said as she turned the heavy statuette over in her hands. The craft of the ugly thing wasn’t impressive, but the value of the red-tinted gold was undeniable. “You should throw it back.”

Captain Trank’s eyes widened comically, and Jirelle was again struck by how unappealing the man’s countenance was—and how appropriate the name of his ship was. “Throw it back?” he gasped. “This thing’s gotta be worth at least a hundred gold. You’re asking me to throw treasure overboard because some backwards lubber thousands of miles away has some sort of superstition? What kind of mercenary are you? You afraid of getting rich or something?”

Jirelle shrugged. “You called me in here to ask my opinion. I gave it. You hired me to help protect the Seatoad from danger. I did it. But I’m not part of your crew, so I don’t have to put up with your ignorance. Your stubbornness. Your lack of empathy. But regardless of what I think about you personally, and regardless of the fact that we’ve arrived at port, I’ve grown fond of your crew. So that makes me concerned for the Seatoad's safety. The ones who craft fishgold don’t give up on their creations easily when they’re snatched from their clutches. If you value your crew and your ship... you should throw it back,” she repeated as she tossed the statuette onto the cluttered desk amid Trank’s tacky collection of figurines. She tried not to look too pleased as the top-heavy thing flopped over and smashed a particularly ostentatious ceramic toad.

As she stood up, she again cast a disparaging eye over the furnishing of Captain Trank’s quarters. A real captain of the Shackles wouldn’t be caught dead among such base frippery. She wiped her palm against the back of the chair, as if to try to scrape the scent of fishgold from her hand. Captain Trank was sputtering. “How dare you? You’re lucky I don’t have you clapped in irons for disrespecting me, elf! You can forget about your bonus!”

Jirelle paused, mid-step toward the door. “Half-elf,” she said under her breath. Her hand dropped to the hilt of her sword as she started to turn. “And for another thing, Trank...” she began, deliberately omitting his title, only to pause as the alarm bell rang out on deck. Both of them listened to the crew’s screams for a heartbeat before Jirelle flashed the captain a dazzling smile. “...it sounds like I’m about to earn that bonus after all

She threw the door open and leapt out on deck, not surprised in the slightest to see a scaly green tide seething up over the Seatoad's bulwarks. While Jirelle recognized the creatures as ulat-kinis (or more commonly “skums” to those surface folk the creatures often preyed upon), she didn’t understand the guttural language the creatures were shrieking. Nonetheless, she knew what they wanted. Blood for fishgold.

There were over a dozen of them already on deck, and she could see half again as many more clambering up onto the pier the Seatoad had docked at. Further out, villagers were yelling and pointing and screaming, but Jirelle knew that there’d be no aid from them in time to save the crew. She barked a laugh, drew her sword, and leapt into the fray.

Pathfinder Iconic Jirelle

Jirelle, the iconic swashbuckler, swings into action in this exciting illustration by Stefano Moroni from the Pathfinder Advanced Player’s Guide, available everywhere July 30!

The crew was already engaging the ulat-kinis, but it was obvious that against a foe driven by vengeance and armed with claws, teeth, and tridents, the Seatoad's sailors were outmatched. Jirelle leapt up onto the bulwarks and raced along the narrow beam to where the nearest skum was preparing to skewer the bosun. She whipped her bright red cloak out, cracking it like a whip in front of the leering monster, and as he foolishly snapped at it, Jirelle was already behind him. The creature snarled, then spun to face her.

“Best of luck in the next life, fishlips,” she said, then held up her sword in a salute. It was already dripping with blood, and the ulat-kini was already collapsing to the deck from the precise, killing blow she’d struck before it realized it’d been stabbed.

Jirelle bounced from the bulwarks onto a rain barrel near the mast. Balancing atop the open barrel with a foot on each edge, she called out to the slavering sea of green on deck before her. “Leave them alone! The one who has your gold’s back in the cabin behind me!” She shook her head as the creatures shrieked and hissed and slobbered, obviously not understanding her words, but she had their attention. That’s what really mattered.

As the ulat-kinis scrambled forward, Jirelle kicked with one foot, tipping the barrel over onto its side. The sudden deluge of water was enough to knock one skum from its feet, and as she ran atop the rolling barrel, the others watched in disbelief—up until the point the heavy barrel smashed into a pair of them, knocking them over as well.

Jirelle had vacated her position atop the barrel an instant before it bowled the two fishy creatures over and now clung to a rope in the rigging along the ship’s port side. Her blade swept to the left, then the right, catching and turning aside trident thrusts and replying with precisely delivered jabs of her own. As the creatures dropped to the increasingly bloody deck below, Jirelle caught sight of what could only be their leader. With a particularly wicked looking trident gripped in his hands, the ulat-kini commander had clambered up onto the nearby pier and was barking out commands to the scaly masses.

With a slash that simultaneously cut the neck of a skum and the rope bound to a cleat at her feet, Jirelle used the momentum to swing out over the churning gap between the Seatoad and the pier. She landed with a pirouette, then came up to face the monster with a wink. The creature’s eyes widened as it took a step back, surprised that the half-elf was suddenly perched on a piling just above him.

“You the one in charge here?” she asked, not caring if the commander understood her or not. Her blade stabbed out, precisely striking the creature between the gills, confidently finishing him off with a twist of the wrist. As the commander toppled into the waters below the pier with a foamy red gurgle, she whipped her blade to the side to clean it of blood. “Oh... guess not anymore!”

The sound of the remaining ulat-kinis crying out in fear and the splashes as they dove from the Seatoad’s deck into the waters below brought a smile to Jirelle’s lips, but as she turned to look back at the ship she’d been hired to protect for the past several weeks, that smile broadened.

It hadn’t been her displays of panache and bravado that had driven the monsters off. It was the sight of the bright red tentacles slithering up from the sea to grip the Seatoad by the stern that had done that. Captain Trank’s squeal of shocked fear was unmistakable as a tentacle slithered in through a cabin porthole. The crew had largely abandoned the ship by now and were fleeing up the pier to the shore, but as unappealing as the captain had been, Jirelle wasn’t about to let him be pulled below by whatever was attached to the unseen end of those tentacles.

She swung back from the pier onto the ship’s deck, already anticipating Trank’s reaction to being saved by the woman he’d just insulted. The ulat-kinis may have fled, but as Jirelle stepped forward to start cutting away at those writhing crimson limbs, she knew that the real fun was only just beginning!

About the Author

James Jacobs is the Creative Director for Pathfinder. He's been helping to shape and create the world of Golarion and the Pathfinder RPG from the very start, with his adventure, "Burnt Offerings," introducing gamers around the world to the joys of goblin songs, the lurking menace of the runelords, and the dangers of drinking hagfish water. James maintains an ongoing AMA thread on the paizo.com forums which currently contains more than 75,000 posts.

About Iconic Encounters

Iconic Encounters is a series of web-based flash fiction set in the worlds of Pathfinder and Starfinder. Each short story provides a glimpse into the life and personality of one of the games’ iconic characters, showing the myriad stories of adventure and excitement players can tell with the Pathfinder and Starfinder roleplaying games.

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Tags: Iconic Encounters Iconics Jirelle Pathfinder Pathfinder Roleplaying Game Pathfinder Second Edition Web Fiction

2 people marked this as a favorite.

Aw, those poor ulat-kini. (are sea devils just a second name for them? Better than skum, by far.)

Jirelle is so snazzy. After how low-res she was in 1E, I'm really really glad she's getting her time to shine - very literally, as it were, with how hyped I am to play a swash after this!

Dark Archive

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Welp, someone released the kraken!

Fun read, can't wait to the final work for the swashbuckler.

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Grankless wrote:

Aw, those poor ulat-kini. (are sea devils just a second name for them? Better than skum, by far.)

Jirelle is so snazzy. After how low-res she was in 1E, I'm really really glad she's getting her time to shine - very literally, as it were, with how hyped I am to play a swash after this!

Those would be sahuagin - four armed mutants and all. ;)


1 person marked this as a favorite.

Awesome story! I really want to play a swashbuckler now.


1 person marked this as a favorite.

I just came off running book 4 of Carrion Crown, these two seem very visually similar then...

Silver Crusade

Pathfinder Adventure Path Subscriber

DAT ART

Paizo Employee Creative Director

23 people marked this as a favorite.

And... yeah. Those are supposed to be skum, not sahuagin. I've always been frustrated that those two creatures are so similar, and here's proof, I guess, that the creative director even has a hard time telling them apart. Oops.

I'd go in and change it (calling them skum instead of sea devils, and removing the mention of the boss's four arms) if I could, but I don't have the capability to change blog text, so I guess consider it an example of the dangers of game design when you create two creatures at the same level with the same alignment and a very similar look (green scaly fish people with reddish fins), I suppose.

Jirelle would stab the snot out of them regardless.


Hmmm we can see skum in the picture, but text says they are sea devils? Seems like a slight oversight. EDIT: Oops, now I see the above comment :)


See above post.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Yeaaaaah only difference appearance wise between skum and sahuagin is that skum look like toad fish hybrids and sahuagin look more... Sharper? Less round? I wouldn't call them shark like really, the skum have more beady eyes than sahuagin do. Either way, stronger sahuagin tend to be more muscular while stronger skum from 1e at least are more stout. Their difference is pretty much purely about eyes and shape

(the only other aesthetic difference is that so far in 2e art sahuagin use longspears and skum use tridents.. I honestly don't mind it that there are similar looking fish people, but I can see how easy it is to confuse them)

Paizo Employee Creative Director

7 people marked this as a favorite.

(We'll have a corrected version of the story featuring the correct foes up soon! Sorry about the confusion, all!)

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I also think skum have more frog like skin while sahuagins have fish scales, but I'm not sure if that is just my own headcanon :'D Its really easy to mix up headcanon when it comes to monster aesthetics

But I digress, surprised at text getting edited since it wasn't big deal but cool :O

Paizo Employee Creative Director

8 people marked this as a favorite.
CorvusMask wrote:

I also think skum have more frog like skin while sahuagins have fish scales, but I'm not sure if that is just my own headcanon :'D Its really easy to mix up headcanon when it comes to monster aesthetics

But I digress, surprised at text getting edited since it wasn't big deal but cool :O

They do indeed both have scales (you can see the scale pattern in the reflections on the skum's head on page 12 of the Bestiary, for example). And getting the text right is a huge deal. At least, it is to me. It's much more embarrassing to me as the creative director to mistake one monster for another than it is to accidentally design a rules element that needs to be put through errata.


No worries James, it's cool regardless :D

Shadow Lodge

3 people marked this as a favorite.

Whatever the opponent, it's almost time to Buckle our Swash!


2 people marked this as a favorite.

One of my favorite game styles!
The playtest did not impress me because it did not reach my expectations, I hope that at the end of the month the class will rise from 9/10 to 10/10 in my concept!
And yes, I will make a tengu swashbuckler called Jubilee and who loves popcorn!
(Do you have popcorn in Golarion?)


Great story. Can't wait for the book.


4 people marked this as a favorite.
LordeAlvenaharr wrote:
(Do you have popcorn in Golarion?)

Well according to wikipedia, I'd say it'd be pretty safe to assume that popcorn exists.

Now to make a popcorn vendor pyrokineticist, Mr. Redenbacher.

Horizon Hunters

1 person marked this as a favorite.

Yes great story, there should be more about Jirelle

Silver Crusade

Swashzerker, nice.

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