Lord Van Hohenheim's page

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No no he needs to take the Promethean Alchemist Archetype which gives him his own Homunculus that grows to medium size at level 4. So pick your favorite and call them by that name (C'mon Wraith)


If 3.5 is allowed. Unchained Monk//Arcanist with Kung Fu Genius Feat to switch Monk stuff to INT

Or Unchained Monk//STP Erudite with Kung-Fu Genius and basically be the man who needs nothing to be AWESOME.


Milo v3 wrote:
Psychic is a spontaneous 9th caster, it is tier 2. Amnesaic "might" be low tier 1 or high tier 2 though since they can change out their spell list daily.

But that is only for a short amount of time.


Personally I would love to see an Arcanist take on the Psychic class.


Ok now I know what my party mate used. He used a spell on an undead recently so I forgot about the mind-affecting rules


Anzyr wrote:
Lord Van Hohenheim wrote:
So a level 2 Bard spell can perma kill a Lich without the whole hassle of hunting down the Lich's phylactery. Need to be sure to pick this up.
[mind-affecting]. Sorry.

Good catch I was just listing something silly that this could overcome.


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So a level 2 Bard spell can perma kill a Lich without the whole hassle of hunting down the Lich's phylactery. Need to be sure to pick this up.


The Homunculus can also brew your extracts each day for you. So it knows how to use your class features already.


That is very interesting. I was wondering if I could do the potion think with this homunculus.


Not sure what you mean about the free skill focus (Craft [Alchemy])

But because its the Craft Construct focus on it.


I have no intent on playing this right now in PFS which I have a feeling this will be banned .

But yes you cannot take a mutagen or cognatgen discovery.

Yeah I am thinking you will burn through Extracts per day very quickly.


I was curious about the new Homunculus Promethean Archetype for the Alchemist could it take levels? I mean it has a HD progression sure but it has its own Feats, Own HD, its own skills, its own ability scores and so forth.


Cyrad wrote:
Entryhazard wrote:
At a first glance it seems good, but you should look to prevent some deeds from benefitting from the Signature Deed feat. Especially Card Sharp as it is is particularly effective as deals damage even on a miss so being able to always hit for free may be excessively strong
That's a good point. Maybe I should make that not reducible or not have it deal damage on a miss.

Damage on a miss is fine, as it is a reduced amount but yeah make it so that it cannot be reduced. But I will say the Up Close and Personal Deed on Pistolero is not limited so maybe its fine.


I agree with Entryhazard on that.

Over all I like this, mix it with a Magus and you have Gambit with some seriously good abilities.


Blackvial wrote:
where does this archetype come from, is it homebrew, 3pp, or from occult adventures? it sounds like something i would love to play.

Occult pg 113


I am very much the rules lawyer for our group. I am also the one who can typically find how to optimize a character because I obsess over rules and new things.

But yes I think there should be a way to add those, if not I could obtain a wand of them and make a check.

Though I am already plotting mixing this with a Witch in our next gestalt game. Perhaps Beast Bond and use the Homunculus for a temporary vessel.


Not right now, need to see if there are any active in my area normally this is for a home game. I am a huge FMA fan and having my own Homunculus that follows me around might be awesome. Also have a backstory already for the character. Now working on the mechanics.


Well drat like I said I don't typically play stuff like Alchemist.


Yes and that does help for the Homonculus directly which is great. But as this is letting you gain Craft Construct 4 levels early and without two feats you can try and make animated objects and stuff I believe. (Not sure like I said never dabbled)

But I did notice The Wizard list has Make Whole, and it says that a Alchemist can scribe a spell from a wizard to his formula book so long as it is equivalent to a spell of his. Well Make Whole is equivalent to Cure Light Wounds right?


What is annoying is the Alchemist formula list has virtually no spells to heal the Homunculus, no Make Whole or Rapid Repair or anything of the sort.


chad gilbreath wrote:
Blazej wrote:
chad gilbreath wrote:
And another question can you equip magical items to them? And ummm what is the save for there poison?

Yes you can equip magical items to them although I have no fast link to support that.

Yes, there is a save against the poison. Universal Monster Rules - Poison The DC of the poison would be 10 + 1/2 the construct's HD + 2.

The 2 is from the racial bonus and although it doesn't have a Constitution score, the Construct type notes in this case to treat Constitution as if it were 10 for determining the DC.

So it poison (once it get it) will be DC 13?

14

10+2(4th level)+2 Racial bonus


chad gilbreath wrote:
Lord Van Hohenheim wrote:
chad gilbreath wrote:
And another question can you equip magical items to them? And ummm what is the save for there poison?
It says it is DC based and has a +2 Racial Bonus but they have no Con so if its is based off their con it would be 12, and a fort save obviously. But that is really really weak poison
Would there be anyway to up the poison?

I do not think so. It will always be a weaker poison but if someone fails it they fall asleep.


chad gilbreath wrote:
And another question can you equip magical items to them? And ummm what is the save for there poison?

It says it is DC based and has a +2 Racial Bonus but they have no Con so if its is based off their con it would be 12, and a fort save obviously. But that is really really weak poison


chad gilbreath wrote:

I'm trying to make this class using a wayang for pcs but I had some questions about it.

1) how do you figure out the bonus hp?
2) cause it has no con score is it immune to anything that require a fort save?
3) how would you go about healing this thing?
4)does it gain the construct traits?

I am not sure I would think it does, and I think it gains +20 to HP due to the construct race from ARG saying Medium size gets 20, so at level 1 it was a +10 to HP, at level 4 when it grows in size it gains an additional +10 for a total of 20 off size.


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I wanted to use this new Archetype, but I have never dabbled in the fine art of Construct Crafting but the concept seemed very, interesting to me to say the least.

At first level I gain Craft Construct as a bonus feat, without needing to meet requirements for it. In exchange I lose Throw Anything and Brew Potion.

I also gain a Homunculus Companion, forged from a bit of my own life essence. In exchange for my companion I lose Bombs and Mutagen and cannot take mutagen or cognatogen discoveries later.

This homunculus starts as a Small Creature with some alright features at first, looking like a child or small humaniod. Which becomes better as it grows. At 4th level it reaches medium size.

Now I can't copy and paste things here because it is so new a book I don't want to get in trouble. So for those of you who have the book it is on page 113.

Any ideas on how to use this for a character? Crafting Constructs always seemed interesting to me but also seemed to require knowledge I didn't possess. Any help will be appreciated.


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Kthulhu wrote:
HWalsh wrote:
TriOmegaZero wrote:

You obviously haven't paid attention to the 3PP offerings and support. Paizo doesn't make high-level stuff specifically because it doesn't sell as well as low-level stuff. Not because high-level is not meant to be played.

3PP isn't Paizo. What they did/do doesn't matter.

Nobody said its not meant to be played but it isn't supported. Not supported means not intended. A GM can run it, certainly, but its not ideal.

You notice Paizo's not done an AP for level 20-30 yet.

I often find it far more ideal than Paizo's offerings.

Dreamscarred Press puts out better mechanics.
Kobold Press has a better campaign setting.
Frog God Games puts out better adventures.

Seconded on Dreamscarred and Kobold