B'kruss

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Goblin Squad Member. RPG Superstar 6 Season Star Voter. Organized Play Member. 233 posts (265 including aliases). 3 reviews. No lists. No wishlists. 4 Organized Play characters. 2 aliases.


Liberty's Edge

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If it is slow, use that to your advantage.

Get horses, fire arrows. If you suck at firing from a horse, ride on ahead a few hundred feet, dismount, fire a few volleys, re-mount and ride away to do it again before it gets into melee range. Do it in a light forest area so the creature can't charge you.

Hire some local hunters to join your posse. A few silver, and the fame that comes with slaying such a beast is their reward, for little risk.

If the creature has damage reduction, learn (by experimenting) what it is weak to (i.e. buy a few arrows of each kind of material/alignment and fire away until one of the arrows sinks in like a hot knife in butter.

If you are defeated (either because the creature is too powerful, or your DM refuses to let it die), take that in stride. Learn from your mistakes, and recruit more allies to take it down.

Cheers

Liberty's Edge

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Check out this thread.

Cheers

Liberty's Edge

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In town the druid may be shunned, or treated rudely, but you can easily compare that to modern examples.

[Full disclosure, slightly trollish=] Think about some of the gamer stereotypes, especially at conventions. Smelly people do exist.

Same idea, the druid can be tolerated but will probably be given the cold shoulder a lot. Maybe some direct comments/advice from braver/kinder folk.

Really, in the end, people will learn their lesson quickly. Do not approach *that one* too closely. But do business with them, because they have silver and gold. Also, peasants probably smell as bad as you ;)

The worst situations are social situations with aristocracy/nobility. You may want to sit out those meetings...

Liberty's Edge

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Find a Paladin love-interest :)

Immune to disease and will (hopefully) love you for what you are, not for what you look like.

Liberty's Edge

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"Pa, what do I do with that one?"
"Serve him, girl. He has coin."
"But...he smells..."
"Yah, that's one o them Stinkers. Garbage druids."
"Why do we...let him stay?"
"Like I said, girl, he has coin. More than that, there's no one better to cure an ailment like him. Or cause one. So serve him, and keep him happy."
"...yes, Pa."

It's only adjacent. He's that awful stinky person with that BO that creeps over your face. Bothersome, but nothing unplayable. Transactions are done at arm's length, or over a table (..just, stay on your side...).

Rather, this ability can add depth to a character.

...unless they're the kind to "seek out more rapacious violence inherent in nature and feed the creeping rot and decay that brings an end to all things".

In which case, run.

Liberty's Edge

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ccrider666 wrote:

wow never thought of scribe scroll that's a good idea

where do you find the Strike/Surge feat?

Oscar Mike is correct, the "Surge" ability is the sub-domain Oceans. You shouldn't have a problem convincing your DM to change your choice.

As for the "Domain Strike", that's a feat from Ultimate Combat. You need to have Improved Unarmed Strike and a Domain power that only affects 1 target.

@drazmod: So, if you have a Domain, you could also potentially get this feat for your Elf aquatic druid.

Liberty's Edge

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Spiral_Ninja wrote:

I do have a question on Falcon's Hollow.

Just which modules were set there?

So far. ;)

Hollow's Last Hope

Crown of the Kobold King
Carnival of Tears
Revenge of the Kobold King
Hungry Are the Dead

3.5 adventures, although Hungry Are the Dead may be Pathfinder, I don't recall.

All very, very fun, but Carnival of Tears can have dire, dire consequences.

Liberty's Edge

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My 2 cents:

When a paladin fights Evil (Big E! such as demons, devils, daemons, evil clerics, etc) they are divinely powered to get rid of said Evil. Killing is the most expedient and efficient method of getting rid of Evil. There is lots of Evil in the world, and the Paladin's role is to fight it.

When a paladin fights evil (small e, such as corrupt mercenaries, thieves and murderers, highwaymen, maniacal politicians) they are NOT judge, jury and executioner. They work with the local laws to catch and control these evils. Paladins are NOT above the law. If local laws prohibit 'good' behaviour, or the system ties the paladins hands, the paladin has an uphill battle to fight that evil, but that does NOT give carte blanche for killing.

That's my big black and white. The fun with paladins, both as a player and as a GM, is the gray that winds through it all.

Cheers

Liberty's Edge

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Take one level in Sorcerer w/ Elemental (Elec) Bloodline.

Then go Druid the rest of the way.

Bloodline Arcana affects all the spells you cast, regardless of class. Evidence

All your Druid spells can now be converted to lightning. Produce Lightning? Yes, please. Shock Sphere? Yes, please. Electric Blade? Yes, please.

Etc.

Awesome concept.

Liberty's Edge

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Ronin3058,

If you're still around, have some of these posts helped you out?

Let us know how you're doing with your concept.

My 2 cents:

Alignment: CN
Code: Spread chaos, plunder as much as you can, protect the ship and it's crew.

Proficient with all simple weapons, pirate weapons (pirates of the inner sea), rapier, whip, sap, net and medium armor. (no shields or heavy armor)

Class skills: add swim and intimidate, remove ride

1. Aura of chaos, smite lawful, detect lawful
3. Mercy/Cruelty: Same as Paladin ability, but Paladin must choose EITHER gaining a Mercy OR a Cruelty. Once chosen the choice permanent.
4. Channel Energy: Like a neutral cleric of a neutral deity, the Paladin must choose to EITHER Channel Positive Energy OR Channel Negative Energy. Once chosen the choice is permanent.
11. Aura of Justice replace smite evil with smite lawful
14. The weapons count as chaotic for overcoming damage reduction
17. gain DR 5/lawful
20. DR 10 /lawful

All other Paladin features are unchanged
Spells: add Freedom of movement and change all evil related spells to their lawful related equals.

You could also give options to choose EITHER the 'good' auras OR the Anti-Paladin auras.

Sounds fun!

Liberty's Edge

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Int 5 is still quite low. Words should be from a limited list, like:

hello
goodbye
water
oats
hungry/feed me
happy
sad
stop
tired
sleepy
brush/comb
danger
apple
carrot
hot
cold
Master/PC name

New words can be taught over time.

Let the donkey take an NPC class, commoner or expert, and put ranks in Linguistics. Donkey can learn to say "feed me" in six different languages.

Liberty's Edge

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I dip when appropriate for the character concept, though I rarely plan ahead if the character starts at 1st level.

I view my characters as organic, who level up based on their experience. Didn't use a skill during a campaign? I'm not going to add a rank. Started praying fervently to a deity because of a near-TPK? Add a level of cleric when leveling, if its fits.

Planning ahead for a character can fit if the character has an idea of what they want to achieve. But things change, and experiences change perceptions and goals.

So, I respectfully disagree that planning ahead is part of this game. It can be, but that's a player perspective, not an absolute.

So, what have I dipped in?

-Rogue for the sneak attack and skill points. Often added to my sorcerers and fighters.
-Oracle or cleric for flavor/RP, minor healing and domains.
-Ranger for favored enemy when a particular campaign has regular antagonist race. Ranger skill points, BAB, weapon profs and flavor often help round out an arcane caster character.
-I had a neat concept of 1 level of Gunslinger and then progressed as Monk.

Liberty's Edge

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Eric Jarman wrote:
Golden-Esque wrote:
Anticlimax - The Test of the Starstone is a "shell game" in which a being places the starstone under a cup and mixes it up with other cups. Each player must successfully guess which cup the stone is under in order to become a deity.

*spoiler* -- The stone ends up in his left coat pocket.

Aroden knew where he was going to put it.
Norgorber expected a trick, and saw him slip it there.
Cayden was still drunkenly singing the Golarion equivalent of "Red Solo Cup" and bumped into him, knocking it out of his pocket.

Iomadae just refused to play, as gambling is wrong. The being scratched his head and shrugged. *Boom* She's a goddess.

See, Lawful Stubborn can make you a deity!

Liberty's Edge

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I played it way back in high school, and we did it for combat and laughs. Not much RP with that system, for us anyway. Vampire and Shadowrun were our RPing games.

But, Rifts can be very entertaining. However, as others have said, if you want a fun, balanced, and friendly game you need to set restrictions on classes.

My suggestion is to keep it simple. Stick to the core book, absolutely *NO* supplements for the players. You, as DM, can pick and choose what you want naturally. From the main book, have the group decide what kind of flavour they want. Coalition, mages, dogboys, Glitterboy or other Armoured Mech types, Crazies, etc. Create a group together that everyone can have a moment to shine, and avoiding the Vagabond-Juicer scenario.

Give them a storyline!

Then enjoy :)