Red Dragon

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Hey, Ruzza, thanks for the feedback, really appreciate it!

I'm trying to grasp the entire system, transitions between "modes" included, and I think that I learn better while actively trying the rules by myself, call it "learning by messing up", if you will.

About the scenes using creatures interacting with creatures instead of player characters and creatures, I think that it is more interesting this way, and, to use player characters I would have to actively build them, which is another problem in itself.

But I understand if it is not doable/allowed here.

Now, for the anwsers, so, if they were in Exploration Mode, wolf1 can't help wolf2 with its "Avoid Notice" test? In the action is explained that your check is both used to Avoid Notice and to Initiative.


Ok, so now lets move on with a sample scenario. I thought about something simple and easy, an owlbear against two dire wolves. By extrapolation on the rules for encounters for PCs, a Owlbear (Creature Level 4) should be a Severe encounter for the Dire Wolves.

For the set up, let’s say that the wolves are a couple, and their lair is in a forest. One of the wolves notice the owlbear roaming nearby at the same time that it notices the wolf, as both weren’t trying to be stealthy.

Knowing its partner can potentially flank and surprise the owlbear, and not wanting it to get anymore near their lair (and pups), it will growl and bare its teeth. In game terms, it will use the Aid action to assist the other Wolf in its Stealth check. Is that allowed for Initiative checks?

Anyway, to Aid it will have to roll something versus DC 15, I’m guessing that Survival will suffice. It have Survival at +10, so it rolls 1d20+10.

Wolf1 Aid(Survival - 1d20+10 -> (10)+10 = 20, a simple success, so the other Wolf will have +1 to its Stealth, as its partner growls and draws attention to it. The wolves’ objective is to make the owlbear retreat, and the owlbear’s objective is to defend itself from the wolves.

The owlbear perceives it as a threat display, and they will all roll Initiative. Wolf1 and the Owlbear will roll their Perception (respectively +10 and +13), while Wolf2 will roll Stealth+1 (or +9…).
The results are: Wolf1 13(3), Wolf2 17(7), Owlbear 16(3), so the stealthy wolf goes first.

I'll attach the map with the starting round. Do note that the areas with trees are considered Difficult Terrain, so each square costs 5 extra feet of movement. Also, the trees count as Standard Cover, so Wolf2 has a further +2 to its Stealth score (does it help its Initiative?).

Anyway, even at a Stealth result of 19, it is not enough to succeed versus the Owlbear’s Perception DC of 23, so Wolf2 is undetected, but noticed.

Is that about right? I will wait a little to post the first round.


Hi guys, I posted before on Pathfinder General Discussion (as seen here: Thread), but the good people there recommended that I post here, so here we are.

Remembering, I want to try some mock combats to better learn (or remember...) the rules, as, even though I still have the grasp on the basic things, some details elude me. So, if you guys can help me, it would be very appreciated.


Thanks for all the answers, guys.

Finoan, I actually want people to interrupt me and point to me everything I did wrong, I'm a practical type of learner, I learn better when I try (and miss).
I thought that the General Forum would be the correct one, but, in hindsight, what I'm looking for is... advice, so I will post there, thanks!


Hey everyone, how's it going?

My group played some Pathfinder 2e quite some time ago, but we ended up craving something other than medieval settings and the campaign died, but now everyone is into high fantasy again, so we will get back to it, hooray!
Unfortunately, we will go back to play it only at the end of october, so I wanted to use this 'free time' to familiarize myself again with the system. I’d like to run some fights, create small scenarios to see the rules in action, and get used to the details.

My idea is to have fights between creatures from the Bestiary, but here comes my first question: are the monsters balanced to fight each other? I remember this was a big issue in D&D 4e, but I haven't seen anything immediately problematic in PF2e.
The second question is: is it allowed to do this here on the forum? Is this the right place? It wouldn’t be exactly a Play-by-Post, but more of a combat showcase to get feedback from the more experienced folks here.

Thanks.


Nice, thanks, guys, for the answers. Now that you told me it seems obvious, but I was lost.


Hi, guys! Finally I convinced my players to change from that other RPG to PF2! Unfortunatelly, since we decided to keep the campaign and characters, we have 5 and 6 level characters thrown right in the eye of the storm (figuratively speaking, of course, but no first level tutorial fights for us!).

They are having a blast, but, as it was expected, we got a truckload of questions, some of what I'm putting here:

First, about grabbing and grapple. What is the difference? Both impose flat-footed and immobilized to its target. Also, when you are grabbing someone, are him grabbing you too? Example: the party monk was messing around with a Shambler, and it grabbed him. Is the shambler flat-footed for the rest of the party? Also, the wizard threw a fireball at them, does the monk get to make a save to mitigate the damage? Still about shamblers and grabbing, can the shambler move with the monk grabbed? Can it throw him? We ruled that, to move, the shambler had to "shove him", but the Fortitude DC was 2 points lower, as if flat-footed applied to it. There is an official rule on it? Also is the monk flat-footed to the shamblers attacks, or only for other's attacks? If no, then what is the point in grabbing?

Second, the wizard was ambushed by a ghoul, it got him by total surprise, succeeding in its stealth check. How does should we handle it? It is first in the combat and that is it? It gets a "bonus" round and then the round is handled normally? It gets only an action and then the round is handled normally?

Thanks in advance and sorry for my broken english.


Wow, guys, thanks for the fast answers!
About the stances, they seem strictly better than Ki Strike this way, or I'm forgetting something about the Ki Strike?
Thanks again!


Hi, guys. I know that there were many topics about monk stances, but all of them are old (2+ months old), and they don't answer my questions, so... here we go:

When a monk enters a stance, like Wolf Stance, does:
1st - He still can make Flurry of Blows with the Wolf Jaw attack??
2nd - Does it counts for Stunning Fist?
3rd - Can he uses Wolf Jaw in a reaction where he could use an unarmed attack?
4th - This attack benefits from magical runes from a Handwrap of Mighty Blows?
5th - Can he flurry Wolf Jaw attacks and "normal" unarmed attacks in the same round?
6th - He must use all keywords in the Wolf Jaw attack? More specifically, it must be a nonlethal attack, or can he use his "Powerful Fist" class feature to do lethal damage with it?

Thanks in advance, and sorry for my broken english.


Nice, I should read more carefull next time... But, does the "Deity's Domain" feat increases the number of focus points?
Thanks again!


Hi guys, my group finally bought Pathfinder 2e, and, as I will GM it, I'm reading the book and building a character to better understand the rules.
I'm making a Champion, a Half-Elf Champion (Paladin) of Iomedae.
One of the class features is "Devotion Spells", and reading it I understood that now I have one focus point, sweet! But, what spells do I have? Should I choose one from her domains? I start with all of them? None, in which case, I need to take the "Deity's Domain" feat?
I'm a little lost, so please help me! And sorry for the really newbie question!