Logan Holt's page

Organized Play Member. 74 posts (3,576 including aliases). No reviews. No lists. 2 wishlists. 6 Organized Play characters. 24 aliases.


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Shadow Lodge

Will someone please explain what is available for antipaladins. Are there 1 or 2 new archetypes and what do they do?

Shadow Lodge

Some thread necro here, but I noticed when registering my character there was an option for "unlocked succubus".

I'm looking through all the adventures and I can not find any scenario that rewards here. Where do we get this?

Shadow Lodge

That is what I assumed. Thanks everyone.

Shadow Lodge

I want to confirm something. If i have completed season 0 and applied my Councillor's ring to a new character and that character dies. I can not now apply the ring to the new character starting Wrath correct.

Shadow Lodge

My group played this and unfortunately only had two players show up. A WOTR Kyra and a WOTR Seoni. It ended in a TPK after some brutal rolls. Two casters would be hard normally, but having two casters with all those combats every turn was brutal.

Shadow Lodge

Would you allow a LE anti-paladin?

Also, are we triple gesault for all levels or just the 1st and afterwords we are a standard gesalt.

Shadow Lodge

That is awesome!

Shadow Lodge

Keith Richmond wrote:
Hmm, an entire group of Arue's, with a table's worth of gifts on every turn is a troubling proposition.

I'm sure that can be avoided using something like only 1 of her gifts per game similar to the loot rolls.

Shadow Lodge

Please make her available to OP. That would be amazing!!!

Shadow Lodge

Last season the rule book had an option to just outright remove all cards with the basic/elite trait when you hit adventure 4.

Shadow Lodge

Damiels 3rd power reads, "You gain the skills Arcane and Divine equal to your Craft skill while you play or when you would banish a spell that does not have the attack trait."

The FAQ states to add "until the end of the step"

This came up during play last night and I'm curious if this would work. Damiel encounter a bane that needed a divine check to beat. He played the spell Speed on the check, stating it gave him the divine skill until the end of the turn since the spell is active for the whole turn.

Would this work? If not why?

Shadow Lodge

Good luck everyone! See you Monday.

Shadow Lodge

DM said he would close it Saturday afternoon.

Shadow Lodge

Show me these cards! Post them online!!!! RAWR!!!

Shadow Lodge

Thanks.

Shadow Lodge

CAvetoad, I am looking at making a spiderling character.
Would you houserule anything for an improved multiweapon fighting or leave it as it is?
Could I take improved two weapon to improve my second attack and leave the 3+ at -6?

Shadow Lodge

5d6 ⇒ (3, 1, 4, 2, 6) = 16 13
5d6 ⇒ (4, 6, 2, 2, 2) = 16 12
5d6 ⇒ (2, 2, 4, 3, 3) = 14 10 Dropped
5d6 ⇒ (4, 1, 5, 6, 6) = 22 17
5d6 ⇒ (5, 3, 6, 3, 4) = 21 15
5d6 ⇒ (3, 4, 5, 3, 3) = 18 12
5d6 ⇒ (3, 1, 4, 5, 1) = 14 12

Shadow Lodge

Good Afternoon

Melee
Mal Dorren - Human Bloodrager
Jusruk 'Hagfish' - Half-Orc Brawler
Kent Atherton - Human Brawler
Cyrus Garthon'el - Elf Ranger

Ranged
Edric Ryegard - Human Ranger
Darror Glass-Claw - Gnoll Alchemist
Sigmund Luckblessed - Human Paladin

Divine
Human - Oracle

Arcane
Thasitalia - Elf Arcanist
Ixidor Davar - Varisian Tattooed Sorcerer
Azzerix Wyrmclaw - Kobold Sorcerer
Thikka - Ratfolk Witch

Skilled
Marin Levere - Varisian Archivist Bard
Drus - Half-orc Thug Rogue

Random Stats
Male - 11
Female - 3

Added new characters and Updated Sigmund.

Time remaining 1 day, 23 hours, 6 minutes.

Shadow Lodge

Good morning, few more added. Get your names in quick!

Melee
Mal Dorren - Human Bloodrager
Jusruk 'Hagfish' - Half-Orc Brawler
Kent Atherton - Human Brawler
Cyrus Garthon'el - Elf Ranger
Sigmund Luckblessed - Human Paladin

Ranged
Edric Ryegard - Human Ranger
Darror Glass-Claw - Gnoll Alchemist

Divine
Human - Oracle

Arcane
Thasitalia - Elf Arcanist
Ixidor Davar - Varisian Tattooed Sorcerer
Azzerix Wyrmclaw - Kobold Sorcerer

Skilled
Marin Levere - Varisian Archivist Bard
Drus - Half-orc Thug Rogue

Random Stats
Male - 11
Female - 2

Let me know if I missed anyone. GM, how long is this recruitment going to be open?

Shadow Lodge

Applicants so far including those I saw from the other post. Let me know if I missed anyone.

Melee
Mal Dorren - Human Bloodrager
Jusruk 'Hagfish' - Half-Orc Brawler
Kent Atherton - Human Brawler
Cyrus Garthon'el - Elf Ranger

Ranged
Edric Ryegard - Human Ranger

Divine
Human - Oracle

Arcane
Thasitalia - Elf Arcanist
Ixidor Davar - Varisian Tattooed Sorcerer

Skilled
Marin Levere - Varisian Archivist Bard
Drus - Half-orc Thug Rogue

Shadow Lodge

Dotting for interest, also I see two posts, is this a double post or are you opening two games?

Shadow Lodge

Dotting for interest, also I see two posts, is this a double post or are you opening two games?

Shadow Lodge

I understand the GM may be trying to decide on 2 groups and who to pick. That having been said, it would be nice for the GM to post what is going on. It has been 4 days since the GM last posted at all.

It would be nice to hear first hand what is going on.

Shadow Lodge

Thanks, I did not know.

Shadow Lodge

Lurking is fun.

Shadow Lodge

1 person marked this as a favorite.

From my experience it really comes down to you.

Running two of the same campaign is much easier since you have to spend less time preparing maps and things of that nature. And you only have to keep one main story in mind. Prep work is easier.

The one big issue is keeping the two individual stories seperated in your mind. For example if group A kills NPC Y and group B doesn't. Remembering who did what can be an issue. That issue is mitigated mostly in a PBP game, because even if you forget you can search the tread to remember.

All that having been said, it is true what was said about your players enthusiasm will help you keep going.

My only piece of advice is, it never hurts to try 2, but I would not start more than two until you are comfortable with those. Of you feel you've got these two groups down well then in a few months start up a new campaign (from your list with a twist), but don't start a bunch of games all at once until you have the pace of that game mastered.

Shadow Lodge

I hope it's posted before I have to go to bed.

Shadow Lodge

The campaign HERE had the GM disappear. One of our players has offered to take over. Can we get him placed as the GM for this campaign.

Shadow Lodge

1 person marked this as a favorite.

I was just coming here to report the lack of a servitor demon. You guys beat me to it.

Shadow Lodge

Good luck to everyone, especially our wonderful GM who is forced to chose from these many great choices.

Shadow Lodge

You only receive the scenario reward.

Shadow Lodge

I love these cards. My one issue, the henchman do not all fit into the box with the card guild henchman included. Everything else fits as you would expect it to though including locations, villains, and ships.

Shadow Lodge

Quick question, the wrath rule book states we can download the mythic paths from paizo.com Is this coming later or am I missing where to find it.

Shadow Lodge

Trying to decide between Zarlova and WotR Kyra.

Shadow Lodge

On Kyra's second power when it says "When you use the above power or play a blessing that does not have the Corrupted trait on another
character’s (□ or your) check to defeat"

Does this mean any check to defeat or only checks to defeat that could be used in the above power.

I believe it means any check to defeat, but I want to be sure.

Shadow Lodge

I'm currently deciding between new Kyra and Zarlova from the class deck. They're both strong spell casters and have great knowledge checks. Having trouble deciding.

Shadow Lodge

Where did you see the Iron Gods announcement?

Shadow Lodge

2 people marked this as a favorite.

It would be nice to have solo back. During season 0 when someone missed a game, rather than the whole group having to replay for that character, they made up the scenario in solo play so as not to hold back everyone else.

Shadow Lodge

Just ordered mine, can't wait.

Shadow Lodge

1 person marked this as a favorite.

Man, this was hard. My group and I had to play this three times to finally beat it. We kept having bad luck. we cleared group 1's villain and all ran to group 2. 1 player went to the only other open location so he could temp close it. The rest of the group went to where we knew the villain was. There were only 2 cards left in the deck. The villain kept ending up on top and kicking us so hard with the Fort save and the damage from the summoned henchman we couldn't explore again. This happened during both our adventures.

We finally got to her on our third try and dropped everything on her and finally won.

We have a marathon session to play through all of adventure 6 next week and then we're ready for Wrath!

Shadow Lodge

3 people marked this as a favorite.

Agreed. 4E was too much like a video game, but there were certain things that I really liked in 4E. The Bloodied condition comes to mind first, second wind and partially healing surges aren't awful.

Shadow Lodge

GAHHH! the 29th can't come soon enough. I want the PDF now.

Shadow Lodge

I want this book! I need a fix.

Shadow Lodge

Reward wrote:

The party gets all the allies under this card.

Each character draws an ally that has an adventure deck number of 5 or lower from the box.

Does this mean that characters add the allies under the scenario card like plunder, or is this allowing more than one reward card?

The wording is not completely clear. I am assuming plunder, but I wanted to test other's opinions.

Shadow Lodge

Does hosting/running Pathfinder Adventure Card Guild games generate table credit?
When I first started to report, they were giving me table credit towards my GM stars, but when I reported for the convention last week, I noticed all my table credit from PACG were gone.

Full Name

Quickblade Trueshot

Race

HP 63/63 | AC 22 | F/R/W/P 12/10/13/13 | Spell Attack: +11 | 25 feet | Class DC 21 | Spells: -/3/3/2/

Classes/Levels

| Exploration Activity: Avoid Notice | Hero Point: 1/3 | Divine Font: 5/5 |

Gender

2396852-2007 | Male Human | Field Medic | Cleric Lvl 5 | Rogue Dedication |◈◇↺ |

Strength 14
Dexterity 16
Constitution 16
Intelligence 12
Wisdom 18
Charisma 10

About Quickblade Trueshot

I'm not a tengu. I just liked the bird icon.

Male Human Cleric of Nivi Rhombodazzle
Medium, Human, Humanoid
Heritage: Versatile Heritage
Background: Field Medic
Perception: +13
Languages: Common, Elven
STR 14 (+2), DEX 16 (+3), CON 16 (+3), INT 12 (+1), WIS 18 (+4), CHA 10 (+0)
AC 22, HP 63, F/R/W: +12/+10/+13
Class DC: 21
Speed: 25 ft

PFS Info:

PFS#: 2396852-2008
PFS Provision: Scroll of Heal

Skills/Offense:

Please see botting spoiler

Spells:

Spell DC: 21
Spell Attack Mod: +11
Divine Font: Heal; 5/day
1st (3/day): Benediction, Bless, Heal
2nd (3/day): Noise Blast, Blazing Armory, See the Unseen
3rd (2/day): Holy Light, Moonlight Ray
Cantrips: Divine Lance, Shield, Needle Darts, Vitality Lash, Guidance

Feats and Abilities:

Ancestry Feats: Natural Ambition

Background Feats:
Battle Medicine (1 action attempt a DC 15 Medicine check to regain 2d8 HP.)

Skill Feats:
Cat Fall - falls are 25' shorter
Hefty Hauler - +2 to Max and Encumbered bulk limits
Ward Medic - Treat 2 targets w/ Treat Wounds or Treat Disease

Bonus Feat:
Healing Hands - When you cast heal, you roll d10s instead of d8s.

General Feats:
Breath Control - Hold breath for 25x as long, +1 on saves vs inhaled threats, Successes are crit successes
Continual Recovery - Cooldown for Treat Wounds is 10 minutes instead of 1 hour.

Class Abilities:
Deadly Simplicity - Simple weapons damage die increases by one step.
Shield Block - Your shield absorbs damage up to the shield’s Hardness. You and the shield each take any remaining damage
Martial Weapons - Trained in all martial weapons.
Surprise Attack - Deception/Stealth init, creatures who haven't acted are OG

Class Feats:
Rogue Dedication
Basic Trickery - 1st or 2nd lvl Rogue Feat
* Quick Draw - Draw and strike with 1 action

Other Abilities: Radiant Oath Champion

Equipment:

Combat Gear: +1 Striking Halberd
Armor: Scale Mail
Other Gear: backpack, bedroll, chalk (10), flint and steel, healers tools, rations (2 weeks), rope 50', soap, waterskin, caltrops (2), wooden holy symbol, Thieves Tools
Magic Items: Wayfinder, Spacious Pouch 1, Healer's Gloves
Potions: Lesser Healing Potion(3)
Bulk: 6 (Encumbered at: 9; Maximum at: 14)
Coins: 82.59 gp

Bot me!:

PERCEPTION/INIT
[dice=Perception]d20+13[/dice]
[dice=Stealth, Init]d20+10[/dice]

SAVES
[dice=Fort]d20+12[/dice]
[dice=Ref]d20+10[/dice]
[dice=Will]d20+13[/dice]

SKILLS
[dice=Acrobatics(E)]d20+12[/dice]
[dice=Athletics(T)]d20+9[/dice]
[dice=Crafting(T)]d20+8[/dice]
[dice=Diplomacy(T)]d20+7[/dice]
[dice=Medicine(E)]d20+14[/dice]
[dice=Nature(T)]d20+11[/dice]
[dice=Religion(T)]d20+11[/dice]
[dice=Stealth(T)]d20+10[/dice]
[dice=Survival(T)]d20+11[/dice]
[dice=Thievery(T)]d20+10[/dice]

[dice=PFS Lore]d20+8[/dice]
[dice=Warfare Lore]d20+8[/dice]

MEDICINE
[dice=Battle Medicine/Treat Wounds]d20+14[/dice]
[dice=Healing, DC 15 (Battle Med/Treat Wounds)]2d8[/dice]
[dice=Healing, DC 20 (Battle Med/Treat Wounds)]2d8+10[/dice]
[dice=Crit, Extra Healing]2d8[/dice]

OFFENSE
[dice=+1 Striking Halberd, 10' Reach]d20+10[/dice] for [dice=Piercing/Slashing]2d10+2[/dice]
[dice=+1 Striking Halberd, 10' Reach, MAP]d20+5[/dice] for [dice=Piercing/Slashing]2d10+2[/dice]
[dice=+1 Striking Halberd, 10' Reach, MAP 2+]d20[/dice] for [dice=Piercing/Slashing]2d10+2[/dice]

[dice=+1 Striking Halberd, 10' Reach, Blazing Armory]d20+10[/dice] for [dice=Fire]2d10+2[/dice]
[dice=+1 Striking Halberd, 10' Reach, Blazing Armory, MAP]d20+5[/dice] for [dice=Fire]2d10+2[/dice]
[dice=+1 Striking Halberd, 10' Reach, Blazing Armory, MAP 2+]d20[/dice] for [dice=Fire]2d10+2[/dice]

SPELLS
[dice=Divine Lance]d20+11[/dice] for [dice=Spirit Damage]4d4[/dice]
[dice=Vitality Lash; DC 21 Basic Fortitude; Positive Damage]4d6[/dice]Enfeebled 1 on CF
[dice=Needle Darts]d20+11[/dice] for [dice=Piercing]5d4[/dice] [ooc]Critical Hit - double damage + 3 persistent bleed[/ooc]

[dice=Noise Blast; Sonic Damage; DC 21 Basic Fortitude]2d10[/dice] F: Deafened 1 rd; CF: Deafened 1 minute, Stunned 1
[dice=Holy Light]d20+11[/dice] for [dice=Fire]5d6[/dice] plus [dice=Spirit if unholy]5d6[/dice]
[dice=Moonlight Ray]d20+11[/dice] for [dice=Cold]5d6[/dice] plus [dice=Spirit if unholy]5d6[/dice] Counts as Silver for resistances/weaknesses

[dice=Heal, 1st Level, 1 action]1d10[/dice]
[dice=Heal, 1st Level, 2 action]1d10+8[/dice]
[dice=Heal, 1st Level, 3 action]1d10[/dice]

[dice=Heal, 2nd Level, 1 action]2d10[/dice]
[dice=Heal, 2nd Level, 2 action]2d10+16[/dice]
[dice=Heal, 2nd Level, 3 action]2d10[/dice]

[dice=Heal, 3rd Level, 1 action]3d10[/dice]
[dice=Heal, 3rd Level, 2 action]3d10+24[/dice]
[dice=Heal, 3rd Level, 3 action]3d10[/dice]

[dice=Healer's Touch]2d6+7[/dice]