
Goldmyr |

My real life group is unable to meet any longer and just one pbp isn't enough to scratch my pathfinder itch. So, let's start a classic together. I'll begin this game rather by the book, but things may go off script if the players are creative. Instead of tracking experience, I'll just let you know when you've earned a level up. Of course, the level up may not be when you expect it to be. Now with that said, on to the creation rules
-All Paizo material is allowed. No 3rd party this time around. Sorry guys.
-20 point buy. Max 20, Min 7 after racials.
-2 traits. One must be a campaign trait. In addition to the RotR campaign traits from the APG, you may allow use one of the bonus feats from the original player's guide as a campaign trait.
-Average starting gold
-Max hp at 1st level. Average hp rounded up at every level afterwards.
-Start at 1st level.
-I'm looking for 6 players.
No date yet on when recruitment will close. Probably won't keep it open longer than a week or so. I look forward to seeing the submissions.

ToxicDragon |

Kent Atherton |

Here's Kent, whom I submit for your consideration. It won't affect my choice either way, but I do have two questions for you when it comes to character creation.
1. I know a number of DMs have custom rules for Style feats, and as an unarmed fighter I will likely be grabbing at least one Style feat tree. I wanted to know if you had any house rules about such things, specifically whether Fuse Styles is a prerequisite for using multiple styles at once, and if so, is it possible to acquire without being a Master of Many Styles?
2. Are you using any of the new variant rules from Pathfinder Unchained?

Nathan Monson |

Ok, here it is, Ixidor Davar, Mountebank and illusionist extraordinaire.
Stats Str-7 Dex-12 Con-12 Int-14 Wis-12 Cha-19
Init+3 Saves Fort+1 Ref+1 Will+3
BAB +0; CMB -2; CMD 9; AC 11 Touch11 Flat-Footed 10
HP 7 (1d6+1)
Languages: Varisian, Common, Shoanti, Elven
Skilles
Acrobatics: 1 (+1 Dex )
Appraise: 2 (+2 Int)
Bluff: 8 (1 point +4 Cha +3 Class)
Climb: -2 (-2 Str)
Craft: 2 (+2 Int)
Diplomacy: 9 (1 Points +4 Cha +1 Trait +3 Class)
Disable Device: 1 (+1 Dex )
Disguise: +4 (+4 Cha)
Escape Artist: 1 (+1 Dex)
Fly: 1 (+1 Dex )
Handle Animal: 4 (+4 Cha)
Heal: 1 (+1 Wis)
Intimidate: 8 (1 point +4 Cha +3 Class)
Knowledge Arcana: 6 (1 point +2 Int +3 Class)
Knowledge Dungeoneering: 2 (+2 Int)
Knowledge Engineering: 2 (+2 Int)
Knowledge Geography: 2 (+2 Int)
Knowledge History: 2 (+2 Int)
Knowledge Local: 2 (+2 Int)
Knowledge Nature: 2 (+2 Int)
Knowledge Nobility: 2 (+2 Int)
Knowledge Planes: 2 (+2 Int)
Knowledge Religion: 2 (+2 Int)
Linguistics: 2 (+2 Int)
Perception: 1 (+ 1 Wis)
Perform(Magic): 6 (1 point +4 Cha +1 Trait)
Profession: 1 (+1 Wis)
Ride: 1 (+1 Dex)
Sense Motive: 1 (+1 Wis)
Sleight of Hand: 6 (1 Points +2 Dex +3 Familiar)
Spellcraft: 2 (+2 Int +3 Class)
Stealth: 1 (+1 Dex)
Survival: 1 (+1 Wis)
Swim: -2 (-2 Str)
Use Magic Device: 4 (+4 Cha +3 Class)
Feats
Varisian Tattoo (Illusion)
Eschew Materials
Spell Focus (Illusion)
Traits: Trustworthy; Eager Performer
Special Abilities
Racial: Skilled, Bonus Feat
Bloodline Arcana: Whenever I cast a spell with the darkness descriptor or the shadow subschool, I gain a circumstance bonus on Stealth checks equal to the spell's level for 1d4 rounds.
Bloodline Powers
Bloodline Tattoos: I have a Tattoo for Each Bloodline Spell and the Varisian Tattoo applies to all of them, even if they would not normally be affected.
Familiar Tattoo(Squirrel): I gain a Familiar as Arcane Bond. The Familiar can transform into a Tattoo on my Flesh and back as a move action. In tattoo form it continues to grant its special ability, but does not count as a separate creature and gives no other bonuses.
Gear 64gp; 3 Daggers; Entertainer’s outfit
0 level, DC 14: Detect Magic; Read Magic; Ghost Sound*; Prestidigitation.
1st Level, DC 15, 3/Day: Disguise Self*; Silent Image*
N Diminutive Magical Beast
Stats Str 2, Dex 19, Con 9, Int 6, Wis 12, Cha 8
Init +4 Saves Fort +1, Ref +6, Will +3
BAB +0; CMB +0; CMD 6 (10 vs. trip) AC 19, touch 18, flat-footed 15 (+4 Dex, +4 size +1 Natural Armor)
HP 3
Senses low-light vision; Perception +1
OFFENSE
Speed 20 ft., climb 20 ft.
Melee bite +4 (1d2–4)
Feats Acrobatics , Familiar Focus
Skills Acrobatics +6, Climb +16
Special Abilities
Alertness (Ex): While Tosk is within arm's reach, I gain the Alertness feat.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: I may cast a spell with a target of “You” on my familiar (as a touch spell) instead of on myself. I may cast spells on my familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Empathic Link: I have an empathic link with Tosk to a 1 mile distance. I can communicate empathically with Tosk, but cannot see through his eyes. Because of the link's limited nature, only general emotions can be shared. I have the same connection to an item or place that Tosk does.

Cyrus Ravenholt |

An Elven ranger to throw into the ring.
A forlorn fellow that has spent time among the humans. This isn't Drizzt or a dandelion munching fop. He sits nursing an ale mug held in cestus covered hands. An Elven curveblade is attached to his back and a set of manacles dangles from his hip.
We are in an inn right? :)

The Goblin |

Dotting for interest, also I see two posts, is this a double post or are you opening two games?
Elf
is this the same as your other thread, shouldI repost?
Goldmyr Yesterday, 07:41 pm | FLAG | LIST
| REPLY
+
Lawgiver
Yeah. You should repost. This game will get off the ground. Life happened and I ended up forgetting about the other thread. And I might be getting the hang of this format. It's much different than the RL games I'm used to running.

Goldmyr |

Turns out I thought everyone was referring to a recruitment I *might* have posted a while back, but no this specific game was posted twice. I thought it got eaten by the goblins attacking the computer the first time around.
You'll be starting out in the morning of the Swallowtail Festival, so you may very well find yourself in a tavern if you so chose.
I can post at least once a day, usually. So I generally expect others to be able to do the same, but missing a day every now and then is fine. If you're going to be away for more than say a weekend, please let everyone know.
I have not had a chance to look at the unchained material so far. What alternate classes/systems are you looking to make.
If Darror Glassclaw stops by, I don't think Gnoll is a Paizo race, at least not a player race.
Applicants
Mal Dorren-Human Arcane Bloodrager
Thasitalia-Elf Arcanist
Jusruk "Hagfish"-Half Orc Brawler
Kent Atherton-Human Brawler
Marin Levere-Human Bard (archivist)
Ixidor Davar-Human Shadow Sorcerer (tattooed)
Cyrus Garthonel-Elf Ranger
"Little" Chammandy-Human Flame Oracle
Drus-Half Orc Rogue (thug)
Edric Ryegard-Human Ranger

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Applicants so far including those I saw from the other post. Let me know if I missed anyone.
Melee
Mal Dorren - Human Bloodrager
Jusruk 'Hagfish' - Half-Orc Brawler
Kent Atherton - Human Brawler
Cyrus Garthon'el - Elf Ranger
Ranged
Edric Ryegard - Human Ranger
Divine
Human - Oracle
Arcane
Thasitalia - Elf Arcanist
Ixidor Davar - Varisian Tattooed Sorcerer
Skilled
Marin Levere - Varisian Archivist Bard
Drus - Half-orc Thug Rogue

Darror Glass-Claw |

Okay the fluff and backstory is done now.
Background Story
Personality: Darror desires to be a respectable healer, but generally has a short fuse for those that continually get hurt in foolish actions, and is annoyed when people that point out his race's heritage for, 'picking off the sick and injured'. The irony having run its course to the point it's no longer funny.
Like most Gnolls he has a 'do what I say and don't ask why' attitude, so he tends to rub others the wrong way, even when he is trying to be helpful. He also tends to phrase his own questions as demands.
Though his aspired position is one that is geared towards helping others, he doesn't feel any altruistic calling. Instead it's an expansion of knowledge, and elimination of the traditional, but barbaric treatments folks receive when they can't acquire competent magic using healers.
Background:
Darror was born to the Rock Stalkers tribe of Gnolls in the Fenwall Mountains. Like many male Gnolls his options were hunt for food and slaves for the matriarchy, or become food. Though pragmatic enough to capture and kill small game for the tribe, he quickly found a dislike for the hunting of sentient creatures, especially humanoids.
It was one day though when the more experienced hunters successfully raided a Varisian caravan that he saw a new option to the ways of hunt or die. Among the Varisian humans that were injured, Darror noticed that after they were thrown into the tribe’s wooden holding cage, they started to tend to each other's wounds, pouring strange smelling liquids on deep cuts and badging limbs.
In contrast he watched as a wounded pack member was dragged back, sacrificed and eaten for losing his leg to one of the Varisians in combat. While this was considered the 'normal' way of dealing with pack members with such wounds, he knew it could have easily been him on the altar.
At the hour when the night started to fade and the sun began to rise, he snuck to the Varisians’s cages and discovered one that could speak his language. The Varisian agreed to take Darror with them if he freed them and taught them the talent for taking care of wounds. He returned with a few weapons he could scrounge and broke the lock with a flask of 'acid' the Varisian gave to him. Watching the fluid ‘eat’ the metal was another eye opening experience as while the lock was old, it was strong and he had watched strong humanoids and ravenous Goblins all fail to break it.
And thus the Varisians and their new ‘family member’ snuck down the mountain side under the cover of dawn. And once free of the old tribe Darror’s career as an alchemist began, as did his connection with the Sczarni Family. Under the tutelage of the Varisian’s he rescued, he was trained in the mixing of chemicals and treating wounds, as well as brewing potions and how to use certain herbs. He took the last name Glass Claw after his habit of tapping the glass on vials as he filled and mixed them. He was also taught a few ‘dirty’ tricks for when folks get too rough with the family’s interests. He absorbs knowledge like a sponge, and developed a scathing wit as he learned several of the region’s languages.
The Sczarni also know that Darror won’t ask how the crossbow bolt got lodged in a fellow’s rump or why they need so much Night Tea at such a late hour. Though he might make their ears burn with his choice words.
After the family’s caravans were ran off from Magnimar for loitering, Darror has been asked to go to the little frontier town of Sandpoint to look for a friend of the family named Jubrayl Vhiski at a place called the Fatman’s Feedbag, in hopes his connections will help them to set up outside of Sandpoint for a time.
He arrives in Sandpoint right as the Swallowtail festival is beginning.

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Good morning, few more added. Get your names in quick!
Melee
Mal Dorren - Human Bloodrager
Jusruk 'Hagfish' - Half-Orc Brawler
Kent Atherton - Human Brawler
Cyrus Garthon'el - Elf Ranger
Sigmund Luckblessed - Human Paladin
Ranged
Edric Ryegard - Human Ranger
Darror Glass-Claw - Gnoll Alchemist
Divine
Human - Oracle
Arcane
Thasitalia - Elf Arcanist
Ixidor Davar - Varisian Tattooed Sorcerer
Azzerix Wyrmclaw - Kobold Sorcerer
Skilled
Marin Levere - Varisian Archivist Bard
Drus - Half-orc Thug Rogue
Random Stats
Male - 11
Female - 2
Let me know if I missed anyone. GM, how long is this recruitment going to be open?

Thikka |

Thikka, Ratfolk Witch (Character sheet at link, not on profile, will update if picked).
Background will be coming in shortly.
Thikka grew up in the Grand Lodge Library in Absalom. Many people would say they grew up in Absalom, but she grew up in the library. Thikka was the daughter of one of the maids who keep the Grand Lodge Library clean while the researchers work in it. But her mother died when she was barely walking, the victim of a robbery attempt on the Repository.
The Chief Librarian, Silase Mendevian, and his associates, could not locate any relatives of Thikka's, and as her mother had alerted the security forces before being killed, thus stopping the robbery of the Repository, they felt they owed her better than a cot in an over-worked under-funded orphanage. So they simply never bothered telling anyone about her. She grew up in one of the storage rooms in the back of the library, surrounded by elderly researchers and librarians.
Despite her (relatively) young age, she acts quite like the elderly curmudgeon. Non-Ratfolk, usually not knowing how ratfolk age, are likely to think her an old woman. She has a sharp tongue and acerbic humor that is not likely to win friends or influence people. However, she is very sharp, and has read books her entire life.
Thikka was escorting copies of nearly 100 books from Absalom to the Cheliax Capital when her ship was caught in a storm and sank at sea. She lost most of her possessions except her pack which she managed to grab as the ship went down.
After floating in the wreckage for a couple of days, she was rescued by a cargo ship heading to Sandpoint. Thus she's been stranded in Sandpoint for the last few weeks, looking for a way to raise funds to get word to the Grand Lodge that she is alive, although the books were lost.

Goldmyr |

I used to hate firearms, but I'm on board with them now.
I've never seen the Words of Power system used in practice, so of course I'm willing to try anything once.
I'll probably end recruitment sometime around Saturday afternoon. I'd wait until Monday, but we've all ready got 14 applications in three days. I don't want to wait until selecting characters becomes almost impossible.
Applicants
Mal Dorren-Human Arcane Bloodrager
Thasitalia-Elf Arcanist
Jusruk "Hagfish"-Half Orc Brawler
Kent Atherton-Human Brawler
Marin Levere-Human Bard (archivist)
Ixidor Davar-Human Shadow Sorcerer (tattooed)
Cyrus Garthonel-Elf Ranger
"Little" Chammandy-Human Flame Oracle
Drus-Half Orc Rogue (thug)
Edric Ryegard-Human Ranger
Darror Glassclaw-Gnoll Alchemist
Azzerix Wyrmclaw-Kobold Sorcerer
Sigmund Luckblessed-Human Paladin
Thikka-Ratfolk Witch

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Good Afternoon
Melee
Mal Dorren - Human Bloodrager
Jusruk 'Hagfish' - Half-Orc Brawler
Kent Atherton - Human Brawler
Cyrus Garthon'el - Elf Ranger
Ranged
Edric Ryegard - Human Ranger
Darror Glass-Claw - Gnoll Alchemist
Sigmund Luckblessed - Human Paladin
Divine
Human - Oracle
Arcane
Thasitalia - Elf Arcanist
Ixidor Davar - Varisian Tattooed Sorcerer
Azzerix Wyrmclaw - Kobold Sorcerer
Thikka - Ratfolk Witch
Skilled
Marin Levere - Varisian Archivist Bard
Drus - Half-orc Thug Rogue
Random Stats
Male - 11
Female - 3
Added new characters and Updated Sigmund.
Time remaining 1 day, 23 hours, 6 minutes.

Alexander Duranin |

I was so busy doing statistics, I forgot to post my own character. Logan Holt's submission.
Male Human (Azlanti) Paladin (Sacred Shield) 1
LG Medium Humanoid (human)
Init +1; Senses Perception +0
--------------------
Defense
--------------------
AC 19, touch 11, flat-footed 17 (+5 armor, +3 shield, +1 Dex)
hp 12 (1d10+2)
Fort +4, Ref +1, Will +2
--------------------
Offense
--------------------
Speed 20 ft.
Melee Longsword +3 (1d8+2/19-20/x2)
Spell-Like Abilities Detect Evil (At will)
Paladin (Sacred Shield) Spells Prepared (CL 0):
--------------------
Statistics
--------------------
Str 15, Dex 13, Con 14, Int 10, Wis 10, Cha 16
Base Atk +1; CMB +3; CMD 14
Feats Shield Focus, Missile Shield
Traits Armor Expert, Outlander - Missionary
Skills Acrobatics -4 (-8 jump), Climb -3, Diplomacy +7, Escape Artist -4, Fly -4, Intimidate +4, Knowledge (religion) +5, Ride -4, Sense Motive +4, Stealth -4, Swim -8
Languages Azlanti, Common
SQ aura of good, bastion of good (1/day)
Other Gear Scale mail, Heavy steel shield, Longsword, Backpack (10 @ 18.5 lbs), Belt pouch (empty), Flint and steel, Holy Symbol Iron (Aroden) Holy Symbol Iron (Iomedae), Trail rations (5), Waterskin, 69 GP, 5 SP,
--------------------
TRACKED RESOURCES
--------------------
Bastion of Good (10 ft) (1/day) (Su) - 0/1
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Bastion of Good (10 ft) (1/day) (Su) One foe does ½ dam to allies in aura, full to self, +2 deflect to AC.
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Outlander - Missionary +1 Knowledge (Religion), it is a class skill. Three selected spells gain +1 CL and DC.
Shield Focus +1 Shield AC
Father Mograin Duranin is a Hellknight Maralictor in the Order of the Godclaw.
My mother Jaina Duranin is a Paladin of Iomedae.
I have a strong sense of justice and honor.
Having come of age and reached the rank of paladin, my father has sent me on a journey throughout the world. “One who does not know the land can never learn to protect it.”
I began my journey traveling to Egorian, as my Uncle lives there. I spent a few months there helping out citizens on minor quests. My uncle advised me to continue journeying and even found work for me escorting a shipment of goods down to the cathedral in Sandpoint. Having just arrived I made my way to the Cathedral in hopes of finding my Aunt, only to learn she has moved to Remesiana. Without family in the city I'm currently lost without guidance on where I can be of help to the people. The caravan that I traveled with, is a group of Varisians who apparently travel all across the lands doing trade and entertainment. I found the caravan leader and offered protection services free of charge. I've found the people fascinating and greatly enjoy hearing their stories and seeing a culture so different than my own.
My family is of nobility, how high a noble is unknown to me as the family has always said that our jobs are more important than trite concerns with bloodlines and birthing. “A man's name is only good for marking a gravestone, you want to make a mark on this world you make it yourself.
Goals
I hope to become worth of the title of Hellknight. My father sent me on the pilgrimage saying I need to learn more about the world. What I think he truly means is that I sometimes allow my strictness of the law falter if I can sense it is for the greater good. Alexander is extremely naive and does not realize that hellknights put the law above the good of the people.
Appearance
I have deep purple eyes and black flowing black hair. My armor is a polished black with a guard over my face that accentuates my piercing gaze. The shield I carry is a circular steel shield with a winged eye decorated on it. Between the arm straps of the shield is a built in scabbard from which my longsword can be drawn.
Memories, Mannerisms, Quirks
My devotion to the Hellknight order is based strongly on my families ties to it. Green in the way of the world (mostly due to age and lack of experience), I often don't realize that my idealistic devotion to order and law cannot mesh with my goodness in an evil society.
My betrothed, Abigail Kahlyne, is only 14 years old, and lives with her father in Korvosa. We are set to be married when she reaches the age of 16 if I have finished my pilgrimage by then.
When I reached the age of manhood and became a paladin. The day before my father set me on my journey. He came to me and told of the day he became a paladin himself. He reminisced about how his father came and taught him the battle poem of our kin. My father then said to me, “When your foe hears this, he shall tremble, for he will know that you are one of the Duranin.” The poem my father taught me was this,
“When shadow comes to claim our souls,
Some must rise the light of old.
Names in stone, spirits of legend,
Deeds unknown, yet never forgotten.
These are the Duranin –
of honor within, and of fear without.
Remember them,
when in hope you doubt.”
“From today you may call yourself a Duranin. But you are not yet ready to bring order to this land. You must strike out and find your own path and only if that path leads you home, will I accept you in my order.”

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Applicants so far
Melee
Mal Dorren - Human Bloodrager
Jusruk 'Hagfish' - Half-Orc Brawler
Kent Atherton - Human Brawler
Cyrus Garthon'el - Elf Ranger
Alexander Duranin - Human Paladin (Sacred Shield)
Ranged
Edric Ryegard - Human Ranger
Darror Glass-Claw - Gnoll Alchemist
Sigmund Luckblessed - Human Paladin
Divine
Human - Oracle
Arcane
Thasitalia - Elf Arcanist
Ixidor Davar - Varisian Tattooed Sorcerer
Azzerix Wyrmclaw - Kobold Sorcerer
Thikka - Ratfolk Witch
Skilled
Marin Levere - Varisian Archivist Bard
Drus - Half-orc Thug Rogue
Random Stats
Male - 12
Female - 3

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Last update for the day. I will see everyone tomorrow.
Melee
Mal Dorren - Human Bloodrager
Jusruk 'Hagfish' - Half-Orc Brawler
Kent Atherton - Human Brawler
Cyrus Garthon'el - Elf Ranger
Alexander Duranin - Human Paladin (Sacred Shield)
Ranged
Edric Ryegard - Human Ranger
Darror Glass-Claw - Gnoll Alchemist
Sigmund Luckblessed - Human Paladin
Divine
Human - Oracle
Human - Oracle
Arcane
Thasitalia - Elf Arcanist
Ixidor Davar - Varisian Tattooed Sorcerer
Azzerix Wyrmclaw - Kobold Sorcerer
Thikka - Ratfolk Witch
Skilled
Marin Levere - Varisian Archivist Bard
Drus - Half-orc Thug Rogue
Random Stats
Male - 13
Female - 3