Goldmyr |
My real life group is unable to meet any longer and just one pbp isn't enough to scratch my pathfinder itch. So, let's start a classic together. I'll begin this game rather by the book, but things may go off script if the players are creative. Instead of tracking experience, I'll just let you know when you've earned a level up. Of course, the level up may not be when you expect it to be. Now with that said, on to the creation rules
-All Paizo material is allowed. No 3rd party this time around. Sorry guys.
-20 point buy. Max 20, Min 7 after racials.
-2 traits. One must be a campaign trait. In addition to the RotR campaign traits from the APG, you may allow use one of the bonus feats from the original player's guide as a campaign trait.
-Average starting gold
-Max hp at 1st level. Average hp rounded up at every level afterwards.
-Start at 1st level.
-I'm looking for 6 players.
No date yet on when recruitment will close. Probably won't keep it open longer than a week or so. I look forward to seeing the submissions.
Nathan Monson |
Here is my submission, Ixidor Davar, traveling mountebank, showman and illusionist extraordinaire
Will make an alias if selected.
Stats Str-7 Dex-12 Con-12 Int-14 Wis-12 Cha-19
Init+3 Saves Fort+1 Ref+1 Will+3
BAB +0; CMB -2; CMD 9; AC 11 Touch11 Flat-Footed 10
HP 7 (1d6+1)
Languages: Varisian, Common, Shoanti, Elven
Skilles
Acrobatics: 1 (+1 Dex )
Appraise: 2 (+2 Int)
Bluff: 8 (1 point +4 Cha +3 Class)
Climb: -2 (-2 Str)
Craft: 2 (+2 Int)
Diplomacy: 9 (1 Points +4 Cha +1 Trait +3 Class)
Disable Device: 1 (+1 Dex )
Disguise: +4 (+4 Cha)
Escape Artist: 1 (+1 Dex)
Fly: 1 (+1 Dex )
Handle Animal: 4 (+4 Cha)
Heal: 1 (+1 Wis)
Intimidate: 8 (1 point +4 Cha +3 Class)
Knowledge Arcana: 6 (1 point +2 Int +3 Class)
Knowledge Dungeoneering: 2 (+2 Int)
Knowledge Engineering: 2 (+2 Int)
Knowledge Geography: 2 (+2 Int)
Knowledge History: 2 (+2 Int)
Knowledge Local: 2 (+2 Int)
Knowledge Nature: 2 (+2 Int)
Knowledge Nobility: 2 (+2 Int)
Knowledge Planes: 2 (+2 Int)
Knowledge Religion: 2 (+2 Int)
Linguistics: 2 (+2 Int)
Perception: 1 (+ 1 Wis)
Perform(Magic): 6 (1 point +4 Cha +1 Trait)
Profession: 1 (+1 Wis)
Ride: 1 (+1 Dex)
Sense Motive: 1 (+1 Wis)
Sleight of Hand: 6 (1 Points +2 Dex +3 Familiar)
Spellcraft: 2 (+2 Int +3 Class)
Stealth: 1 (+1 Dex)
Survival: 1 (+1 Wis)
Swim: -2 (-2 Str)
Use Magic Device: 4 (+4 Cha +3 Class)
Feats
Varisian Tattoo (Illusion)
Eschew Materials
Spell Focus (Illusion)
Traits: Trustworthy; Eager Performer
Special Abilities
Racial: Skilled, Bonus Feat
Bloodline Arcana: Whenever I cast a spell with the darkness descriptor or the shadow subschool, I gain a circumstance bonus on Stealth checks equal to the spell's level for 1d4 rounds.
Bloodline Powers
Bloodline Tattoos: I have a Tattoo for Each Bloodline Spell and the Varisian Tattoo applies to all of them, even if they would not normally be affected.
Familiar Tattoo(Squirrel): I gain a Familiar as Arcane Bond. The Familiar can transform into a Tattoo on my Flesh and back as a move action. In tattoo form it continues to grant its special ability, but does not count as a separate creature and gives no other bonuses.
Gear 64gp; 3 Daggers; Entertainer’s outfit
0 level, DC 14: Detect Magic; Read Magic; Ghost Sound; Prestidigitation.
1st Level, DC 15, 3/Day: Disguise Self; Silent Image
N Diminutive Magical Beast
Stats Str 2, Dex 19, Con 9, Int 6, Wis 12, Cha 8
Init +4 Saves Fort +1, Ref +6, Will +3
BAB +0; CMB +0; CMD 6 (10 vs. trip) AC 19, touch 18, flat-footed 15 (+4 Dex, +4 size +1 Natural Armor)
HP 3
Senses low-light vision; Perception +1
OFFENSE
Speed 20 ft., climb 20 ft.
Melee bite +4 (1d2–4)
Feats Acrobatics , Familiar Focus
Skills Acrobatics +6, Climb +16
Special Abilities
Alertness (Ex): While Tosk is within arm's reach, I gain the Alertness feat.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: I may cast a spell with a target of “You” on my familiar (as a touch spell) instead of on myself. I may cast spells on my familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Empathic Link: I have an empathic link with Tosk to a 1 mile distance. I can communicate empathically with Tosk, but cannot see through his eyes. Because of the link's limited nature, only general emotions can be shared. I have the same connection to an item or place that Tosk does.
let me know if you have any questions; I imagine that he can be the party face and then use his illusions to distract the enemies during combat.
nightdeath |
There are already players looking for this AP
here
Look through the list and let them know so that they can adjust accordingly as needed.
Kent Atherton |
Here's Kent, whom I submit for your consideration. It won't affect my choice either way, but I do have two questions for you when it comes to character creation.
1. I know a number of DMs have custom rules for Style feats, and as an unarmed fighter I will likely be grabbing at least one Style feat tree. I wanted to know if you had any house rules about such things, specifically whether Fuse Styles is a prerequisite for using multiple styles at once, and if so, is it possible to acquire without being a Master of Many Styles?
2. Are you using any of the new variant rules from Pathfinder Unchained?
I have no idea what recruitment thread you're still using, so I posted in on both, just to be safe.