Bather

Mal Dorren's page

73 posts. Alias of Dave Herman.


Race

Human

About Mal Dorren

Male NG Human Warlord
Age: 22 / Height: 5' 11" / Weight: 225 lbs.
Hair: Brown / Eyes: Gold
Deity: Caiden Caileen

Abilities and Stats:

STR: 18 / DEX: 14 / CON: 14
INT: 12 / WIS: 10 / CHA: 13
HP: 12
Initiative: +1
Move Rate: 40 ft
AC: 15 (Touch: 11 , Flat Footed: 14)
BAB: +1
CMB: +4
CMD: 15
Fort Save: +4
Reflex Save: +2
Will Save: +0
Conditional Modifiers: +2 vs Disease & Poison

Combat:

Melee
Brass Knuckles +5 1d3+3, x2
Longsword +5 1d8+3, 19-20 x2
Warhammer +5 1d8+3, x3

Ranged
Throwing Axe +2 1d6+3, x2

Skills:

Acrobatics: +6 (+4)
Climb: +8 (+6)
Intimidate: +5
Perception: +4
Swim: +8 (+6)

Languages: Common

Character Traits:

Fortified Drinker: Whenever you imbibe any alcoholic beverage, you gain a +2 trait bonus on saves against mind-affecting effects for 1 hour.
Hagfish Hopeful: +2 fortitude saves vs disease & poison.

Bloodrager Abilities:

Bloodrage: (7 rounds) +4 Str/Con, +2 Will, -2 AC
Fast Movement: +10 base speed.

Arcane Bloodline:

Disruptive Bloodrage: At 1st level, the DC to cast spells defensively increases by 2 for enemies within your threatened area. This increase stacks with that granted by the Disruptive feat.

Feats:

Endurance: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.

Drunken Brawler: When you drink a tankard of ale or strong alcohol, you take a –2 penalty on Reflex saving throws, but gain a number of temporary hit points equal to your character level, and gain a +2 alchemical bonus on Fortitude and Will saving throws. These bonuses last 1 hour or until the temporary hit points gained by this effect are lost, whichever occurs first. Regardless, the penalty lasts for a full hour.

Gear and Property:

1 weeks rent at the inn: 14 gp
Weapons: Brass Knuckles 1gp, Warhammer 12gp, Longsword 15gp, Throwing Axe x2 16gp
Armor: Chain Shirt 100gp
Misc: Mead 2 gallon 4gp, Alchemist's Kindness x4 4gp, Bloodrager's Kit
Drinking Horn 1gp
Cash on Hand: 4gp

Background:

The disowned scion of a wealthy Chelaxian family of wizards, Mal had little interest in the disciplined work required to learn proper wizardry. He ran off to Varisia to find his own fame and fortune, lured by the mystique of frontier living. However, fame and fortune has mostly eluded him, mainly due to the fact that he would rather hang out at the Hagfish tavern than actually do any work.