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Themetricsystem wrote:That actually feels like too much. Heal companion, for example, seems pretty big. I wouldn't object to "1 focus point, 2 starting at level X, 3 starting at level Y" too much, but I like the idea that if you want to be able to do a thing more, you have to work at it (by taking another feat that adds to it).
I am personally just wondering why all characters and important NPCs don't just start with 3 Focus Points. They could have easily trimmed at least two pages of text from the book just by simply doing this and that space could have been used to define a half dozen or more "generic" Focus Actions or abilities such that make logical sense in connection with the idea of "focus" such as taking extra actions to "Aim carefully" with a Ranged Attack, to gain a circumstance bonus to a Skill Check, or even to remain conscious for one round at a time when you're brought to 0 HP.
The way it was implemented isn't bad, I just think that they make it needlessly contrived and contradictory while also taking up WAY too much space in the CRB defining it over and over and over and over and over it as opposed to giving it to everyone right upfront and tanking the amount of space available in most spellcaster class entries, for real, just trimming the Focus Pool language from Class Feats alone would save enough space for at least 2 or three more Class Feats for any given spellcaster or Focus Spell user.
It is what it is though.
Remember that even if your max Focus is 3, you will only get 1 point back from Refocusing unless you have the class feats that allow you to get more Focus Points when Refocusing.It would still tab out to be 1 focus spell/encounter, only you'd have two free daily charges.