![]()
![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() Irritaded by Kyras sudden outburst, Seelah contiues trying to soothe down the man. Haanar, i can see that you made a strong statement there which certainly cost an ample amount of willpower. I can respect that, even though i believe it was the wrong way. You could hace just come to him and talked to him in a normal way, asking what you wanted to know. I'm sure he would have answered your questions. And this wouldn't have been a sign of weakness at all. Opening up and admitting one's own personal sorrows or weaknesses is a telltale sign of really strong persons, because it is the best way to overcome them. And i believe you can get there, if you really want to. You could certainly become a well respected member of society with the many talents you are displaying, if you use them right. Diplomacy: 1d20 + 5 ⇒ (6) + 5 = 11 I'm staying with diplomacy, although that might be wasted now. Honestly i'm a bit irritated by the sudden intimidate, seems more than a bit random. The GM just stated we're on a track to convince him and made some progress already, which might now be ruined. ![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() Diplomacy: 1d20 + 5 ⇒ (19) + 5 = 24 You will be surprised, it actually is simple. Provided you have the necessary strength of will to follow through with things you want. You don't seem to me like the weak-willed type there, do you? Does aid another still exist? ![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() Search deep in your heart. Does your mothers legacy define who you are? Or are you your own person, forging your own fate? I don't know your history, but the hand is still outstretched, you only need to reach out and grasp it. It is yourn choice. Diplomacy: 1d20 + 5 ⇒ (12) + 5 = 17 ![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() Medicine: 1d20 + 4 ⇒ (18) + 4 = 222d8 ⇒ (5, 7) = 12 Following Kyras example Seelah heals herself as well. ![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() As the ogre strikes at Kyra, Seelah uses the chance to punish them and protect her ally.
Then she heals herself for 6hp, raises her shield and strikes at the ogre again.
![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() Seelah shrugs with her shoulders.
She strides up to the ogre next to Kyra and tries to hit them.
![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() The case is clear, no matter how big that ogre is. They abducted someone against their will and have to give them back. We'll talk to them. Maybe they aren't as stupid. Seelah grips her sword and shield, following Fumbus up the hill... ![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() I looked into taking this over at least temporarily, but due to my current workload that would take some time. Can't promise anything at the moment unfortunately. ![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() Checking in again after the outages. I had a real great time here as well!
Times will change again^^ Check back then!
![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() This is most weird. It also sounds like a trap just walking out there. Having all eternity to wait? That also sounds like ... someone might already be dead or rather some kind of undead abberation. I suggest we finish resting and prepare for this before we just go out there. Perhaps there's another exit somewhere. ![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() Going on a journey with probably limited internet access for ~3 weeks.
![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() Leto whispers:
![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() With a chill running down his spine from the raspy voice, Leto tries to silently wake the rest and alert them, his bow in hand.
stealth: 1d20 + 8 ⇒ (18) + 8 = 26 Is the voice nearby? Any direction? ![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() I would totaly plan for buying you such a pearl!
![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() Leto can flank as well, because him shooting doesn't provoke anymore.
![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() Watch stuff ist fine, but no light might proof a disadvantage. Low-light vision is no use when it's dark. perception: 1d20 + 10 ⇒ (20) + 10 = 30 ![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() It's a good idea Almathea, but it might actually need longer than we planned too. Leto arches an eyebrow at the Lamias behavior... Most interesting. ![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() Leto clears his throat.
![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() Mh and where do we find this Hepsushep? Is Hepsushep your master? A Lamia as well? Such gracefull and beautyfull creatures! You have an interesting workshop here, may i ask what your profession is? ![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() Leto follows after Nevai, looking as casual as he can.
![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() Perception: 1d20 + 10 ⇒ (15) + 10 = 25
Horrible language. They don't seem hostile. Let's go and talk. ![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() Can we bring this up to a bit more speed again perhaps?
![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() That took more time than i thought and was quite exhausting. Why are all the buildings around here torn down? This seems ominous. How to best get through there? I don't want to sprain an ankle in the fading light. As Leto spots the creatures he sighs.
![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() kn: history: 1d20 + 4 ⇒ (1) + 4 = 5 One place is as good as another, they are all historical sites in this area. Let's go, fate is waiting! You can hesitate all you want, we're still gonna meet it. The sooner, the better. ![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() Are we even sure we want to avoid them? It looks a lot like they have been causing mischief and chaos, that's exactly what we want to prevent. ![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() I suggest we hurry to one not crossed out. I believe those ones have been visited and don't have their orb anymore, because they stole it! ![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() Don't think so. Let's go up top. Leto takes things in his hands and goes on to explore the rest of the building, carefully watching his steps and the surroundings. ![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() Leto watches Marnarius and Nevai examine the area, but stays vigilant. How do you know it was a week ago? Four to six people sounds like another adventuring party somehow, don't you think? Leaving their gear behind could also mean they turned into ghouls or something or were eaten by mummies though. ![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() Don't worry, i got your back Marnarius. Leto follows with bow drawn, carefully watching the surroundings. Perception: 1d20 + 10 ⇒ (3) + 10 = 13 ![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() Round 6 Initiative 15 Leto stays intend to help Nevai out. FoA: 1d20 + 13 ⇒ (3) + 13 = 161d8 + 12 ⇒ (2) + 12 = 14
Included boni from Erei. Really not sure wether this is a double post for round 6 or not. Forgot to tag my last post, but the post before that was tagged round 5. Might have been wrong though. Nice to have Erei back! ![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() Leto mutters something inprehensible under his breath as both arrows go wide, but continues to shoot at the mummy attacking Nevai. FoA: 1d20 + 10 ⇒ (12) + 10 = 221d8 + 9 ⇒ (8) + 9 = 17
![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() Round 5 Initiative 15 Leto sees Almathea helping Nevai, but Nuru in trouble, so he decides to help her out.
![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() Round 4 Initative 15 Hearing Nevais familiar and soothing voice, Leto finds his courage again and fires at the mummies. FoA: 1d20 + 10 ⇒ (5) + 10 = 151d8 + 9 ⇒ (7) + 9 = 16
It seems we lost Erei the bard a while ago... ![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() Round 2 Initiative 15: After being hit and nearly drained of his mind by the undead creature, Leto carefully moves away.. Acrobatics to avoid AoO: 1d20 + 10 ⇒ (15) + 10 = 25 Then shoots it again: FoA: 1d20 + 10 ⇒ (18) + 10 = 281d8 + 9 ⇒ (7) + 9 = 16 Beware of their touch, it feels bad somehow! ![]()
Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
![]() What would Leto know about them that might be good to know? I mean we already know about 2 of their attacks now. Not sure how to apply that. Round 1, Initiative 15 Despite the imminent danger, Leto shoots at the nearest allip: FoA: 1d20 + 10 ⇒ (12) + 10 = 221d8 + 9 ⇒ (1) + 9 = 10
Will Save:
|