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Coelophysis (especially as swarm)
Hypacrosaurus (as herd animals)
Therizinosaurus (herbivore with big sharp nasty claws)


Oliver McShade wrote:

Mainly writing this down, because i have been thinking about a simple, quicker, more Board game type feel system. That would be easier for kids to play with.

While i started out with a pathfinder system, it quickly melted down into something else. If you do not like it, just ignore the post. This should be a good Hack and Slash system at low levels, but the higher the character levels, the more deadly the game become, unless you change the play style over to a more role-play, story type game feel, kind of like Doctor Who or some such.

...

Looks like a similar approach to some of the Microlite systems. Drill down through their site - there is a PF-specific version if you want to keep feats, otherwise the OSR variants are great for quick-n-dirty play.

Another option is to play off the Beginner Box with its reduced feat and skill lists and other rules (combat, etc...) to keep things a bit simpler EdOWar on has converted all the core and prestige classes, as well as races and other details to fit the BB template
edowarsblog.
I haven't had the chance to play with them yet other than experiment with character generation, but it gives some flexibility. Pick and choose at will...


seeing if anyone has a game tonight - just looking for a one-off at the moment. Getting back into the 'sport' after taking a loonngg break.
Thanks


Caedwyr wrote:

You can never go wrong with using the Culture Ship Names for inspiration.

And many more.

Damn, beat me to it.

Anyway:

The Ten-Foot Poles (a band of exceptionally tall Central European adventurers)

PTSD (Post-Traumatic Stirge Disorder)


Murderhobos, Inc.
Team You Get What You Pay For
The BanderSnatchers


Mr. Cuddles.


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434. What IS that smell?


It sounds like you are keeping it light, but for a darker take on it - take a look at The Devil's Backbone for a good ghost story.

Movie plot spoiler:
Rough plot - ghost of former orphan haunts the place after being killed by a handyman who was looking for a treasure hidden at the orphanage. The boys uncover the truth, and with the help of the ghost, escape and kill the handyman after he and his cronies trap them

Although even with a ghost mystery, it can be light - Perhaps the ghost is simply a goblin child who slipped on the soap in the bath and is forever doomed to annoy bathers.


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12. Samneric - twin brothers, hang out on an island.
Likes:
Poetry, long walks on beaches
lighting fires with a glass lens
Hunting and eating pigs

Dislikes:
Having large rocks thrown at their heads
Being speared


276. Ticks. Lots and lots of ticks...


Got it thanks!


Abadar wrote:
If you've come in search of an adventure involving trolls, ninjas, and a ton of mooks, you've come to the right place.

....but enough about the forum members...

heh.

Welcome, William.


Solo Heroes

Here's a game tweak for running one-on-one campaigns. I tried it recently with my daughter and it worked well - The hack adjusts monster damage and HP (so you can fight more than one), and allows for 'luck' when dealing with traps, spell effects, etc (so a sleep spell doesn't do you in). It also allows a cleave-like effect of using 'leftover' damage in combat to injure adjacent monsters.

As with anything - you can pick and choose as needed to fit your needs.


6. Thervold and Tobler Stonedark
Dwarven twin brothers - fighter and cleric, respectively. – Almost indistinguishable from one another in matching scale armor and heavy crossbows. However, Thervold carries a battleaxe and Tobler a warhammer.

They tend to finish one another’s sentences, but seem to primarily communicate with one another by a series of meaningful looks, glances and subtle signs (a byproduct of years clearing tunnels of vermin and foes).

Experts in Orc language and lore, and have invested much time and study in their traditional enemies. Although they maintain their racial hatred for their foes, they have also respect for them as a worthy enemy.

(these two are currently assisting my wife and daughter’s PCs – punctuated by much rolling of eyes and grumping about the ‘tall women’)


yup - 150 pages combined in the two books with good starter fare. I'm doing the same thing- BB plus cribbing from the Core book for race/class/etc. plus a bit of homebrewing. Like Phillip said, try it out and then use the Core or PRD to round things out.


bojac6 wrote:


256. The party is awoken by a flock of penguins (or other completely geographically inappropriate animal). Hilarity ensues.

A friend once dropped yeti in the middle of a jungle wilderness with the explanation of 'yeti breeding season'


Hi! Just printed out a copy of KotB (my original is in a box in storage somewhere). I'd appreciate a copy of your conversion.

Textural22 at yahoo

Thanks


32. Cryovern - frequents cold latitudes and alpine passes, revels in starting avalanches. Loves yeti meat. Every 1d4 rounds, can spit a 20-ft. cone of cold, 4d4 damage, DC 16 halves. Cold resistance. Snow vision - no penalties to vision or perception in snowy conditions. CR +1.


tastes like chicken....


Sounds good. I just picked up the BB after taking a short break from playing (30 years...) I understand how you can make the game as simple or as complex as you like (after seeing all the archetype discussions...eegh) But for flexible play, and roleplaying a character rather than a set of stats, I think that basic or rules-lite has its benefits.


I recall a friend used to play a functional alcoholic character (e.g.'Mick and Keef' in Cerebus). They tweaked his stats so he had to be inebriated at a certain level to perform correctly - sobriety actually hurt his abilities. - I think he had increased luck or some similar buff as well - think 'Drunken Master'. the character was obviously played partly for laughs.


I'll probably get dogpiled for this - but it sounds like you are thinking too hard.

You are playing a supporting role - not a star - that's your PCs' roles.
You are building out an NPC to buff up a few shortcomings of the party - you don't need to cover every single base - so no Druid-Bulettewhisperer-Weedwhacker archetype. Keep it simple -

I'm doing the same thing - I have a fairly basic dwarf cleric to reinforce my wife and daughter's PCs - he mostly helps with some ranged firepower and healing, lets the rogue do the face/sneaky stuff, the berserker go toe-to-toe, grumps about the 'tall women' and provides minor info or suggestions to help the PCs do the heavy lifting.

To go back into the deep dark past - that's why the prerolled NPCs of the good old days were just a list of stats, a basic gear/spell list and a two-word personality description.


201. 'Cooking with Slime Molds' a treatise of useful recipes and preparations for all those fungus, oozes and slimes found in the underdark, including such family favorites as:

Sauteed Shrieker and Capers
Violet Fungus Risotto
Asparagus and Brown Mold Puff Pastry Pie
Bacon-stuffed Phantom Fungus
Beef and Myconid Stroganoff
Spinache and Green Slime Quiche
Gelatinous Cube Mousse


569. This is my brother Darryl and this is my other brother Darryl.


Fixed Link.


I tried the "Solo Heroes" rules last night in a one-on-one. It can be easily tweaked for PF:

http://paizo.com/threads/rzs2publ?Solo-player-hack


uriel222 wrote:
I think your link is broken.

Solo Heroes Review

a space snuck in there


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224. A man runs through camp screaming, "I am not a number!" He is pursued by a large featureless ball that captures him, engulfing him, before bouncing away.


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16. Spearbreaker Drake: While this subspecies does not have a sting, its tail has gained a prehensile quality, and uses it to strike and entangle.

Swap out Poison damage for Smash (1d6+4). A successful tail hit allows for Trip or disarm equivalent to Improved Disarm.


Saw this a few weeks ago and downloaded a copy:
http://www.tenkarstavern.com/2013/05/mini-review-solo-heroes-free-rules-for .html

Essentially a guide on tweaking combat and hazards (traps, etc.) to allow a solo PC to work their way through an adventure. It is built for OSR, but the system can easily apply to PF. Essentially it softens monster damage, adds a 'cleave' type damage to multiple foes, and a 'luck' component vs things like traps, spells, paralysis to offset potential damage.

I tried it out last night with my stepdaughter - it was a two-fer - me trying this hack, as well as her first time playing. It was a fun walkthough - I put her cleric through a small tomb complex with a ghoul and a couple of traps. It worked as she took a bad roll and fell into a pit, as well as went toe-to-toe with the ghoul rather than standing back and using cleric abilities. Familiarized her with a bit of the game mechanic and cleric capabilities.

I think this will work best with low-level characters and 1-2 PCs -

Take a look - anyone have their own house rules or tweaks for low-strength parties other than loading up with henches or NPCs?


Saw this a few weeks ago and downloaded a copy:
http://www.tenkarstavern.com/2013/05/mini-review-solo-heroes-free-rules-for .html

Essentially a guide on tweaking combat and hazards (traps, etc.) to allow a solo PC to work their way through an adventure. It is built for OSR, but the system can easily apply to PF. Essentially it softens monster damage, adds a 'cleave' type damage to multiple foes, and a 'luck' component vs things like traps, spells, paralysis to offset potential damage.

I tried it out last night with my stepdaughter - it was a two-fer - me trying this hack, as well as her first time playing. It was a fun walkthough - I put her cleric through a small tomb complex with a ghoul and a couple of traps. It worked as she took a bad roll and fell into a pit, as well as went toe-to-toe with the ghoul rather than standing back and using cleric abilities. Familiarized her with a bit of the game mechanic and cleric capabilities.

I think this will work best with low-level characters and 1-2 PCs - I'll crosspost to the beginner forum too

Take a look - anyone have their own house rules or tweaks for low-strength parties other than loading up with henches or NPCs?


Hi - been away from RPGs for 20+ years but just picked up the beginner box - Looks good...

Looking for a game (pref N. Seattle) to get back into the game a bit - I hope to get the family playing, but for now its just me.

thanks