![]() ![]()
![]() Oliver McShade wrote:
Looks like a similar approach to some of the Microlite systems. Drill down through their site - there is a PF-specific version if you want to keep feats, otherwise the OSR variants are great for quick-n-dirty play. Another option is to play off the Beginner Box with its reduced feat and skill lists and other rules (combat, etc...) to keep things a bit simpler EdOWar on has converted all the core and prestige classes, as well as races and other details to fit the BB template
![]()
![]() Caedwyr wrote:
Damn, beat me to it. Anyway: The Ten-Foot Poles (a band of exceptionally tall Central European adventurers) PTSD (Post-Traumatic Stirge Disorder) ![]()
![]() It sounds like you are keeping it light, but for a darker take on it - take a look at The Devil's Backbone for a good ghost story. Movie plot spoiler:
Rough plot - ghost of former orphan haunts the place after being killed by a handyman who was looking for a treasure hidden at the orphanage. The boys uncover the truth, and with the help of the ghost, escape and kill the handyman after he and his cronies trap them Although even with a ghost mystery, it can be light - Perhaps the ghost is simply a goblin child who slipped on the soap in the bath and is forever doomed to annoy bathers. ![]()
![]() Here's a game tweak for running one-on-one campaigns. I tried it recently with my daughter and it worked well - The hack adjusts monster damage and HP (so you can fight more than one), and allows for 'luck' when dealing with traps, spell effects, etc (so a sleep spell doesn't do you in). It also allows a cleave-like effect of using 'leftover' damage in combat to injure adjacent monsters. As with anything - you can pick and choose as needed to fit your needs. ![]()
![]() 6. Thervold and Tobler Stonedark
They tend to finish one another’s sentences, but seem to primarily communicate with one another by a series of meaningful looks, glances and subtle signs (a byproduct of years clearing tunnels of vermin and foes). Experts in Orc language and lore, and have invested much time and study in their traditional enemies. Although they maintain their racial hatred for their foes, they have also respect for them as a worthy enemy. (these two are currently assisting my wife and daughter’s PCs – punctuated by much rolling of eyes and grumping about the ‘tall women’) ![]()
![]() Sounds good. I just picked up the BB after taking a short break from playing (30 years...) I understand how you can make the game as simple or as complex as you like (after seeing all the archetype discussions...eegh) But for flexible play, and roleplaying a character rather than a set of stats, I think that basic or rules-lite has its benefits. ![]()
![]() I recall a friend used to play a functional alcoholic character (e.g.'Mick and Keef' in Cerebus). They tweaked his stats so he had to be inebriated at a certain level to perform correctly - sobriety actually hurt his abilities. - I think he had increased luck or some similar buff as well - think 'Drunken Master'. the character was obviously played partly for laughs. ![]()
![]() I'll probably get dogpiled for this - but it sounds like you are thinking too hard. You are playing a supporting role - not a star - that's your PCs' roles.
I'm doing the same thing - I have a fairly basic dwarf cleric to reinforce my wife and daughter's PCs - he mostly helps with some ranged firepower and healing, lets the rogue do the face/sneaky stuff, the berserker go toe-to-toe, grumps about the 'tall women' and provides minor info or suggestions to help the PCs do the heavy lifting. To go back into the deep dark past - that's why the prerolled NPCs of the good old days were just a list of stats, a basic gear/spell list and a two-word personality description. ![]()
![]() 201. 'Cooking with Slime Molds' a treatise of useful recipes and preparations for all those fungus, oozes and slimes found in the underdark, including such family favorites as: Sauteed Shrieker and Capers
![]()
![]() Saw this a few weeks ago and downloaded a copy:
Essentially a guide on tweaking combat and hazards (traps, etc.) to allow a solo PC to work their way through an adventure. It is built for OSR, but the system can easily apply to PF. Essentially it softens monster damage, adds a 'cleave' type damage to multiple foes, and a 'luck' component vs things like traps, spells, paralysis to offset potential damage. I tried it out last night with my stepdaughter - it was a two-fer - me trying this hack, as well as her first time playing. It was a fun walkthough - I put her cleric through a small tomb complex with a ghoul and a couple of traps. It worked as she took a bad roll and fell into a pit, as well as went toe-to-toe with the ghoul rather than standing back and using cleric abilities. Familiarized her with a bit of the game mechanic and cleric capabilities. I think this will work best with low-level characters and 1-2 PCs - Take a look - anyone have their own house rules or tweaks for low-strength parties other than loading up with henches or NPCs? ![]()
![]() Saw this a few weeks ago and downloaded a copy:
Essentially a guide on tweaking combat and hazards (traps, etc.) to allow a solo PC to work their way through an adventure. It is built for OSR, but the system can easily apply to PF. Essentially it softens monster damage, adds a 'cleave' type damage to multiple foes, and a 'luck' component vs things like traps, spells, paralysis to offset potential damage. I tried it out last night with my stepdaughter - it was a two-fer - me trying this hack, as well as her first time playing. It was a fun walkthough - I put her cleric through a small tomb complex with a ghoul and a couple of traps. It worked as she took a bad roll and fell into a pit, as well as went toe-to-toe with the ghoul rather than standing back and using cleric abilities. Familiarized her with a bit of the game mechanic and cleric capabilities. I think this will work best with low-level characters and 1-2 PCs - I'll crosspost to the beginner forum too Take a look - anyone have their own house rules or tweaks for low-strength parties other than loading up with henches or NPCs? |