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TarkXT wrote:
So JJ what's the best antibiotic to use on Elven induced canker sores in my community?

Meteor Swarm: Apply directly to head.


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Vigilante: Ah, heck! Cities under attack! Deal with them the best you can guys, I'm gonna go get changed!

Party Members: Ok, we'll try.

FIFTY Combat Rounds Pass

Vigilante: . . . Guys, what's with the party? We should be repelling the attackers!

Party Members: Uh, ya, about that? Sorry, we've decided we don't need you in the party. We cleaned them up over 45 Combat Rounds ago.

After this event, the Vigilante hung up his cape, and became a normal civilian, never again to fight for Justice, for, as his companions pointed out, he can't do anything. His companions went on to become the saviors of the Prime Material Plane however. So good for them.

EDIT: I'd like to say, that if it took Clark Kent or Bruce Wayne 50 Combat Rounds to change, their cities would have been wiped off the map hundreds of times by now.


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Enjoy my friends, enjoy:

Suggestion 1 (leaves the target alive, if you can call it that):

Well. We need knives, tongs, fire, branding tools, salt, nails, stitching supplies, and target to enjoy our utmost attention. Healing spells not required, merely beneficial (to make sure the target isn't accidentally killed during the process).

First, start with the targets hand. Either one, flay the skin from it. Cover it in salt, then cover the salt covered hand in bandages (don't want the salt getting away). Make sure to nail the bandages to the hand for extra certainty! Do the same to the other hand. Then sew their lower arms together.

Stick the tongs in the fire awhile to heat them up, then have your minion hold open the target's mouth so you can grab their tong with the extremely hot tongs. Stick a few nails through the poor fools tongue. Then, stick the tongue (with nails through it) into the idiots mouth, and have it sewn shut.

Heat up a knife, then stick it into the targets eyes. Carefully, you don't want to accidentally kill the target of your irritation! Then, sew their eyes shut.

Make sure the target is stripped (if they weren't already, you've clearly been doing something wrong), then nail their knees together, and stitch the target's lower legs and feet together.

Finish the preparation stage by using a burning brand on their chest and back. We want the fools allies to learn a lesson.

Finally set this abomination loose into society. The ultimate torture from this process is the reaction of everyone that sees the subject.

For security purposes, if you have access to magics beyond simple healing, I suggest using said magics to make interesting things happen when you try to help this fool. For example, removing a nail could result in a chain lightning spell. Perhaps removing the bandages on a hand results in a bestow curse, removing the other results in contagion. Perhaps the bandages themselves, have explosive runes facing inwards. Thunderstones in the sealed eye sockets?

Suggestion 2 (Ends in insanity or death; Requires, generous DM):

Requirements: Healing Spells. A big brute capable of reliably cleaving through limbs. Minions capable of holding the target receiving the pleasure of your company. Works off the idea that you could restore a hand to an arm it's been cut off of by putting the hand (or other body part, obviously, this doesn't work for the head) to the arm's stump and casting a cure spell within a minute of casting. NOTE: That is not so far as I am aware, rules legal. Hence it requires GM approval.

Quite simple really. Have the minions stick the targets leg or whatever, out on a chair in front of them. Leave the knee over air. Have the brute cut through the leg at the knee. It's simply swinging down, brutes may lack brain power, but they can at least swing an axe down. Quickly put the leg back to the stump, and heal it. Repeat.

Variation for dealing with Paladins and other goody too shoe types: Make them watch as you do it to their friends, family, allies, and other loved ones. Bonus points if you can make them fall all the way to Antipaladin status by driving them mad like this.

Suggestion 3 (Ends in (probably multiple) Death(s)):

My personal favorite. I have yet to get to do it sadly.

Requires: Mind Switch or True Mind Switch. For best results, pair with the Body Snatcher Prestige Class

For this, you determine who the target of your displeasure cares and trusts for most. Sadly, if it's a cold hearted person this method is probably not appropriate. Mind switch the target's loved one. Use said target to kill the person you dislike horribly.

Did the Baron really irritate you? Does he have a pretty young wife? Are the two deeply in love? Mind Switch the wife my friends! When the wife (you) and the Baron go to bed, give the Baron a taste of your affections: A poisoned dagger, straight through the heart. Hope your DM uses the Unchained Poison and Disease rules! Bonus Points for additional mind screwing: end the Mind Switch just as the wifes hands are covered in the Baron's blood, holding the dagger that has gone through his heart, and the light in the Baron's eyes going out, with the most exquisite, look of betrayal upon his face.

Obviously, the previously mentioned is merely an example. For best results, the Body Snatcher prestige class grants additional power to the Mind Switch spells that would be useful. Access to the targets memories for instance. The ability to force the subject to make a second will save or be dazed for as long as it remains in your body is a definitely good one.

Suggestion 4 (Ends in (probably multiple) Death(s)):

For this, you want something like Control Body. The idea is to control the target's body, but not their mind. Force them (or rather, their body) to kill their friends, family, and other loved ones.

We need something like Control Body as we want the target to be entirely aware of what is happening, and realize they are utterly powerless to save themselves and their friends and family. Either leave the target alive at the end (probably as a broken shell of their former selves) or kill them.

I'm sure I could come up with other fun things decent and upstanding individuals such as the PCs and NPCs that would do the things outlined in this post could do.


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Personally, I'm intending to house rule Fast Movement whenever I DM so that it:

  • Is obtained at 1st Level. It increases at the same places as before.
  • Is a Competence Bonus.
  • Affects all modes of movement the Character possesses.


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My DM suggested leaving the Ki Pool the same size, and instead making it so you can spend a Full Round Action to "center" yourself, and thus regain 1 Ki Point.

If this were done, I'd almost certainly change Perfect Self to constantly regen 1 Ki Point each round.


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So, I don't have the book yet. However, based on this thread, I think I'd implement the following house rules:

  • No Lawful Alignment Restriction: It's a stupid restriction in my opinion. I would obviously tweak the abilities based on the characters alignment, as obviously having your fists count as Lawful makes no sense for a Chaotic character.
  • Good Will Saves: My group pretty much always uses Fractional BAB and Saves already. As you only get the +2 for a good save once, having all good saves won't be an issue. I may or may not leave the HD at d10.
  • Ki Pool: I'd increase it to be 1 (maybe 2) Points/Monk Level+Wisdom Bonus.
  • Wisdom Bonus on Attack Rolls: At Level 3, I would allow the Monk to add their Wisdom Bonus to Attack Rolls in addition to Strength. This would be to attempt to combat their MADness.
  • Enhancement Bonus on Attack Rolls: At 5th Level, I would grant them an Enhancement Bonus on Attack Rolls equal to their Wisdom Bonus to their Unarmed Strikes. I'd probably use the table used for Dreamscarred Press' Soulknife to limit this in some way. This assists with the issues of obtaining Enhancement Bonuses on a Monk.

I don't particularly like making the Wisdom Bonus on Attack Rolls come online at Level 3, instead of Level 1. Unfortunately, I think the class would be far too good of a 1 Level Dip for some classes without that.


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Honestly, the Monk CAN'T do a Kamehameha. They can't spend 25 Hours spread over the course of weeks yelling "KA!" at the top of their lungs before getting to 25 Hours spread over the course of weeks yelling "ME!". This would of course be followed by 75 hours (25 each) spread over the course of weeks yelling "HA!", "ME!", and "HAAAAAAAAAAAAA!". All whilst in the midst of combat.

Aside from the fact that the combat would be long over by then, if the enemies and allies actually stood around waiting, they would all fall asleep before the big fireworks launched!

EDIT: As it wasn't exactly clear, I was joking.


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Rynjin wrote:

No, you're not.

If the Monk got Wisdom to-hit and damage it wouldn't be so bad, or even if they could wear light armor and Wis to AC was a true EXTRA instead of a necessity it would be much, MUCH better.

I'd honestly settle for just Wisdom to-hit. Maybe I could convince the DM to make a Ki Power that grants Wisdom to-hit so long as you have more than one Ki Point remaining.

Sadly, this wouldn't work with PFS, which is what a lot of people would be stuck with. That's even assuming PFS chooses to allow the Unchained Monk.


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Am I the only one that thinks having to dump a stat (usually Charisma) in order to have your Strength, Dexterity, Constitution, and Wisdom at a usable level is the second worst part of a Monk?


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HyperMissingno wrote:
JonathonWilder wrote:
52. Don't tell player how many hit points a monster or opponent has left.
52a. Don't show them the health bar.

52b. Show them the Health Bar, and never modify it.


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Honestly, I'm more hopeful that the Unchained Rogue will actually be able to reliably sneak attack at range. I'll not hold my breath though.


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QuidEst wrote:
Hayato Ken wrote:
A FAQ that has something to do with this book and might bring joy to some: Concealment and Precision Damage FAQ.

"Oh no! Ruffians have accosted me! I'd best flee into a dark alley for safety!"

Thanks for pointing that out! Nice to see that rogues can effectively lurk in dark alleys now.

Now now, don't get ahead of yourself here! You need to wait till the 29th so the Dwarven smiths can finish breaking apart the Chains binding the Core Rogue, allowing him to become the Unchained Rogue.


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Pathfinder Design Team wrote:

At long last...the PDT is proud to present the most-FAQed FAQ of all the FAQs that ever FAQed:

FAQ wrote:

Size Changes, Effective Size Changes, and Damage Dice Progression: I'm confused by how to increase and decrease manufactured and natural weapon damage dice when the weapon's size or effective size changes. There's a bunch of different charts, and I'm not sure which to use.

When the damage dealt by a creature’s weapons or natural attacks changes due to a change in its size (or the size of its weapon), use the following rules to determine the new damage.

• If the size increases by one step, look up the original damage on the chart and increase the damage by two steps. If the initial size is Small or lower (or is treated as Small or lower) or the initial damage is 1d6 or less, instead increase the damage by one step.
• If the size decreases by one step, look up the original damage on the chart and decrease the damage by two steps. If the initial size is Medium or lower (or is treated as Medium or lower) or the initial damage is 1d8 or less, instead decrease the damage by one step.
• If the exact number of original dice is not found on this chart, apply the following before adjusting the damage dice. If the damage is a number of d6, find the next lowest number of d6 on the chart and use that number of d8 as the original damage value (for example, 10d6 would instead be treated as 8d8). If the damage is a number of d8, find the next highest number of d8 on the chart and use that number of d6 as the original damage value (for example, 5d8 would instead be treated as 6d6). Once you have the new damage value, adjust by the number of steps noted above.
• If the die type is not referenced on this chart, apply the following rules before adjusting the damage dice. 2d4 counts as 1d8 on the chart, 3d4 counts as 2d6 on the chart, and so on for higher numbers of d4. 1d12 counts as 2d6 on the chart, and so on for higher numbers

...

I can easily determine the next value after 16d6 is 16d8, based on the pattern.

Would 16d8 increase to 20d6? Assuming it does, what would come after the likely occurring 20d8?

Assuming I need to determine damage dice for something N sizes beyond 16d6, how would I determine that next value?


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thegreenteagamer wrote:

I hereby pledge to buy every book Paizo ever publishes, even if it's a thousand blank pages bound up with a cover that says "Pathfinder Official Scrap Paper"...

if the devs pop up with a reply, "Oh, you want a reason, do you? Just to piss you off, that's why! There, it's exactly what you thought. Now you got 'all you wanted', did ya?"

Once upon a time, in a distant land, the PDT stated:

"Thou may have thy Early Entry Prestige Classes. Thou may have thy Caster Level if thou hast a SLA."

There was much rejoicing, as all across the land, countless heroes and villains (though, mostly heroes), came into existance. The innocents were glad, for they had more heroes to save the world from the BBEG Onslaught.

Then, it happened. The PDT stated:

"Thou may not have thy Early Entry Prestige Classes. Thou may not have thy Caster level if thou hast a SLA."

There were torturous cries of agony so exquisite, that even the denizens of the Abyss, the Hells, and Abadon were impressed at the torture the PDT managed to bestow upon the countless heroes and villains (though, mostly heroes) who ceased to exist, their very souls wiped from the face of time itself.

As the last one vanished, he cried out to the Heavens from whence the Will of the PDT came down from on high, the single sentence:

"Why, oh great and merciful PDT, why hast thou forsaken us!?

The PDT replied:

"Because, we were offered cake, pie, and cookies if we did so. Also, your cries of agony amuse us.


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Honestly. I'd be happy if they actually gave us the reason it was changed.

As far as I know, there has been absolutely no reason given for the sudden, completely unannounced change.

Yes, I'm aware it was announced on the PFS Boards. No, I don't think it counts, it should have been on the Rules Forum, in my honest opinion.


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Zelda Marie Lupescu wrote:
Mark Seifter wrote:


I didn't get that list. My team can't normally get involved with FAQs and such for the book line it's in, but right now, I think it's just Dreamed Secrets. Fortunately, since Dreamed Secrets is not PFS legal, that lessens the need to have a super official ruling on it, so in a home game, you could just houserule it.

Thanks for the reply, and I know it can be house ruled but that's the problem I have with the whole FAQ system... It not being in a core book and not being PFS legal anyway really presents a problem for GM/Players that don't like a lot of house rules.

It's a different issue, but related somewhat in that half the time when I ask a question on these forums it's so hard to get an answer other than "Ask your GM" or "You're the GM, house rule it" which, really why am I even here then?

Plus then there's the issue I have with how a recent FAQ has been rewritten to say something completely different than it originally did simply because some players were abusing the old rule in PFS (at least I figure that's probably the reason) because the RAI doesn't (or shouldn't) change on a whim.

I understand nerfing Paragon Surge, I don't understand this nerf especially when it was never even an issue until Paragon Surge allowed the crazy OP shenanigans. Paragon Surge should be banned in PFS, not nerf half the game into oblivion to fix it.

This is also why I don't PLAY Pathfinder. I GM, because things like this change so often that I am afraid I would end up with a GM that allowed me to worship the old gods and then I take Dreamed Secrets and then am told "Oh as per the latest FAQ that feat no longer works." Can I retrain it? "No, I don't use the retraining rules, you know that." Granted, that's an extreme example, but it could happen (as I've seen from players/GMs on these forums)

The bolded, that's the main reason behind my previous comment. As far as I've seen across several forums, there has been absolutely no justification for that rule rewrite.

That basically means to me, that it was rewritten based on something happening in PFS, despite PFS having their own PFS specific FAQ (or so I've heard).


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Last I heard, Mark was the one primarily (and pretty much only one) working to get more FAQs answered for us.

Hence, my response.


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They also removed SLA's giving you a Caster Level for Item Creation Feats (and by RAI, any feat with a Caster Level):

Other New FAQ wrote:

Item Creation Feats: Does having a caster level from a spell-like ability meet the caster level prerequisite for selecting an item creation feat?

No.

source


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Xexyz wrote:

That this thread has made it to 139 (now 140) posts.

This thread hasn't even hatched yet. Now THIS thread is nearing maturity, being a full 20 pages in length!


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Drat. That little detail regarding there being no facing in PF gets me everytime.

I'm sure the Carnivalist Rogue wouldn't mind assisting his MIGHTY BATTLE COCK in setting up a flank to sneak attack with.

Why, if the Carnivalist Rogue prepares a ready action, they could even go Two on One.


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Unless the MIGHTY BATTLE COCK manages to come up from behind. We might be dealing with a Carnivalist Rogues Battle Cock after all.


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My fellow researchers, scientists, volunteers, and test subjects. I have a matter I feel must be discussed.

Just recently, in the advice forum, someone requested assistance with building. . . A Mighty Battle Cock! For future reference, I feel it necessary to ask. . .

Is the standard result of Grappling a Succubus to be expected when it is a Mighty Battle Cock doing the Grappling?


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Adam B. 135 wrote:
Legowaffles wrote:

Personally, I feel that every race in the game would be vastly improved with the following stat array:

+2 X, -4 Y, -2 Z

After all, it works for Kobolds.

. . . No really, you guys are looking at fairly powerful arrays whilst ignoring the guys who have, what is I believe, the absolute worst stat array in the game.

At the very least, I can't think of anything even remotely that bad with stats.

Considering that allowing players to do this with their race choice is already house ruling, its not that strange to house rule poor races like the Kobold. I know I did.

I use the array -2 strength, +2 dexterity, +2 intelligence for my own kobolds. I did away with the con penalty. I am of the opinion that creatures with draconic origin should not have con penalties. I also figured that since these guys dig up complex lairs and craft traps, they'd probably be smart little buggers.

Makes complete sense.


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Personally, I feel that every race in the game would be vastly improved with the following stat array:

+2 X, -4 Y, -2 Z

After all, it works for Kobolds.

. . . No really, you guys are looking at fairly powerful arrays whilst ignoring the guys who have, what is I believe, the absolute worst stat array in the game.

At the very least, I can't think of anything even remotely that bad with stats.


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. . . Greater Mighty Wallop? Exactly what is that?

Undermost circumstances, the max dice a 20th level monk will be capable of pulling off would be nowhere near. I believe it would be 8d8 in fact:

  • Start at medium: 2d10
  • Enlarge Person: 4d8
  • Strong Jaw: 8d8

Even if your DM ruled INA worked with Unarmed Strikes (it doesn't), you would still be looking at 12d8.

Whilst 12d8 may seem massive, it's still only an average of 54. The party fighter or Barbarian will probably be dealing that as static damage, if not more.


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Claxon wrote:
Just for those of us who are out of the loop, can I get a link to this new FAQ?

Here you go.


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Raltus wrote:

This thread just took up 45 minutes of my night shift, at which point i was getting funny looks from my co-workers about laughing out loud.

Another note, now I want to turn the second succubus in WoTR into a grappler and have her room set up for BDSM.

Really make the LG Paladin and Cleric work to keep their status, mind you the CG fighter/rogue of Calistra might have a go at her.....er have to show her what the goddess of revenge has to say about evil beings.

I will take detailed notes.

And photos I assume? We'll need them for the research.


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Ugh, I can't believe no one mentioned the following ACG feat:
Orator
Prerequisites: Skill Focus (Linguistics)
Benefit: You can use a Linguistics check in place of a Bluff check to tell a falsehood or conceal information, in place of a Diplomacy check to change the attitude of a creature, or in place of an Intimidate check to force a creature to cooperate. You must deliver your attempt in a language the target understands.

link

So, make him an excellent translator and liar.


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Darigaaz the Igniter wrote:
NobodysHome wrote:
Brox RedGloves wrote:


Hai gusy, wuts goin on in dis threa.....oh wow....

<.<
>.>

I'll be in my bunk...

All Firefly references get an official +10 CMB check for Grappling in my games...
To initiate or escape from?

What sane person would do such a thing?


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Succubus in a Grapple wrote:

Oh, it feels so wonderful to be so appreciated.

Hugs for everyone!

What? Only hugs? I'm disappointed.


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Ipslore the Red wrote:
Legowaffles wrote:
JoeJ wrote:

Okay, so we have this thread going, a thread about Summoner/Eidolon intimate relations, and one about uses for an Elixer of Sex Shift. Is it, perhaps, time for a Pathfinder version of the Book of Erotic Fantasy?

Speaking of the Elixir of Sex Shift. . . What self-respecting Incubus or Succubus would be without at least ONE of those?
While the topic's alive, I'll point out that the succubus' change shape ability merely specifies a S&M--excuse me, Small or Medium humanoid and doesn't specify sex or gender.

Ah, but the Succubus' change shape ability is self only. I never said they would be using it on themselves.


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JoeJ wrote:

Okay, so we have this thread going, a thread about Summoner/Eidolon intimate relations, and one about uses for an Elixer of Sex Shift. Is it, perhaps, time for a Pathfinder version of the Book of Erotic Fantasy?

Speaking of the Elixir of Sex Shift. . . What self-respecting Incubus or Succubus would be without at least ONE of those?


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Note to self:
Make a Synthesist Summoner with an Eidolon having many tentacles.
Find a Succubus.
Discuss things with said Succubus.