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Lars the Crusader's page
639 posts. Alias of drbuzzard.
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HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
Channel to harm again.
damage: 3d6 ⇒ (1, 4, 6) = 11 DC 17
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
Did I mention hating roll20 for pbp before? Yes, I didn't log in and move.
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
Channel to harm undead positive energy: 3d6 ⇒ (5, 2, 6) = 13 DC 17 for 1/2
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
init: 1d20 + 2 ⇒ (4) + 2 = 6
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
Yes, that's fine. Side doesn't matter. Haven't logged onto roll20 in a bit.
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
"I can channel to harm. "
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
I only just got back on today myself.
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
"Well that was messy. It calls for a drink!" and he avails himself of his wine skin.
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
Lars will move up and channel to harm undead.
positive energy: 2d6 ⇒ (4, 1) = 5 DC 16 will well that was lame
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
Lars will continue to address the demon in his face.
power attack, haste
to hit: 1d20 + 12 ⇒ (19) + 12 = 31 damage: 1d8 + 11 ⇒ (5) + 11 = 16 good damage: 1d6 ⇒ 5
to hit: 1d20 + 12 ⇒ (16) + 12 = 28 damage: 1d8 + 11 ⇒ (3) + 11 = 14 good damage: 1d6 ⇒ 4
confirm: 1d20 + 12 ⇒ (4) + 12 = 16 damage: 1d8 + 11 ⇒ (6) + 11 = 17
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
fervor for healing healing: 2d6 + 4 ⇒ (3, 3) + 4 = 10
Power attack, haste, prayer
to hit: 1d20 + 12 ⇒ (16) + 12 = 28 damage: 1d8 + 11 ⇒ (7) + 11 = 18 good damage: 1d6 ⇒ 5
haste attack
to hit: 1d20 + 12 ⇒ (1) + 12 = 13 damage: 1d8 + 11 ⇒ (1) + 11 = 12 good damage: 1d6 ⇒ 3 miss
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
Sorry, didn't realize I was hasted
to hit: 1d20 + 12 ⇒ (7) + 12 = 19 damage: 1d8 + 11 ⇒ (2) + 11 = 13 good damage: 1d6 ⇒ 6
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
reflex save: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 fail
"I've felt better" he grunts out in severe pain.
Then he will heal himself using fervor healing: 2d6 + 4 ⇒ (1, 4) + 4 = 9
Back to attacking the demon
power attack
to hit: 1d20 + 11 ⇒ (13) + 11 = 24 damage: 1d8 + 11 ⇒ (2) + 11 = 13 good damage: 1d6 ⇒ 4
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
Lars will move back and engage the big ugly thing behind the group. He will use fervor to cast divine favor on himself.
power attack, holy smite, divine favor, prayer, good aligned weapon
to hit: 1d20 + 11 ⇒ (13) + 11 = 24 damage: 1d8 + 11 ⇒ (7) + 11 = 18good damage: 1d6 ⇒ 1
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
Lars will activate holy strike on his rapier.
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
perception: 1d20 + 14 ⇒ (19) + 14 = 33 "Sure, I'll take a look. No trap expert though."
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
Lars nods and puts the wineskin away.
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
Lars simply follows, slowly sipping his fairly cheap wine.
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
"Well I do also drink whisky when available, but I tend to stick to libations. It's a Pekka thing. "
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
"Are there any interactions with wine by chance? Just curious. "
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
"Personally I find that drinking a fair amount helps the nerves a lot around here. "
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
*Bastion wrote: "Alcohol leads to slurred speech, slowed reflexes, and a dulled mind. It's also poison." Lars simply looks at Bastion in horror and says nothing, keeping his distance. He does nod at Baltor's comment.
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
"Helps if you drink more. "
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
"It's a Pekka church joke. "
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
"Now Baltor don't say bear swarm unless you want to see a real bear swarm. You know how this stuff works. "
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
Lars will move up and attack a bear.
power attack
to hit: 1d20 + 8 ⇒ (4) + 8 = 12damage: 1d8 + 8 ⇒ (5) + 8 = 13
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
init: 1d20 + 2 ⇒ (8) + 2 = 10
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
Lars, sleeps through the incident.
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
"So you're saying they're no fun?"
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
"If you drink enough his singing isn't so bad. I know this from experience. "
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
perception: 1d20 + 14 ⇒ (14) + 14 = 28
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
"Farewell!" he hollers as they ride off.
In a lower voice to the party:
"Though if they have such long range patrols about bandits, wouldn't we be wise to be well armed?"
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
"I don't recall us saying we were adventurers or being dumb enough to go into Rappan Athuk. That place is certain death. I'm just out drinking."
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
I'm fairly sure they are lying, though Lars doesn't know it.
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
"Just traveling. I've got a quest from Peka to try every tavern in the land. "
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
"I don't suppose it would hurt to talk to them. " and he will step a bit forward, but leave his rapier in its sheath. As they get nearer he will hail them. "Greetings"
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
I am reasonably certain Bing and Bob never did Road to Rappan Athuk.
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
Phalanx fighting is a good idea as well, gets ride of allied cover penalties
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
Lars is good towards the front because of high AC coupled with action economy that allows me to heal myself and attack at the same time. He's not the primary damage dealer, but he can certainly hold the line.
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
There's 2 items being upgraded. I'm simply buying the rest, under the assumption that they had +1 ring and amulet on hand. Though if it takes long, it takes longer.
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
Play what you like. I know this does get nastier, but we've got two divine buffer/tanks, and that's a good thing for when it gets ugly.
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
It slipped back in discussion:
Got some small stuff (and upgrades) for Lars.
+1 ring of protection 2k
+1 amulet of natural armor 2k
masterwork rapier -> +1 2k
masterwork full plate -> +1 1k
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
Lars who is quite into his cups by this point because he's able to (something isn't trying to kill him), looks up from staring at the spilled ale in front of him at his table.
"Sorek, so you're sifting up some new grist for the mill? <hiccup>" and with that he passes out on the table and starts to snore.
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
Or we have some time, but not months. It's not black and white.
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
That would be why I just bought my items. We don't have forever.
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
Got some small stuff (and upgrades) for Lars.
+1 ring of protection 2k
+1 amulet of natural armor 2k
masterwork rapier -> +1 2k
masterwork full plate -> +1 1k
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
I don't see why this should be split 8 ways. I have close to the equipment I started this game with a few levels ago while the new people have current WBL (2 permanent magic items beyond this, and honestly neither one would be something I'd spend the money on by choice). Splitting 8 ways screws me over royally. I say split it 3 ways so the old players can catch up on equipment. In any case, they are the ones who hauled it out, and I don't see why they would be inclined to hand it out to new people who they just met.
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