Sajan

Kyoma's page

44 posts. Organized Play character for zer0darkfire.


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Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Thanks for the game and chronicle. I'll be taking a break from PbP for a while again now though. Hope everyone enjoys their next game!

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Kyoma rushes over to Jaxton, bandages in hand.

battle medicine, assurance trained: 2d8 ⇒ (1, 3) = 4

He then strides over to Mavenee to do the same.

battle medicine, assurance trained: 2d8 ⇒ (5, 1) = 6

Doctors Visitation, Stride, Battle Medicine

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

With an enemy firmly in range, Kyoma focuses on the blue giant.

exploit and recall versus blue: 1d20 + 12 ⇒ (9) + 12 = 21

shuriken versus blue: 1d20 + 10 ⇒ (17) + 10 = 27
piercing magic damage: 2d4 + 2 + 4 ⇒ (2, 3) + 2 + 4 = 11 plus weakness or 4

shuriken versus blue: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20
piercing magic damage: 2d4 + 2 + 4 ⇒ (4, 2) + 2 + 4 = 12 plus weakness or 4

On vacation using my phone. Keeping posts short

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Is inspire defence better than I thought and I've just been reading it wrong?

Quote:
Everyone gets a +1 status bonus to AC and Resistance 2 to physical damage.

Half spell level would be 3 > 1.5 > 1 right?

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Kyoma is a bit far from the action currently, so he instead focuses on passing off information.

recall knowledge FS1: 1d20 + 12 ⇒ (11) + 12 = 23
exploit and recall knowledge vs FB1: 1d20 + 12 ⇒ (15) + 12 = 27

Learning much about their foes Kyoma tries for a hail sarenrae toss of his shuriken
shuriken vs FB1: 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16
piercing magic damage: 2d4 + 4 + 2 ⇒ (1, 2) + 4 + 2 = 9 plus highest weakness or 4 if none

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Kyoma looks at the rune, then at Martin, "Repose." he says before gesturing at the bodies piles outside the tunnel entrances, "This is a tomb. Big one."

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Well, since its specifically to recall knowledge.

Kyoma has heard stories of the fabled "hand crank of the lost bridge" and puts those stories to use.

lore esoteric: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Kyoma tends to his allies with his medical abilities before joining the investigation once again. "This place is dangerous, but we are proving to be an effective team."

He watches Kidron lay on hands themselves and thinks of bringing up the necromancy conversation again, but doesn't.

lore esoteric: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21

Kyoma looks at the bridge, "Built it on a fault line...should be some parts close by, but away from the line...Ah, a hand crank over here." he says as he points out a hidden alcove.

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Kyoma turns his attention to the black slime and attempts to learn its personal weakness before flinging shuriken at it. At the same time, he keeps a wary eye on the wounds of his allies, occasionally checking his medical tools in case anyone needs attention.

exploit vs black: 1d20 + 12 ⇒ (17) + 12 = 29

shuriken vs black: 1d20 + 10 + 1 - 2 ⇒ (17) + 10 + 1 - 2 = 26
piercing damage: 2d4 + 2 + 4 + 1 ⇒ (2, 1) + 2 + 4 + 1 = 10 plus weakness 4

shuriken vs black: 1d20 + 10 + 1 - 2 - 4 ⇒ (7) + 10 + 1 - 2 - 4 = 12
piercing damage: 2d4 + 2 + 4 + 1 ⇒ (1, 1) + 2 + 4 + 1 = 9 plus weakness 4

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

I'm assuming we can move through the rock shapes?

Kyoma rushes to aid his fellow agents and tries to find the weakness of these slime creatures.

exploit vs white: 1d20 + 12 ⇒ (8) + 12 = 20 Succeeds against level 5 or lower creatures and I learn its highest weakness.

shuriken vs white: 1d20 + 10 ⇒ (4) + 10 = 14
piercing damage: 2d4 + 2 + 4 ⇒ (1, 4) + 2 + 4 = 11 plus highest weakness or 4 if exploit succeeded

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Means pulls out his medical tools and treats Aerin and Martin. "This should close up those wounds."

expert medicine: 1d20 + 7 ⇒ (13) + 7 = 20
healing: 2d8 + 5 + 10 ⇒ (4, 2) + 5 + 10 = 21

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Kyoma returns his attention to the remaining skeleton.

exploit: 1d20 + 12 ⇒ (19) + 12 = 31

and seems to recall everything about the creature's weaknesses and resistances before tossing his shuriken at it.

shuriken: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
piercing damage: 2d4 + 2 + 4 + 1 ⇒ (3, 3) + 2 + 4 + 1 = 13 plus weakness or 4 if none

shuriken: 1d20 + 10 + 1 - 4 ⇒ (11) + 10 + 1 - 4 = 18
piercing damage: 2d4 + 2 + 4 + 1 ⇒ (4, 4) + 2 + 4 + 1 = 15 plus weakness or 4 if none

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Kyoma tosses his shuriken at the skeleton once again.

shuriken vs red: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
piercing damage vs red: 2d4 + 4 + 2 + 1 ⇒ (4, 3) + 4 + 2 + 1 = 14 plus weakness 4
I'm not doing too well this fight with my throws lol.

shuriken vs red: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
piercing damage vs red: 2d4 + 4 + 2 + 1 ⇒ (2, 2) + 4 + 2 + 1 = 11 plus weakness 4

After, hopefully, dispatching the skeleton, Kyoma returns his attention to the remaining carapace.

exploit: 1d20 + 12 ⇒ (18) + 12 = 30
Kyoma realizes he knows everything about these strange creatures. "Cold, electricity, fire, piercing, and slashing attacks bounce off the carapace."

Exploit Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
GM Frost wrote:

I would like to know from Kyoma the type of damage your Fling Magic inflicts because it is stated about it that "The damage is of the type you selected when you gained your wand implement."

I will wait for Aerin's action then.

Fire

need to roll the recharge on the d6 version too.: 1d4 ⇒ 3 rounds

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

exploit vs red skeleton: 1d20 + 12 ⇒ (6) + 12 = 18 Looks like that succeeds based on the RK DC.

Kyoma tosses a shuriken at the red skeleton with one hand while flinging magic with his wand from his other hand. "Intelligent skeletons though."

The skeletons are not mindless if anyone wants to use mental effects on them.

fling magic vs red: 2d6 + 4 + 1 ⇒ (6, 4) + 4 + 1 = 15 DC 20 Reflex
shuriken vs red: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
piercing damage: 2d4 + 2 + 4 + 1 ⇒ (1, 3) + 2 + 4 + 1 = 11 plus highest weakness or 4 if none

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Kyoma recalls information and weaknesses about the blue beetle creature.

I realized a few days ago that Diverse Lore also has "Additionally, when you succeed at your check to Exploit a Vulnerability, compare the result of your Esoteric Lore check to the DC to Recall Knowledge for that creature; if that number would be a success or a critical success, you gain information as if you had succeeded at the Recall Knowledge check." and here I thought it was good enough just for the Lore Anything.

exploit vs level-based DC and to recall knowledge: 1d20 + 12 ⇒ (12) + 12 = 24

Success or Failure:

Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

Kyoma then flings his shuriken at the beetle. "The beetles are reanimated corpses; as mindless as zombies."

shuriken: 1d20 + 10 ⇒ (4) + 10 = 14
piercing damage: 2d4 + 2 + 4 ⇒ (2, 4) + 2 + 4 = 12

shuriken: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8
piercing damage: 2d4 + 2 + 4 ⇒ (3, 4) + 2 + 4 = 13

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

medicine, assurance: 18 = 18

Kyoma looks closely at the pile of bodies, "Fresh blood. That can't be good." he says before heading over to another part of the room, "Chest with no lock. Careless owner or obvious trap?"

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Kyoma looks around as the group explores, "Interesting place."

I say Red towards the south/bottom

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

You need to have access to the spell list as a whole, not innate spells or the like.

CRB wrote:
"To Cast a Spell from a scroll, the spell must appear on your spell list"

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Kyoma drops the subject but thinks to himself, I could call a champion of Ragathiel a necromancer just as easily for their ability to Lay on Hands. No getting through those religious types though.

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Kyoma looks at Kidron, "Remember that Heal is as much necromancy as Harm. Let's try not to pass any judgements before we know this necromancer for ourselves." he shrugs, "Perhaps they are here to fight the undead rather than create more. We can't know for certain yet."

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Kyoma listens as Aerin reads, "Sounds like the important bits are a duergar necromancer, Hedga the Blessed, and that the author of this note set a trap for them that we might trigger just as easily."

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Kyoma investigates for any signs of hostile creatures, his skill at map reading or note deciphering being severely lacking.

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Assurance medicine for 18.

Kyoma wears his wayfinder with a light spell and investigates the bones, "Ancient to fresh. Seems this was always the tradition and someone simply added to it."

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Kyoma pulls out some healer's tools, "Trained long enough to fight without divine aid that I know how to patch someone up."

Continual recovery, ward medic, and assurance here.

Assuming Jaxton and Aerin accept medical treatment, Kyoma will patch them up.

medicine for both, expert DC 20: 1d20 + 7 ⇒ (17) + 7 = 24
medic archetype healing: 2d8 + 10 + 5 ⇒ (6, 1) + 10 + 5 = 22

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

lore: 1d20 + 10 ⇒ (17) + 10 = 27

Kyoma investigates around and agrees with Martin and Aerin, "Looks intentional. We should prepare to deal with a hostile necromancer or even a vampire."

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Kyoma looks for any weaknesses in the bat's defenses before tossing his shuriken at it twice. "Thanks for the light, Salaish."

exploit vs blue: 1d20 + 12 ⇒ (12) + 12 = 24

shuriken vs blue, inspire: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
piercing damage, inspire: 2d4 + 2 + 4 + 1 ⇒ (1, 1) + 2 + 4 + 1 = 9 (plus highest weakness or 4 if none)

shuriken vs blue, inspire: 1d20 + 10 + 1 - 4 ⇒ (9) + 10 + 1 - 4 = 16
piercing damage, inspire: 2d4 + 2 + 4 + 1 ⇒ (4, 3) + 2 + 4 + 1 = 14 (plus highest weakness or 4 if none)

Exploit, Strike, Strike

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

I can't math lol, 2+ half level is 4, not 3. So the weakness damage is 4 when I make one up

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Kyoma quickly holds aloft The First Law as he throws a shuriken at the skeleton while flinging a bolt of fire from his "wand", "Don't need divine aid to destroy you."

enhanced damage vs red, inspire: 2d6 + 4 + 1 ⇒ (1, 1) + 4 + 1 = 7 DC 20 basic Reflex
recharge rounds or until I crit: 1d4 ⇒ 4

shuriken vs red, inspire: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
damage: 2d4 + 2 + 4 + 1 ⇒ (2, 2) + 2 + 4 + 1 = 11 plus 3 from weakness

Wand 2 actions, Strike

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

If it has no weakness, I make one up that does 2+half level of damage (so 3 in this case).

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Kyoma moves forward and flings a shuriken that ricochets around the swarm before teleporting back to his hand.

shuriken vs white: 1d20 + 10 ⇒ (11) + 10 = 21
piercing damage: 2d4 + 2 + 4 ⇒ (1, 3) + 2 + 4 = 10 plus highest weakness from exploit

exploit vs red: 1d20 + 12 ⇒ (12) + 12 = 24 vs level-based DC

exploit effect:

Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

Stride, Strike, Exploit

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

You can draw a weapon two-handed as part of drawing it. After you draw it, it takes an action to switch between one and two hands. Your Fauchard can only be used two handed when swinging, but you can hold it with one hand. Your Bastard Sword can be drawn into two-handed mode or one-handed mode whenever you draw it.

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Kyoma sticks with the group and keeps his eyes peeled for any signs of hostile creatures; directly aggressive bats? Unexpected.

He takes a moment to study his foe, recall vs orange: 1d20 + 12 ⇒ (1) + 12 = 13
exploit vs orange: 1d20 + 12 ⇒ (8) + 12 = 20 (versus level-based DC, which I believe is a success unless they are level 6+)

effect of exploit:

Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

"Bats? But what kind?." he says "Well, splash them since they are swarming." he says.

+1 returning striking shuriken vs orange, 1 range increment: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
piercing damage: 2d4 + 2 + 4 ⇒ (1, 1) + 2 + 4 = 8 (plus highest weakness from exploit)

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

I meant to type "noting" rather than "nothing"

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Nothing that for any recall knowledges, I'm using my lore anything +10 and have dubious knowledge on any recall knowledges

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
Kidron Quintus wrote:
Kyoma, how are you liking the tharmaturge?

Thaumaturge quickly became my favorite class after it came out and it really covers everything I want in a character while still having a lot of cool options.

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Kyoma listens to the information, better to be prepared for what is to come than not. "Might be worthwhile to bring some heat resistance; I'll be right back."

Kyoma heads to a scroll shop to purchase a scroll of Resist Energy for himself.

12g per scroll if anyone else wants to grab one.

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Spell School Free Item: Level 1 Scroll of Heal

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Kyoma nods, "Sounds straight-forward enough to me. Clear the area around the camp, take notes on any deeper passages, and liberate any people or valuables from the duergar we come across."

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Not I

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

A tian man arrives next, his outfit relatively plain, but featuring numerous pouches and pockets; medical tools are bandoliered across his chest. "I'm looking for my team of Pathfinders. I'm Kyoma." he says with only the lightest of accents.

Vigilant Seal

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Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

I wish it was possible to change your account name as I've left zer0darkfire behind and now go by NovelEnigma. Regardless, its nice to see some regulars!

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Done; I don't have a coin to give out.

Vigilant Seal

Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout

Checking in with Kyoma. I'm a ranged Thaumaturge with the medic archetype.