Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
Kyoma rushes over to Jaxton, bandages in hand. battle medicine, assurance trained: 2d8 ⇒ (1, 3) = 4 He then strides over to Mavenee to do the same. battle medicine, assurance trained: 2d8 ⇒ (5, 1) = 6 Doctors Visitation, Stride, Battle Medicine
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
With an enemy firmly in range, Kyoma focuses on the blue giant. exploit and recall versus blue: 1d20 + 12 ⇒ (9) + 12 = 21 shuriken versus blue: 1d20 + 10 ⇒ (17) + 10 = 27
shuriken versus blue: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20
On vacation using my phone. Keeping posts short
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
Is inspire defence better than I thought and I've just been reading it wrong? Quote: Everyone gets a +1 status bonus to AC and Resistance 2 to physical damage. Half spell level would be 3 > 1.5 > 1 right?
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
Kyoma is a bit far from the action currently, so he instead focuses on passing off information. recall knowledge FS1: 1d20 + 12 ⇒ (11) + 12 = 23
Learning much about their foes Kyoma tries for a hail sarenrae toss of his shuriken
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
Kyoma looks at the rune, then at Martin, "Repose." he says before gesturing at the bodies piles outside the tunnel entrances, "This is a tomb. Big one."
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
Well, since its specifically to recall knowledge. Kyoma has heard stories of the fabled "hand crank of the lost bridge" and puts those stories to use. lore esoteric: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
Kyoma tends to his allies with his medical abilities before joining the investigation once again. "This place is dangerous, but we are proving to be an effective team." He watches Kidron lay on hands themselves and thinks of bringing up the necromancy conversation again, but doesn't. lore esoteric: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21 Kyoma looks at the bridge, "Built it on a fault line...should be some parts close by, but away from the line...Ah, a hand crank over here." he says as he points out a hidden alcove.
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
Kyoma turns his attention to the black slime and attempts to learn its personal weakness before flinging shuriken at it. At the same time, he keeps a wary eye on the wounds of his allies, occasionally checking his medical tools in case anyone needs attention. exploit vs black: 1d20 + 12 ⇒ (17) + 12 = 29 shuriken vs black: 1d20 + 10 + 1 - 2 ⇒ (17) + 10 + 1 - 2 = 26
shuriken vs black: 1d20 + 10 + 1 - 2 - 4 ⇒ (7) + 10 + 1 - 2 - 4 = 12
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
I'm assuming we can move through the rock shapes? Kyoma rushes to aid his fellow agents and tries to find the weakness of these slime creatures. exploit vs white: 1d20 + 12 ⇒ (8) + 12 = 20 Succeeds against level 5 or lower creatures and I learn its highest weakness. shuriken vs white: 1d20 + 10 ⇒ (4) + 10 = 14
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
Means pulls out his medical tools and treats Aerin and Martin. "This should close up those wounds." expert medicine: 1d20 + 7 ⇒ (13) + 7 = 20
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
Kyoma returns his attention to the remaining skeleton. exploit: 1d20 + 12 ⇒ (19) + 12 = 31 and seems to recall everything about the creature's weaknesses and resistances before tossing his shuriken at it. shuriken: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
shuriken: 1d20 + 10 + 1 - 4 ⇒ (11) + 10 + 1 - 4 = 18
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
Kyoma tosses his shuriken at the skeleton once again. shuriken vs red: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
shuriken vs red: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
After, hopefully, dispatching the skeleton, Kyoma returns his attention to the remaining carapace. exploit: 1d20 + 12 ⇒ (18) + 12 = 30
Exploit Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
GM Frost wrote:
Fire need to roll the recharge on the d6 version too.: 1d4 ⇒ 3 rounds
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
exploit vs red skeleton: 1d20 + 12 ⇒ (6) + 12 = 18 Looks like that succeeds based on the RK DC. Kyoma tosses a shuriken at the red skeleton with one hand while flinging magic with his wand from his other hand. "Intelligent skeletons though." The skeletons are not mindless if anyone wants to use mental effects on them. fling magic vs red: 2d6 + 4 + 1 ⇒ (6, 4) + 4 + 1 = 15 DC 20 Reflex
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
Kyoma recalls information and weaknesses about the blue beetle creature. I realized a few days ago that Diverse Lore also has "Additionally, when you succeed at your check to Exploit a Vulnerability, compare the result of your Esoteric Lore check to the DC to Recall Knowledge for that creature; if that number would be a success or a critical success, you gain information as if you had succeeded at the Recall Knowledge check." and here I thought it was good enough just for the Lore Anything. exploit vs level-based DC and to recall knowledge: 1d20 + 12 ⇒ (12) + 12 = 24 Success or Failure:
Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already. Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already. Kyoma then flings his shuriken at the beetle. "The beetles are reanimated corpses; as mindless as zombies." shuriken: 1d20 + 10 ⇒ (4) + 10 = 14
shuriken: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
medicine, assurance: 18 = 18 Kyoma looks closely at the pile of bodies, "Fresh blood. That can't be good." he says before heading over to another part of the room, "Chest with no lock. Careless owner or obvious trap?"
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
You need to have access to the spell list as a whole, not innate spells or the like.
CRB wrote: "To Cast a Spell from a scroll, the spell must appear on your spell list"
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
Kyoma drops the subject but thinks to himself, I could call a champion of Ragathiel a necromancer just as easily for their ability to Lay on Hands. No getting through those religious types though.
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
Kyoma looks at Kidron, "Remember that Heal is as much necromancy as Harm. Let's try not to pass any judgements before we know this necromancer for ourselves." he shrugs, "Perhaps they are here to fight the undead rather than create more. We can't know for certain yet."
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
Kyoma listens as Aerin reads, "Sounds like the important bits are a duergar necromancer, Hedga the Blessed, and that the author of this note set a trap for them that we might trigger just as easily."
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
Assurance medicine for 18. Kyoma wears his wayfinder with a light spell and investigates the bones, "Ancient to fresh. Seems this was always the tradition and someone simply added to it."
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
Kyoma pulls out some healer's tools, "Trained long enough to fight without divine aid that I know how to patch someone up." Continual recovery, ward medic, and assurance here. Assuming Jaxton and Aerin accept medical treatment, Kyoma will patch them up. medicine for both, expert DC 20: 1d20 + 7 ⇒ (17) + 7 = 24
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
lore: 1d20 + 10 ⇒ (17) + 10 = 27 Kyoma investigates around and agrees with Martin and Aerin, "Looks intentional. We should prepare to deal with a hostile necromancer or even a vampire."
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
Kyoma looks for any weaknesses in the bat's defenses before tossing his shuriken at it twice. "Thanks for the light, Salaish." exploit vs blue: 1d20 + 12 ⇒ (12) + 12 = 24 shuriken vs blue, inspire: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
shuriken vs blue, inspire: 1d20 + 10 + 1 - 4 ⇒ (9) + 10 + 1 - 4 = 16
Exploit, Strike, Strike
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
Kyoma quickly holds aloft The First Law as he throws a shuriken at the skeleton while flinging a bolt of fire from his "wand", "Don't need divine aid to destroy you." enhanced damage vs red, inspire: 2d6 + 4 + 1 ⇒ (1, 1) + 4 + 1 = 7 DC 20 basic Reflex
shuriken vs red, inspire: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
Wand 2 actions, Strike
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
Kyoma moves forward and flings a shuriken that ricochets around the swarm before teleporting back to his hand. shuriken vs white: 1d20 + 10 ⇒ (11) + 10 = 21
exploit vs red: 1d20 + 12 ⇒ (12) + 12 = 24 vs level-based DC exploit effect:
Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already. Stride, Strike, Exploit
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
You can draw a weapon two-handed as part of drawing it. After you draw it, it takes an action to switch between one and two hands. Your Fauchard can only be used two handed when swinging, but you can hold it with one hand. Your Bastard Sword can be drawn into two-handed mode or one-handed mode whenever you draw it.
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
Kyoma sticks with the group and keeps his eyes peeled for any signs of hostile creatures; directly aggressive bats? Unexpected. He takes a moment to study his foe, recall vs orange: 1d20 + 12 ⇒ (1) + 12 = 13
effect of exploit:
Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already. "Bats? But what kind?." he says "Well, splash them since they are swarming." he says. +1 returning striking shuriken vs orange, 1 range increment: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
Kidron Quintus wrote: Kyoma, how are you liking the tharmaturge? Thaumaturge quickly became my favorite class after it came out and it really covers everything I want in a character while still having a lot of cool options.
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
Kyoma listens to the information, better to be prepared for what is to come than not. "Might be worthwhile to bring some heat resistance; I'll be right back." Kyoma heads to a scroll shop to purchase a scroll of Resist Energy for himself. 12g per scroll if anyone else wants to grab one.
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
Kyoma nods, "Sounds straight-forward enough to me. Clear the area around the camp, take notes on any deeper passages, and liberate any people or valuables from the duergar we come across."
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
A tian man arrives next, his outfit relatively plain, but featuring numerous pouches and pockets; medical tools are bandoliered across his chest. "I'm looking for my team of Pathfinders. I'm Kyoma." he says with only the lightest of accents.
Male LG Human Thaumaturge 4 | HP 44/44 | AC 21 | Fort +9, Reflex +11, Will +7 | Perception +7 | Hero Point 1/1 | Conditions: None | Speed: 25ft | Exploration Mode: Scout
I wish it was possible to change your account name as I've left zer0darkfire behind and now go by NovelEnigma. Regardless, its nice to see some regulars! |