Achaekek, The Mantis God

Krombopulos Micheals's page

124 posts. Organized Play character for friendly sauce.


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Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

Hey everyone, I originally signed up with my 4th lvl soldier but I also have a 4th level solarian who has played 1-14, I'd like some input from the group on which would balance the party better.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

I've played 1-14 but not on this character. depending on our start date I may have a lvl 4 solarian who has played 1-14 though.

Dataphiles

2 people marked this as a favorite.
N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

Chronicle: 7
Player name: Friendly Sauce
Character name: Krombopulos Micheals
Organized play #-#: 64043-702
Faction: acquisitives
XP: 8
Fame: 16
Credits: not sure what that will look like yet, still need to do some shopping from last game.
Day job: n/a
Reputation: acquisitives-16
Boons: n/a
Purchases: not sure yet but I'll update as we get closer to start date.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

I was using drive for iOS, opened it in adobe and now I see them. Just need that high tier loot crossed off but I can always add that myself.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

The chronicles still need the event code at the very least.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

Looks like my default account snuck that in

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

I don't think I had enough to cover a fair share of it before the adventure started but im find with "borrowing" and reducing it from the total.

as far as the chronicles, the subtler 5-6 items should be crossed out I believe?

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

KM returns fire against the red orc, Ya got a good color to ya but i think you better black and burned! he mentally shouts.

pew vs EAC fire: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 41d8 + 3 ⇒ (1) + 3 = 4 double ones yay

KM realizes he forgot to turn the safety off again an fires a second shot!

pew vs EAC fire: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 71d8 + 3 ⇒ (3) + 3 = 6

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

KM takes a step back behind the pillar to try to get more cover and then fires on the Mohawked Drow,

pew vs EAC: 1d20 + 7 ⇒ (6) + 7 = 131d8 + 3 ⇒ (5) + 3 = 8

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

Initiative: 1d20 + 3 ⇒ (3) + 3 = 6

KM takes his time, letting things unfold before deciding on how to act.

Dataphiles

1 person marked this as a favorite.
N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)
Mobius Caslan wrote:

I'm unable to access google slides right now. Could someone please move my token next to Hudathan.

Mobius follows suit and moves next to his vesk ally as they prepare their laser rifles.

** spoiler omitted **

Done.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

KM will prepare for the next wave by rushing up back to the scaffolding he was previously on, drawing his sniper rifle again and sheathing his azimuth rifle, he then drops prone and begins to survey the elevator doors.

round 1: double move, round 2: double move, round 3:sheath rifle, draw other rifle, round 4: drop prone, take aim.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

KM steps along the packages before zeroing in on the blue Drow and taking a shot,

laser VS EAC: 1d20 + 7 ⇒ (20) + 7 = 272d8 + 6 + 1d6 ⇒ (4, 8) + 6 + (3) = 21CRIT!

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

Initiative: 1d20 + 3 ⇒ (7) + 3 = 10

KM quickly moves to take cover, then fires on green, who it looks like I just barely have a shot on.

Fire vs green: 1d20 + 7 ⇒ (12) + 7 = 191d8 + 3 ⇒ (6) + 3 = 9

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

Once the Fight is over KM will stow his sniper rifle and draw his azimuth rifle before heading down to regroup. That was a fun little scuffle, anyone terribly wounded?

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

KM scans the battle, trying to pick out the best target. A headless, tenacle-ey orc seems about right. KM glares down his scope, taking his time before firing,

Rifle vs EAC: 1d20 + 7 ⇒ (20) + 7 = 272d10 + 6 ⇒ (9, 1) + 6 = 16 and a critical too, whoohoo!

without his usual preference of a head to shoot at, KM opts for a direct heart shot!

Move action to steady, extending range to 250', and standard action to fire on pink.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

KM fires his rifle at the yellow orc,

Laser vs EAC: 1d20 + 7 ⇒ (6) + 7 = 131d10 + 3 ⇒ (5) + 3 = 8

I count 5 hostiles!

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

everyone ok? that was weird.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

KM continues to move quietly down the scaffolding. he will quietly go prone and set up his rifles bipod and and track Sovyal and the rest, keeping his eyes peeled for danger, ready to fire once it presents itself
.
Go ahead boys, I got you covered from here. he sends telepathically once he is set up.

readied action to fire if it goes to hell: 1d20 + 7 ⇒ (12) + 7 = 191d10 + 3 ⇒ (1) + 3 = 4

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

"Ooooh scaffolding...DIBS!" he says telepathically as he rushes up while drawing his sniper rifle and takes look at the surrounding warehouse.

stealth: 1d20 + 3 ⇒ (19) + 3 = 22
perception: 1d20 + 1 ⇒ (18) + 1 = 19

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

KM keeps close but quiet throughout the interaction. Is it normal for drow to keep such... company?

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

Initiative: 1d20 + 3 ⇒ (20) + 3 = 23

KM darts in at extreme speed, squeezing his trigger the moment he sees the drow.

Pew: 1d20 + 7 ⇒ (20) + 7 = 272d8 + 6 + 1d6 ⇒ (6, 8) + 6 + (1) = 21

well I guess these rolls make up for everything else so far haha

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

KM rushes in and presses himself against the corner, rifle ready as for next room.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

KM has his rifle trained on the door, waiting for Sovyal to breach.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

Reflex: 1d20 + 4 ⇒ (2) + 4 = 6

ARGGH that hurts!

KM rushes in and takes a shot at the Drow,

laser vs EAC: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 91d8 + 3 ⇒ (1) + 3 = 4

CURSE THESE DICE!

only to realize his rifle battery was not clicked in all the way.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

Init: 1d20 + 3 ⇒ (14) + 3 = 17

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

HEY HEY HEY don't go kickin' doors in without ole' KM" he sends out telepathically as he rushes into assist Sovyal in clearing the wheel of rooms, rifle at the ready.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)
Twik – “The Jack” wrote:

Twik whispers to the team....

”I think that anyone next door would have heard that commotion but you never know”

"That is why ole KM always goes with a laser; Silent, deadly, and comes in lots of colors!"

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

Initiative: 1d20 + 3 ⇒ (18) + 3 = 21

once everyone starts shooting and blocking up the hallway, KM darts past them all and into the room, firing his rifle at the drow when he arrives.

Pew Pew vs EAC: 1d20 + 7 ⇒ (8) + 7 = 151d8 + 3 ⇒ (1) + 3 = 4

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

I seriously doubt that the guards do not have rounds. wW should be wary, he may be returning shortly.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

I thought drow were supposed to be an orderly people? why are they leaving writhing arms just on the floor like this then? I'm starting to think these guys aren't very good at being drow.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

KM tries to be as quiet as possible keeping his rifle trained ahead for any danger.

stealth: 1d20 + 3 ⇒ (7) + 3 = 10

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

Someone wanna get this door open? he telepathically thinks as he keeps his rifle trained for any danger approaching.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

If we are going in through the service elevator, is that the double doors to the south?

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

KM tries to follow the Lashuntas example and keep out of site during his approach,

stealth: 1d20 + 3 ⇒ (4) + 3 = 7

but trips on a rock and swears loudly, most likely ruining his stealth attempt.

....Sorry about that guys, are we hopping the fence or does anyone feel confident in their lockpicking skills?

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

KM sees the gate leading to the elevator, We should consider breaching through, and securing, the freight elevator. Tactically speaking that's probably the easiest way they can bug out with the merch if an alarm is raised.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

Yes I think so Magnus, are we ready? he projects telepathically as he begins breaking down his sniper rifle and priming the battery on his laser rifle.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

"whoa there with the drive by Id, we aren't struggling... we just aren't succeeding yet." KM mutters.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

after a few tense moments staring down his site, KM says, "So... it looks like he didn't notice that. 2nd times the charm on 3?" he asks as he zeros in again with his scope,"one....two.....Three... he says, squeezing the trigger on three.

sniper fire vs EAC: 1d20 + 6 ⇒ (11) + 6 = 171d8 + 3 ⇒ (3) + 3 = 6

well that might hit... but unless a few more hit I doubt he's dead.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

so since lasers are silent and we missed.... he has no idea he's in combat and flat footed still right?

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

Sniper vs EAC: 1d20 + 6 ⇒ (4) + 6 = 101d8 + 3 ⇒ (8) + 3 = 11

"Gah Blast it all! the Coriolis force on this drow infested planet must be crazy!"he says as he misses his shot as well.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

If Twik can pick up a sniper we might be able to down the front guard in a round or 2, which might be quick enough to prevent him from raising the alarm.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

Well people hit by anything typically are not haha. But if I can actually use a sniper rifle at sniping range I would love that. If a Few more of us are proficient we can probably coordinate a few shots to drop the guard in one round.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

as far as I know lasers are silent?

"I'm not so good up close but I can sneak around when needed. I prefer to shoot someone when they are occupied by something else though so that axe of yours is appreciated haha" the Shirren responds. I can probably pick the first guard off from a distance with my sniper rifle, then we can get in and strike before they know what's hit 'em!" he says has he slams his fist into his palm.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

Floor plans, guard locations, and guard composition is probably what KM is most suited for.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

KM will stay quiet during this interrogation while he carefully tries to infer what the informant means versus what he actually says.

sense motive: 1d20 + 1 ⇒ (3) + 1 = 4

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

Acrobatics: 1d20 + 8 ⇒ (4) + 8 = 12

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)
GM Aerondor wrote:


Specific skills used for phase one will be: Hacking team: Computers or Culture; Street team: Diplommacy, Perception and Survival. I'll be taking the highest skill result from any skill. No need to aid-another, if you pick the same skill and get more than 10, you will auto-aid.

I think this means we should roll now?

"As long as you don't shake the computers and we don't hack the drow, we should be perfect!" he jokes as he nods to swarmbait, Twik, and Magnus. "Lets get to it then bucko's"

Perception: 1d20 + 1 ⇒ (14) + 1 = 15

KM keeps his eyes out for one of the contacts mentioned by Ceobarn.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

KM quickly realizes he is a street teamer, "I'll get on the streets, see if I can find any of these informants."

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

Just think of it as being able to buy back our failures haha.

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