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KM quickly realizes he is a street teamer, "I'll get on the streets, see if I can find any of these informants."

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Sovyal steps back, a small smile playing on his face as he returns to stroking his mustache. "So very glad you're seeing straight, little spider. And thank you for the offer of help, we'll not forgot to call on it." He tilts slightly in a vague imitation of a bow.
----
Later with the crew, Sovyal thinks over his skills and says "I dare say I think I can contribute to both teams, but I will join whichever one seems further undermanned. It would be a shame if our hacking created trouble for our host, and I certainly wouldn't want ANY of my lovely teammates to get stabbed in a dark Nightarch alley while looking for information." His tone is dry, but his eyes sparkle mischievously at his own comment.
Not sure exactly how this phase works, but it sounds like there might be a benefit if we split evenly.

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Hudathan looks at the computer with trepidation. "Uh... I just took Coding 101 back at Lorespire. Historia said I did a less-than-average job." He frowns. "Street team for me."
Survival: 1d20 + 4 ⇒ (9) + 4 = 13

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"I dont want to overload one team but I'm probably more suited to the street team as well"

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"Hacking it is then. Shake up some drow for me, will you? I do so love to see their smug faces panicking."

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Specific skills used for phase one will be: Hacking team: Computers or Culture; Street team: Diplommacy, Perception and Survival. I'll be taking the highest skill result from any skill. No need to aid-another, if you pick the same skill and get more than 10, you will auto-aid.
I think this means we should roll now?
"As long as you don't shake the computers and we don't hack the drow, we should be perfect!" he jokes as he nods to swarmbait, Twik, and Magnus. "Lets get to it then bucko's"
Perception: 1d20 + 1 ⇒ (14) + 1 = 15
KM keeps his eyes out for one of the contacts mentioned by Ceobarn.

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Id cocks his head, as the gang distributes. I've got good eyes and ears for the streets, but if that team is already complete, looks like I'll work the web. He takes out his comm unit and begins texting his CPU tech hireling—a young shirren wunderkind named Izzip—and sends him the details.
+15 Perception, +11 Culture (or Computers, with hireling boon).

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Sovyal settles in with Mobius and Id-Sinitis, pulling out a datapad to access the local infosphere. He pulls out a hacking kit as well and links the datapad in.
"Let's find out what feeble digital defenses our charming little spiders can must, shall we? If either of you would like to take the lead, I'll interpret what we find."
Culture: 1d20 + 11 ⇒ (19) + 11 = 30

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Culture: 1d20 + 11 ⇒ (13) + 11 = 24
Id does a deep dive into the drow's infosphere, searching key words and following social media threads that might guide them to Vyllith.

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sorry, busy weekend
The pathfinder team splits into two squads.
Mobius is the first to take a spot in the hacking temam. KM takes a spot in the street squad where he is quickly joined by Swarmbait. Magus then joins the cool squad and Twik seems to think that dodgy streets are more his thing than terminals. Sovyal then offers to help our Mobius
Status -
HACKING - Locate (30+2+2=34) 4 hours
Mobius (computer 23)
Sovyal (culture 30)
Id (culture 24)
STREET - Track (28+2+2=32) 4 hours
KM (perc 15)
Swarmbait (survival 13)
Magnus (Dip 14)
Twik
Twix dip: 1d20 + 11 ⇒ (17) + 11 = 28
Hacking
It takes the hacking team about four hours to locate some infomration stores that look likely- but now they have to try to access it.
Computers or Sense Motive checks for phase 2
Street team
The starfinders pounding the streets also manage to track like an informant in about four hours. But he looks spooked, so cornering him may be difficult..
Acrobatics, Athletics or Stealth for phase 2

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Acrobatics: 1d20 + 8 ⇒ (4) + 8 = 12

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Sovyal starts working on hacking into the information stores. "Now then, let's see what kind of foul secrets might be hiding..."
Computers: 1d20 + 7 ⇒ (7) + 7 = 14 Good luck Mobius!

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Acrobatics: 1d20 + 8 ⇒ (19) + 8 = 27
Hudathan pounces on the informant!

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Mobius tries his best to access anything related to drow houses on the web.
Computers: 1d20 + 10 ⇒ (2) + 10 = 12
"Argh! This is frustrating. Who designed the search engine on this?"
Images of drow architecture and drow house-for-sale all come out of the screen.

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While Hudathan makes for a frontal assault, Twik opts for an approach more suited to his stature...
Stealth: 1d20 + 15 ⇒ (6) + 15 = 21

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Id remains in close contact with his ally back on Absalom Station, connecting him remotely to the lead so he can work his magic.
Computers: 1d20 + 11 ⇒ (13) + 11 = 24

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The two groups make rapid progress. The hacking team drops a trojan into the data repository to give them a backdoor, and it only takes them a few hours to manage it.
Just squeezed into 4 hours with that total of 30 24+2+2+2 from the assist
Meanwhile the street team takes more direct action. Swarmbait pounces! In only takes a few hours for them to run down the informant and get him into a nice quiet room for a talk.
Also four hours, close to knocking off an extra half hour there.
Now you have your information repositories... it is just a matter of making sense of them.
Hacking team: Another computers or perception check to sift through the data for relevant stuff.
Street team: Bluff, intimidate or SM check. If you want to apply... force.. to your captive you will get a substantive bonus.. but word of your tactics is likely to get around... If any of you have infamy you get +2 to your check for each point.

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KM will stay quiet during this interrogation while he carefully tries to infer what the informant means versus what he actually says.
sense motive: 1d20 + 1 ⇒ (3) + 1 = 4

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Are you saying I could have gotten some juicy infamy if I'd gone with the street team!? :D
Sovyal quickly scans through the information Id-Sinitis managed to uncover for the team. "Quite the haul, despite how many ads for hot drow singles in our area we had to sift through. It seems you have a knack for ignoring such propositions Id-Sinitis." He smirks at the shirren.
Perception to find info: 1d20 + 9 ⇒ (10) + 9 = 19
"Well now, what do we have here..."

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Twik stalks around their captive trying to use his companions stature to make up for his own. When he finally speaks, he copies their drow patrons voice...
"Ahhh my friend. You are in trouble now. Wrong place, wrong time. For you anyway. We need some information and it seems you are the one to give it us. Speak now or truly bad things will happen..."
He finishes with a wicked grin and exaggerated wink.
Bluff: 1d20 + 12 ⇒ (4) + 12 = 16

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Intimidate: 1d20 + 4 ⇒ (9) + 4 = 13
Hudathan watches Twik and smiles. "Let's solve this the easy way."

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Intimidate: 1d20 + 10 ⇒ (7) + 10 = 17
You're going to give us the information we need!"
Magnus moves behind the informant. His antennae twitching a bit. <<The Jack keep pressing him about Villyth, I'll see if I can read his thoughts.">>
Magnus casts detect thoughts and focuses on the informant. DC 14 Will

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@Sovyal Yes... if Sovyal wants to change teams, I think that is okay as you are all in contact with each other and your time lines are in sync. And intimidate is kind of you game. I'm all for letting characters shine in their area of expertise - so long as it doesn't disrupt the game too much

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@Aerondor: Thanks for the offer! I'm a big believer in rolling with my choices and not backpedaling, so I'll stick with the hacking team. I may have missed out on infamy and intimidation opportunities this time, but I figure there'll be plenty of opportunity for both later in Sovyal's adventuring life. :>

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Id's antennae twitch in response to Sovyal, apparently not getting the joke. Well, I'm not biologically attracted to drow, so it makes sense for them not to send me those ads I suppose. After an awkward pause, Id begins a deep dive into the data to look for common threads.
Perception: 1d20 + 15 ⇒ (3) + 15 = 18
BOO DICEBOT! BOOOO!

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Hearing Magnus’s telepathic request, Twik continues to pester their informant...
”Come come, we just need to to explain a few things about this information we have. I’m sure a man of your talents can do it quickly and then you can vanish without a trace.”
I could roll Intimidate or Diplomacy here but I think that I’ve already done my roll for this part.

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It takes a while, but Magnus eventually breaks the informant and gets a location for Villyth. This agrees with everything that Mobius and Sovyal have obtained from the info-sphere. All in all you have been on the planet for 13 hours, and still have 11 of your immunity left. You can try to spend some of the rest of your time getting additional information.
Your choice of three of Access Codes, Floor Plans, Guard post locations, Security ntwork info and guard composition. Or if you have something else particular I'm open to that too

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Floor plans, guard locations, and guard composition is probably what KM is most suited for.

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Do we have an idea on how long it would take to get to and from wherever we are going?
Twik votes for Access Codes, Guard Post Locations & Security Network Info.

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Lol, do we need a matrix to work out what's most popular? I vote access codes, guard locations, floor plans.
Access codes: 4x votes. Floor Plans: 4x votes. Guard locations: 4x votes. Security Network info: 2x votes. Guard composition: 1x
I'm not really clear on why we need this info though. What exactly are we infiltrating? Is this Villyth's hideout?

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Yes, this is details of the hideout.
It takes most of the rest of your available time but you manage to get some additional valuable intelligence about the hideout.[/ooc]
Access Codes You find a drunk orcist guard who foolishly wrote down the access codes for the various rooms, though why he would have them is anyones guess. Maybe he was planning some recreational 'shopping'. As a full round action using a datapad, coms unit or other similar computer you can open (the guard thinks) any door in the complex.
Floor plans Hideouts are great, but building regulations are pretty firm. A quick hack into the building authority computers gets you a layout of the building. Interestingly there is a lift going down but no plans for what it may lead down to... Map updated
Guard locations Recent surveillance footage from a flying drone shows that there is usually just one guard stationed at the main entrance of the offices. The typical spots for other guards you also note on your map. But they are known to move around. Map with likely spots for the guards noted.
Room overview
From the plans you determine that the basic function of the rooms is
a1: Entrance
a2: Lobby
a3: Office space
a4: Control room
a5: Private offices
a6: Worship area
a7: Storage
a8: Meeting room
a9: Labroratory
a10: Elevator
a11: Restrooms
As for getting to the hideout. Ceobarn has lent you his personal ATV so it only takes about half an hour... and everyone knows to not give that car any grief.
The warehouse-hideout for Villyth is located within a vast pressurized dome. The dome contains several other buildings as well, though none closer than about 120 feet of the warehouse. A 10' high chain link fence surrounds the building, twenty feet out from it.

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"Looking at the map. Do we want to clear out the guards then search the area? I'm thinking we move through a1, a2,a3,a4,a5c,a5,a5d, a5e, a5a, a5b, a6, a8, a7, a9, a11, a10. Or we could try and use that back door and do the reverse? Also how quiet is everyone and their weapons? I mostly use my axe. I'm not terribly loud but not the most stealthy individual. Thinking of which," states the lashunta as he moves to a spot to meditate.
switching to stealth for sidereal influence

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as far as I know lasers are silent?
"I'm not so good up close but I can sneak around when needed. I prefer to shoot someone when they are occupied by something else though so that axe of yours is appreciated haha" the Shirren responds. I can probably pick the first guard off from a distance with my sniper rifle, then we can get in and strike before they know what's hit 'em!" he says has he slams his fist into his palm.

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Lasers are silent. People hit by them typically are not. Those of you who might have expertise with sniper weapons... this is a setup where you might actually be able to use them... at least on the guard at the entrance.

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Well people hit by anything typically are not haha. But if I can actually use a sniper rifle at sniping range I would love that. If a Few more of us are proficient we can probably coordinate a few shots to drop the guard in one round.

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Hudathan stands behind the group with a frown. "I am... not quiet. But I will be more helpful if things go wrong. " The vesk pulls out his rather large laser. Which it is sure too.

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Sovyal leans his spindly form over the gathered information and strokes his mustache. "Hmmm. If I were a turncoat drow, where would I store a shipment of weapons? Probably not anywhere on this floor plan. Not enough room..." He traces the tip of his finger across the map. "But that doesn't mean that we won't find a hint in here somewhere."
"The office space, control room and private offices..." He taps each of them in turn. "Might find something that'll help point us to our weapons there. Either that, or our friend Villyth will be there to greet us."
"Since we have the keys to this castle, how about we let ourselves in the back? Spook our friends a little." He smiles to himself.
Sovyal's stealth is pretty decent, so an initially stealthy plan sounds good to me! One thing I don't understand (still) is how we're supposed to secure this shipment and get it out without fighting every guard in there. I can't imagine the shipment would be easy to transport :/

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I’m proficient in the use of sniper weapons but I seem to have forgotten to bring mine. Also, I’m not a bad sneak either.”

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This is a city of weapons dealers. If you want to buy a sniper rifle of some type they will more readily available for you. Transporting the goods once you get them out of the complex will be handled by pre-arranged Society transport. You get them out of the warehouse, they will pick them up.

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I guess I'm just thinking a 'weapons shipment' has got to be like multiple shipping containers worth of weapons, not something that our party could carry. Is that right, or is this a far smaller block of stuff?

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Hudathan follows Twik to the arms dealer. "I took the mandatory sniper course in the vesk army. Let's go shopping."
Hudathan purchases a Tactical Diasporan Rifle from a very sketchy looking drow who definitely did not kill a sarcesian to get it.
Diasporan Rifle, Tactical
Source Alien Archive pg. 99
Level 1; Price 350
Damage 1d8 F; Range 70 ft.; Critical —
Capacity 10 charges; Usage 1
Bulk 1; Special sniper (250 ft.), unwieldy

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If Twik can pick up a sniper we might be able to down the front guard in a round or 2, which might be quick enough to prevent him from raising the alarm.