LoreMaster GM's SFS 1-33 Data Breach (Inactive)

Game Master vlaovich88

Map slides for Data Breach


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Maps ... Starship combat ... Party Loot Tracker

Welcome to Loremaster GM's edition of Data Breach!

To make it easy for me to fill in the chronicles, could you please provide for the character you want to credit this to...

Chronicle: What chronicle number will this be for your character?
Player name: Your name, as you want it to appear on the chronicle
Character name: The name of your character
Organized play #-#: Your society play and character numbers
Faction: Characters Faction slotted
XP: Your starting XP
Fame: Your starting fame
Credits: opening credits before purchases
Day job: Your day job skill and roll.
Reputation: Which factions you have reputations with (and how much) before participating in this scenario.
Boons: Any boons you have slotted. (you may change these after the briefing)
Purchases: Any purchases you wish to make from your initial funds, before the start of the game

Dataphiles

2 people marked this as a favorite.
N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

Chronicle: 7
Player name: Friendly Sauce
Character name: Krombopulos Micheals
Organized play #-#: 64043-702
Faction: acquisitives
XP: 8
Fame: 16
Credits: not sure what that will look like yet, still need to do some shopping from last game.
Day job: n/a
Reputation: acquisitives-16
Boons: n/a
Purchases: not sure yet but I'll update as we get closer to start date.

Exo-Guardians

Dwarf Mechanic (7)

Chronicle: This will be #16
Player: Eric Bennett
Character: Angrid Axeflail
SFS ID#: 66548-707
Faction: Exoguardians
Starting XP: 13
Starting Fame: 14
Starting Credits: 4211
Starting Reputation: Exo-27, Way-1, Jad-1
Day Job: Profession, Miner: 1d20 + 16 ⇒ (6) + 16 = 22 x 2 = 44 credits
Boons:
[ally] Elite Hireling (Bluff/Diplomacy/Intimidate)
[faction] Exoguardians Champion, Improved
[personal] Dwarven Admittance (+2 Intelligence)
[promotion] Promotional Reroll
[slotless] Triunite Technotheurgy
[social] Knights of Golarion Affiliation
[starship] In-the-Vehicle Training
[vanity] Private Vault
Purchases: 2713cr
• 6cr intoxicant, minor (6 pack of dwarven pale ale)
• 100cr radiation badge
• 150cr chemalyzer
• 200cr broad-spectrum scanning kit
• 300cr bayonet bracket, heavy
• 450cr tier 1 antitoxin (x3)
• 750cr magboots
• 275cr Tier 2 Datapad, +302cr scanner−video camera, +125cr hardened, +25cr artificial personality, +25cr self-charging

Wayfinders

Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual

Chronicle: 21 (last chronicle was 20)
Player name: Cary U
Character name: Mon 'Goose' Tavvi
Organized play #: 11954-701
Faction: Wayfinders
XP: 17
Fame: 33
Credits: 732
Day job: 33 (23 + take 10)
Reputation: Wayfinder 28; Exo-Guardians 2; Second Seekers 1
Boons: TBD
Purchases: Purchased Clearsight Goggles and Minimal Speed Suspension (Credits already reduced to account for this)


Maps ... Starship combat ... Party Loot Tracker

I still have not been given this adventure yet, but I will keep you all updated. Glad to see some you popping with your info. Unless something changes, it looks like we will be playing this on high tier.

It turns out that Ak (another player signed up for this game who hasn't dotted in yet) and Mon "Goose" Tavvi have the same avatar photo. I will let you guys figure out who will change their photo.

Thanks again! I am excited to get this started!

Wayfinders

Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual

I changed my avatar, so no worries!


Maps ... Starship combat ... Party Loot Tracker

Thanks Mon "Goose" Tavvi.

Side note- Has anyone played 1-07 Solar Sortie and/or 1-14 Star Sugar Heartlove!!!? Ak has played 1-07.

A word of warning, this adventure contains spoilers for both the above mentioned adventures. If anyone is interested, I think I will run 1-14 Star Sugar Heartlove!!! as my next adventure. I didn't know till now that this one was related to that one.

Exo-Guardians

Dwarf Mechanic (7)

Darn. Both of those characters have out-levelled this Tier =(

Wayfinders

Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual

Goose has played Solar Sortie (1-07). He has not played 1-14 and will be 7th level after this adventure, which makes him ineligible for 1-14...


Maps ... Starship combat ... Party Loot Tracker

I wish they made it more about what adventures are related to what. Well if no one has played 1-14 on this character, I will try to keep spoilers to the minimum. I always open up sign-ups for my next game early for my current table, even if you wanted to play a different character for it. I will give more details as we draw this one to a close!

This one will be interesting because I have never played a table with such a mix up of levels. We have a level 3 a level 4 a level 5 and three level 6s. Also, this is the highest level adventure that I have run in starfinder.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

I've played 1-14 but not on this character. depending on our start date I may have a lvl 4 solarian who has played 1-14 though.


Maps ... Starship combat ... Party Loot Tracker

This game set to start March 11 (9 days from now). Though it may be a bit of slow start because that happens to be right in the middle of my spring break and I am traveling home for it. I fine which ever character you go with. That change wouldn't change the APL so we would still be high tier so go with which ever character you would have the most fun with.

This adventure is directly after the events of 1-14. There is a part of the adventure where it becomes relevant if you have played 1-14. It really is up to you or not as not having someone in the group who has played will not break the scenario or anything.

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Chronicle: This will be #16
Player: Chris Wasko
Character: Reynold Malkin
SFS ID#: 125136-701
Faction: Second Seekers (Luwazi Elsebo)
Starting XP: 15
Starting Fame: 17
Starting Credits: 2,833
Starting Reputation: Acq 25, Data 2, Exo 3, SSLE 10
Day Job: Instructor boon
Boons:
• [ally] Tip of the Conspiracy
• [faction] Second Seekers (Luwazi Elsebo) Champion
• [personal] Scoured Stars Survivor
• [promotion] Promotional Reroll (V-L polo shirt)
• [slotless] a bunch
• [social] Instructor
• [starship] N/A
• [vanity] Private Vault

Purchases: Waiting for briefing, if that's okay.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

Hey everyone, I originally signed up with my 4th lvl soldier but I also have a 4th level solarian who has played 1-14, I'd like some input from the group on which would balance the party better.

Wayfinders

2 people marked this as a favorite.
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual

Krom - I believe either works. Go with the one you believe will be best for you.

Exo-Guardians

Dwarf Mechanic (7)

Seconded.

Second Seekers (Luwazi Elsebo)

NG Male Half-Orc Solarian Tempered Pilgrim 4|SP:32/32 HP:23/34 RP:3/4|EAC 16 KAC 18 CMD 26| Fort +5; Ref +1; Will +4 |Perc +0|init +0|Speed 35ft|
skills:
acrobatics+3, athletics+7, bluff+10, diplomacy+9, disguise+3, intimidate+3, mysticism+7, stealth-2

Chuck it is then!

Chronicle: 5
Player name: Friendly Sauce
Character name: Chuck "The Truck"
Organized play #-#: 64043-704
Faction: Exo Guardian
XP: 9
Fame: 15
Credits: 2307
Day job: n/a
Reputation: dataphiles: 1 Exo Guardians: 14
Boons: maybe the unidentified one from Star Sugar Heartlove
Purchases:n/a

Dataphiles

Male , Ysok , Mechanic/Exocort/3 Ysok |SP 18/18 HP 20/20 RP 5/5|KAC 17EAC 17 | F:+3 , R:+6, W:+1| Init:+3| Perc: +6, SM: +0 Mechanic/Exocort/3 |Speed 30ft |  Plasma fork, 12-notch (Small) 20/20 | Active conditions :

Boons:
• [ally] Dream Whispers
• [faction] Dataphile
• [slotless] a bunch
• [vanity] Private Vault


1 person marked this as a favorite.
Maps ... Starship combat ... Party Loot Tracker

Sorry folks. Was and will continue to be a busy weekend. Driving back home tomorrow and then I will be on a steady posting stream. I plan to put a post up moving us to the base tomorrow.


Maps ... Starship combat ... Party Loot Tracker

Maps slides

I put you guys on there is a random order. Feel free to arrange yourself in any way you want. Also, I apologize for the size of the grid on this map. Everything is so tiny.

William Thomas Riker, can you please add an avatar image? If you need help doing that, feel free to ask or PM me and I will gladly walk you through the process. I need something to use as a pawn on the map. Also can you please post your chronicle info in this tab.

Exo-Guardians

Dwarf Mechanic (7)

As a general rule for marching order, highest AC up front, lowest in the back?

So that'd be, front-to-back:

Angrid / Mon
Reynold
AK / Chuck
Riker

Second Seekers (Luwazi Elsebo)

NG Male Half-Orc Solarian Tempered Pilgrim 4|SP:32/32 HP:23/34 RP:3/4|EAC 16 KAC 18 CMD 26| Fort +5; Ref +1; Will +4 |Perc +0|init +0|Speed 35ft|
skills:
acrobatics+3, athletics+7, bluff+10, diplomacy+9, disguise+3, intimidate+3, mysticism+7, stealth-2

if we can, I'd prefer to be in the front. I'm kinda built to rush into melee as quickly as possible.

Exo-Guardians

Dwarf Mechanic (7)

I can switch with Chuck. Angrid has a scope to deal with cover ^_^

Dataphiles

Male , Ysok , Mechanic/Exocort/3 Ysok |SP 18/18 HP 20/20 RP 5/5|KAC 17EAC 17 | F:+3 , R:+6, W:+1| Init:+3| Perc: +6, SM: +0 Mechanic/Exocort/3 |Speed 30ft |  Plasma fork, 12-notch (Small) 20/20 | Active conditions :

Ak offers to help but mainly waits for the others so he can follow there lead.

Wayfinders

Male Android Icon Operative(Starfinder Data Jockey) 12 (SP 74/108) (HP 100/100) (EAC 27, KAC 27) (Fort +7, Ref +14, Will +10) (Init +14) (Perception +21)

To be clear - I, the player, am definitely *not* exasperated with our impetuous half-orc; Will was just a bit surprised, but is more than happy to take is as carte blanche to ignore stealth ;-)

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Sorry for the delay, unexpected family drop in visit this weekend. Will post tomorrow.


1 person marked this as a favorite.
Maps ... Starship combat ... Party Loot Tracker

Ak, I think your post was meant for the gameplay tab.

Just because this a rule that I just learned about that I have played wrong before I would like to explain how traps work in starfinder. This does not necessarily mean there are traps in this adventure... but it is an explanation that I think would be fair and help spread the little known rules of the game to more people.

You do NOT get a passive check to find traps in starfinder. When you encounter a trap, if you are not searching for a trap, you will just trigger it with no check. The rules are semi-vague about detecting traps. It says that it is a move action to search for "nearby traps or hazards." It then goes on to mention it takes 1 minute to search an area no more than 20 feet by 20 feet (or smaller, if the GM rules the area is particularly cluttered or complex).

Because of this, I will rule that is a move action to search a 5ft square (or specific object) and 1 minute to search a 20x20 area (unless I specify otherwise).

Feel free to ask any questions here. As I mentioned before, this was new information to me and wanted to make sure expectations were clear, this does not mean that there will be traps in this particular adventure (this will be posted in all my games and in my GM profile).

Exo-Guardians

Dwarf Mechanic (7)

If you have Trap Spotter from being either an Operative, or a Xenoarchaeologist, you get to make passive Perception checks for Traps, but I don't know if anyone here has that.

Second Seekers (Luwazi Elsebo)

2 people marked this as a favorite.
NG Male Half-Orc Solarian Tempered Pilgrim 4|SP:32/32 HP:23/34 RP:3/4|EAC 16 KAC 18 CMD 26| Fort +5; Ref +1; Will +4 |Perc +0|init +0|Speed 35ft|
skills:
acrobatics+3, athletics+7, bluff+10, diplomacy+9, disguise+3, intimidate+3, mysticism+7, stealth-2

Figure I should let everyone know as its imminent:

My wife and I are expecting our first child any day now and will be induced in 10 days if she doesn't pop by then. Either I will post when we head to the hospital to let you know or i'll text Angrid to let everyone know.

that being said I've left some botting instructions in my profile and hopefully wont be sidelined for more than a day or 2!

Acquisitives

1 person marked this as a favorite.
Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Wow, congratulations!!!

Exo-Guardians

Dwarf Mechanic (7)

I just started prepping this scenario for our Thursday night game so Angrid won't be making any pertinent choices going forward.

If she needs to make a decision, I'll roll randomly in alphabetical order.

Wayfinders

Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual

Hey folks. Sorry for the sporadic posting.

On spring break vacation with the family and finding a harder than normal time to get on my computer! :p


Maps ... Starship combat ... Party Loot Tracker

Congrats! Thanks for the warning and when it is happening, this game should be the last thing on your mind! We will understand.

I get it Mon, I was on spring break last week and traveled home. No problem at all.

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

In that same vein, I'll be at a real life con this coming weekend, so my posting may become spotty from Friday afternoon EST until Monday.


Maps ... Starship combat ... Party Loot Tracker

This is my first adventure where traps seem to be a common theme. I am more than willing to accept feedback on how I am working things and I promise not to take disagreements personally. It is important to me that I am running fairly for my player so if you feel something is wrong or could be done better, I will gladly listen to what you have to say.

You can either do it here in the discussion tab or in a PM.


Maps ... Starship combat ... Party Loot Tracker

I think the fastest and simplest way to make a decision as a group to either search the room or not and if you want to normal search or take 20. Then decide who your searchers are and if the others are following behind or staying back. Once that is decided, we will use that as the standard way of moving forward unless you say otherwise. Does this make sense?

**EDIT** If that is how we move forward, I would make the perception rolls for you.

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

That seems fair. Given the time limit of the serum, we'll probably stick to mostly normal searches, with the two highest Perception PCs in front, followed by the solarian.


Maps ... Starship combat ... Party Loot Tracker

Once I get someone to second a plan, I will move forward with it.

In your idea Reynold, would the rest of the group follow Chuck or wait where it is safe?

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

My instinct would be to keep the group together unless otherwise stated. Someone would have to actively decide to hang back.

Exo-Guardians

Dwarf Mechanic (7)

General perception-over-a-large-area suggestion:

Give the broad-spectrum scanning kit to the highest Perception PC, have them Take 10 to search, and have the other person adjacent to them aid.

Exo-Guardians

Dwarf Mechanic (7)

I think that means William would essentially see anything DC 28 or less.


Maps ... Starship combat ... Party Loot Tracker

So Angrid's search tactics would be Will taking 10 and search the whole room with an auto aid from Angrid and the marching order to look like this while searing?

Angrid / Riker
Reynold /Chuck
AK / Goose

Just want to make sure I have it down correctly. If this strategy gets a seconded vote, I will move us forward using this plan. (Do you or someone in the group own a broad-spectrum scanning kit or are you proposing we buy one?)

Exo-Guardians

Dwarf Mechanic (7)

Angrid has been using one, and will happily lend it to Will.

It does take up a hand, though. If he's comfortable with that.

Second Seekers (Luwazi Elsebo)

NG Male Half-Orc Solarian Tempered Pilgrim 4|SP:32/32 HP:23/34 RP:3/4|EAC 16 KAC 18 CMD 26| Fort +5; Ref +1; Will +4 |Perc +0|init +0|Speed 35ft|
skills:
acrobatics+3, athletics+7, bluff+10, diplomacy+9, disguise+3, intimidate+3, mysticism+7, stealth-2

That marching order sounds good and tactic sounds good to me, Chuck will happily take the targeting computer as well.


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Maps ... Starship combat ... Party Loot Tracker

I will take that as a seconded and will move forward using Angrid's plan! Post will be coming up in a bit.

Exo-Guardians

Dwarf Mechanic (7)

If you set the map as the slide background, rather than as a picture, you don't risk people moving it around.

I can usually move tokens around on my phone, but for some reason right now it wants to move the entire map instead.


Maps ... Starship combat ... Party Loot Tracker

It's probably because the pawns are so tiny. I will set it as a background now.

**EDIT** The slide is updated to have the map set as a background

Exo-Guardians

Dwarf Mechanic (7)

Sweet, thanks!

Posting now.

Second Seekers (Luwazi Elsebo)

NG Male Half-Orc Solarian Tempered Pilgrim 4|SP:32/32 HP:23/34 RP:3/4|EAC 16 KAC 18 CMD 26| Fort +5; Ref +1; Will +4 |Perc +0|init +0|Speed 35ft|
skills:
acrobatics+3, athletics+7, bluff+10, diplomacy+9, disguise+3, intimidate+3, mysticism+7, stealth-2

Baby is out and healthy and home! she was kind enough to come on a Friday and not mess up my PbP too much haha.

Chuck will take the minor z-boson crystal for sure, but might as well hold onto to the other in case anyone else has a reason to want it.


Maps ... Starship combat ... Party Loot Tracker

The night really got away from me and now it is late and I am exhausted. When I post in this state, the post is full of typos. I promise to get one up tomorrow morning. I am really sorry for the delay.

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