[SFS_Aerondor] 01-06 A Night in Nightarch (Inactive)

Game Master Aerondor

Map

Chronicles


101 to 150 of 379 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Acquisitives

Male Damaya Lashunta Operative (Spy / Star Knight) 7 | KAC 26 EAC 25 | DR 5/- | HP 46/46 SP 49/49 RP 9/9 | F +5 R +11 W +6 (+2 vs. undead immunities); Evasion| Init +9 | Perc +14 | Active Status:: -none-

Sovyal joins Hudathan in his purchase. "Well now, it certainly can't hurt to have a few extra guns." (-350 cred, +1 Tactical Diasporan Rifle)

"The drow certainly have a flair to their weapons. Would you look at the decorative spider webbing on this one!" He rubs the sniper rifle's barrel. "Ah, no, that was actual spider webbing."

"I believe it is high time that we silenced our door guard and made our way in. That diplomatic immunity is ticking away, is it not? Though, I must admit, even if it expires I am more than happy to continue, drow be damned."

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik admires his new purchase as he walks back towards the group.

"It's been a long time since I've been able to fire one of these at a real target. This is going to be fun!"

Twik bounces on his toes with relentless energy as he strides along trying to keep up with his long legged team mates.

Lantern Lodge

SFS 05-99 BftB

Indeed it is likely to be several large unwieldy crates. Hopefully whatever they used internally will be available to you. Watch out for the trolly with the dodgy wheel!

The team acquires three new Diasporan sniper rifles. With all the knowledge you picked up earlier you find a nearby empty warehouse with a convenient window that looks out over the entrance to your target. Sitting around looking bored you see a single drow outside the main entrance.

Next step up to you.

Exo-Guardians

Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

Hudathan looks to the group. "Snipers go up, the rest stay down here?" He heads up the stares to the upper floor of the warehouse. "We take him out on three? One...Two..."

Assuming everybody is cool with shooting this dude:

Rifle @ Guard: 1d20 + 10 ⇒ (1) + 10 = 11 Fork.
Damage @ EAC: 1d8 + 4 ⇒ (4) + 4 = 8

Lantern Lodge

SFS 05-99 BftB

Lets see if the other snipers have any better luck
Swarmait's new rifle looks to have not been properly cleaned! What a time for a missfire.

Acquisitives

Male Damaya Lashunta Operative (Spy / Star Knight) 7 | KAC 26 EAC 25 | DR 5/- | HP 46/46 SP 49/49 RP 9/9 | F +5 R +11 W +6 (+2 vs. undead immunities); Evasion| Init +9 | Perc +14 | Active Status:: -none-

Lol, now I'm expecting to have to do a high speed trolley escape sequence.

Following Hudathan's lead, Sovyal lines up a shot from the upper floor of the warehouse. "Let's ring the door bell, shall we?" He closes one eye, waits for the perfect moment, and...

Diasporan Sniper Rifle vs. EAC: 1d20 + 8 ⇒ (3) + 8 = 11 Cue yakety sax.
Sniper damage (F): 1d8 + 4 ⇒ (2) + 4 = 6

"Well, s$++. That's not quite the kind of door bell ringing I imagined."

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

Sniper vs EAC: 1d20 + 6 ⇒ (4) + 6 = 101d8 + 3 ⇒ (8) + 3 = 11

"Gah Blast it all! the Coriolis force on this drow infested planet must be crazy!"he says as he misses his shot as well.

Lantern Lodge

SFS 05-99 BftB

And what would the rest of you be doing while waiting for the trio of snipers to mis-fire... I mean take out the guard-drow?

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

so since lasers are silent and we missed.... he has no idea he's in combat and flat footed still right?

Lantern Lodge

SFS 05-99 BftB

Other than the smell of burning building, or the targetting laser.. But you are right, that the rest of the team might not notice anything (although given you have tight coms I'm guessing you would all be ready to act as soon as the sniping was announced.)
perception: 1d20 ⇒ 8

So what DC... well for traps a pit trap is 17, where as a laser blaster is 21. I'm going to steer towards the top end of the range unless anyone has a source that is a bit more definitive.

The drow, obviously bored, flicks through a magazine, unaware for the moment of the fate he has so narrowly avoided.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

after a few tense moments staring down his site, KM says, "So... it looks like he didn't notice that. 2nd times the charm on 3?" he asks as he zeros in again with his scope,"one....two.....Three... he says, squeezing the trigger on three.

sniper fire vs EAC: 1d20 + 6 ⇒ (11) + 6 = 171d8 + 3 ⇒ (3) + 3 = 6

well that might hit... but unless a few more hit I doubt he's dead.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Okay, I'm back!

Seeing the snipers miss their mark, Id pauses awkwardly before scratching his scalp. Uh, if we're struggling to snipe the guy I could try just frying his brain-parts with my magic?

Offering to burn a mind thrust to silently take the guy out.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

"whoa there with the drive by Id, we aren't struggling... we just aren't succeeding yet." KM mutters.

Acquisitives

1 person marked this as a favorite.
Male Damaya Lashunta Operative (Spy / Star Knight) 7 | KAC 26 EAC 25 | DR 5/- | HP 46/46 SP 49/49 RP 9/9 | F +5 R +11 W +6 (+2 vs. undead immunities); Evasion| Init +9 | Perc +14 | Active Status:: -none-

Sovyal responds with a raucous telepathic laugh "They don't make drow of the same stock they used to!! This thick-headed chap hasn't even realized we're trying to kill him. Another round of sniper fire, perhaps?" Then after a pause, "Though with our sorry performance thus far, we will likely be needing your magic Id."

Sovyal fires quickly after KM, hoping to silence this guard with one volley.

Diasporan Sniper Rifle: 1d20 + 8 ⇒ (10) + 8 = 18
Diasporan Sniper damage (F): 1d8 + 4 ⇒ (8) + 4 = 12

Second Seekers (Jadnura)

Male Lashunta Solarian 8 Korasha Lashunta Xenoseeker| SP 5/72 HP 60/60 | RP 7/9 EAC 24; KAC 26; DR 8/P| Fort +8; Ref +3; Will +5 | Init: +1 |spd 30| Perc: +3, SM: -1 | Photon Mode 4/4 |IW-K

Magnus waits, at the base of the building the team of snipers are using, for the all clear to proceed.

Exo-Guardians

Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

Rifle @ Guard: 1d20 + 10 ⇒ (15) + 10 = 25
Damage @ EAC: 1d8 + 4 ⇒ (4) + 4 = 8

Hudathan thumps his chest. "That's how it's done."

Lantern Lodge

SFS 05-99 BftB

The, ahh, 'ranging' shots completed, the three snipers try again, drilling the drow a nice set of new holes in his armor, right across his chest.

He drops, the magazine bursting into flame as he does so.

So far so good

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik adjusts his comms and speaks from a different window.

"Ahh sorry guys. Still putting mine together. It's been awhile. Eventually. But it seems you got the job done."

You hear him start disassembling it again over the comms before he mutes it.

Second Seekers (Jadnura)

Male Lashunta Solarian 8 Korasha Lashunta Xenoseeker| SP 5/72 HP 60/60 | RP 7/9 EAC 24; KAC 26; DR 8/P| Fort +8; Ref +3; Will +5 | Init: +1 |spd 30| Perc: +3, SM: -1 | Photon Mode 4/4 |IW-K

Magnus his antennae twitching looks at KM and ID, {{"sounds like its time to move in once the rest of them get back."}}

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Id looks around for any other guards, traps, or threats.

Perception: 1d20 + 15 ⇒ (3) + 15 = 18

G*~#$#mit >:(

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

Yes I think so Magnus, are we ready? he projects telepathically as he begins breaking down his sniper rifle and priming the battery on his laser rifle.

Lantern Lodge

SFS 05-99 BftB

The team approaches the chain fence...

Anything you are doing in particular? An athletics check will be required to climb it, or you can see a large gate opposite the main doors leading to the freight elevator.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

KM sees the gate leading to the elevator, We should consider breaching through, and securing, the freight elevator. Tactically speaking that's probably the easiest way they can bug out with the merch if an alarm is raised.

Exo-Guardians

Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

Hudathan nods. "Agreed. And we may need that to get the gear out."

Acquisitives

Male Damaya Lashunta Operative (Spy / Star Knight) 7 | KAC 26 EAC 25 | DR 5/- | HP 46/46 SP 49/49 RP 9/9 | F +5 R +11 W +6 (+2 vs. undead immunities); Evasion| Init +9 | Perc +14 | Active Status:: -none-

Sovyal stows the sniper rifle and draws out a pair of pistols (shadow pistol and laser pistol). "I'm with you KM. If they go investigate the gift basket we left them at the front door, and we're in the back with the freight elevator. Perfect." He raises the pistols. "Time to cause some trouble, eh?"

While we're still at the fence, Sovyal takes a look at that large rear gate to see if there's any further surveillance on that side. If there isn't, he'll try to sneak through that way.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18
Stealth: 1d20 + 14 ⇒ (4) + 14 = 18

Second Seekers (Jadnura)

Male Lashunta Solarian 8 Korasha Lashunta Xenoseeker| SP 5/72 HP 60/60 | RP 7/9 EAC 24; KAC 26; DR 8/P| Fort +8; Ref +3; Will +5 | Init: +1 |spd 30| Perc: +3, SM: -1 | Photon Mode 4/4 |IW-K

As Magnus pulls the mote floating around his head, a yellow axe forms in the lashunta's hand. He then follows Sovyal.
stealth: 1d20 + 1d6 + 7 ⇒ (5) + (6) + 7 = 18

Lantern Lodge

SFS 05-99 BftB

The large gate in the chain fence appears to be locked. You will need to either scale it or unlock it somehow.

There are a multitude of cameras around the area. Which are currently focused on you... impossible to tell.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

KM tries to follow the Lashuntas example and keep out of site during his approach,

stealth: 1d20 + 3 ⇒ (4) + 3 = 7

but trips on a rock and swears loudly, most likely ruining his stealth attempt.

....Sorry about that guys, are we hopping the fence or does anyone feel confident in their lockpicking skills?

Lantern Lodge

SFS 05-99 BftB

With a bit of a clatter the group approaches the warehouse and the double doors leading to the loading bay.

Can you all put yourselves on the map where you want to be. If you want to try and jimmy the lock, that will be an engineering check.

Second Seekers (Jadnura)

Male Lashunta Solarian 8 Korasha Lashunta Xenoseeker| SP 5/72 HP 60/60 | RP 7/9 EAC 24; KAC 26; DR 8/P| Fort +8; Ref +3; Will +5 | Init: +1 |spd 30| Perc: +3, SM: -1 | Photon Mode 4/4 |IW-K

"Picking locks is not in my skill set. I can climb if no one is able to get this lock."

Exo-Guardians

Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

"I could try to pick the lock, but... I'm a much better climber. Fat fingers." Hudathan shrugs, then flexes his enormous biceps.

Acquisitives

1 person marked this as a favorite.
Male Damaya Lashunta Operative (Spy / Star Knight) 7 | KAC 26 EAC 25 | DR 5/- | HP 46/46 SP 49/49 RP 9/9 | F +5 R +11 W +6 (+2 vs. undead immunities); Evasion| Init +9 | Perc +14 | Active Status:: -none-

Is this a lock that our access codes could work on? Assuming it isn't:

Sovyal swaps out his pistols for a tool kit and gets to work on the lock. "Let... me... see..."

Engineering: 1d20 + 10 ⇒ (11) + 10 = 21

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik peers over Sovyals shoulder...

”No, no, no... You need a bit more of a twist and flick..... up, up, further in, yes! Like that”

Engineering (A/A): 1d20 + 7 ⇒ (1) + 7 = 8

Lantern Lodge

SFS 05-99 BftB

Sovyal recalls the access codes that the group located. Plugging in takes only a moment or two and then the door slides open, revealing the expected chamber beyond...

Exo-Guardians

Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

Hudathan takes in a breath. "oh... the codes... " He smiles and shrugs, then pulls out his heavy laser. "Where to now, sneaky friends?" He takes in a deep breath and steps into the courtyard.

Perception: 1d20 ⇒ 17

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Id quickly peers into the room, his antennae scanning the nearby area for vibrations. He draws his borrowed graviton pistol in preparation for hostility.

Perception: 1d20 + 15 ⇒ (19) + 15 = 34

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

If we are going in through the service elevator, is that the double doors to the south?

Lantern Lodge

SFS 05-99 BftB

The double doors in front of you do indeed lead to the service elevator.

A sign on it reads "Freight only! Customer entrance on the left"

There is a control panel on the side.

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

Someone wanna get this door open? he telepathically thinks as he keeps his rifle trained for any danger approaching.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

I can help push. Id telepathically offers.

Strength (aid another): 1d20 ⇒ 13

Acquisitives

Male Damaya Lashunta Operative (Spy / Star Knight) 7 | KAC 26 EAC 25 | DR 5/- | HP 46/46 SP 49/49 RP 9/9 | F +5 R +11 W +6 (+2 vs. undead immunities); Evasion| Init +9 | Perc +14 | Active Status:: -none-

Based on the map, we're currently in the building already Hudathan.

With pistols out, Sovyal sends a telepathic "Well, now that we're in, why don't we take a look around? Find ourselves something, or someone, who'll tell us where our weapons are hiding. Either that, or a map of whatever this elevator goes to. I don't fancy descending into a trap, you see."

True to his word, he quietly moves down the side corridor and takes a careful look at the larger room, listening for signs of any drow lying in wait.

Stealth: 1d20 + 14 ⇒ (13) + 14 = 27
Perception: 1d20 + 9 ⇒ (15) + 9 = 24

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Drawing his own pistols, Twik follows him silently as backup.

Stealth (T10): 10 + 15 = 25
Perception (T10): 10 + 10 = 20

Is it dark in here or lit somehow? Twik will engage his IR sensors if it's dark

Exo-Guardians

Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

Shoot, I totally misread which door we were coming in through!

Hudathan stays back, knowing he isn't the sneakiest. Sneaky sneaky sneaky...

Stealth: 1d20 + 4 ⇒ (12) + 4 = 16

Second Seekers (Jadnura)

Male Lashunta Solarian 8 Korasha Lashunta Xenoseeker| SP 5/72 HP 60/60 | RP 7/9 EAC 24; KAC 26; DR 8/P| Fort +8; Ref +3; Will +5 | Init: +1 |spd 30| Perc: +3, SM: -1 | Photon Mode 4/4 |IW-K

Magnus moves behind Sovyal. Stealth: 1d20 + 1d6 + 6 ⇒ (1) + (4) + 6 = 11

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

KM tries to be as quiet as possible keeping his rifle trained ahead for any danger.

stealth: 1d20 + 3 ⇒ (7) + 3 = 10

Acquisitives

Male Damaya Lashunta Operative (Spy / Star Knight) 7 | KAC 26 EAC 25 | DR 5/- | HP 46/46 SP 49/49 RP 9/9 | F +5 R +11 W +6 (+2 vs. undead immunities); Evasion| Init +9 | Perc +14 | Active Status:: -none-

Might as well also:
Assuming there's nothing in the larger room, Sovyal will also check the door to A9 for traps.

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

Assuming he sees nothing, he'll try to open the way northward to investigate what might be hiding in the laboratory. If he needs to, he'll use the access codes to bypass any lock.

Lantern Lodge

SFS 05-99 BftB

Sovyal checks out the oddly curved room. Apart from acting as a transition room, it appears to have no major purpose at the moment.

He stops outside the room that on the plans was labelled as "laboratory" but detects no traps on the door. Using the stolen access codes he can easily use his personal coms unit to bypass the lock.

The rest of the team silently follows him, looking over his shoulder.

This laboratory is filled with all manner of technological innovations. Scents both sweet and acrid pour forth from cylindrical glass containers on two long tables. The containers bubble in a rainbow of varying colors. A limb that looks like a giant scorpion’s claw twitches idly on the floor at the north end of the room.

life sciences DC20:
The twitching scorpion claw is a failed fleshwarping experiment;

Exo-Guardians

Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

Life Science, DC 20: 1d20 ⇒ 4

Hudathan looks at the room in awe, then stops to stare at the claw. "Uh... gross."

Dataphiles

N male shirren ace pilot soldier 1 | SP 33/33HP 27/27 RP 4/4 | EAC 19; KAC 19 | Fort +6; Ref +4; Will +4 | perc +1 | init +3 | speed 30ft, 20ft difficult terrain/ round | communalism 1/1
skills:
Acrobatics +8, Athletics +5 (+13 to jump), Piloting +9, Stealth +3; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

I thought drow were supposed to be an orderly people? why are they leaving writhing arms just on the floor like this then? I'm starting to think these guys aren't very good at being drow.

Second Seekers (Jadnura)

Male Lashunta Solarian 8 Korasha Lashunta Xenoseeker| SP 5/72 HP 60/60 | RP 7/9 EAC 24; KAC 26; DR 8/P| Fort +8; Ref +3; Will +5 | Init: +1 |spd 30| Perc: +3, SM: -1 | Photon Mode 4/4 |IW-K

Peeking in the room, Magnus just shakes his head. Life Science: 1d20 + 4 ⇒ (8) + 4 = 12

101 to 150 of 379 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [SFS_Aerondor] 01-06 A Night in Nightarch All Messageboards

Want to post a reply? Sign in.