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Wow, I love how it's always "you need to play to understand" from you people. If you bothered checking my profile, you might've noticed I have a level 3 Wizard in Pathfinder Society.
Keep at it then, and have an open mind. Moderate your expectations to what one fourth of the party should be able to accomplish on a regular basis, and understand that the new status quo is that you'll fail to hit on a regular basis. This applies to all classes, but casters are on the bottom end of the accuracy curve and notice it most.
I've GM-ed for two parties to 10+ at this point - I've yet to see my Casters struggle to hold their own. Yeah, sometimes things Critically Succeed on a save and their action is wasted - but there are more results that have an effect on that die roll than Martials get.
Spell attacks may be a bit unreliable, but there are ways to mitigate that. Let your allies spend an action to Aid (there's nothing that prevents them from aiding your attack roll other than potentially your GM), let them make the target flat footed, etc.
I've seen caster players flourish in actual play and it isn't flagging as they rise in level. I'm not saying they're perfect - but I've yet to see them as anything close to bad.