Edmin Al'Roth believes himself to have a code of honor that has been tempered by his real life experiences. Others may see him as a remorseless killer, maybe even a bit psychotic, but he sees himself as someone who gets the job done, any job. He will not sacrifice his comrades but will slay anyone man woman or child they he deems a threat to himself or his companions. If his comrades turn on him then they have become the enemy, worse a traitor that deserves harsh punishment before an agonizing death.
"Victory by any means necessary!" Is the words he lives by. Those that don’t follow this are naive and week to Al’Roth. They are sheep, and he is a wolf. They do not understand the real world, how the end does justify the means. He will not kill a prisoner unless he has a reason. Slowing him down, giving away his position, or hindering his companions is good enough reason in his book, other reasons are negotiable.
I would like to offer Edmin Al'Roth a human LE Fallen Paladin.
Crime: Murder
Background:
Edmin Al'Roth began his carrier as an officer in the military Like everyone else, his love of his country drove him to it. As time went on, more of his men and friends died. Each one taking a small part with them to the beyond. Campaign after campaign Al'Roth was asked to lead his men into battle, only to watch them die. His feelings turned inward, he became distant from all except his men, the sanctity of life no longer mattered to him, only the lives of his men that he could not save. His coldness and fury made him an excellent soldier, until he lived for combat, to kill the enemy. Everything else had lost it's appeal, wine only tasted good after a battle now, women only a pleasant amusement for his down time. His pride grew with each victory but so did his anger and depression afterwards.
The battle of the High Moors was the paladin's breaking point. His unit had been sent into the heat of battle, out manned and unready for what awaited them on the field. Captain Al'Roth was the only survivor. His men had died for nothing and it was the General's fault, not his, never his. The general died that night. The breath had been choked from his body and Al'Roth was found sitting next to him. Drinking the general's wine and waiting.
The trial did not last long, Al'Roth admitted to it. The fallen paladin leered at the other officers sitting in the jury. His so called peers, none had seen what he had, none of them had done the things he had done. Who in the hells did they think they were to judge him? No, they did not deserve the right to judge him, those weak fools. Sentenced to death? Al'Roth laughed at them all, Death was his friend, just like a butcher in the market, Al'Roth kept him fed. Now Death would get more, a lot more before this was over.
Hello all, I am in a home game where I have a 4th level elf Magus that is attempting to dable with becoming an unholy champion of an evil deity of magic and treachery.
I am not concerned with his stats at this point but was wondering if a magus anti paladin build is feasible at this point, or if there was a prc that would have a similar rp feel.
Maybe even a feat selection to give the Magus the unholy champion feel.
Looking at Magus. He will basically be an investigator in the style of Dresden.
Contacts will include: street rats, city watch members, and people he has worked for in the past (Remember when you had that pesky undead problem you didn't want any one to know about? Well I need a favor.)
The adventure is of top notch quality expected by an established publisher. The art work alone is masterful and better than most adventures produced.
The story alone is so far beyond what I expected when I downloaded the adventure. The detail of the first book and the "Why" of the encounters can not be described by me at this time. I have read it three times and realise more detail each time.
This is professional quality work. Some company should hire you and produce this. Maybe add a a prequel to get to book one and turn it into an Adventure Path.
Please write a second book. I have to play this with my group and I would hate to disappoint them by trying to continue on my own.
The new combat style would be great, I had thought of one based off the Brawler fighter archetype, with some different terrain bonuses that could be used in combat.
I am wanting a true tunnel fighter archetype. Basically, a close quarter specialist that is suited for long range patrols in underground/cramped conditions. Should be able to use close quarters to it's advantage, or make close quarters a serious disadvantage to an enemy. Picturing light weapons, light armor, spikes and possible grappling of enemy.
I have been looking through the message boards searching longsword bastard sword and trying to read my way through them but they all seem the same.
I just keep seeing people state the same thing though, use it one or two handed if you need to. Same thing can be done with the long sword but not use a feat.
Like I said, I just wondered if I was missing an aspect of the bastard sword that made it so popular.
But with the large size weapon I can see a use for it that way.
I have been looking over the threads and I do not understand why so many want a bastard sword over a long sword.
Once you spend the feat on exotic weapon, you can use the bastard sword exactly the same as a long sword, one or two handed an it seems that the only benefit you gain is a bump from 1d8 to 1d10 damage.
I think your help has been invaluable to my choice. After looking through the zen archer with the points you all used, I think that is the way I am going to go for my character.
I may have read into this wrong, are you wanting THOSE ranger abilities, or simply the "I get all this archery stuff for free" feats and abilities that the archery ranger gets?
I like Ranger for the extras; skills, terrain, enemy, etc. It is more important to be a better archer than a ranger though.
Truthfully, I had not thought of the Zen Archer, I knew they could put more arrows in the air than the others but I thought they lack the damage out put of the ranger for his special enemies and the fighter with his weapon specs.
I was wanting to use the switch hitter, but thought that since the majority of my feats for levels would be for my racial feat chain, it would be to much to overcome as a ranger.
I want the skills and abilities of a ranger, but I need the missile capabilities more.
I am wanting to run an assimar archer (not a Divine Hunter).
I am concerned that a ranger will be too feat starved to allow me to take the Angelic Blood feat tree from the advanced race guide (4 feats by 13th level) and still be a good archer.
Does anyone see it as a problem as a ranger or should I go fighter for all the ranged feats?
I am starting a new campaign next month, trying to take the players to 20.
The basics is that they have been hired to assist a huge dwarven expedition to take back a lost dwarven city/kingdom. They will assist the expedition as scouts/ trouble shooters. The players will gain standing with different members of the expedition until they have hopefully become the hands of the king. They should enter the mountain kingdom at around 10th level.
I guess you could say it is lightly based of LOTR Online's Moria.
I am seriously lacking on what to do for maps and planning of an epic sized underground dwarven kingdom. I am using things such as the Zolurket Mines from Dungeons of Golarion as a major out post, but for something as massive as I would like the kingdom to be, I am at a loss.
Can someone tell me a good resource or DM tactic to use?
Edmond looks over his fellow prisoners before taking a survey of his surroundings. If he is to escape will need assistance from some of these miscreants.
I think it is fine. Trying to wade through 40+ submissions is hard when you are tying to pick 5 players. Cutting it down to a manageable number then choosing from those is a good way to get the better fitting players for YOUR game.
Edmin Al’roth does not see himself as evil. The term evil is reserved for those without honor and that act without reason. He believes he sees the world as it truly is and responds in kind. His core belief is that the end justifies the means. People like him are needed to do the dirty work of society, but in doing so you come to find out that war is hell and you must become a devil if you are to live through it.
Redeeming Qualities:
If Al’Roth has any redeeming qualities, they are his strong sense of personal honor, truly caring for his companions as if they were his own strange family, and his dedication to teamwork. Even though he has no mercy on those that get in his way, and his code of honor may be more of a grey area than a true line, he will keep his word if at all possible and never betray a real teammate.
Edmin Al'Roth believes himself to have a code of honor that has been tempered by his real life experiences. Others may see him as a remorseless killer, maybe even a bit psychotic, but he sees himself as someone who gets the job done, any job. He will not sacrifice his comrades but will slay anyone man woman or child they he deems a threat to himself or his companions. If his comrades turn on him then they have become the enemy, worse a traitor that deserves harsh punishment before an agonizing death.
"Victory by any means necessary!" Is the words he lives by. Those that don’t follow this are naive and week to Al’Roth. They are sheep, and he is a wolf. They do not understand the real world, how the end does justify the means. He will not kill a prisoner unless he has a reason. Slowing him down, giving away his position, or hindering his companions is good enough reason in his book, other reasons are negotiable.
Murder
You have killed without just cause and been condemned for it. To be sent to Branderscar Prison, this was no typical killing but a particularly savage and unforgiveable act. You may also have killed someone with powerful friends.
Note:You are not allowed to have killed someone in the royal family of Talingarde. You may have tried (his would instead be High Treason -- see above) but ultimately they are too well protected.
Punishment:Death by beheading
Benefit: You deal 1 additional point of damage when flanking a foe. This additional damage is a trait bonus.
Background:
Edmin Al'Roth began his carrier as an officer in the military Like everyone else, his love of his country drove him to it. As time went on, more of his men and friends died. Each one taking a small part with them to the beyond. Campaign after campaign Al'Roth was asked to lead his men into battle, only to watch them die. His feelings turned inward, he became distant from all except his men, the sanctity of life no longer mattered to him, only the lives of his men that he could not save. His coldness and fury made him an excellent soldier, until he lived for combat, to kill the enemy. Everything else had lost it's appeal, wine only tasted good after a battle now, women only a pleasant amusement for his down time. His pride grew with each victory but so did his anger and depression afterwards.
The battle of the High Moors was the cavalier's breaking point. His unit had been sent into the heat of battle, out manned and unpready for what awaited them on the field. Captain Al'Roth was the only survivor. His men had died for nothing and it was the General's fault, not his, never his. The general died that night. The breath had been choked from his body and Al'Roth was found sitting next to him. Drinking the general's wine and waiting.
The trial did not last long, Al'Roth admitted to it. The cavalier leered at the other officers sitting int the jury. His so called peers, none had seen what he had, none of them had done the things he had done. Who in the hells did they think they were to judge him? No, they did not deserve the right to judge him, those weak fools. Sentinced to death? Al'Roth layghed at them all, Death was his friend, just like a butcher in the market, Al'Roth kept him fed. Now Death would get more, alot more before this was over.
It almost sounds like your character is not actually evil and ready to accept the just punishment for his crimes. I would call this a Lawful Neutral alignment. While still acceptable, I need to know what would motivate your character to escape the prison and become loyal to an evil organization aimed at throwing down Mitrans and installing an Asmodean order. Is it something about the faith? Is it just a chance to fight another day? Is it to exact revenge? Or something completely different?
He is Lawful Evil, he has no morals about how he treats death and how he gives it to those that he has perceived to have wronged him. He did wait for his arrest becuase he slipped back into depression after the murder. Now that he has been cought and sentinced, he is furiouse with the system and government that would send him and his men to their deaths and not see how the murder of the general was justified. He now wants to burn them all for his treatment at their hands.
Edmin Al'Roth
Lawful Evil Cavalier
Order of the Dragon
Sin:
Pride:
Boon: You find inspiration in succeeding against impossible odds.
Any time you, or creatures summoned or controlled by you, roll a natural 20 or confirm a critical hit, you gain +1 to attack rolls, damage rolls, skill checks and ability checks for one round.
Penalty: You feel devastated when you fail to overcome a challenge.
Any time you, or creatures summoned or controlled by you, roll a natural 1, you are sickened for the next round.
Crime:
Murder
You have killed without just cause and been condemned for it. To be sent to Branderscar Prison, this was no typical killing but a particularly savage and unforgiveable act. You may also have killed someone with powerful friends.
Note:You are not allowed to have killed someone in the royal family of Talingarde. You may have tried (his would instead be High Treason -- see above) but ultimately they are too well protected.
Punishment:Death by beheading
Benefit: You deal 1 additional point of damage when flanking a foe. This additional damage is a trait bonus.
Edmin Al'Roth began his carrier as an officer in the military Like everyone else, his love of his country drove him to it. As time went on, more of his men and friends died. Each one taking a small part with them to the beyond. Campaign after campaign Al'Roth was asked to lead his men into battle, only to watch them die. His feelings turned inward, he became distant from all except his men, the sanctity of life no longer mattered to him, only the lives of his men that he could not save. His coldness and fury made him an excellent soldier, until he lived for combat. Everything else had lost it's appeal, wine only tasted good after a battle now, women only a pleasant amusement for his down time. His pride grew with each victory but so did his anger and depression afterwards.
The battle of the High Moors was the cavalier's breaking point. His unit had been sent into the heat of battle, out manned and unpready for what awaited them on the field. Captain Al'Roth was the only survivor. His men had died for nothing and it was the General's fault, not his, never his. The general died that night. The breath had been choked from his body and Al'Roth was found sitting next to him. Drinking the general's wine and waiting. Waiting for death.