KonLesh's page

Organized Play Member. 10 posts (12 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 3 aliases.



3 people marked this as a favorite.
Lemmy wrote:


I don't have a problem with armor being penalized. I have a problem with it being penalized twice for the same thing.

Where is armor getting penalized twice? Armor has it's own ACP because you are not as free to move. Encumbrance from weight has its own ACP because you are being weighed down. And as the rules say:

Quote:

Encumbrance by Weight: If you want to determine whether your character's gear is heavy enough to slow him down more than his armor already does, total the weight of all the character's items, including armor, weapons, and gear. Compare this total to the character's Strength on Table: Carrying Capacity. Depending on the character's carrying capacity, he or she may be carrying a light, medium, or heavy load. Like armor, a character's load affects his maximum Dexterity bonus to AC, carries a check penalty (which works like an armor check penalty), reduces the character's speed, and affects how fast the character can run, as shown on Table: Encumbrance Effects. A medium or heavy load counts as medium or heavy armor for the purpose of abilities or skills that are restricted by armor. Carrying a light load does not encumber a character.

If your character is wearing armor, use the worse figure (from armor or from load) for each category. Do not stack the penalties.

It is true that you are taking the worse dex mod and ACP from each category independently but the penalties do not stack.


1 person marked this as a favorite.

Summon Minor Creature or Summon Minor Ally to create 1d3 tiny creatures. Have the creatures fly/walk up next to the enemy and stay around the animal. The enemy will be too busy paying attention to the PCs to notice a rat or hummingbird or another small animal. Have the ranger cast Detect Animal or Plant on himself. After 3 rounds, the ranger will know where each of those animals are at. This will allow the ranger to see the animal which will be standing or flying around the enemy and thus give him a target to shot at. He can fire an arrow to intentionally miss the animal but the arrow will have a chance to hit the enemy that it is standing next too. But since the ranger is blind, he should still get the 50% miss chance. And of course if the ranger botches then it hits the animal.

The method makes sense (in a PC sort of way), allows the ranger to still help, but still hurts the party by using up at least 2 spell slots and give him 50% miss chance.