
KonLesh |
3 people marked this as a favorite. |
I don't have a problem with armor being penalized. I have a problem with it being penalized twice for the same thing.
Where is armor getting penalized twice? Armor has it's own ACP because you are not as free to move. Encumbrance from weight has its own ACP because you are being weighed down. And as the rules say:
Encumbrance by Weight: If you want to determine whether your character's gear is heavy enough to slow him down more than his armor already does, total the weight of all the character's items, including armor, weapons, and gear. Compare this total to the character's Strength on Table: Carrying Capacity. Depending on the character's carrying capacity, he or she may be carrying a light, medium, or heavy load. Like armor, a character's load affects his maximum Dexterity bonus to AC, carries a check penalty (which works like an armor check penalty), reduces the character's speed, and affects how fast the character can run, as shown on Table: Encumbrance Effects. A medium or heavy load counts as medium or heavy armor for the purpose of abilities or skills that are restricted by armor. Carrying a light load does not encumber a character.
If your character is wearing armor, use the worse figure (from armor or from load) for each category. Do not stack the penalties.
It is true that you are taking the worse dex mod and ACP from each category independently but the penalties do not stack.