The Genie Binder

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Dotting for interest


Background finished and Thiriston Pipionem ready for submission. Thoughts?

Background:

Thiriston's birth came as a surprise to his parents. Not that he wasn't expected, rather it was his appearance - beautiful, flawless olive brown skin, eyes like polished bronze bowls and a head of silvery hair so fine it looked as though it were made of the metal itself. Thiriston bears no resemblance to his birth parents at all. The Pipionems, accustomed to outright poverty for all of their lives immediately interpreted Thiriston's arrival as a lucky omen and as news of his birth spread and visitors began pouring in, his parents seized this as an opportunity to make ends meet. Charging a fee for viewing, Thiriston was put on display and when he was older even taught a few gestures similar to those used by clergymen to bless their followers. For an extra gold piece, Thiriston would bless his visitors - adding priestly robes made his parent's fraud that much more convincing.
Thiriston's life took on a surreal feeling. He was rarely permitted to venture outside and when he did, he was closely watched and had to be covered. It did not take this young Aasimar long to figure out he was tricking his visitors for money and in time he honed his skill. He regarded his visitor as toys to be manipulated for gold and quickly fell under precious metal's timeless spell. But all good things must come to an end. Adding to an already unstable lifestyle, the family was forced to move dozens of times sometimes barely escaping the long arm of the law.
When he was old enough to leave home his parents refused his request to venture out on his own. Unwilling to accept this he killed his parents in their sleep. With a pouch full of gold and the world at his feet, Thiriston continued to dress in ways so as to hide his divine features. In order to satisfy gold's gentle lure, he began educating himself on the subject; in particular who has it and how it was spent. The big money was in investments - mining ventures, real estate, campaign sponsorships and the buying and selling of arms. These were sealed behind closed doors under the supervision of shrewd professionals known as Barristers.
Unable and unwilling to afford the high costs of study, Thiriston saw his in through an apprenticeship as a scribe. Using a little charm and a dash of wit, Thiriston talked his way into influential circles, rubbed shoulders with the wives of nobles (ah, the pleasures of the flesh) and innocently made contacts. Once he'd amassed enough knowledge from his tutors, he traveled to neighboring territories, drew up his own contracts and managed to obtain legitimate signatures.
Soon Thiriston had amassed a great deal of wealth. Although he had no way of making good on his most of his contracts, he did manage to fill a few of his arms contracts through a middleman eager to dump hundreds of weapons. They looked to be of fine quality and were even marked DQ, which according to Thiriston's sources was a reputable smithy. But this was not enough. When the nobles realized they'd been swindled Thiriston was soon tracked down and brought before the courts...


Checking in. Although I'm happy with the crunch, I have been trying to add Thiriston's background. Unfortunately, Paizo has eaten it three times :( Its getting late (I do shift work) but I will try to have a completed submission tomorrow.
In the meantime, I do have one more question. I'm not sure if this was covered earlier so forgive me if it has, but how will player vs. player killings be handled?


The crime is fraud on a ponzi scheme level. Thiriston Piponem used his charming personality to lure nobility into investing with him then walked away after financially ruining a few. Unfortunately one of the nobles managed to track him down. A True Professional Rogue is appealing.


Hello and thanks for the invite.
Couple questions, the campaign trait is our crime, correct? And when you say appropriate NPC levels are you saying those aspiring to be fighters should have warrior NPC levels? Or can we get creative...I am thinking of one of the most evil professions since time began...a lawyer which would fall under the expert. But am not sure which way he will go afterwards; perhaps sorcerer or rouge it partly depends on the party makeup. Hypothetically though, if it were to be sorcerer then adept is better suited for later but not the type of crime I have in mind.


Hmm, consider me still interested non-the-less. I'll be checking in from time to time!


What are your thoughts to the vigilante? Seems like it may be a nice fit.


A re-rolling we will go!
The shot-gun method seems to work. I'll choose E1 if its ok with you and get back to work on that rogue :)

A1 ..............................A2
Stat1: 3d6 ⇒ (4, 3, 5) = 12 Stat1: 3d6 ⇒ (2, 5, 5) = 12
Stat2: 3d6 ⇒ (2, 5, 2) = 9 Stat2: 3d6 ⇒ (4, 1, 3) = 8
Stat3: 3d6 ⇒ (1, 5, 1) = 7 Stat3: 3d6 ⇒ (4, 3, 4) = 11
Stat4: 3d6 ⇒ (3, 1, 4) = 8 Stat4: 3d6 ⇒ (4, 3, 2) = 9
Stat5: 3d6 ⇒ (2, 4, 1) = 7 Stat5: 3d6 ⇒ (5, 1, 3) = 9
Stat6: 3d6 ⇒ (3, 3, 2) = 8 Stat6: 3d6 ⇒ (6, 2, 3) = 11

B1..................................................B2
Stat1: 3d6 ⇒ (4, 4, 3) = 11 Stat1: 3d6 ⇒ (1, 4, 2) = 7
Stat2: 3d6 ⇒ (3, 3, 2) = 8 Stat2: 3d6 ⇒ (4, 2, 5) = 11
Stat3: 3d6 ⇒ (2, 1, 6) = 9 Stat3: 3d6 ⇒ (4, 4, 5) = 13
Stat4: 3d6 ⇒ (4, 6, 2) = 12 Stat4: 3d6 ⇒ (1, 5, 2) = 8
Stat5: 3d6 ⇒ (3, 6, 5) = 14 Stat5: 3d6 ⇒ (2, 1, 3) = 6
Stat6: 3d6 ⇒ (1, 2, 2) = 5 Stat6: 3d6 ⇒ (4, 5, 3) = 12
C1...................................................C2
Stat1: 3d6 ⇒ (4, 1, 3) = 8 Stat1: 3d6 ⇒ (4, 5, 3) = 12
Stat2: 3d6 ⇒ (1, 6, 2) = 9 Stat2: 3d6 ⇒ (6, 2, 3) = 11
Stat3: 3d6 ⇒ (2, 5, 6) = 13 Stat3: 3d6 ⇒ (1, 6, 4) = 11
Stat4: 3d6 ⇒ (2, 3, 1) = 6 Stat4: 3d6 ⇒ (1, 5, 1) = 7
Stat5: 3d6 ⇒ (4, 3, 2) = 9 Stat5: 3d6 ⇒ (2, 6, 3) = 11
Stat6: 3d6 ⇒ (2, 5, 3) = 10 Stat6: 3d6 ⇒ (3, 6, 3) = 12
D1...................................................D2
Stat1: 3d6 ⇒ (3, 4, 1) = 8 Stat1: 3d6 ⇒ (3, 1, 1) = 5
Stat2: 3d6 ⇒ (5, 1, 4) = 10 Stat2: 3d6 ⇒ (3, 3, 6) = 12
Stat3: 3d6 ⇒ (5, 5, 1) = 11 Stat3: 3d6 ⇒ (5, 5, 2) = 12
Stat4: 3d6 ⇒ (1, 2, 1) = 4 Stat4: 3d6 ⇒ (3, 6, 5) = 14
Stat5: 3d6 ⇒ (2, 4, 6) = 12 Stat5: 3d6 ⇒ (6, 3, 6) = 15
Stat6: 3d6 ⇒ (5, 5, 2) = 12 Stat6: 3d6 ⇒ (6, 1, 3) = 10
E1...................................................E2
Stat1: 3d6 ⇒ (2, 6, 4) = 12 Stat1: 3d6 ⇒ (1, 5, 3) = 9
Stat2: 3d6 ⇒ (6, 5, 6) = 17 Stat2: 3d6 ⇒ (2, 5, 2) = 9
Stat3: 3d6 ⇒ (1, 3, 3) = 7 Stat3: 3d6 ⇒ (5, 4, 1) = 10
Stat4: 3d6 ⇒ (3, 5, 4) = 12 Stat4: 3d6 ⇒ (1, 2, 4) = 7
Stat5: 3d6 ⇒ (5, 5, 2) = 12 Stat5: 3d6 ⇒ (3, 2, 2) = 7
Stat6: 3d6 ⇒ (6, 3, 1) = 10 Stat6: 3d6 ⇒ (6, 4, 2) = 12


Stat: 3d6 ⇒ (1, 4, 1) = 6
Stat: 3d6 ⇒ (4, 2, 5) = 11
Stat: 3d6 ⇒ (4, 1, 2) = 7
Stat: 3d6 ⇒ (5, 3, 4) = 12
Stat: 3d6 ⇒ (3, 4, 2) = 9
Stat: 3d6 ⇒ (6, 4, 5) = 15

Hmmm, I'll try to make some lemonade...or a rogue :)


Dotting