Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Kitara comes in her eyes ablaze as she is prepared to handle the spook. As they turn to leave, Kitara seems a bit irritable. That is, until the chill in the room descends. Kitara braces as her fingers start to work their patterns to bid the flame, and then stops. Her irritation seems to slowly melt, and her shivers stops, as she look at the wraith oddly. She seems to be considering something in her head. She instead just falls in next to Nahia, and watches Erza closely.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Unfortunately, Kitara had simple preparations. Cover it in more fire. -Posted with Wayfinder
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 It is simple, every rule has at least one exception to it, except for this one. AKA the Exception Rule.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Yeah, spook boy is really high on my priority list. After that starting the ritual, or checking for the cat I don't so much have a preference. But I'm down for getting this puppy rolling.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Nahia: Kitara looks to Nahia and nods, shrugging. No disrespect to Seren, but this is not a spectre that we should try and control. He seems to have retained some of his power from his life, and is twisted by death. The safest course of action, I think, is for us to deal with him now. Before he feeds even more and gets more powerful."
Kitara shivers a little and hugs Nahia to herself, whispering very low. "Thank you, dear one. I am sorry if I worried you. I did not anticipate the shadow's power, and I am fortunate to still be alive. It will not happen again." She smiles, some warmth returning to her body and her smile. "If you aren't busy tonight..." Kitara lets the end of the question hang, and smiles, before heading out into the woods.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 "That all depends darling. If I have a good idea of what we are trying to catch, it makes things much easier. As far as just general woodland creatures, I do have some skills with them, but magic simply is an augment, it doesn't do the catching most of the time."
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 *sweet Kit voice* Why of course I will Sissy! What are you gonna get me? *sweet innocent face*
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Kitara while the others are busy bulldog would try to spend a decent amount of time getting to know the surrounding forests, mapping the area for effective use. Also assuming people may try to find us, she would certainly work on laying out false trails, ambush zones, setting up the area around the horn for use as well as inside. And my vote is kill the bastard now. -Posted with Wayfinder
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Rose seemed to take great pleasure in desecrating and purging the horn of the shrine. Be it the showering of blood, the burning of unholy flame, or other degenerate acts, the true cruelty that was the daughter of Thorn was on full display. After consulting with Nahia, Rose took painstaking steps to try and replenish the library with the needed knowledge and tomes that embodied the ideals written on the walls. Knowledge and works were slow, and much aligned more with the vision of Asmodeus than with the Daemon, but slowly over time Rose is able to refill the library with tomes, scrolls and papers for the Knot to research with. Her true pride and joy though was the brothel room. Having only seen the murals, faded as they were, Rose took to this task with great desire. Soon, the room was filled with beds, pillows, cushions, toys, implements and all the hardware needed for a full on harem brothel. Not to mention Rose's penchant for being in control, much like her sister, manifested in a certain leaning towards the bondage gear and other related items that seemed to permeate the atmosphere of the room. A place to relax and enjoy one's life after a hard day of oppressing the Mitrans.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Hey guys, sorry for the absense, it has been a very rough weekend. I will work on a post, it may be late this afternoon or sometime this evening before I have it up.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Kitara sighs, still leaning on Nahia a bit, but mostly finding her feet now. "alright, that seems a good idea. I need to be away from this place anyway." A very small amount of Kit's normal body heat is starting to return. She seems bothered by something, but doesn't say anything, she just starts to head for the exit to the tower.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Up to you, Summary would be nice at least, but playing things out is preferable if there is anything interesting that might happen.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Kitara nods, and manages to her feet, leaning on Nahia as she does so. "He still seems to be able to command magic from his life. In addition to his abilities as a spook."
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 @Aku Uhm..., have to confer with Nahia on that one. Last I remembered, I thought my organization was seperate, but I also don't think we have talked about it much.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Kitara hugs herself to Nahia, shivering as she looks around to the others. "Something as strong as he..., he will cause us trouble later. If he cannot be controlled, then eliminated. Flame's sake, the chill is unending. I have not felt this cold..., since..., since..., the pyre. My pyre..."
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Sorry for taking so long guys. I managed to run over myself with my own truck, and i've been on painkillers for a day now. Luckily nothing is broken, just in pain, and hard to walk. Ran over both of my feet.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Kitara keeps her giggling up, and clings to Nahia, her eyes a mix of ecstatic joy and pure terror. "Erza knows how to enter the secret chamber, behind the door that radiates magic. He hides the third eye there, as well as other things. He..., wants to taste me. He teased me..., caressed me. Tried to entice me. The thrill, the cold..., Flames sissy it has been so long since I have felt true cold. I wanted to so badly..." She shivers again at the thoughts, holding herself tight to Nahia, and leans into her embrace. Nahia: When their eyes meet, there is a moment of true affection. An unspoken thank you as she clings tightly. She is very very cold at the moment.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Kitara's body slams into Nahia's, tears pouring from her eyes as she giggles with a maddening glee. Clearly, something is not right. "Oh..., OH! Oh Erza..., that foul shade..., he's hiding it..., and he knows!" She clings to Nahia as she continues her maddening giggling fit.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 The joy..., the pure joy of flame, doused by the eternal chill and oppression of frost. Pleasure and pain fused into a single moment. Her heart pounding like a hammer on anvil, her blood pumping faster with each passing moment. The thrill, the exhilaration she felt when lying on a Mitran pyre..., and now once again she feels it. And for the first time in so many years, that spark. Life, the feeling of purest joy, hand in hand with utter terror. Her heart and soul plead with her to stay, to join with this anguished one. Though the fire deep within her screams within her body. Fly you fool, this battle is not won here! Conflicted and soaring on the high, Kitara turns and bolts from the chamber. She shifts between giggles of ecstasy and tears of fear as she runs downstairs, not stopping until she reaches the others, and without paying much attention, seems like she is about to barrel straight into Nahia when she enters the room.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Nope, Kitara is completely sane. I have no idea what you mean by her crazy is showing. <.< >.> >.<
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Kitara laughs and starts to cackle, her voice echoing through the chamber. Her arms raise, the sound of air drawing in slowly to her body. "Come shade. You wish to join with me? To taste of me? Let us dance, as lovers, and see which of us walks away. Come, and show me that you are the Erza, thrice damned and the chosen of Vetra-Kali! COME NOW, SHADE, AND I WILL SHOW YOU THE MEANING OF ALL CONSUMING!" At that moment, there is a near audible sound, like an influx of wind, and an explosion of flame, as Kitara raises her arms up high. Casting wall of flame, making it a 15' ring, 20' high, making her own 5' square empty of the flames. Since she is near but not within the wall, she takes 2d4 damage per round, which her fire resist 10 completely absorbs. Her red dragonhide armor and fire forged scimitar are also able to withstand it, and as the scimitar absorbs the flame, it will give off it's own fire. Duration is Concentration + 7 rounds, so she will be concentrating for a little while. "COME THRICE DAMNED, AND BE PURGED IN CLEANSING FIRE, IF YOU DARE!" The sound of her cackling calls echo out in the room and down the hallways as the blaze roars high, and Kitara bathes in the flames her hair turning to an ember fire red, her skin bronzing over, her eyes wild and red.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 She draws deeply of the flames within herself. She hovers on the edge of drawing out the flames. "Erza, come now. You need me. Or are you blind to the fact that the others lack the wisdom to see that you have held part of the key to the success of bringing your master back? Or perhaps the fact that they lack the foresight to defend the Horn to it's fullest effect. This ritual, to summon a powerful a being as Vetra-Kali..., it will attract do gooders like moths to a flame. Do you think those bumbling baffoons have what it takes to properly defend the tower?" She shivers, the blood rushing, the flames coursing through her as the real possibility of a life or death fight looms on the edge. "Together, you and I can work towards the return of your master. And frankly, Erza, You need me because I can go the places you cannot, and do the things you cannot. And you also need someone competent to perform the ritual. So consider carefully. You could attempt to feast once, or you could show your wisdom and hold back your hunger in order to gain even more than just a meal." Kitara's fingers seem to be combusting with flames, hovering just on the edge of release as she awaits Erza's answer.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Kitara moans very softly at the enticing words of the shade. Oh so easy, to let it touch, to sample. Once again to feel the coolness on your skin... She lets her mind wander a moment before she suddenly snaps back to the reality of the situation. She glances about the room, and frowns. "Your offer is tempting, though I do not know that you would simply stop at a feel, or a taste. After all, if I must work with these others, the ones that seem a bit slow..., I will need all my strength. Though, I suppose if you wished to dine, I could offer you one of my followers. Let you experience the thrill of the hunt once again, and the rush of tracking down and feeding on prey once again." Unbidden to her mind, her inner flame starts to well up, wreathing her body in a corona, soft and red, of licking flames. Her fingertips poised on the edge of channeling the unending well of fire within herself, losing her grip on the sensation of cold that she seems to be enjoying for the time being.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 She scans the room, breathing deeply and drawing the fear into herself. That is it my dove, to visit fear on others, you must become fear. Absorb the dread that you feel, and project it out, make others feel the same dread you feel." She scans the room. "That door, inside is nothing but junk, rubbish. But it holds a powerful magical enchantment. There are things missing, critical items that we need to fortify this place for the ritual to recall your master to this place. I believe that within that chamber are the items that we need. And knowing that you were once high priest, Most likely you will know how to access it, yes?"
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Kitara shivers a moment, letting the fear and the chill fill her body. How long has it been, since I have felt the chill. Glorious cold, fill me! The Everflame and the Unending Cold entwined as one. She shakes and looks about the chamber now covered in mist. She starts to giggle a bit, smiling. "I feel your desire, your insatiable hunger. It has been too long since you have fed. I have the means to capture and provide you with meals. You I believe have something I need, to assist in the revival of your master. Come, and let us reason together, for both our sakes."
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Kitara makes her way upstairs, winding up and thinking to herself. *sigh* Sometimes I just don't understand. What has happened to my family to make them into the shells of the people that I once knew?" As she winds her way up, she sighs a little frustrated before arriving in the chamber. She puzzles for several moments at the door, before an idea comes to her. "Erza..., are you still haunting this chamber? I have something I wish to ask of you."
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Aku: Kitara paces about, as the others go to determine the purposes of the thrones, she does her best to slip away, and head back up to the chamber with the hidden door radiating magic.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Kitara is still laughing a bit, as Hound makes his exit, reminding her of Rose's attempt to squeeze information from the stones that are the Daemons. She then looks at Nahia, and shrugs. "I think it is fairly clear. Ezra seems to be the focus of the knowledge we are seeking. And I'll bet a gold piece to a biscuit that it has something to do with that storage room upstairs." She smirks at her and winks gently.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Kitara waits till Rose is out of earshot, then looks at Hound, and starts breaking down in laughter. "So..., you chipped at stone boy's pouch, found the eye. You started interrogating him..., and now Rose is going to go talk to the Daemons for answers?" By the end of this, Kitara is laughing so hard she can barely breathe. "Oh sweet Flame..., My gold is on her running away screaming in under half an hour. Has it always been like this?" By this point she is rolling on the floor, having fallen off the stool she was sitting on, somewhere near Nahia's feet. She finally picks herself up, and sighs, looking the group over. She finally looks at the newcomer. "I, like yourself, am a bit of a newcomer to the party here. Trust me though, you are certainly seeing the lighter side of the hearty band of Ne'er do wells. Though if you need someone to show you the ropes, since its a bit different around here, the name is Kitara." Bluff, Secret Message to NPC: 1d20 + 18 ⇒ (7) + 18 = 25 DM Aku or DC 25 Sense Motive: To new guy: "I'm new here, and i'm not really associated with them, just working with them. If you would like to talk business in private, I'll be around."
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Kitara sits back, ticking things off on her hands. At the mention of the thrones and teleporting, her eyes widen just a little. Ah..., that explains it, though..., I wonder. There are three different thrones in here I think. How many of those words... She shook her head slightly, throwing her thoughts back to the present. The mention of the staircase and the rituals did not surprise her, nor did the hidden things in the caves. She sighed. "So what you are telling us is that other than at one point having the eye before your..., sudden stiffness, you really don't have much in the way of information for us. I mean you have to know more than that. Where would you put something in this place if you wanted to hide it from the Victor's forces where they would never find it?"
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Kitara frowns disapprovingly at Rose and Hound, holding to her slightly altered angelborn form. She sighs and takes a chair, sliding it up to the bars of the gate and takes a seat, handing some bread and water through the cell bars. "Forgive the lack of tact and manners from my associates here. When their patron was handing out gifts and talents, it seems that he neglected to preserve any room for social graces." Bluff to pass message: 1d20 + 18 ⇒ (5) + 18 = 23 Rose and Hound:
He's lost and confused. The thug routine is not appropriate here. She smiles, taking a deep breath looking the man over. "My name is Ilyena. And if I am not mistaken..." Sense Motive: 1d20 + 14 ⇒ (14) + 14 = 28 "...Which I do not believe that I am, you are trying to understand why there are several women and a very strapping lad standing here, talking to you in the Horn, rather than trying to hide from the Victor's agents. Are you with me so far? Perhaps it would be best if we exchange names, and let us talk, as civilized people do, yes?" She smiles at him for a moment, awaiting his reply.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Sorry it took me so long guys. I posted something this morning from home before I left for work, and I see that paizo ate it. Give me a few and I will try and rebuild it from memory.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Stone to Flesh I think is 6th level for me, so salve is going to have to do. oops, nevermind, its not even on druids spell list anymore.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Kitara frowns a moment at Mysty. "Make no deals with the dead that you cannot hold them to by power alone. At best, we are temporary allies with this wraith. The curse of death twists and contorts a creature from whatever it once was. This wraith will be no different." As she speaks, there is a clear look of both venom and fire in her eyes, at the idea of the undead. She paces back and forth having listened to the exchange. "In my opinion, if I may offer it to the Ninth, we have two things that need doing. First, we need to figure out where the hidden vault is in this tower. And I believe it has something to do with that door that radiated magic upstairs. And my guess is that the wraith priest knows how to access it. There are too many things unaccounted for that suggest to me that the Mitrans either did not or could not find all of the spoils of this tower, and if that is true then someplace within these walls lies a hidden chamber in which we will find what we need." She takes a moment and then lets out a breath, and continues. "Then we need to repair that cultist's body downstairs, the one encased in stone so that we can extract any potential information from him. Also, if we are trying to locate these eyes, he may know of their appearance, and also possibly their function?"
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Kitara looks around at the group pondering. Father, or whatever you have become..., you play a dangerous game. Oft I must hold my tongue rather than speak, as the wrong words can turn them all against me. And yet, they still have me here. I suppose this is another one of your manipulation exercises, yes? Though I do wonder, what is your real game here? She looks at the others as they converse, wondering just how much to say, when to say it, and how. After a moment she starts laughing again, as if the whole of the situation is just a joke. "First thing we need to do is to fix up that life like statue. That most likely is an old member of the order here. But think! Use those heads. The Mitrans purged this place with fire and sword, and yet two daemons still walk these halls. And to our knowledge, no one has bound them here. Which means they are still bound from before the purge. Which means that there is yet some chamber in this place that remains hidden. Knowing we search for these "eyes", my gold is on that secret room that held rubbish upstairs. My guess is that there is another secret room, and that wraith knows how to enter it. Who else to know the secrets of his own temple than a priest?"
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Maybe later we can have Hound do a boggard punting contest, and take bets and wagers.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Kitara took a moment to sit, looking about the front of the Horn. She watched as Hound set to work, pointing, grunting, at times looming, and always curt. Not afraid to dirty his own hands with heavy lifting, though also not completely unskilled in the arts of directing people either. One would think, without seeing this, that he was simply a big dumb ox, with an axe or a sword, and was Sissy's bodyguard. But something more deep, perhaps even more sinister lies within that core. There is a man of mettle within that skin. One not to be trifled with. She at times seemed amazed at his ability to simply inspire through his sheer mass, though it did always carry with it the fear that said mass could crush most of the creatures around him with one arm bound to his back. His status with the boggards was strange. Their chieftan, but not of their people. She pondered how long the fear would hold them. He seemed willing to shoulder the reconstruction effort himself, and in many cases, literally shoulder it. His raw power and his endurance spoke volumes to something, but where did it come from, what was its source, she puzzled. And however did he end up getting entangled with Sissy? Her reverie was broken by a peculiar sight, as she was fairly certain that boggards could not in fact fly. But this particular boggard seemed to have some incredible hang time and crashed to the ground with a rather sickening thud. The only thing that followed was an echoing bellow: "Do it right!" Even from this distance she could see that not all of the boggard's pieces were in the correct places, and now seemed as good at time as any to not be around. Suppose I should be about my business. Enough of this rock shaping business. Oh what tangled webs are woven by those of ill intent... Kitara sighed, and rose to her feet, heading inside the horn to gather a few things in order to depart for the city.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Damn Mysty, that's good. Working on one for Hound right now.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Hey guys, Just wanted to let you know I am still here. Major exhaustion setting in right now from work. We are fighting to keep the doors open, and except for a couple planned things over the weekend, i was basically comatose. After being to my physical therapist this morning I am feeling a bit better and will do my best to have something up this afternoon or evening to keep us going. Not a good reason or excuse, but it is the God's honest truth right now.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Sorry I have been a bit absent. Business has been running me tagged the last week or so. Still here, not much to add while I'm thinking. I do have a question though. Kitara for whatever reason right now is not officially part of the knot. As such, there are probably going to be things she is doing that are not with the group. How do you propose to add her into a Montage that another player writes when that character won't be present to see anything taking place? -Posted with Wayfinder
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Earlier: Kitara spent the evening in quiet contemplation, smiling and inviting the serving girl to spend some time with her if she liked but not insisting. She cleans herself in the bath and slips into her bed resting very carefully. ---------------------------------------------------------------------- On the morning, she listens to the others, though she does not speak to their frustrations. Dominance games? *sigh* None of them truly understand how to properly act in court. I should hope that perhaps I can smooth things over, though I do not know that will be possible. She comes into the dining hall after breakfast and redressing and makes her way over to the Baron, walking with a calm poise as she makes her way there and curtsies deeply to him. She offers her hand with the house Darius signet ring to him as if to offer her hand for a kiss. "Terribly sorry to impose upon your hospitality my Lord. Thank you for taking the time to receive us. Ilyena Silva." She waits for him to act and show her which place is proper to sit in.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Its ok Aku. Get some rest and get better. Game will be here when you are back.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Kitara smiles, inclining her head to the man and draws herself up to her noble and regal demeanor. "If you would be so kind, I would fancy a chance to peruse the Baron's gallery." Kitara would make her way to the gallery, and spend her time waiting for the Baron examining the syles of art, the various cultures, any heraldic references, and other such details of the artwork he has on display while waiting.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Know Local: 1d20 + 13 ⇒ (8) + 13 = 21 Kitara smiles as Nahia talks to the woman and giggles softly. She whispers to her though loud enough that the other woman can hear. "It is especially rare, though she must have found some time in these last few months. I wonder what her husband would think? Or does he even think any longer?" Kitara flashes a disarming, but knowing smile at the woman that Nahia is talking to.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Kitara smiles, watching Nahia as she speaks to the lady about curses and potions. She seems mildly interested, though perhaps a bit distant. Brutes and savages. Let's see how Rosie deals with these boys. Perhaps we can yoke their strength, and use them to our advantage. An active criminal element inside the city would do us well to distract the guards and ne'er do wells from striking out to the Horn. She seems to be passively taking in her surroundings, and casually lets her glance fall to the bout about to take place, whilst also trying to inspect the wares of the woman Nahia is talking to.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Lady Rose wrote: How about a throwback to Branderscar? Oh good, then we can all be Pound Puppies. God i'm old >.< Yeah, I don't have make whole on my spell list, just stone shape. I'm guessing that I don't see a problem with any of those. I don't know if mending can help at all or not, cause I can swap out a orison to have that one ready, but i'm not sure if there are some things that mending can't handle. Kitara is interested in seeing the people, the general attitude in Drownington, and trying to see if the people in this part of town could possibly be recruited to their cause, and maybe even using them as part of our ongoing effort at the horn.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Kitara looks over at Nahia, thinking for a moment, then whispers softly and quite affectionately. "All I can say is, learning to read between the lines is a necessary skill in our profession. And Father's new..., servant made it very clear to me." She focused forward, letting her slightly ominous answer hang out in the air.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Sense Motive, aka no chance in hell: 1d20 + 14 ⇒ (2) + 14 = 16 Kitara nods, watching her face a moment. She seems quite sincere. Though I suppose I should remember that I am now in a world where being sincere, and being truthful are two very different things. She gently takes Nahia's hand, lacing her fingers inside the other woman's. She keeps looking forward as they head down the street. "Stronger together. Though I fear I may need to walk down paths you cannot, my dove. Father's choice to leave me..., unjoined with you all was deliberate. If anyone knows how to ply contracts, it is him. know that..., in my heart, I am with you. But you may have to hold onto it, so that I may do what needs doing." Flame's breath, Why am I doing this to this poor girl? She doesn't deserve it. Perhaps one day she can forgive me for what I will have to do. But the work must be done. And I can spare no one from the flame, or the word. Not until my task in completed. She sighs. "All must walk the paths before them. Know that I will watch your back. A trusted ally, and hopefully, one day, perhaps more." Bluff: 1d20 + 18 ⇒ (3) + 18 = 21 add +5 if Nahia would find what she is saying as believeable or unlikely.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Skills:
Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16 Kitara nods thinking as she looks out across the city, heading towards the Baron's manor. Her vision cast up to the hilltops, she simply asks once question. "Nahia, dove..., do you trust me?" |