King Ezelgar

King Tius's page

RPG Superstar Season 9 Top 4. RPG Superstar 7 Season Marathon Voter, 8 Season Dedicated Voter, 9 Season Dedicated Voter. 44 posts. No reviews. No lists. No wishlists.


RSS

RPG Superstar Season 9 Top 4 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

Congrats Nick! Well fought, well won. I can't wait to see your proposal fleshed out to a full blown adventure.

RPG Superstar Season 9 Top 4 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

1 person marked this as a favorite.
Mark Griffin wrote:
I assume there are at least 4 other people waiting around here. I'm rooting for all of you, can't wait to see what you've created.

5. You forgot to count the stomach ulcer all this refreshing is giving me.

RPG Superstar Season 9 Top 4 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

8 people marked this as a favorite.

Escape from Moonshell Grotto

A treacherous excursion escorting a bookish astronomer into the Sodden Lands leads to a magical grotto of wonders. Waiting inside are curious floating orbs, zealous troglodyte cultists, and a trapped dragon turtle longing for freedom. The adventurers will contend with boggards, lizardfolk, and the swamp itself as they search for astronomical artifacts and a way to free the unlikely terrapin devotee of Desna.

Escape from Moonshell Grotto is a Pathfinder adventure module for four 5th-level characters. By the end of this swampy adventure, characters should reach 8th level using the medium experience track.

-----------------------

Background
During the Lirgen nation’s prime, explorers discovered a large hole in the heart of the country that opened into a vast domed cavern. Regarding the great cavern as a divine gift, the Saoc Brotherhood converted it into a massive orrery, constructing and enchanting large orbs of rare metals to create an immense reproduction of the solar system. When fully charged with cosmic energy, the orbs emit a beautiful celestial melody. Part astronomical research center, part shrine to Desna, the cavern served as a place of knowledge and devotion for generations.

Following the Eye of Abendego’s formation, a great tsunami swept across Lirgen, flooding the cavern and washing a juvenile dragon turtle inside. Though young, the dragon turtle’s large shell kept him from escaping through the cavern’s winding, narrow passageways. Lamont Seracourt, the lone surviving astronomer, raised the dragon turtle and taught him to worship Desna. Over time, the orbs sank as their power faded, and the water’s mineral content leached color from the turtle’s shell and scales. Seeing the pallid turtle swimming among the descending planets in the cavern’s eerie twilight, Lamont dubbed the dragon turtle Moonshell. Now, over a century later, the ghostly white turtle has grown to full size. With Lamont Seracourt long dead, this good-hearted dragon turtle seeks to return to the waters of its youth.

Adventure Hook
A Saoc Brotherhood descendant, Meika Seracourt (LN Human Expert 6), desires equipment and research left behind by her forebears to continue their studies. She hires the party to accompany her to the Starsong Orrery and help her excavate what she needs from the ruins. In addition to standard payment, she offers the party any treasure not directly related to astronomy.

Chapter 1: The Wagon
Starsong Orrery is located roughly twenty miles south of the Black Flow’s westward bend. Departing from Haldun, the fastest route is to navigate the swamps to the Black Flow and drift down the river. The journey, both on foot and by raft, is a perilous and grueling slog. Along the way, the adventurers will encounter numerous swamp denizens and hazards, such as river rapids, will-o’-wisps, and a poorly-constructed boggard dam.

Boggard Dam:

As the adventurers float around a bend in the river, a pack of boggards attack their raft. The boggards’ shoddily-constructed dam juts across nearly the entire river, threatening to impale the adventurers on its spiked sides. While the party attempts to navigate the raft through the small opening to safety, the boggards use their tongues to try to steer the raft into the spikes and knock adventurers overboard.

When the adventurers arrive at the Starsong Orrery, they find the Scalebreaker tribe of lizardfolk living around the oculus. The tribe’s leader, Wild Magri, is currently travelling south with a contingent of warriors to a Terwa Lords’ gathering, and has left Hesseth, his ambitious right hand, in charge. Hesseth regards the adventurer’s arrival as his chance to oust Wild Magri, and will use them to his advantage however possible. Hesseth will permit the party to enter the grotto if they promise to clear the area of troglodytes, allowing the lizardfolk to take control of the turtle. If things turn hostile, the lizardfolk attempt to subdue rather than kill before dumping their victims into the hole, assuming the turtle prefers to eat live meals.

Note: If Meika dies before the party reaches Moonshell Grotto, her map and journal entries can guide the party there.

Chapter 2: The Stargazer
When the Saoc Brotherhood first discovered the cave, they chose not to taint the celestial opening with cranes or stairs. Instead, they discovered a circuitous route to the surface with an entrance several hundred yards away from the oculus. The party likely enters the grotto in one of two ways: through the hole or climbing down the orrery’s old entrance.

The Brotherhood converted any smaller chambers into habitable areas, aiming to keep the main chamber as pristine as possible. A small pack of troglodytes, calling themselves The Risen, now reside in these unflooded areas. Before the Scalebreaker tribe arrived, the troglodytes routinely raided the surface for wildlife to sacrifice to the turtle. Now besieged by the lizardfolk, the troglodytes have gone mad worshipping the dragon turtle, painting themselves white in honor of their false deity. Moonshell, however, wants nothing to do with them.

Entryway Fight:

The troglodytes exploit their knowledge of the narrow caves and passageways. They have lured a pair of tentamorts to wait in ambush by an entrance to a small cave with a steeply inclined floor. Should intruders panic from the tentamorts and rush out the entrance, they slide down the incline into a waiting nest of spiked poles and eager troglodytes.

Meet Moonshell
Any commotion in the grotto draws Moonshell’s attention, and he welcomes the party’s company. If the party falls into the water, he will scoop them onto his back and ferry them to the chapel of Desna. Moonshell tells the party that Lamont Seracourt raised him and taught him the ways of Desna. He longs to return to the sea and carry Desna’s song to the creatures of the deep. Having spent over a century in an astrological temple receiving sacrifices from many tribes and creatures, Moonshell has amassed a sizeable horde, now stashed underwater. In exchange for his freedom, Moonshell is willing to relinquish his entire horde to the party. Once Meika connects Moonshell to her grandfather, she insists they find a way to free the turtle. If the party refuses, she offers more money on top of the turtle’s horde.

Shrine to Desna
While Desnan congregants dedicated this entire orrery to her worship, they also built a chapel high enough on the dome’s wall that it survived the flooding. From its grand balcony, worshippers could view the recreated solar system, a perspective the goddess herself might have from the heavens. This is where Lamont Seracourt lived while he tutored Moonshell. The current residents are a hodgepodge of sacrificed victims who survived the fall and did not succumb to their injuries. Moonshell proudly refers to them as his “flock.”

The Flock:

Laar: A disgraced Scalebreaker with a missing leg, he knows much about Wild Magri, Hesseth, and the Terwa Lords.

Grellus Fetch: A former Sodden Scavenger, Fetch (Old NE Human Ranger 5) has been down here for over forty years. Now agoraphobic, he refuses to help the party unless coerced.

Scuttle: While this bog strider speaks only Aquan, she can lead the adventurers to smaller hidden passageways and secret areas. Scuttle also knows of a hidden underwater entrance to the troglodyte warrens that can catch them off guard.

Astronomy Laboratories
This portion of the grotto is half-flooded and much the worse for wear. Many astronomers drowned when the tsunami trapped them here. Their restless spirits have risen as a variety of undead and haunts. This is where Meika wants to look for texts and astronomy equipment. Literature here will reveal how astronomers created the floating orbs (cosmic energy focused through a farwatcher) and some starting notes on lode motes. Meika or a knowledgeable party member can deduce from the information here that the lode motes can be collected and focused into a levitation crystal using a modified farwatcher. Unfortunately, there is no farwatcher here, but there are references to a nearby Saoc Brotherhood observation tower that housed one. It is a few days journey east of the grotto.

New Monster: Lode Motes:

Lode motes are tiny elemental creatures that distort gravity around them, spawned from concentrated sources of cosmic energy. Like air elementals, lode motes are nearly invisible, but are easy to spot by the debris caught in their orbit. When agitated, the motes coalesce into a frenzied swarm that batters anything caught within. The swarm will pick up any creature perceived as hostile and carry them a great height before dispersing and dropping the creature. Because of their gravitational distortion, they can pick up any creature or object that fits within their swarm.

Chapter 3: The Lantern Bearer
After fighting back through the troglodytes or flying up through the hole, the party sets off into the swamp again. Now higher level, they face tougher challenges, including a hydra ambush and a roving pack of shambling mounds. They arrive at the fallen observation tower, now in ruins. A medusa and her amphisbaenae have taken up residence here, and the adventurers will need to cajole her to give up her farwatcher. She’s not likely to give up such a costly item for free, however, and will demand an exchange of equal goods or services for the rare and expensive piece of equipment.

Chapter 4: The Rider
Back at the grotto, the group modifies the farwatcher to collect the energy from the lode motes and focus it into a crystal. The motes cluster around the orbs, attracted by the lingering cosmic energy still stored in them. In order to properly collect them, the party will need to bring the unwieldy farwatcher onto one of the floating orbs and activate it, all while attracting the increasingly-agitated lode mote swarms. Funneling the motes into the farwatcher while avoiding being picked up and tossed into the water may prove more challenging than fighting off a whole army of troglodytes. Attaching the charged magic crystal to Moonshell allows the dragon turtle to float up and out of the grotto. If the party frees him with good intentions, Desna blesses the crystal and transforms it into a lode medallion.

Unique Treasure: Lode Medallion:

This small silver disk has a black crystal embedded in its center. When placed on an object and activated, it creates a gravitational distortion that renders the object weightless. Additionally, when worn as an amulet, the medallion can project a zero gravity field in a short radius around the wearer, granting them a fly speed and rendering nearby objects and enemies weightless. Both functions are activated using the medallion’s daily charges.

When Moonshell rises out of the grotto, the Scalebreaker tribe scrambles for their weapons, ready for a fight. Regardless of whether the party has allied with Hesseth or not, once they free the dragon turtle, the lizardfolk attempt to capture Moonshell with nets and ropes, attacking the party as they do so. Once clear of the lizardfolk threat, Moonshell offers to swim the party back up the Black Flow in appreciation for freeing him. On the return journey, most swamp denizens steer clear of the dragon turtle, until Wild Magri appears!

Showdown with Wild Magri:

Riding a young dire crocodile, Wild Magri (Lizardfolk Champion Monster Codex 145) and his warriors surge up the river in pursuit of the party and Moonshell. The turtle and the crocodile lock in combat as the chieftain and his warriors attempt to board the dragon turtle’s back and kill the adventurers.

Once the adventurers dispatch the Scalebreaker chieftain, the remainder of the journey up the Black Flow is peaceful. Laden with astronomical artifacts and sodden treasure, Meika and the adventurers bid farewell to Moonshell as he disappears below the surface of the river.

End Notes:

Industrious adventurers may discover other ways to free Moonshell, such as diverting a river to flood the grotto completely. These alternatives will be addressed in more detail in the full module.

The chapters of this adventure take their names from astrological signs of the Cosmic Caravan.

RPG Superstar Season 9 Top 4 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

1 person marked this as a favorite.

I'm submitted! Still can't believe I made it this far...what a rush! Can't wait to see what you three cooked up.

RPG Superstar Season 9 Top 4 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

Maybe it's all the Harry Potter my wife and I have been watching, but I'm getting a serious Triwizard Tournament vibe being in the Top 4.

RPG Superstar Season 9 Top 4 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

1 person marked this as a favorite.

Thanks everyone for advancing me to the finals! I feel a little out of place sitting next to three published authors, but I think I've got something really good cooking, and I'm excited for you all to see it!

RPG Superstar Season 9 Top 8 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

Thanks Judges! It's such an honor to be here.

RPG Superstar Season 9 Top 8 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

Wow, feels amazing to have my encounter submitted. I know this a marathon and not a sprint, but it kinda just feels like a series of sprints smushed together, and I'm a lover, not a sprinter.

RPG Superstar Season 9 Top 8 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

2 people marked this as a favorite.

The little oyster that could! Thank you all for advancing me to the next round. I have every intention of addressing all the excellent feedback Lil Scrappy got once I've finished up this blood sacrifice and submitted my encounter. Those screams you are hearing coming from my basement are ones of joy, I promise. Anxious, sacrificial joy.

RPG Superstar Season 9 Top 16 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

Thank you once again, Judges!

RPG Superstar Season 9 Top 16 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

1 person marked this as a favorite.
william collins wrote:

If he crawls through your tv, cast dominate person posthaste!

“He who controls the Spicer controls the universe."

The Spicer must flow!

RPG Superstar Season 9 Top 16 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

dubiousmx wrote:
Jason Evans wrote:
Plus Guardian felt very League of Legends inspired to me. Have you seen my bear, Tibbers?
The inspiration for the item came from my 10 month old son playing with a teddy bear. I have never actually played League of Legends since I am an old man who fears new things ;)

That's a really adorable and organic place to come from. I just want to clarify that I'm with Garrick on this one. I was reminded of LoL but that wasn't an automatic downvote in my book. You clearly hadn't carbon-copied the character from the video game, but there was a delightful similarity.

RPG Superstar Season 9 Top 16 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

Plus Guardian felt very League of Legends inspired to me. Have you seen my bear, Tibbers?

RPG Superstar Season 9 Top 16 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

1 person marked this as a favorite.

I've submitted! Now to watch some football and stress out about a different fantasy competition.....

RPG Superstar Season 9 Top 16 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

Isaac Volynskiy wrote:
Show me what you got!

Get Shwifty!

RPG Superstar Season 9 Top 32 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

Hey, Top 16! A big thank you to everyone who voted for me and gave me such insightful feedback. All these positive comments are really uplifting and are driving me to do the best I can. Here's hoping you all like my monster as much as you've liked my previous two entries.

RPG Superstar Season 9 Top 32 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

How does one enter the elite ranks of the Freelance Forge?

RPG Superstar Season 9 Top 32 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

Thank you judges for the insightful feedback and votes of confidence. Fingers crossed for Round 3!

RPG Superstar Season 9 Top 32 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

Thanks for the feedback, Brian. Since you brought up so many points (and I'm done my map!), I thought I'd respond to them.

Brian J. Fruzen wrote:


  • I like the name, but I hope it’s not another throwing shield.

I think this one's taken care of....

Brian J. Fruzen wrote:
  • Nice visuals on the description. I already want to build a philosopher-scientist that uses this shield.

That would be pretty cool! Others have mentioned adding some kind of astrologically-themed research element to this, but I wanted to keep things lean and mean. Still, if someone was really into stars and galaxies, this is the shield for them!

Brian J. Fruzen wrote:
  • ”Upon closer inspection” and “revealed to be” are phrases that chew up word count and make me think you were being dishonest with me about the sensory information you already described. Tell me what I see, not what I think I see and then that I see. Get the important details out there quickly, concisely, and with some creative flair!

I'm going to politely disagree with you here, but only on my item, specifically. I agree that these phrases are often overused and "bloat" an item description, but in this case I felt it was necessary. From a distance it isn't immediately apparent that the stars are actually sling stones and I wanted a way to capture that. I could have used more innovative wording, but it felt appropriate to use such tried and true (and perhaps boring) phrasing, especially for this competition.

Brian J. Fruzen wrote:
  • Other than the catch-all of because, magic, I don’t see why a character would get to use all their sling-related feats. I mean, this thing is a spinning disc that launches sling bullets through a vortex! Cool, but in no way, shape, or form is it resembling a sling anymore.

I envisioned the stones being fired out of the vortex in the same centripetal way that a sling looses a stone. Since galaxies tend to spin as a flat disk and so do whirling slings, I imagined they would actually fire pretty similarly. As someone else mentioned, this is basically an auto-loading, self-whirling sling, so I didn't feel it was too big of a stretch to have the proficiencies overlap.

Brian J. Fruzen wrote:
  • Does it still provide the shield bonuses when the wielder fires sling stones from it?

Yes. I didn't think it was worth the word count to spell this out explicitly because shield bash DOES state you lose your AC when used. It seemed unnecessary to define something that didn't apply, but in hindsight I can see how many people might still wonder about this. I certainly have the word count left to throw it in. Good catch.

Brian J. Fruzen wrote:
  • Including light is a nice, thematic touch. I would almost prefer the price be adjusted for it to include some kind of sunlight effect though.

This was a major design consideration for me. I think I spent more time belaboring this aspect of the shield than any other. When I first put the shield together, I had considered daylight or searing light for the effect, but they increased the price of the shield too much for my liking. For the price it would have sat at, there were much better shields with higher defensive stats and better offensive abilities, so I knocked it down to just light. In the end, I liked that this was an illumination spell with no combat utility.

Brian J. Fruzen wrote:
  • An antagonist could use this effectively, and I would have fun describing the action to the players. It’s cheap enough that they might consider holding onto it for a few levels, just to give it a try.
That was the idea! I wouldn't expect someone to create a build exclusively around this item, but it seemed like the kind of thing that might be a little too useful to immediately sell for gold. Since it only costs a -1 to attacks to strap this puppy on, I thought some big two-handed weapon fighter might appreciate the AC boost and ranged weapon abilities.[/list]
Brian J. Fruzen wrote:
I have some questions about proper use of this item

Fire away! I'm happy to discuss things in more detail. I think it helps improve everyone's design process when we can talk these things out.

RPG Superstar Season 9 Top 32 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

Isaac V wrote:

It looks like a lot of people (not just this year but overall) have backgrounds in tech or in history/writing/theatre.

But we're missing some important demographic information.

Are you a cat person (correct answer) or a dog person?

Dogs4lyfe

RPG Superstar Season 9 Top 32 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

I answered my own question so I thought I'd share. I'm using Inkscape, for what it's worth.

I figured out how to define the pixel dimensions of my map easily enough (part of the export process) but realized I had to actually define the physical size of the page I was working on. I had mistakenly set it to cm instead of inches, so once I corrected that and blew it up to the right document size, when I exported at those specific pixel dimensions, it came out to exactly 72 ppi :D

RPG Superstar Season 9 Top 32 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

Since we're getting down to the wire here, I want to double check I don't DQ myself because of ppi stuff. The rules call for 1728 px x 2160 px. If I set these dimensions in my map program, that automatically translates to 72 ppi, right? I am getting a DPI count that is higher than that, but there doesn't seem to be a way to adjust it. The internet tells me DPI and PPI are different, so I think I'm doing this correctly. Just want to make sure.

RPG Superstar Season 9 Top 32 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

Thanks for all the feedback everyone! In particular, thank you to Neil and Victoria for your kind words about my design aesthetic. I was trying to go for a "less is more" approach and it's hard to put into words how happy I am that people responded so well to it.

RPG Superstar Season 9 Top 4 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

2 people marked this as a favorite.

Well, this is just awesome. Now if only I knew how to draw...

RPG Superstar Season 9 Top 4 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

2 people marked this as a favorite.

Oh my goodness, I can't believe I made it! Thank you to everyone who liked my little buckler. This statement rings truer this year than ever before: I couldn't have done it without all of you!

RPG Superstar Season 9 Top 4 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

Le Petite Mort wrote:
King Tius wrote:
So many 5e-borrowing items this year! Just call it Advantage or Disadvantage and save your word count; we all know where you got the idea from.
Now I'm scared that there might be a 5e item like my entry.

The 5e DMG was all Greatest Hits magic items. As long as you didn't make a Wand of Magic Missiles or a Belt of Giant Strength you should be fine.

RPG Superstar Season 9 Top 4 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

2 people marked this as a favorite.

So many 5e-borrowing items this year! Just call it Advantage or Disadvantage and save your word count; we all know where you got the idea from.

RPG Superstar Season 9 Top 4 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

I really like how this map tells a bit of a story by the names of the encounter areas. Between the Fiendish Conversion Ritual Chamber and that Deathly Hallows summoning circle, it's clear the Drow are up to no good here. The Elven Watch Post really adds to the fact that there's enough of an operation going on here that it needs to be monitored.

RPG Superstar Season 9 Top 4 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

This could use an NSFW tag. Are you a fan of Georgia O'Keeffe?

RPG Superstar Season 9 Top 4 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

1 person marked this as a favorite.
Mark Seifter wrote:
We looked at them starting from the top of the voters' votes, plus a small number of additional items that I thought were worthy contenders (since I had looked at all of the items). Rest assured, by far the best chance to make the Top 32 was by winning as many votes as possible (all 4 of the Top 4 items by votes made Top 32, for example, and 7 more of the Top 20 by votes are either Top 32 or alternates). In fact, this year had the weakest amount of judge golden ticketing of any year. Other than submitting my few items for the other two judges to consider, I refused to give them any more advantage; if Owen and Liz didn't like them, they didn't advance. We required a strict majority for Top 32, with no golden tickets.

4+7 of the Top 20 are Top 32 or alternates, which, put another way, means that 45% of the Top 20 by vote were still shot down by the judges. With this year having less gold-ticketing than in years past, is it then fair to say that even if your item was voted into the Top 20 in years past, you still only had a 50/50 (or less!) shot of making it to the Top 32?

RPG Superstar Season 9 Top 4 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

Feedback appreciated!

Staff of the Vineyard:

Staff of the Vineyard
Aura moderate transmutation; CL 8th
Slot none; Price 16,200 gp; Weight 5 lbs.

Description
This wine-stained staff is hewn from the rib of a great oak wine barrel and is covered in bountiful grape vines. The vines produce enough berries to serve as rations for one medium creature per day and they regenerate with the sunrise. When used as the target of a goodberry spell, these grapes heal double the normal amount but do not increase the spell’s maximum amount of hit points cured in a 24-hour period. In addition, the bearer of this staff is immune to the effects of any entangle spell and, by expending an additional charge from the staff, can designate a number of creatures immune to the effects of any entangle spell they cast as per the Selective Spell feat. The staff allows use of the following spells:

  • Entangle (1 charge)
  • Goodberry (1 charge)
  • Shillelagh (1 charge)
  • Barkskin (2 charges)

Construction
Requirements Craft Staff, barkskin, entangle, goodberry, shillelagh; Cost 8,100 gp

RPG Superstar Season 9 Top 4 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

1 person marked this as a favorite.

Staff of the Vineyard
Aura moderate transmutation; CL 8th
Slot none; Price 16,200 gp; Weight 5 lbs.

Description
This wine-stained staff is hewn from the rib of a great oak wine barrel and is covered in bountiful grape vines. The vines produce enough berries to serve as rations for one medium creature per day and they regenerate with the sunrise. When used as the target of a goodberry spell, these grapes heal double the normal amount but do not increase the spell’s maximum amount of hit points cured in a 24-hour period. In addition, the bearer of this staff is immune to the effects of any entangle spell and, by expending an additional charge from the staff, can designate a number of creatures immune to the effects of any entangle spell they cast as per the Selective Spell feat. The staff allows use of the following spells:

  • Entangle (1 charge)
  • Goodberry (1 charge)
  • Shillelagh (1 charge)
  • Barkskin (2 charges)

Construction
Requirements Craft Staff, barkskin, entangle, goodberry, shillelagh; Cost 8,100 gp

RPG Superstar Season 9 Top 4 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

6 people marked this as a favorite.
Clay Clouser wrote:
A snake eating its own tail would make a great ring!

It's a great visual, but I think it's on the verge of becoming cliche....or a bore (os)

RPG Superstar Season 9 Top 4 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

I am tired of asian-flavored items where I have to look up half the words so I know what they are. Makes phone voting a pain in the butt. Also, if I see another snake-themed item I may eat my own tail...

RPG Superstar Season 9 Top 4

Malag, while I agree that's what the item SHOULD do, as written it does not raise the DC by 1 for most of these Hexes as they are based on Level, not Caster Level. That's the whole crux of the argument.

Brf is also incorrect because again the wording is based on Level, not Caster Level. You would not get access to Flight abilities earlier and it wouldn't up their duration.

As this item stands now, you are paying 6k more than getting the equivalent Bracers of Armor +4 to alter 4 hexes which most witches never even take (other than a healing-based witch). That doesn't seem like the intended design.

RPG Superstar Season 9 Top 4

2 people marked this as FAQ candidate.

I've seen this come up several times on the forums but there's never been an official ruling.

Corset of Dire Witchcraft

Spoiler:

A corset of dire witchcraft grants a +4 armor bonus to AC. If the wearer is a witch, each day when she communes with her familiar to prepare spells, she may enhance one hex she knows, increasing its caster level by +2 for 24 hours. This enhancement ends if the corset is removed or if she uses it to enhance a different hex.

The save to resist a hex is equal to 10 + 1/2 the witch’s level + the witch’s Intelligence modifier.

The question that arises is whether or not this was intended to increase the witch's level in this case. As written only four Hexes would actually benefit from the CL increase: Beast of Ill Omen, Healing, Major Healing, and Dire Prophesy. These seem to be too random and too few in number to make this item's ability worthwhile. The AC bonus is certainly appetizing but the item is flavored for witches and yet doesn't seem to actually do them much good.

Functionally this only applies a +1 to one hex's DC with doesn't seem particularly earth-shattering to me, especially since there's a trait that let's you up Slumber's DC by one already.

Discuss!

RPG Superstar Season 9 Top 4 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

@GM_Solspiral: Thanks for the review! I appreciated the clip, especially since I thought you were going to link to this. I prefer to think of my item as a "can for monsters" instead of a "monster in a can" but now that I have been through the competition once I can see how it lacks that superstar pizzazz.

RPG Superstar Season 9 Top 4 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

Looks like I'm late to the party!

Bone Snatcher Bracelet
Aura faint necromancy; CL 5th
Slot wrist; Price 20,000 gp; Weight -
Description

This elegant silver bracelet features a clasp that resembles a skull and links crafted as skeletal hands.

With a touch the wearer of a bone snatcher bracelet can transform an undead creature into a charm as a standard action. Unintellegent undead under the wearer’s control are automatically transformed while intelligent undead receive a Will save to resist being stored. Undead not currently under the wearer’s control can be stored with a melee touch attack that provokes an attack of opportunity. These uncontrolled undead receive an additional Will save every hour to break free. Any undead that breaks free appears immediately in a square adjacent to the wearer. Storing an undead creature in the bracelet drains the wearer of one hit point per HD of undead stored until it is released. The bracelet can store a maximum number of undead equal to twice the wearer’s HD with no single creature having HD that exceed the wearer’s.

A charm can be thrown to anywhere within 30 feet of the wearer as a standard action. The charm immediately transforms back into an undead creature and can act in that turn. The DC for the Will save to resist being captured or to break free from the bracelet is equal to 10 + the wearer’s Wisdom, Intelligence, or Charisma modifier (whichever is highest). If the wearer already has an undead stored in the bracelet, the DC to resist being captured is increased by +2 for other undead creatures of that specific type. If the wearer dies or removes the bracelet, all undead are released at a rate of one per round, highest HD to lowest.

Construction
Requirements: Craft Wondrous Item, halt undead, reduce person; Cost 10,000 gp

RPG Superstar Season 9 Top 4 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

I would be interested to hear what people thought of the Bone Snatcher Bracelet as well!

RPG Superstar Season 9 Top 4 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

and now the long wait begins

RPG Superstar Season 9 Top 4 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

Thanks guys!

RPG Superstar Season 9 Top 4 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

So this is my first time submitting an item.... When we're done with voting and the top 32 are posted, how do we get feedback on our items if we don't make the cut? Do we each make a thread for our submission or does it all get mashed into one big super-thread?

RPG Superstar Season 9 Top 4 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

Kalervo Oikarinen wrote:
King Tius wrote:
Why does everyone want to turn into a monkey or a centaur?
Because monkeys are awesome!

I'm sensing a bias here...

RPG Superstar Season 9 Top 4 , Marathon Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka King Tius

Why does everyone want to turn into a monkey or a centaur?

About Rauvdra Waerrar

Rauvdra Waerrar

Setting: Golarion (Pathfinder)

Levels: Sorcerer (Crossblooded Vampiric Starsoul) 1

Race: Ssapshalee (humanoid, subtype elven (drow))
Alignment: Neutral

Progression:
1: Sorcerer: 12HP +0(Con), +1/2 uses per day of bloodline power, 1 feats, 3 traits

Achievements:
...

Statistics:
Ability Scores
STR: 13 (+1) = 13(3 points)
DEX: 16 (+3) = 14(5 points) +2(ssap)
CON: 10 (+0) = 12(2 points) -2(ssap)
INT: 14 (+2) = 14(5 points)
WIS: 10 (+0) = 10(0 points)
CHA: 18 (+4) = 16(10 points) +2(ssap)
Creation: 25 points

Size: Medium
Speed: base: 30', actual: 30'
Vision: Darkvision 120', Light Blindness

Deity: -
Association/tribe: Black company

Languages: Elven(r), Undercommon(r), Draconic(a), Common(a)

Favoured class: Sorcerer

Archtypes used: 1/2

Secret:
To be given

Skills:
+Acrobatics: 3 = 0(ranks) +3(Dex)
*+Appraise: 2 = 0(ranks) +2(Int)
*+Bluff: 8 = 1(ranks) +4(Cha) +3(class)
+Climb: 1 = 0(ranks) +1(Str)
*+Craft (Untrained): 2 = 0(ranks) +2(Int) [1sp / day]
+Diplomacy: 4 = 0(ranks) +4(Cha)
Disable Device: --
+Disguise: 4 = 0(ranks) +4(Cha)
+Escape Artist: 3 = 0(ranks) +3(Dex)
+Fly: 3 = 0(ranks) +3(Dex)
Handle Animal: --
+Heal: 0 = 0(ranks) +0(Wis)
*+Intimidate: 4 = 0(ranks) +4(Cha)
*Knowledge (arcana): 6 = 1(ranks) +2(Int) +3(class)
*Knowledge (nature): --
Linguistics: --
*+Perception: 6 = 1(ranks) +0(Wis) +3(class) +2(ssap)
+Perform: 4 = 0(ranks) +4(Cha)
*Profession (none): --
+Ride: 3 = 0(ranks) +3(Dex)
+Sense Motive: 0 = 0(ranks) +0(Wis)
Sleight of Hand: --
*Spellcraft: 6 = 1(ranks) +2(Int) +3(class)
+Stealth: 3 = 0(ranks) +3(Dex)
+Survival: 0 = 0(ranks) +0(Wis)
+Swim: 1 = 0(ranks) +1(Str)
*Use Magic Device: --
* = class skill
+ = untrained

Skill ranks per level
Sorcerer: 2 + Int

Special qualities and feats:
Racial abilities
  • Ability Scores: +2 Dex, -2 Con, +2 Cha
  • Dark vision: 120'
  • Drow Immunities: Immune to magical sleep effects, gain +2 vs enchantment spells and effects
  • Favoured Class Options: Alchemist, Antipaladin, Cleric, Fighter, Rogue, Sorcerer (Add one spell known from sorcerer list. Spell description must be pain, curse, or evil. Spell must be lower than highest spell level sorcerer can cast.), Wizard
  • Languages: start: Elven, Undercommon; additional (high Int): Abyssal, Aklo, Aquan, Common, Draconic, Drow Sign Language, Gnome, Goblin
  • Light Blindness: Abrupt exposure to bright light blinds for 1 round, on subsequent rounds: dazzled as long as one remains in the affected area
  • Keen Senses: +2 Perception checks
  • Poison Use: Trained in poison use, can't accidentally poison self when poisoning weapon.
  • Size: Medium: no special bonuses or penalties
  • Speed: 30'
  • Spell Resistance: spell resistance is equal to 6 + class levels
  • Spell-like Abilities (Sp): use dancing lights, darkness and faerie fire once each per day at total character level
  • Type: Humanoid, subtype: Elf
  • Weapon Familiarity: hand crossbow, rapier, shortsword

Class abilities

  • 1: Armour Profeciency: No armour or shield proficiency
  • 1: Cantrips: re-usable level 0 spells
  • 1: Bloodline: Vampiric, Starsoul
  • 1: Bloodline Arcana (Starsoul): casting spells with spell darkness descriptor or shadow subschool, gain circumstance bonus on Stealth checks equal to spell's level for 1d4 rounds
  • 1: Bloodline Arcana (Vampiric): Whenever you cast a mind-affecting spell, increase the DC +2
  • 1: Bloodline Bonus Spells (Starsoul): in addition to table 3-15 (CR 73), not exchangeable; unseen servant (3rd), glitterdust (5th), blink (7th), call lightning storm [dealing fire damage instead, damage increased outdoors at night] (9th), overland flight (11th), repulsion (13th), reverse gravity (15th), greater prying eyes (17th), meteor swarm (19th)
  • 1: Bloodline Bonus Spells (Vampiric): in addition to table 3-15 (CR 73), not exchangeable; chill touch (3rd), darkness (5th), vampiric touch (7th), animate dead (9th), blight (11th), circle of death (13th), finger of death (15th), symbol of death (17th), power word kill (19th)
  • 1: Bloodline Class Skill (Starsoul): Knowledge (Nature)
  • 1: Bloodline Class Skill (Vampiric): Perception
  • 1: Bloodline Feats list (Starsoul): Blind-Fight, Craft Rod, Dodge, Endurance, Improved Counterspell, Improved Iron Will, Iron Will, Quicken Spell, Skill Focus (Perception), Toughness
  • 1: Bloodline Feats list (Vampiric): Alertness, Combat Casting, Combat Reflexes, Dodge, Extend Spell, Improved Initiative, Lighning Reflexes, Skill Focus (Perception), Silent Spell, Still Spell, Toughness
  • 1: Bloodline Power (Starsoul): Minute Meteors (Sp): summon a rain of tiny meteorites as a standard action to fall in a 5' column, 30 feet high, with a range of 30'; damage: fire 1d4 +1/2 sorcerer levels; save: reflex negates; DC: 10 + 1/2 sorcerer level + cha mod; uses: 3 + Cha per day
  • 1: Crossblooded: Class skill: both apply; Bonus Spells: select from either bloodline, also can choose to learn a lower-level bonus spell at same spell level for bonus spell; Bonus feat: Combine lists; Bloodline Arcana: gain both bloodlines; Bloodline powers: gain either bloodline power at each level bloodline power is gained, may also select lower bloddline power of other bloodline instead of selecting bloodline for that level; Drawback: (special house rule: ignore) has one fewer spell known for each level (including cantrips). Conflicting urges created by dual heritage forces to constantly take mental effort to remain focussed. Takes -2 penalty on Will saves.
  • 1: Eschew Materials: material components of 1 gp or less can be ignored for spells.
  • 1: Spells: DC: 10 + spell level + Cha; do not prepare spells; known spells (see table 3-15 (CR 73)); spells per day (see table 3-14 (CR 72)) + bonus (see table 1-3 (CR 17))
  • 1: Weapon Proficiency: all simple weapons

Feats

  • 1: Combat Casting: +4 on Concentration while casting on defense

Traits

  • Desperate Focus (Mag): +2 bonus on concentration checks
  • Reactionary (Com): +2 bonus on Initiative
  • History of Heresy (Fai): +1 save bonus vs all divine spells, provided one has no divine class levels

Defences:
HP: 12 / 12
AC: 13 = 10 +0(armour) +0(shield) +3(Dex)
FF: 10
Touch: 13
Initiative: +5 = +3(Dex) +2(trait)
CMD: 14 = 10 +0(BAB) +1(Str) +3(Dex) +0(size)

Extras:
none

Saves
Fort: +0 = 0(base) + 0(Con)
Ref: +3 = 0(base) + 3(Dex)
Will: +2 = 2(base) + 0(Wis)

Offence:
BAB: +0
CMB: +1 = +0(BAB) +1(Str) +0(size)
Attacks (melee): +1 = +0(BAB) +1(Str) +0(size)
Attacks (range): +3 = +0(BAB) +3(Dex) +0(size)

Melee
Dagger: 1d4+1; 19-20/x2; type: S/P

Range
Dagger: 1d3+2; 19-20/x2; type: S/P; range: 10'
Crossbow, light: 1d6; 19-20/x2; type: P; range: 80'

Equipment:
Encumbrance
Light: 50 (57)
Medium: 100 (115)
Heavy/Overhead: 150 (172)
Max lift: 300 (345)
Push/Pull: 750 (862.5)

Weight calculations done in spreadsheet

Body
Outfit: Traveler's Outfit
Back: Backpack, Masterwork; cap: 2 c.ft, 60 lbs

Outfit
1 Pouch (Belt)
1 Mirror (Small/Steel) (pocket)
1 Dagger (belt)
1 Goggles, smoked (pocket)

Backpack
1 Bedroll
1 Blanket, winter
1 Waterskin (Filled)
7 Rations (Trail/Per Day)
1 Crossbow, light
20 Bolts, crossbow

Pouch 1
5 Coin (Copper Piece)
7 Coin (Silver Piece)
1 Coin (Gold Piece)
0 Coin (Platinum Piece)

Pouch 2
1 Chalk
2 Fishhook
1 Flint and Steel

Total weight carried: 37.15 lbs
Current load: Light

Storage (camp, room, wagon, etc)
None

Special items

  • None

Notes

  • None

Group equipment
None

Spells:
Prepared spells

Level 0 DC: 14; unlimited uses per day

Level 1 DC: 15; per day: 4 (3+1)

Known spells

Level 0 spells: 4
Detect Magic
Flare
Open/Close
Penumbra

Level 1 spells: 2
Mage Armour
Magic Missile

Description:
Height: 5' 9"
Weight: 135 lbs
Gender: Female
Eyes: White
Hair: Silver hair
Skin: Black
Dominant Hand: Left
Age: 125 Max: -

Description
Wears a simple flesh revealing outfit, though when needed she wears a hooded cloak for warmth. Her skin is smooth of any scares, with her long flowing silver hair tied into a tail to flow down her exposed back.

Personality
Friendly and charming yet having regal attitude with a dash of superiority. Proud of her achievements and ssapshalee mission of discovery. Inquisitive in nature. Determined to succeed in her tasks and have her way, though enjoys working with others to overcome a difficult challenge.

Background:
Idea:
To go with the bloodline Starsoul, I would like Rauvdra to come from an sizeable demiplane (not massive like the Shadow Plane, but big enough to have a city on it) in the Astral plane. On this demiplane, the Starlight Elves live, descendants of a drow house that were transported mysterious to the demiplane, and trapped without a means to leave the demiplane. Generations later, they eventually found a means to establish a connection to the Astral plane, resulting in them able to travel to other planes they saw on their eternal night sky. Perhaps, the magic that kept them entrapped stopped functioning, a crack in the shielding magic was discovered, or the creators of the demiplane decided their experiment has come to an end. Who knows what the real reason maybe for the sudden ability to freely move to and from the demiplane. Being cut-off from everything, the drow changed over time to become the Starlight elves, abandoning their beliefs in demons, as no summon succeeded, no answer to their prayers and rituals. They became more fascinated with the eternal night sky, and studied the night sky. They physically retained their non-demonic abilities. They still maintained most of their social hierarchy though with a shift away from evil, for this demiplane was a harsh place to live on with the various strange creatures that were there when they arrived. Had to learn to stick together to survive, for food was plenty, though dangerous to collect. I can create more details for the plane. This is just an rough idea that came to my mind after seeing your post containing the word "Starlight". I thinking of altering their appearance slightly, restricting the range of colours.

Adventure history:
Experience: 0 / 2000
  • 0 xp: Adventure starts in Korvosa as the sun is setting. Member of 101st Black Company called to investigate a gruesome murder, where Amira and Rauvdra survived the getting ill episode. During investigation a chid has been determined to be kidnapped by a rogue cypher mage with a wyvern. Map deciphered to have point of interest called Riddleport. Child's uncle is a pathfinder staying at the golden pig inn.
  • Rauvdra, Mylivanni and Ǽmon head off t docks to secure passage to Riddleport while rest went to see the child's uncle.

Notes:
  • Future possible feats: ??

Ssapshalee:
The ssapshalee are descendants of the drow house Arkenurden, whom one day in year 258 AA (-4036 AR) during the Age of Anguish had simply vanished from the Orv region of the Darklands, leaving a much bigger and deeper empty cavern with very steep slopes at the tunnels entrances leading into the Arkenurden cavern. The house of Arkenurden was well known for very advance research into the arcane magic, and the other drow houses just believed the Arkenurden mages must have made a dreadful mistake that resulted in the complete vaporising of the entire cavern floor, buildings, mushroom plantations, cavern entrance gates and all who were present.

Meanwhile those whom were present in the Arkenurden cavern at the time of the “vanishing” were utterly surprised when the mysterious dense fog eventually dissipated to reveal a starry night sky instead of their familiar cavern roof. The remainder of surrounding cavern wall ranged in height between 80 and 190 feet, with the three cavern entrance gates still intact. From the observations of the night sky, and armed with the knowledge gained from tomes about surface world and those who had ventured to the surface at night, the elder mages came to the conclusion that they were no longer on Golarion, but on some other plane. A few more days later, they also realized that the night sky was static, with no movement of the stars. Also discovered communication no longer was possible to any other plane, nor any gates could be opened to the other planes, including the ethereal and astral planes. Spells and magic that relied on the power of their demon lords and deities ceased to work, resulting in many rituals to be abandoned including the horrific transformation of drow who failed the tests to be altered into driders to be slave warriors of the drow.

They began to explore unknown plane and eventually discovered their plane was generally flat in shape and about a thousand miles diameter in size. Discovering the edges of the demi-plane they realized the night sky is eternal, never to have a day of daylight. They also realized that they were indeed trapped on the demi-plane, and the ruling matriarch Yaztyrr'dinn declared the new calender would begin at 0 Sel Delmah (in common meaning “New Home”) [same as -4036 AR] the day they became entrapped on the demi-plane. At the same time she named their mysterious eternal night demi-plane Quaromph'ssap (in common meaning “the Eternal Prison of the Night”). To the north east there are huge mountains, to the west a large jungle existed passed a huge lake, to the south east a barren land (desert), while the rest of the plane was filled with low hills, small short plants dotted with larger size plant forests. During the exploration they came across various alien plants and creatures for possible new food resources in addition to their mushrooms plantations. Yet no other intelligent races were discovered, only very deadly creatures and plants out in the wilderness, thus they had to take utter most care while collecting food and resources. Over the centuries that passed, they established a few settlements around Quaromph'ssap to make it easier to collect resources and store them safely, though these settlements always reported directly to Arkenurden.

With no more communication to their demon lords and deities, their religious beliefs began to wane and after a few centuries had gone by, the Quaromph'ssap drow had completely abandoned their religious beliefs. As their religious believes waned, their attitude to life in general and to each other had also began to change, though the matriarchal family system firmly remain in place with a female drow leading the house.

Sometime during the year 2827 SD [same as -1209 AR], the then house matriarch Gel'wruzmur'ss declared they were no longer be known as the drow, but instead as the ssapshalee (meaning “the Night Watchers” in common) for they had no religious beliefs and had undergone cultural changes away from the typical drow way of life. The slaves of Quaromph'ssap were also given limited freedom, in that they were now free to be farmers, miners and servants for the ssapshalee, earning some coin in exchange for their work, yet had no political influences. All political decisions of the Quaromph'ssap, remained the sole right of the ssapshalee, more so the matriarch ruler of Quaromph'ssap. Even the driders descendants were given their freedom, considering their pure hatred for the drow also waned, and became more willing to work for the drow as warriors. Even with their freedom, they remained as royal warriors to the ssapshalee, living in their own homes in Arkenurden and settlements of Quaromph'ssap.

During 8588 SD [same as 4542 AR] in the iron mine near Nathriia, the miners were busy blasting rock loose in one of the deep shafts when they discovered an incredible hard black rock structure sticking out of the tunnel wall. After calling the elder mages to see what the strange rock structure could be, they commenced with blasting around the protruding structure. As they reveal some more, within the black rock frame a strange metallic inner structure appeared, containing many strange symbols engraved. They continued the blasting until the whole strange structure on both sides was freed from the bedrock, and the structure's large black rock foundation also exposed. The mages realized this was most likely a planar gate, and worked with the miners to enlarge the area into a large chamber, and fortified the walls, ceiling and floor with powerful protection enchantments, and also added an enchanted thick metal entrance door to the chamber. The chamber was made large enough to contain defensive barriers around the large open space surrounding the planar gate. Once the chamber was secured and newly created Vidennavin (defence unit) present behind the barriers, the newly established Vidennace (Gate Mages) began to work on the structure to open the gate. The Vidennavin consisted of driders, ssapshalee warriors and mages, whom stood ready for anything that might come through the gate when the Vidennace attempted to open the gate.

Five years passed (8893 SD [same as 4547 AR]) in attempting to open the gate without any success, then on day the Vidennace managed to activate the gate with the symbols becoming a light in various colours. A few more months went by before the Vidennace succeeded in decoding the symbols sequence to open the gate. From the starry night sky image that appeared in the empty space of the gate structure, it was deduced to be the astral plane, before the gate automatically closed. The mages tried to open normal spell gates and use other interplanar travel and communication spells from various locations on Quaromph'ssap without any success. The Vidennace also figured out how to use the gate on the astral side, onto the gate constructed a small landing platform to station some Vidennavin. The ssapshalee began to travel throughout the planes bringing back news, new discoveries and the like.

To this day it is still unknown who had entrapped the ssapshalee and the reasons for doing so. Why the only point to exit from Quaromph'ssap is the gate that was placed in solid bedrock deep in the ground. Was it meant to be discovered by the ssapshalee themselves, or would the gate have one day simply appeared on the surface by the true master of the demi-plane. No one knows. The Vidennace have been unable to open the gate to any other plane except to the astral plane nearby the demi-plane Quaromph'ssap. As if gate was specifically built to serve as just an entrance and exit to the demi-plane from the astral plane. The astral side of the gate is located very high above Arkenurden.