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![]() Escape from Moonshell Grotto A treacherous excursion escorting a bookish astronomer into the Sodden Lands leads to a magical grotto of wonders. Waiting inside are curious floating orbs, zealous troglodyte cultists, and a trapped dragon turtle longing for freedom. The adventurers will contend with boggards, lizardfolk, and the swamp itself as they search for astronomical artifacts and a way to free the unlikely terrapin devotee of Desna. Escape from Moonshell Grotto is a Pathfinder adventure module for four 5th-level characters. By the end of this swampy adventure, characters should reach 8th level using the medium experience track. ----------------------- Background
Following the Eye of Abendego’s formation, a great tsunami swept across Lirgen, flooding the cavern and washing a juvenile dragon turtle inside. Though young, the dragon turtle’s large shell kept him from escaping through the cavern’s winding, narrow passageways. Lamont Seracourt, the lone surviving astronomer, raised the dragon turtle and taught him to worship Desna. Over time, the orbs sank as their power faded, and the water’s mineral content leached color from the turtle’s shell and scales. Seeing the pallid turtle swimming among the descending planets in the cavern’s eerie twilight, Lamont dubbed the dragon turtle Moonshell. Now, over a century later, the ghostly white turtle has grown to full size. With Lamont Seracourt long dead, this good-hearted dragon turtle seeks to return to the waters of its youth. Adventure Hook
Chapter 1: The Wagon
Boggard Dam:
As the adventurers float around a bend in the river, a pack of boggards attack their raft. The boggards’ shoddily-constructed dam juts across nearly the entire river, threatening to impale the adventurers on its spiked sides. While the party attempts to navigate the raft through the small opening to safety, the boggards use their tongues to try to steer the raft into the spikes and knock adventurers overboard. When the adventurers arrive at the Starsong Orrery, they find the Scalebreaker tribe of lizardfolk living around the oculus. The tribe’s leader, Wild Magri, is currently travelling south with a contingent of warriors to a Terwa Lords’ gathering, and has left Hesseth, his ambitious right hand, in charge. Hesseth regards the adventurer’s arrival as his chance to oust Wild Magri, and will use them to his advantage however possible. Hesseth will permit the party to enter the grotto if they promise to clear the area of troglodytes, allowing the lizardfolk to take control of the turtle. If things turn hostile, the lizardfolk attempt to subdue rather than kill before dumping their victims into the hole, assuming the turtle prefers to eat live meals. Note: If Meika dies before the party reaches Moonshell Grotto, her map and journal entries can guide the party there. Chapter 2: The Stargazer
The Brotherhood converted any smaller chambers into habitable areas, aiming to keep the main chamber as pristine as possible. A small pack of troglodytes, calling themselves The Risen, now reside in these unflooded areas. Before the Scalebreaker tribe arrived, the troglodytes routinely raided the surface for wildlife to sacrifice to the turtle. Now besieged by the lizardfolk, the troglodytes have gone mad worshipping the dragon turtle, painting themselves white in honor of their false deity. Moonshell, however, wants nothing to do with them. Entryway Fight:
The troglodytes exploit their knowledge of the narrow caves and passageways. They have lured a pair of tentamorts to wait in ambush by an entrance to a small cave with a steeply inclined floor. Should intruders panic from the tentamorts and rush out the entrance, they slide down the incline into a waiting nest of spiked poles and eager troglodytes. Meet Moonshell
Shrine to Desna
The Flock:
Laar: A disgraced Scalebreaker with a missing leg, he knows much about Wild Magri, Hesseth, and the Terwa Lords. Grellus Fetch: A former Sodden Scavenger, Fetch (Old NE Human Ranger 5) has been down here for over forty years. Now agoraphobic, he refuses to help the party unless coerced. Scuttle: While this bog strider speaks only Aquan, she can lead the adventurers to smaller hidden passageways and secret areas. Scuttle also knows of a hidden underwater entrance to the troglodyte warrens that can catch them off guard. Astronomy Laboratories
New Monster: Lode Motes:
Lode motes are tiny elemental creatures that distort gravity around them, spawned from concentrated sources of cosmic energy. Like air elementals, lode motes are nearly invisible, but are easy to spot by the debris caught in their orbit. When agitated, the motes coalesce into a frenzied swarm that batters anything caught within. The swarm will pick up any creature perceived as hostile and carry them a great height before dispersing and dropping the creature. Because of their gravitational distortion, they can pick up any creature or object that fits within their swarm. Chapter 3: The Lantern Bearer
Chapter 4: The Rider
Unique Treasure: Lode Medallion:
This small silver disk has a black crystal embedded in its center. When placed on an object and activated, it creates a gravitational distortion that renders the object weightless. Additionally, when worn as an amulet, the medallion can project a zero gravity field in a short radius around the wearer, granting them a fly speed and rendering nearby objects and enemies weightless. Both functions are activated using the medallion’s daily charges. When Moonshell rises out of the grotto, the Scalebreaker tribe scrambles for their weapons, ready for a fight. Regardless of whether the party has allied with Hesseth or not, once they free the dragon turtle, the lizardfolk attempt to capture Moonshell with nets and ropes, attacking the party as they do so. Once clear of the lizardfolk threat, Moonshell offers to swim the party back up the Black Flow in appreciation for freeing him. On the return journey, most swamp denizens steer clear of the dragon turtle, until Wild Magri appears! Showdown with Wild Magri:
Riding a young dire crocodile, Wild Magri (Lizardfolk Champion Monster Codex 145) and his warriors surge up the river in pursuit of the party and Moonshell. The turtle and the crocodile lock in combat as the chieftain and his warriors attempt to board the dragon turtle’s back and kill the adventurers. Once the adventurers dispatch the Scalebreaker chieftain, the remainder of the journey up the Black Flow is peaceful. Laden with astronomical artifacts and sodden treasure, Meika and the adventurers bid farewell to Moonshell as he disappears below the surface of the river. End Notes: Industrious adventurers may discover other ways to free Moonshell, such as diverting a river to flood the grotto completely. These alternatives will be addressed in more detail in the full module. The chapters of this adventure take their names from astrological signs of the Cosmic Caravan. ![]()
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![]() The little oyster that could! Thank you all for advancing me to the next round. I have every intention of addressing all the excellent feedback Lil Scrappy got once I've finished up this blood sacrifice and submitted my encounter. Those screams you are hearing coming from my basement are ones of joy, I promise. Anxious, sacrificial joy. ![]()
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![]() Covered in pieces of ship debris, coral, and bits of armor, this large pearly mollusk opens suddenly and brandishes a scimitar with its whip-like tongue. Scrapshell Oyster CR 6
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----- Special Abilities ----- Cunning Combatant (Ex) The scrapshell oyster is proficient with simple and martial melee weapons and is always considered to be wielding a weapon with two hands. Its intelligence counts as 13 for the purpose of meeting the prerequisites of combat feats. Opalescent Mucus (Ex) As a swift action, the scrapshell oyster can lick a weapon and apply an opalescent mucus coating. If the weapon deals damage, the mucus coats the target and functions as a tanglefoot bag (DC 17) that works underwater. If not applied within a round, the mucus sloughs off the weapon. The DC is Constitution-based. Fiercely territorial and covetous of valuable treasures, the scrapshell oyster is commonly found in the waters around the Eye of Abendego and the trade routes of the Inner Sea, as well as other areas that feature sunken ships or underwater ruins. The scrapshell oyster searches the wreckage for powerful weapons as well as curious items and interesting debris which it permanently adheres to its exterior with its opalescent mucus. This hodgepodge of salvaged material, covered in an iridescent sheen, gives the scrapshell oyster its name and distinctive appearance, though it does not gain any benefits from specific items stuck to its shell. The scrapshell oyster is able to wield manufactured weapons to devastating effect and is proficient with most common weapons due to a life of sparring and exploration. Its tongue, both sinuous and strong, features an eye near its end, allowing the oyster to wield a weapon and perceive its surroundings while keeping its body protected within its shell. Its tongue is also adept at snatching enemy weapons and turning them back on their previous owners or quickly stowing them away. If the hunting grounds of two scrapshell oysters overlap, they will clash in an intense duel of steel and shell. Though the confrontations are rarely fatal, the victor will claim the loser’s weapon as a trophy. Veteran scrapshell oysters often have several prized weapons hidden inside their shells, and may lurk at water's edge to stalk adventurers in order to add to their hoard. Using its tongue, a scrapshell oyster can drag itself out of the water to chase a foe along the shore until it gives up its weapon, or until the oyster must retreat into the ocean. Scrapshell oysters can understand and write Aquan from observing other creatures, but cannot speak. Merfolk, gillmen, and other civilized creatures often enlist scrapshell oysters as mobile, self-defending treasure chests by bartering with rare weapons or interesting materials to ornament their shells. ![]()
![]() When this once mighty river all but dried up, the steep banks proved too dangerous for passing caravans. Before departing, the displaced Gozrehite ferrymen built Brokeferry Bridge using boat wreckage. Now, the perilous crossing is watched over by the abandoned chapel as well as a young black dragon’s boggard minions. ![]()
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![]() Starsling Buckler
As a swift action, the starsling buckler can be activated, causing the face to illuminate and whirl to life. The stars, comets, and sun begin to glow as they lift off the shield and spin around in a brilliant cosmic display. Upon closer inspection the stars are revealed to be sling stones that rest in small alcoves on the shield’s face when not activated. The stars can be fired from the spinning celestial vortex as if thrown using a +2 sling. All feats and proficiencies related to slings apply to the starsling buckler. The shield can hold up to five sling stones before it must be stopped and reloaded as a full-round action. Magical sling stones can be inserted into the star alcoves in place of mundane sling stones but their bonuses do not stack. While spinning, the shield’s sun radiates the effects of a light spell. Construction
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![]() Mark Seifter wrote: We looked at them starting from the top of the voters' votes, plus a small number of additional items that I thought were worthy contenders (since I had looked at all of the items). Rest assured, by far the best chance to make the Top 32 was by winning as many votes as possible (all 4 of the Top 4 items by votes made Top 32, for example, and 7 more of the Top 20 by votes are either Top 32 or alternates). In fact, this year had the weakest amount of judge golden ticketing of any year. Other than submitting my few items for the other two judges to consider, I refused to give them any more advantage; if Owen and Liz didn't like them, they didn't advance. We required a strict majority for Top 32, with no golden tickets. 4+7 of the Top 20 are Top 32 or alternates, which, put another way, means that 45% of the Top 20 by vote were still shot down by the judges. With this year having less gold-ticketing than in years past, is it then fair to say that even if your item was voted into the Top 20 in years past, you still only had a 50/50 (or less!) shot of making it to the Top 32? ![]()
![]() Staff of the Vineyard
Description
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