2 people marked this as a favorite.
|
Thanks for taking the time to answer questions in here, Mark!
I have a couple projects I am hoping to get on Infinite this fall.
2 people marked this as a favorite.
|
Herald of the Redeemer Queen wrote: What does this mean for PF2 content that hasn't been updated to Remaster? Namely anything from Secrets of Magic, Guns and Gears, and Dark Archive? are the classes and other rules content from those still okay to be used in PI products? Everything Paizo-created in those books is available via the Pathfinder Infinite licence. Only things with non-Paizo OGL origins have to be cut.
1 person marked this as a favorite.
|
GameDesignerDM wrote: My Magi player has no problems because I just let him use spells from the CRB and basically anything, really - like, sure, yeah maybe for PFS it's an issue, or really stingy GMs, but I don't know if its actually that much of an issue at most home tables. It's not a problem in PFS, so really only an issue for home players with particularly annoying GMs.
1 person marked this as a favorite.
|
Captain Morgan wrote: -Ignoring the first range increment on their weapon (plus Far Shot if you really want to snipe from 4,635 feat away.)
- Switch hitting. (Because your Edge applies to all weapon groups and is equally effective in melee or at range.)
Switch hitting is an undervalued major strength of the ranger. Many players laser focus on one weapon/ damage style, but being able to switch to the most effect tool for the encounter at hand makes the ranger a solid character in situations where other classes might struggle or be frustrated.
Ignoring the first range increment of bombs is great for getting conditions onto enemies before they have a chance to close to melee.
1 person marked this as a favorite.
|
Short answer. No.
My outwit ranger is one of my favorite characters for their in-combat versatility and out-of-combat skill power.
1 person marked this as a favorite.
|
This class is right up my alley. I've found myself on occasion biting my tongue as party-members make some tactically ill-considered decisions. With the commander, I can give tactical advice in combat, with mechanical benefits, and not feel like I am unduly dominating at the table.
3 people marked this as a favorite.
|
The inhaled trait on a spell is only relevant for creatures holding their breath or abilities that trigger off of the inhaled trait (such as a shoony's blunt snout).
3 people marked this as a favorite.
|
Pronate11 wrote: My question is how can they open their mouths enough to actually eat anything with those fangs? Can they unhinge their jaws like a snake? Most of those "fangs" look like swords. Very intimidating, but adjustable if they need to make room for eating a meal.
1 person marked this as a favorite.
|
I really enjoy the detail of the crowns on the dragon's horns.
3 people marked this as a favorite.
|
I only occasionally must play on Roll20, but I do appreciate the improvement. Putting Strikes and Actions in the same area with collapsible sections will speed up encounters immensely.
2 people marked this as a favorite.
|
I had a tough time choosing between the Ars Grammatica and Boundary schools for my slime wizard going into the Abomination Vaults. I landed on Boundary to lean into the spooky themes of the mega-dungeon and I am looking forward to summoning some rats to protect my frail lil' slime body.
2 people marked this as a favorite.
|
Many characters are just fine if a monster goes out of its way to avoid attacking them.
1 person marked this as a favorite.
|
The Raven Black wrote: GameDesignerDM wrote: You are still effectively playing what amounts to a demigod, and we still don't know the full ramifications of what lore will come as a result of War of the Immortals and what that means for Exemplars - so the tag is still justified, to me. Paizo, too, obviously thinks so. I am more worried about GMs who equate Rare to Not in my game without checking further.
And availability in PFS too. I think it is pretty smart to lean on that heuristic for options that may cause issues if they are not considered further.
1 person marked this as a favorite.
|
I am very much looking forward to some updates for my witches!
1 person marked this as a favorite.
|
Looks like a nice refresh for an already solid class. I'm looking forward to more Remaster previews!
7 people marked this as a favorite.
|
Temperans wrote: Nah I assume the strawman they are talking about is "assuming being perfectly prepared" vs "assuming you can target many things". Which I say is the same thing just worded different. The game expects that you play a specific way and anything short of that (aka anything short of perfect) means you are playing wrong. Lol. Absolutely not.
There are four defenses a caster can target. Every caster is capable of having a healthy mix of spells for handling what comes at them.
2 people marked this as a favorite.
|
Blave wrote: How do they interact? Animists are both Prepared and Spontaneous casters and staves work differently for both types. Can an Animst just use both versions of casting from Staves?
And if they use the spontaneous version, can they use their spell slots to power all divine spells or only those that are in their repertoire?
Staves work differently, but complementary for prepared/spontaneous casters. In fact, it is already possible to be both a prepared and a spontaneous caster via archetype. It is not an either/or situation. Both is entirely reasonable. The animist is no different and can use staves both ways from level 1.
1 person marked this as a favorite.
|
Yeah, the RAW is clear that the two free actions are executed in different parts of your turn and therefore do not conflict. There is no need to twist the wording into a conflict.
1 person marked this as a favorite.
|
Temperans wrote: Also RAI is not RAW. It never is that is why the term RAI exists in the first place. You misunderstand.
The Rules as Written in PF2 say that you play the rules as intended and not to break things over silly little semantics. Ergo, reading into wordings in order to cause conflicts and break abilities is going against the Rules.
1 person marked this as a favorite.
|
Temperans wrote: GM OfAnything wrote: Trying to get these two things to conflict is a pretty clear violation of RAW, imo. Don't interpret things to be broken when you can instead interpret them to work. Trying to make them conflict is not a violation of RAW. RAW makes them conflict and the "this is broken" rule comes in and asks the GM to decide whether it stays broken (follow RAW) or unbreak it (homebrew). Sorry, but RAI is RAW in this edition. Unbreaking it is the RAW answer. Letting it stay broken is worse than homebrew.
3 people marked this as a favorite.
|
Trying to get these two things to conflict is a pretty clear violation of RAW, imo. Don't interpret things to be broken when you can instead interpret them to work.
1 person marked this as a favorite.
|
HammerJack wrote: In Lost Omens Highhelm, the Unshaken In Iron feat states that it gives the armor specialization effects of light armor.
There are no armor specialization effects for light armor.
Light armors do belong to weapon groups that correspond to armor specialization effects. They just don’t normally gain access to them.
Is there anything that specifically prevents this from working as intended?
5 people marked this as a favorite.
|
Kobold Catgirl wrote: I like the anklyosaurus, but apparently not enough to not misspell it for twenty years. I think I like the velociraptor. They're just little chickens with teeths! Just remember that it is also Adam Driver's favorite dinosaur. The An-Kylo-saurus
5 people marked this as a favorite.
|
What's everyone's favorite dinosaur? I'm partial to the ankylosaurus
8 people marked this as a favorite.
|
I am hoping that there is plenty of dinosaur content.
1 person marked this as a favorite.
|
bring on the unholy fire!
6 people marked this as a favorite.
|
Pathfinder Starfinder Society Subscriber
I wish Baranthet the best on his grand adventure!
1 person marked this as a favorite.
|
So your options are either to apply to a recruiting campaign (which can be a bit of a gamble, but sometimes it pays off), or you can play PFS games and find a group you like to play the kind of campaign you want to play.
Many GMs/campaigns have rules for what is allowed at their tables. In organized play, you have the ability to earn an exception to the rules after you've played a bit and learned some more.
In any case, the best way to find a game you enjoy is to be a player who people want to play with. Consider your words and actions. Would you want to play with you?
1 person marked this as a favorite.
|
That detail is really neat. I'm looking forward to more previews
6 people marked this as a favorite.
|
Haven't we all been participating in a live playtest for the past several years? I think the designers have plenty of feedback to work from.
3 people marked this as a favorite.
|
Deriven Firelion wrote: GM OfAnything wrote: Hardness and Resist: All work differently. That is why they are different things. If they acted the same, they would be the same. And they explain what is different about them. But in no way do they make any distinction to how they react to different types of damage other than they reduce damage by their number. Damage has different types and different types of damage apply to that number separately. There is nothing written in hardness to indicate otherwise. Hardness is more akin to "resist: OR" or "resist:any" than "resist:all". You reduce the total damage by the amount of hardness regardless of damage types versus reduce each type of damage by the value of resist: all.
5 people marked this as a favorite.
|
Hardness and Resist: All work differently. That is why they are different things. If they acted the same, they would be the same.
1 person marked this as a favorite.
|
Dark_Mistress wrote: Other than the art is there any difference to the original set? I know I would personally love to have a harrow set in actual Tarrot card size, which are much bigger than playing card size. From the description:
Product Description wrote: ... and a size common to many real-world tarot decks...
1 person marked this as a favorite.
|
Quan Tai is a half-elf monk from Xa Hoi. He's pretty sure that one of the Dragon Princes is his father, given that he can spit fire from his mouth. He learned to emulate his dragon forebears in combat at a monastery and eventually developed magical abilities, including the ability to turn his hands into sharp claws. He has now devoted himself to realizing the full extent of his draconic abilities and eventually claiming a place among the Dragon Princes.
4 people marked this as a favorite.
|
Ravingdork wrote: PC: "If I turn off my hearing aids, I'm immune to auditory effects, right?" And if you close your eyes, you are immune to visual effects. It's not a big deal to let people play characters that reflect reality.
1 person marked this as a favorite.
|
I keep several bombs on my ranger. They have come in super handy on occasion, applying persistent damage or other effects to boost the party.
3 people marked this as a favorite.
|
Flurry rangers can get a lot out of the Elven Curve Blade and a switch-hitting build.
1 person marked this as a favorite.
|
If you post a good question, chances are someone else will make sure it is posted there.
1 person marked this as a favorite.
|
Pixel Popper wrote: At level 10 and Master in Athletics, the Proficiency bonus is +16. With Assurance, that is an Athletics check for a combat maneuver result of 26. That means that the target's Fortitude or Reflex save is +16 or lower for a success.
Basically, the only time Assurance Athletics to perform a third action maneuver seems limited in utility to, basically, trivial encounters.
A 26 will beat the low save DC for a level 9 creature, and a moderate save DC for a level 8. Two or three of those creatures will be a Low to Moderate encounter for a level 10 party. Four to six is Severe.
1 person marked this as a favorite.
|
One action to move two characters is still a nice benefit and you can use the eidolon’s Speed.
1 person marked this as a favorite.
|
No, it wouldn't work because your eidolon's Stride actions gain the tandem trait. So, you can't Stride as part of Act Together.
However, you could do:
Stride
Act Together (Strike, Strike)
Stride
2 people marked this as a favorite.
|
My page was corrupted. I am sad. :(
2 people marked this as a favorite.
|
You don't need to Command your familiar in exploration mode, just talking to it with message is sufficient to communicate your intentions. It is a sentient ball of elements afterall.
1 person marked this as a favorite.
|
Kineticist has the range to mostly Stride away. No need to spend actions getting closer to the enemy.
2 people marked this as a favorite.
|
Elemental Wisp familiar by level 2
1 person marked this as a favorite.
|
aobst128 wrote: Thaago wrote: Hrrrm, I'm seeing a lot of 'Chain Blast is good/amazing' going around, but I really don't think it is. I haven't done a rigorous analysis yet, but a quick look does not leave me impressed. On the one hand multiple MAPless attacks is great, but on the other hand any miss ending the chain is rough.
Its only going to be used vs multiple lower level enemies, so that helps, but even if the hit chance is all the way up to 75%, that means you only get to the 3rd attack 56% of the time. All you need to make it better than a standard 2 blasts is to hit the first one. 2 actions for 2 targets without map is already good. Sucks when the chain breaks at the first attack though. That is what hero points are for!
|