But what the mechanic is essentially doing then is punishing those who want to play a certain character type. If everyone in JR put their character together with the sole purpose of relationships, then everyone would be a charisma-based character, because especially at higher levels charisma score becomes key in actually making any of the checks. What we are concerned with is 'punishing' those who don't want to play a charisma monkey. When it comes to party dynamics, you don't want everyone the same. You want them to be able to shine in different areas so they each get their glory time.
If we ignored the mechanic completely, then we would have a wider array of characters and role-play opportunities, regardless of their 'charisma score'. Especially in certain class builds. I'm sorry, but a monk who already needs so many base stats can't afford to put many points into charisma, and with an AP recommending a 15-20 point buy, it gets even tougher. It's not really about min-maxing at this point.
I get rewarding high charisma characters, but when there's XP on the line, and it has the ability to drive big XP gaps in the party due to a special system (especially at lower levels) that rewards only one character type it really kinda screws the other types. What I don't want to see is someone who decided to play a low-cha character just sitting off to the side twiddling their thumbs saying, oh this is just peachy, while everyone else seems to be making friends and gaining in-game benefits from said relationships.
Example, we've had 2 sessions of JR so far. I (as the rogue) have 4 Friendships, and the Oracle in the party has 1 Fellowship actually making him the highest in xp right now. The Ranger who isn't as interested in role-play (not like the monk) has 1 Friendship. The current gap is 1200xp. That is a big XP jump for a 1st-2nd level character. At slow xp progression (which we're using) its the difference between being 2nd level and not.
I also don't fully believe that building relationships is all about the charisma. Just to throw a low-cha example out there from TV look at Dr. Brennan from Bones. She is a genius, she has many friends that are still friends even when she rubs them the wrong way due to her inept social skills. She has a low charisma, but she still got her guy. How? Not all through diplomacy for sure.
Now I know everyone who posts has an opinion as to min-maxing and rewarding charisma-based characters, etc. But what I'm actually interested in is hearing from people who have actually played through a few chapters of JR, and how their relationship levels seem to be working. Specifically, have your low-cha players seemed to have done ok with the system as-is (i.e. using their level bonuses and situation bonuses to do ok?) or have they kinda been dropped to the wayside, twiddling said thumbs? Have the high cha players started to run into an issue with the ever-increasing DC=Relationship Score to increase their levels with an NPC? Are the benefits/boons worth all the trouble?
The AP is about the story and the journey, and frankly probably lots of fighting. It shouldn't all be about a side-mechanic. What I want to do is find the balance so that it is easy to integrate those side-mechanics, without changing the way we play in the story as a whole. Make sense?