Asterial |
So a friend of mine just bought the serpents skull ap. and were just getting a group together. atm the group has a spellslinger, a bard, a summoner, and a two handed weapon fighter. ive never been in a group with a summoner or a spellslinger so i dont know what role there going to play which is making class choice a bit tough for me.
It seems like we need a bit more meat in melee (the bards going to be ranged) so i was thinking Paladin (to remove some of the healing stress from the bard) but its the fighters first time playing a melee character and we had to beg and plead for here to step out of her comfort zone so i dont want to have a character "steal her thunder" and make her run back to witches and oracles.
What do you guys think. does it seem like this group is missing anything that immediately needs to be fixed or should i just go with whatever.
1. Bard
2. spellslinger
3. summoner
4. fighter
5. ?????? - me
oh and also the point buy is 15 points. just somthing to keep in mind
any help is greatly appreciated
Sereinái |
Considered Druid?
Will make your front line team even stronger with both your companion and the eidalon to provide flanking assistance and giving you the ability to relieve the bard a bit and at the same time granting you a bit more varied list of other spells than the paladin option.
If the companion would feel like to many extra creatures with the eidalon already in the group you'd just get some nice domain instead.
Asterial |
Considered Druid?
Will make your front line team even stronger with both your companion and the eidalon to provide flanking assistance and giving you the ability to relieve the bard a bit and at the same time granting you a bit more varied list of other spells than the paladin option.
If the companion would feel like to many extra creatures with the eidalon already in the group you'd just get some nice domain instead.
Actually i had at first but was quickly talked out of it by a friend. but if a druid can do that it sounds exactly like what im looking to play. I had also considered cleric but it seems like the spells i can cast would overlap quite a lot with the bard and the melee part would overlap with the fighter.
Vorpal Laugh |
I had also considered cleric but it seems like the spells i can cast would overlap quite a lot with the bard and the melee part would overlap with the fighter.
it is not bad thing to have some overlap in skill sets. You could have the healing so the bard didn't have to use a bunch of spells known on cures. Not saying take cleric over druid, both I think will be good choices.
What did your friend say to talk you out of druid?Mysterious Stranger |
For the group a Hospitaler Paladin with an Oath of Charity would actually work out well. Bards are not good healers other than using wands. You are also light on full BAB classes.. Most of what you have are 3/4 BAB classes and spell casters. Put more into CHA and focus on other things besides combat with your feats and you should not have to worry about overshadowing the Fighter.
Asterial |
it is not bad thing to have some overlap in skill sets. You could have the healing so the bard didn't have to use a bunch of spells known on cures. Not saying take cleric over druid, both I think will be good choices.
What did your friend say to talk you out of druid?
ya thats true i think really its the points available thats driving me away from cleric. I think i might be liking the druid idea cause i want to be able to be in the frey of combat but still be able to cast spells to relieve the bard.
when i said i was considering a druid my friend went on a long rant about how pathfinder druids are so much worse than 3.5 druids and how they "ruined" druids...after looking at 3.5 druids I think they were in dire need of some balancing because they seemed to be just broken.
Asterial |
For the group a Hospitaler Paladin with an Oath of Charity would actually work out well. Bards are not good healers other than using wands. You are also light on full BAB classes.. Most of what you have are 3/4 BAB classes and spell casters. Put more into CHA and focus on other things besides combat with your feats and you should not have to worry about overshadowing the Fighter.
While I like the idea of being a paladin there are two things that really push me away from it. the first is it seems paladins really dont get any REAL healing doing untill level 4-5 and by then we would be pretty much through book one leaving the bard to be the only healing source for the whole book.
and second the gunslinger is evil. i think hes neutral evil but with my experience with paladins that will still eventually become an issue.WerePox47 |
Muticlass Paladin/Oracle of battle is a nice combo.. 2 levels of paladin for smite/loh/divine grace and some decent saves then then rest oracle of battle.. You could stagger the levels to give u healing at either 1st or 2nd level(i would do pallly first), u can wear plate and a shield for an additional meat shield and u wont be out damaging the fighter, stealing her thunder.. Later u can become a cmb guy picking up the manuever mystery.. Your not mad because all u need is str/con/cha..
I would play assaimar, with +2 str/+2 cha bonuses
15points
str-14+2
dex-10
con-14
int-10
wis-10
cha-14+2
pick up angel blooded to set u up for wings at 10th level.
take the oracle fav class bonus for oracle to increase 1 mystery faster.. Seems well rounded to me and in line with what your looking for..
Seriphim84 |
With an evil Summoner (which will probably eventually cause party problem anyways) a paladin is definitely out. The Hospitaleer with the Oath of charity is a very strong healer so it is a shame. That being said a oracle of battle or life can make a strong front line combatant and healer without overshadowing the fighter. A cleric is also a good choice. With the right domain/gods you can be effective in melee.
Asterial |
Muticlass Paladin/Oracle of battle is a nice combo.. 2 levels of paladin for smite/loh/divine grace and some decent saves then then rest oracle of battle.. You could stagger the levels to give u healing at either 1st or 2nd level(i would do pallly first), u can wear plate and a shield for an additional meat shield and u wont be out damaging the fighter, stealing her thunder.. Later u can become a cmb guy picking up the manuever mystery.. Your not mad because all u need is str/con/cha..
I would play assaimar, with +2 str/+2 cha bonuses15points
str-14+2
dex-10
con-14
int-10
wis-10
cha-14+2pick up angel blooded to set u up for wings at 10th level.
take the oracle fav class bonus for oracle to increase 1 mystery faster.. Seems well rounded to me and in line with what your looking for..
that sounds pretty awesome I may not go that specific direction. (only because im already playing an oracle in another campaign and i was hoping to try somthing new.) but taking the class dip in battle oracle then hospitalizer paladin seems like it may give me what im looking for.
Asterial |
So now it came down to a descision of either Paladin/Oracle or a druid. well I think the paladin oracle thing really kinda matches my style of play a bit more (I usually play a Magus) I think im gonna step out of my comfort zone a bit and give druid a try. thank you everyone. any advice on how to build a combat oriented druid would be appreciated
Kimi |
I'm going to just throw a couple thoughts out there and I will try to be spoiler free, as my group has finished up chapter 4 for Serpent's Skull.
You are going to be in the Jungle. A LOT. Anything with heavy armor the player's guide also warns is not a good idea.
Druids are really not that bad, depending on the build. My cohort is a Druid with a Dinosaur companion (Allosaurus). "Little Dino" is very at home. My main character is a half-orc barbarian. She is also very at home.
Honestly, you can never have too many fighter-types on the battlefield helping dish out the pain. Perhaps a rogue or ranger to compliment her fighter? I think as long as you pick a fighting style different from hers it shouldn't be too thunder-stealing.
Fionnabhair |
A frontline combatant that focuses on combat maneuvers might be something to look at. This lets the fighter continue to shine with regards to killing and other things fighters are awesome at, but you're still a very effective combatant (and making the fighter's job a lot easier). I think druids do this well, since being able to wild shape will get around pesky size limitations. I'm playing a druid at the moment with the Wolf domain, and a fairly effective tripper. Let someone else do the killing; I'll just knock things on their a**es.