Legend of Korra


Television

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Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

The first two episdoes are up!


Poor, benighted Tenzin.

I'm still not entirely happy with the fact that they've gone from non-/pre-Industrial to automobiles and radio in 70 years (Fire Nation airships not-withstanding), but, eh. If the story's good, I'll get over it. :D


jemstone wrote:

Poor, benighted Tenzin.

I'm still not entirely happy with the fact that they've gone from non-/pre-Industrial to automobiles and radio in 70 years (Fire Nation airships not-withstanding), but, eh. If the story's good, I'll get over it. :D

The first series was hardly pre-industrial. The Fire Nation had factories pumping out war machines. Sure, their guns were just firebenders shooting out of a hole, but the vehicles themselves had engines.


Umbral Reaver wrote:
jemstone wrote:

Poor, benighted Tenzin.

I'm still not entirely happy with the fact that they've gone from non-/pre-Industrial to automobiles and radio in 70 years (Fire Nation airships not-withstanding), but, eh. If the story's good, I'll get over it. :D

The first series was hardly pre-industrial. The Fire Nation had factories pumping out war machines. Sure, their guns were just firebenders shooting out of a hole, but the vehicles themselves had engines.

I won't argue that about the Fire Nation. But the remainder of the world was definitely pre-Industrial. The Earth Nation had an entire economy and production chain built around Earth Benders (remember their shipping methods?), while the Air and Water tribes were downright stone knives and bear skins, comparatively speaking.

I can totally see the Fire Nation being the driving force behind "saddle mobiles," that's cool. Radio, on the other hand, I'm arching an eyebrow at.

It's not really making me trip out, it just strikes me as anachronistic, is all. As long as the story keeps me entertained (and the first two episodes definitely achieved that), I'll be happy. :)


jemstone wrote:
Umbral Reaver wrote:
jemstone wrote:

Poor, benighted Tenzin.

I'm still not entirely happy with the fact that they've gone from non-/pre-Industrial to automobiles and radio in 70 years (Fire Nation airships not-withstanding), but, eh. If the story's good, I'll get over it. :D

The first series was hardly pre-industrial. The Fire Nation had factories pumping out war machines. Sure, their guns were just firebenders shooting out of a hole, but the vehicles themselves had engines.

I won't argue that about the Fire Nation. But the remainder of the world was definitely pre-Industrial. The Earth Nation had an entire economy and production chain built around Earth Benders (remember their shipping methods?), while the Air and Water tribes were downright stone knives and bear skins, comparatively speaking.

I can totally see the Fire Nation being the driving force behind "saddle mobiles," that's cool. Radio, on the other hand, I'm arching an eyebrow at.

It's not really making me trip out, it just strikes me as anachronistic, is all. As long as the story keeps me entertained (and the first two episodes definitely achieved that), I'll be happy. :)

That's strange. I remember the fire nation having primitive radios within the same building, although they used messenger hawks for long distances...


Freehold DM wrote:
jemstone wrote:
Umbral Reaver wrote:
jemstone wrote:

Poor, benighted Tenzin.

I'm still not entirely happy with the fact that they've gone from non-/pre-Industrial to automobiles and radio in 70 years (Fire Nation airships not-withstanding), but, eh. If the story's good, I'll get over it. :D

The first series was hardly pre-industrial. The Fire Nation had factories pumping out war machines. Sure, their guns were just firebenders shooting out of a hole, but the vehicles themselves had engines.

I won't argue that about the Fire Nation. But the remainder of the world was definitely pre-Industrial. The Earth Nation had an entire economy and production chain built around Earth Benders (remember their shipping methods?), while the Air and Water tribes were downright stone knives and bear skins, comparatively speaking.

I can totally see the Fire Nation being the driving force behind "saddle mobiles," that's cool. Radio, on the other hand, I'm arching an eyebrow at.

It's not really making me trip out, it just strikes me as anachronistic, is all. As long as the story keeps me entertained (and the first two episodes definitely achieved that), I'll be happy. :)

That's strange. I remember the fire nation having primitive radios within the same building, although they used messenger hawks for long distances...

I remember them having soup-can style communications (along with speaking tubes on their ships), but I don't recall wireless communication. I'll have to go rewatch the series.

Not like I need an excuse to do that...

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
jemstone wrote:
Umbral Reaver wrote:
jemstone wrote:

Poor, benighted Tenzin.

I'm still not entirely happy with the fact that they've gone from non-/pre-Industrial to automobiles and radio in 70 years (Fire Nation airships not-withstanding), but, eh. If the story's good, I'll get over it. :D

The first series was hardly pre-industrial. The Fire Nation had factories pumping out war machines. Sure, their guns were just firebenders shooting out of a hole, but the vehicles themselves had engines.

I won't argue that about the Fire Nation. But the remainder of the world was definitely pre-Industrial. The Earth Nation had an entire economy and production chain built around Earth Benders (remember their shipping methods?), while the Air and Water tribes were downright stone knives and bear skins, comparatively speaking.

There's a lot that's not quite known about who had access to what. I'm fairly sure that Air Bending alone would not have enabled the Air Nomads to have constructed the upside down Western Air Temple. For that matter, I'm not sure WE could duplicate that structure in the real world. The Fire nation had metal powered ships and LTA's equivalent to early 20th century. In the same amount of time we went from 1910's tech to 1980's.

Contributor

jemstone wrote:
I'm still not entirely happy with the fact that they've gone from non-/pre-Industrial to automobiles and radio in 70 years (Fire Nation airships not-withstanding), but, eh. If the story's good, I'll get over it. :D

Well, 70 years is quite a long time. If the Fire Nation had already reached a somewhat industrious age during Aang's time, this is completely within reason for me. Considering they already had working tanks in the first series, the cars are not out of the realm of possibility. This is especially plausible if now that the firebenders are working with everyone else, the ideas and execution could work out brilliantly.

As for the radio, it could be something that just came about a few years ago. We're not sure how long the radio has been around during Korra or even if anyone outside of Republic City has a radio. The radio dates as far back as the late 1800s. I think the technologies are just fine for the series. Also, this world is not Earth. Things go differently for them than they did for us.

The las thing that I can think of is that Republic City is a giant think tank. All the greatest people would have wanted to live in the city that Aang and Zuko built. With that many people together, new inventions are bound to spring up.

Anyway, that's my little rant.


It amuses me, just a tad, that so many people are ignoring the fact that I said:

"It's not really making me trip out, it just strikes me as anachronistic, is all. As long as the story keeps me entertained (and the first two episodes definitely achieved that), I'll be happy. :)"

It's like y'all want an argument or something. "Striking me as anachronistic" and "I hate the whole thing, GRAR!" are two entirely different things. ;)

Anyway, I'm super impressed with consistency of thought in the show thus far, especially the "tram" wires in Republic City actually being for the use of the Police Metalbenders.

Honestly my biggest complaint is that the CGI airships still look rather CGI. And I'm willing to let that go. :)


Just watched the two first episodes. Love 'em; really looking forward to the series, as lately TV has felt stale, with a few exceptions.

Is anyone else loving Pro-Bending? That being said, do the rules seem clear to anyone, as they confuse me a bit?

Contributor

You can check out the rules here.

In a nutshell, whoever has more territory at the end of a three-minute round, wins the round. If all three players on one team are knocked off in one round, the other team wins the entire match, no matter what.


I watched this weekend and really enjoyed it. It definitely feels like a worthy successor to A:TLA.

The level of technology in Republic City didn't bother me (and what we saw of the Southern Water Tribe, the tech advances haven't spread everywhere, though the SWT seems to be catching up to where we saw the Northern tribe in the previous series. It wouldn't surprise me if we see different levels of tech in different areas.)

As others have mentioned, the Fire Nation was pretty well into the Industrial Era in the previous series. Get them working along side the other nations, especially with individuals like the Mechanist (and even Sokka) in the mix, and I can easily 70 years of advancement in a city founded by Aang and Zuko to be the best in the world, and I don't find what we saw as being unbelievable.

Honestly, I found Sokka--of the isolated, low-tech Southern Water Tribe-- being a skeptic and scientific prodigy a lot more implausible than this. :)

I'm not sure about the Pro Bending yet, but I can see why it would come about. Overall, I love the look and feel of Republic City, with the mix of early 20th century tech and Avatar-world twists.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Kalshane wrote:

I watched this weekend and really enjoyed it. It definitely feels like a worthy successor to A:TLA.

The level of technology in Republic City didn't bother me (and what we saw of the Southern Water Tribe, the tech advances haven't spread everywhere, though the SWT seems to be catching up to where we saw the Northern tribe in the previous series.

The Northern Tribe did say they were sending a delegation to rebuild what their Southern cousins had lost. And rebuilding goes quite fast when your material is ice, and it's a crack team of waterbenders on the case.


It makes me sad that it's only going to be about a third the length of the original series. :(

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Umbral Reaver wrote:
It makes me sad that it's only going to be about a third the length of the original series. :(

Be happy, it's going to be about double what was originally planned. I think it's also going to be a tighter more focused story as well.

Silver Crusade

I watched (and will be watching again April 14th when the show officially debuts on Nickelodeon). I'm not sure just yet how I feel, but then I usually require about 5 episodes to get a read on any series one way or another. The whole thing reminds me of the Once Upon A Time In China series, with Korra being the bending equivalent of Wong Fei-Hung but that may change as more episodes come out.

There were elements that leaped out at me, such as the Pro-Bending, as being interesting. I'm curious to see what Amon and the Equalists are all about. The White Lotus as well (they may not be the friendly little secret society that we remember from the first series). Also Meelo, Tenzin's son disturbed me greatly (when first introduced he was gnawing on the top of his father's head for crying out loud).

Contributor

1 person marked this as a favorite.

The music!

OHHHHH THE MUSIC!

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Korra = awesome

Steve Blum = AWESOMER


donato wrote:

You can check out the rules here.

In a nutshell, whoever has more territory at the end of a three-minute round, wins the round. If all three players on one team are knocked off in one round, the other team wins the entire match, no matter what.

Thanks man!

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
jemstone wrote:


Honestly my biggest complaint is that the CGI airships still look rather CGI. And I'm willing to let that go. :)

There never was any real attempt to disguise the CGI airships as being other than CGI. Which is probably just as well because it's pretty much impossible to pull off to a practised eye.

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Anti-science

Dark Archive

My take on it?
Legend of Korra feels an awful lot like a WWII analogy; non-Benders come to follow a charismatic leader who manages to overthrow the current order, including the Avatar, forcing our stubborn fiery protagonist to learn how to be subtle and go underground. Or that's my take on it. Racism always begins with people blaming others for their own problems, and that sort of metaphor might be played around with in-universe.

Or I might be overthinking it.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Lazaro wrote:
Anti-science

I understand that bloggers are in a competitive race to get readership and advertising clicks so they'll toss out half baked opinions in short order.

But I think it's a bit early to make that call.


Yeah. I don't really see the first two episodes as "anti-science". At no point did Korra express any problems with the technology in Republic City. And I think we were supposed to see Equalist guy as having a point, even if we know his group is supposed to be the main villains. History is full of people doing the wrong thing for the right reasons (or vice-versa.) I have a feeling they're going to be painted as villains due to their methods and for taking things too far, not because there's no truth to their claims.

My guess is Korra is going to do her job as Avatar by bringing balance between the benders and non-benders (whereas Aang needed to bring balance between the different benders.)

Silver Crusade

Couple of things I'd wonder about. If Korra talks to her former selves will Aangs be the older or young. I think Amon may have the ability to take or remove bending like what happen to The Fire Lord at the end of the orginial series. The music reminds me of Cowboy BEBOP. I like the show though.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
brent norton wrote:
Couple of things I'd wonder about. If Korra talks to her former selves will Aangs be the older or young. I think Amon may have the ability to take or remove bending like what happen to The Fire Lord at the end of the orginial series. The music reminds me of Cowboy BEBOP. I like the show though.

If Aang shows up has a spiritual advisor, presumably it would be an older more MATURE Aang rather than the man-child of the series.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Kalshane wrote:
Yeah. I don't really see the first two episodes as "anti-science". At no point did Korra express any problems with the technology in Republic City. And I think we were supposed to see Equalist guy as having a point, even if we know his group is supposed to be the main villains.

They do have a point, from 100 years of war waged by the Fire Nation to the Bender Gangs that terrorize Republic City. The Equalists are addressing real legitimate concerns, which is why they have the support they do. Tenzin is right in one major point. Korra might win battles using force and tactics, but to win the war it's going to be a struggle for hearts and minds.


It's awesome so far. Looking forward to more.


jemstone wrote:
"I hate the whole thing, GRAR!"

Oh, my goodness, why do you hate the whole thing?!

*cough* Ahem.

Sorry about that. I think I've been watching the news too much lately.


Shinmizu wrote:
jemstone wrote:
"I hate the whole thing, GRAR!"

Oh, my goodness, why do you hate the whole thing?!

*cough* Ahem.

Sorry about that. I think I've been watching the news too much lately.

Repent your serious ways before you become a Funpire, Shin. ;)

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Is it me, or is it ironic that Steve Blum is voice of Amon (a masked rebellion leader) and that of a transforming jet (Starscream), and Chris Latta was the voice of the masked leader (Cobra Commander) of a ruthless terrorist organization and a transforming jet (Starscream).


Ha! Funpire from oglaf, yes?

jemstone wrote:
Shinmizu wrote:
jemstone wrote:
"I hate the whole thing, GRAR!"

Oh, my goodness, why do you hate the whole thing?!

*cough* Ahem.

Sorry about that. I think I've been watching the news too much lately.

Repent your serious ways before you become a Funpire, Shin. ;)


Freehold DM wrote:
Ha! Funpire from oglaf, yes?

Why yes! You're smart enough to be a doctor! ;)

Silver Crusade

brent norton wrote:
Couple of things I'd wonder about. If Korra talks to her former selves will Aangs be the older or young. I think Amon may have the ability to take or remove bending like what happen to The Fire Lord at the end of the orginial series. The music reminds me of Cowboy BEBOP. I like the show though.

Man I hate being right.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
LazarX wrote:
brent norton wrote:
Couple of things I'd wonder about. If Korra talks to her former selves will Aangs be the older or young. I think Amon may have the ability to take or remove bending like what happen to The Fire Lord at the end of the orginial series. The music reminds me of Cowboy BEBOP. I like the show though.
If Aang shows up has a spiritual advisor, presumably it would be an older more MATURE Aang rather than the man-child of the series.

Interestingly enough, unlike Aang, Korra's information from her former selves seems to be more in the nature of dreams, (or nightmares really). Again she does not have the spiritual development that Aang had, so the way she relates to and communicates to previous Avatars (and I suspect it will be a lot less often then her predecessor) will probably be different.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
jemstone wrote:
I can totally see the Fire Nation being the driving force behind "saddle mobiles," that's cool. Radio, on the other hand, I'm arching an eyebrow at.

They're actually called Satomobiles, after their inventor.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Does Amon remind anyone else of Razmir?


Pathfinder PF Special Edition Subscriber
Jam412 wrote:
Does Amon remind anyone else of Razmir?

That's one of the first thoughts I had.

Off Topic:
Masks of the Living God is probably one of my favorite modules.


Pathfinder Rulebook Subscriber

Korra shoulda busted out Amon in front of everybody.
"Umm that's spiritbending, guess what you are a bender..."


Wasn't too impressed with today's episode..I'll take it as a bit of a hiccup and move on.


LazarX wrote:
They're actually called Satomobiles, after their inventor.

Yeah, that was corrected earlier on. :)

On an Amon related note...

I'm only able to watch them on Nick's website, so I'm only up to Ep 4... But is it just me, or does anyone else think that Tarloc (sp?) and Amon might just be the same person?


Pathfinder PF Special Edition Subscriber
Freehold DM wrote:
Wasn't too impressed with today's episode..I'll take it as a bit of a hiccup and move on.

I hope it was a hiccup. The characters haven't developed like they did in ATLA. It seems that most of the characters are shrouded in mysterious backstory. I think we can say that Pabu is developing nicely though.


May I just take this time to praise the creators for killing all the shipping in a matter of two episodes. (Yes I know this won't stop the hardcore shipping fandom, but at least we won't have any more painful romance episodes like the 5/5 episode. Augh, I was writhing in agony.)

Show is awesome. Bolin is hilarious. Tenzin makes the best faces. Lin is sheer undiluted badass as any Beifong should be. And Amon is utterly terrifying. Okay, I'm done. =)

Dark Archive

I like

Spoiler:
the shock gloves!


The

Spoiler:
Big Daddy-esque mecha-tanks
are pretty cool too.
Spoiler:
Ever since seeing the schematics Amon was looking at in the first episode we were wondering "Is he building giant robots? Is there going to be an awesome kaiju showdown between Korra's version of the Koi-zilla (end of Season One of Aang) and Amon in a giant robot?"

Not likely now I think, it's more like a conquering army of smaller mechs, but I still think it would be hilarious and awesome, Godzilla v. MechaGodzilla style.


On yet another side note, has anyone tried making Korra for PF yet? We're thinking something of a psi-monk with elemental tendencies.

Dark Archive

Also

Spoiler:
wall of platinum?! that would be worth the entire city...


I was thinking the same thing about that wall ulgulanoth.

Great Episode all around.


Pathfinder Rulebook Subscriber

They added mecha. This is now officially anime :P


ulgulanoth wrote:
Also ** spoiler omitted **

Yeah one of my watch-shows-with-friends had seen the ep before me and preluded Sato's announcement there with "And now I am going to rant about economics... WHERE DID HE GET ALL OF THAT" and so on.

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