Khazul of Clan Marrow Storm LE Half-Orc (Deep Kin) Ranger Background:
Khazul was born the only son of Lughaz of Orc Clan Marrow Storm. His mother died in child birth as her frame proved to frail to bring Khazul into the world. Though Khazul spent most of his time on isolation as a half breed, the clan soon discoered the value a cunning hunter and scout in frequent wars with other clans and other deep races. Khazul has always felt he was destined for greatness. Rumours abound that his mother was a Tielfing like spawn of a demon and dark elf (which would explain his mahogony skin). He has thus developed a hatred for the Abyssal as he blames them for his lot in life. Stat Block: Khazul Male half-orc (deep kin) ranger 1 LE Medium humanoid (human, orc) Init +3; Senses darkvision 90 ft.; Perception +5 -------------------- Defense -------------------- AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 12 (1d10+2) Fort +3, Ref +5, Will +1 -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee shortspear +1 (1d6+2), cestus +1 (1d4+1/19-20) Ranged shortbow +4 (1d6/×3) or Thrown spear +4 (1d8+3/×3) Special Attacks favored enemy (evil outsiders +2) -------------------- Statistics -------------------- Str 14, Dex 16, Con 13, Int 12, Wis 13, Cha 12 Base Atk +1; CMB +3; CMD 16 Feats Two-weapon Fighting Traits outcast, scholar of the great beyond Skills Acrobatics +0 (-4 to jump), Knowledge (dungeoneering) +5 (+6 while underground), Knowledge (planes) +6, Linguistics +2, Perception +5, Stealth +3, Survival +6 (+7 while underground); Racial Modifiers +1 Knowledge (dungeoneering), cavewight Languages Abyssal, Common, Infernal, Orc SQ orc blood, track +1, wild empathy +2 Combat Gear caltrops; Other Gear scale mail, arrows (20), cestus, shortbow, shortspear, spear, backpack, bedroll, grappling hook, silk rope (50 ft.), trail rations (5), waterproof bag, 68 gp, 9 sp -------------------- Special Abilities -------------------- Cavewight +1 Knowledge (dungeoneering) and Survival checks while underground. Darkvision (90 feet) You can see in the dark (black and white vision only). Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. Favored Enemy (Evil Outsiders) foes. Orc Blood Half-orcs count as both humans and orcs for any effect related to race. Track +1 Add the listed bonus to survival checks made to track. Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Uhtred wrote:
I strongly agree. I've been through all 5 books several times, and am looking forward to the next one. The books give a flavor for Viking (Danish and Norse) way of life in a way that history books generally do not. I can't vouch for the historical accuracy of his books, but I do know from myown research many of the characters are real or based on real people. Cornwell is also well known for putting a lot of historical research into his novels.
DM_Darkmeer wrote:
Yes, I'd like to fill the rogue role. Never played one before (but have had plenty in groups I've DMed). I'll write my concept and send you my character later today. -Khamulio
I'm definately interested. I've been looking to try Play by Post, especially PF since I am looking to start of a game of my own soon. Looks like you still need a rogue? I'm you're huckleberry! As soon as I get confirmation from you, I'll generate my character and send it to you for your approval. I'm looking forward to this! -Khamulio |