Monkey

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Organized Play Member. 474 posts. No reviews. 3 lists. 1 wishlist.



Liberty's Edge

I want to breathe new life into some old D20 version of Traveller (aka "T20") material using Starfinder rules. is there anychance of some sort of compatibility?

Liberty's Edge

Originally, I was going to create a a PFRPG version of Traveller using some of the T20 Rules. Alas, I scrapped that as I was hoping to incorporate other Sci-Fi staples into it such as shielding, FTL communication, Teleporters, et cetera but the actual T20 rules seemed to not allow for that to be easily added. I look forward to what comes of this and hope to see "sneak peeks" soon! Thank you guys for including this but please make the rules flexible enough that "home grown" campaigns can be easily run with these rules. You see I am a fan of the SyFy show "Dark Matter" and would love to see rules to help me make a Table Top RPG setting. Thank you all!

Liberty's Edge

IS it me or is Kingmaker not getting any love from Pathfinder Battles?

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What characters are featured on this?

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I have been inspired to create a game based on the SyFy Channel series "Dark Matter". Yes, I realize that there is a WotC game called Dark Matter. If I create said game it will not be called that. With that in mind, would anyone mind giving me pointers?

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Are there any character races who are neutral plane touchdown as Aasimar are good plane touched and Teiflings are evil plane touched? If so, where are they listed?

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Please cancel order # 2420569 as well as my Adventure Path subscription.

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Please cancel Order # 2353935 as well as my subscritions to Adventure paths and Core rules. Thank you!

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I have enjoyed reading about The Esoteric Order of the Palatine Eye in the second title of the Carion Crown AP (The Trial of the Beast). Why is that? Well it is because I am (cue the conspiracy theory music) a Free Mason and I was looking for a way to incorpoarate that into my gaming. I must say that your company got a lot of things right(though I am forbidden to go into detail as to what they are and why) and you have also played on the myths as well but have done it in a tasteful way. Very well done Paizo...very well done!

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Dear Paizo Staff,
I would like to cancel my Pathfinder Roleplaying Game subscription but continue my Pathfinder Adventure Path subscription.

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I have been toying around with an idea and I am wondering if those of you who have read through the playtest book can give me some pointers. I was going to base the Pure Blood Azlanti using the stadard Human template but replace the Bonus Feat abilitity with an ability I call "Borderline Psychic" which acts in every way like the "Alertness" feat AND can be stacked with WITH feat. With the current way the Advanced Races Guide book is written, is this "do-able"?

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I must give a quick kudos to Paizo for their work on Golarian and trying to fit as many "real world" myths into it. Congratulations indeed! Odd thing is, I attempted the same thing some years ago but never quite succeeded. Thank you, one and all for that!

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Dear Paizo Staff,
I would like to cancel my Pathfinder Adventure Path subscription. I would like to continue my Pathfinder RPG subscription though! Thank you ahead of time.

Liberty's Edge

I ahve come up with a way that might reduce the time spent rolling dice. It has some flaws but tell me what you think. Each weapon has a base damage according to the table below. When a "hit" is scored, compare the adjusted number rolled to the AC of the target. Add the difference in the attack roll and AC to the base damage of the weapon. Criticals are resolved the same as before. Example: Total Attack bonus +6 strikes againts an AC 18 with weapon of base damage 5. Attacker rolls 16 + 6 = 22. Damage is 9 (base 5 plus 4 from the earlier 22 - 18).

1d4 = 2
1d6 = 3
1d8 = 4
1d10 = 5
1d12 = 6
(Essentially I am taking the median damage fo each type of attack)

First the "negatives" of this system:

1. Less min. and less max. damage. Extremes are lost. This is most notable in high damage weapons.
2. Some attacks with very similar damage (1d12 and 2d6 for example) have the same damage in this system.
3. Very low end damage weapons (1d4) do more damage on average than with dice rolling damage.

Now the "positives":

1. Less rolling. No damage dice to roll. After a hit, you will only have to roll again if you need to check for a critical.
2. How well an attacker "hits" affects damage. No cases of an attacker barely hitting for max. damage or rolling 10 over what is needed but only inflicting min. damage.
3. The attacker's skill with the weapon indirectly affects damage which makes sense. A very skilled attacker attacking a low AC will do more damage on average with the same weapon then a lowly skilled attacker attacking a high AC.

Thoughts?

Liberty's Edge

For a while there was talk of Reaper making them. Is that going to happen or has that now fallen thorugh?

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Some time back Mr Eric Mona was talking about the concept of Epic-Level play for PFRPG. Has there been any more thoughts on that?

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So when are we expecting to see one?

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Dear Paizo Staff,
I have yet to receive either of these orders. Order# 1449967 was supposed to have been shipped on 09 July 2010 and 1469848 was shipped 13 July 2010. As of today (23 July 2010), they stil haven't arrived. Could someone please look into this and give me an update?

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If there is such a thing could someone direct me where to find it?

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Any "Official" answer on that?

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I need some clarification, please. I was under the impression that it was the Azlant that ran the Thassilonian Empire but I am hearing that they are two different empires. What is correct? Thanks in advance for clarification!

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Hi!
I am creating a Large player character race that has the following game stats:

+2 STR, +2 CON, -2 DEX
Low Light Vision
Large Size (and all the bonuses and penalties that go with; to include,10' reach and 40' Speed)
Albeit this is just a "rough draft" but all of the Large humanoid races that I have seen in various books have an ECL of at least one. Is this JUST because of the Large size?

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No not officially but I was consider adding that to my Galorian Campaign. As the Thaasiolian Empire was reaching the height of decadence, there were 21,000 from each of the seven empires who actually lived righteous lives. These invididuals knew that there was no way that they could stand against the Runelords but they could escape them! They worked on a way to go to a demiplane where they could live in peace. They made a pact to avoid the magic that corrputed the Runelords. The refugees from the Kingdom of Lust decided to derive thier magic from the power of Chastity. The subjects from the Land of Gluttony derived thier magic from Temperance. Those who hailed from the Nation of Greed took to the Power of Charity. Citizens of the State of Wrath found the strentgth fo rom the Power of Patience. The people of the Empire of Envy turned to Kindness for thier magic. Finally the one who turned away from the Land of Pride took on the mantle of Humility. Their Sihedrons are similar but instead have runes of Sacrement as opposed to sin. Further more when Thassilon fell, these Azlanti refugees decided not to interfere directly with the lands of Varasia but work "behid the scenes". The 147,000 will one day make a return as Varsians have seen in their visions.
Okay this is a VERY rough draft but I am going to work more on it but I'd like any feedback that you guys can give!

Liberty's Edge

How difficult is it to convert OGL beasties to PFRPG? I want to give my players the full experience of this absolutely beautiful system and not short change the experience of fighting the variuos monsters (i.e. niether making the critters too hard nor too easy). How involved (if at all) is it and is there a "quick and dirty" way to do it. My game is coming up soon so any help would be appreciated!

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Did one ever exist? If so, then where can one find it? Thanks in advance!

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...about how long did it take total and were there longer parts to run than others?

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I am going to be converting my Kingdoms of Kalamar setting to Pathfinder Role Playing Game Rules. There are Domains in KofK that aren't covered in the PFRPG core rule set. Has anyone tackled converting Domain powers from other campaign settings to fit the PFRPG rules? Heck, is this even the place to discuss this?

Liberty's Edge

I am thinking about creating two other bloodlines for Sorcerers, Axiomatic and Anarchic. Would any of you be interested in seeing my work upon completion?

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...and I am wodering what stuff would be realy good to augment the experience (minis, Chronicles, et cetera) for my players? Any and all suggestions are welcome! Yes, I plan on using the PFRPG Beta rules. Thank you everybody in advance! :)

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I know that Crocdile Games is making Golarian specific minitures (which is cool in and of itself) but are they going to do anything "generic" for Pathfinder. In other words are there going to be miniatures for monsters featured from the OGL of the "World's Most Popular Role Playing Game"?

Liberty's Edge

I am going to be converting some monsters for an upcoming game (Kingdoms of Kalamar Setting) and I was wondering how many bonuses to the Fly skill would represent each Maneuverability class. Anyone have suggestions?

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Edited as follows:

Academics (Intelligence) - Knowledge (Geography), Knowledge (History), Knowledge (Engineering), Linguistics

Acrobatics (Dexterity) - Balance, Escape Artist, Rope Use & Tumble

Arcana (Intelligence) - Knowledge (Arcana), Knowledge (Monster: Elemental, Fey, Magical Beast, Monstrous Humanoid)

Athletics (Strength) - Climb, Jump, & Swim

Dungeoneering (Wisdom) - Knowledge (Dungeoneering), Knowledge (Monster: Aberration, Dragon, Giant, Ooze), Survival (Dungeon)

Insight (Wisdom) - Sense Motive, Pick up on hints, Discern others attitudes

Larceny (Dexterity) - Disable Device & Sleight of Hand

Nature (Wisdom) - Knowledge (Nature), Handle Animal, Survival (Nature) Knowledge (Monster: Animal, Plant, and Magical Beast)

Oratory (Charisma) - Diplomacy & Intimidate

Perception (Wisdom) - Unchanged from PFRPG Rules

Religion (Intelligence) - Knowledge (Religion), Monster Knowledge (Outsider, Undead)

Subterfuge (Charisma) - Bluff & Disguise

Urban (Intelligence) - Appraise, Streetwise, Knowledge (Local), Knowledge (Nobility/Royalty/Civics), Monster Knowledge (Humanoids, Vermin) Survival (Urban)

As you can see this leaves Craft, Fly, Perform, Profession, Ride, and Use Magic Device on their own. This brings the total from thiry-five down to eighteen. What does everyone think?