I suppose that you have given this a whirl.
Drahliana Moonrunner wrote:
Nothing is "stopping" me, per se. I just enjoy T20's charater generation and more lethal combat system. I just dont like dealing with T20's lack of Sci-Fi staples (shields, FTL Communications, et cetera) and the system's rules don't allow for such. You are correct, I could use Starfinder's rules "as is" and I probably will. it's just that I like the darker, edgier style of T20. I appreciate your input! :-)
THANK YOU SO MUCH!!!I will have to look into that!
All d20 games are technically compatible.
True but Pathfinder has nuances differing from other D20 products and T20 has some differences as well. I always enjoyed T20's character creation. However, I despised the fact that their technology paradigm didn't allow for other space based sci-fi staples (shields, FTL Communications, et cetera). I'd like to see how those could translate in the Starfinder rules. By the way Paizo, thank you!
Theliah Strongarm wrote:
Me too, my friend. Me too!
Originally, I was going to create a a PFRPG version of Traveller using some of the T20 Rules. Alas, I scrapped that as I was hoping to incorporate other Sci-Fi staples into it such as shielding, FTL communication, Teleporters, et cetera but the actual T20 rules seemed to not allow for that to be easily added. I look forward to what comes of this and hope to see "sneak peeks" soon! Thank you guys for including this but please make the rules flexible enough that "home grown" campaigns can be easily run with these rules. You see I am a fan of the SyFy show "Dark Matter" and would love to see rules to help me make a Table Top RPG setting. Thank you all!
Awesome, thank you for the insight.
If this is the wrong spot for this,question, then please accept my humble apology.
Actually I was going to "mongrelize" PF and T20 as T20 has "Character Classes" but the levels don't give your character any actual power other than skills, hit points, et cetera (no spells though) and combat is lethal at ANY level. Also, T20 gives a prior history. What I don't care for in T20 is how FTL travel is handled neither do I care for lack of shielding and FTL communication rules. I suppose that I could explain those other rules by saying that the shields and FTL communications have a "DEM field" surrounding it (DEM stands for "Deus Ex Machina") which makes everything work. Again this is only the "brain storming" stage.
I was talking more "outer plane" (LN, N, CN) as opposed to "elemental plane". However thank you for the help! :-)
Lincoln Hills wrote:
At the time I was using an iPad. That autocorrect can be SO annoying!
In response to my own post: I guess the article came down to writing style. I personally didn't find the author's writing style particularly humorous but that's just me. Others of you may have found it "rip-roarin' hilarious" and that's cool. I had that same feelings about the movie (at the risk of giving away my age) "Fast Times at Ridgemont High". So many of my friends thought it was so funny and I was just sitting in the movie theater waiting two hours for something (anything) funny to happen.
Erik Mona wrote:
As I said Mr.Mona, they will ALL see use in my games! So do it however you want to do it!
Oh I already know about the Skull & Shackles AP, Bud. :-) I can't speak for ghettowedge but for me, I was just kidding around. Paizo can release the pawns in any order that they want, they'll ALL eventually see use in my campaigns!
Ultimate Equipment stated foxes were canines. If foxes appear in Animal Companions, and if the book isn't already at print, please make sure foxes are listed as vulpines, not canines.
Wolves and foxes are canines. However wolves (and domestic dogs) are lupines and foxes are vulpines. I think THAT is what you meant.
Patrick Renie wrote:
I am trying not to "squee" like a little school girl!
Something that WotC did on their website was a feature about different "biotopes" and was done in three sections. The name title of all of the first sections escapes me but the second section was "Monsters of the <enter biotope here>" and "Magic of the <enter biotope here>" (which included both spells and magic items). Something like that would be cool in a way but it might be better (as suggested previously) that a Player's Companion and a Campaign Guide come out to coincide with each other about the particular environment in question.
Perhaps some rule expansions to add to what is already in the Core Rule Book could be in here.For example, no rules...that I know of...have been brought out about hygiene and the problems of not taking care of it or any bonuses for going “above and beyond” in taking care of it. That is the only example that I can come up with right now. As soon as the caffeine takes effect, I will give more ideas.
Considering that the insides of the hut are described in Artifacts and Legends, and locations one can travel to using the hut include Distant Worlds, I am safely betting that this is gonna be the HUT-HOPPIN' AP and I can't describe how happy that makes me!
Campaign Setting Book Spoiler:
...A&L tells us that the Hut's interior mutates to itself according to different worlds. Also, a copuple of rooms are mapped out.
However, I was talking aboput the Hut's interior as it relates to this AP and if its going to detail in THIS particualr chapter of the AP. I agree. World hopping would be cool!
I have to agree with Vexous' assesment. As awesome as that would be to pull it all together, it would be a logistical nightmare. What might be a better idea is to run one of the APs and then use others as background for a SEQUEL that would tie all four (4) APs together. Players could get clues from by gathering information on what happened during the other APs that would help in solving the sequel. Anyway, that's how I would do it. You can do what you want to do.
Jim Groves wrote:
Let me add to the many kudos you are getting! Since the days that you went by "Watcher", I knew you had that "Special Something" for writing awesome stuff (heck you helped me when I was stumped in my home brew designing on a few occassions and I thank you for that!). So, I know that your work with this AP will be beyond awesome!
I don't know where you came to THAT conclusion. Nobday is saying, "I do not want it in my games, so I dont want it in any of the books". What is being said (and Viktyr Korimir, correct me of I am misquoting you) is that some of us don't want to fixate on it in OUR games. Whatever anyone else wants then let them have it in thier games and let them buy said materials if they ever become available. There are, however, some of us who couldn't give two shakes of a bat's nostril nostril about it.
Viktyr Korimir wrote:
I have to say that what you're saying is what my feelings are on those subjects, too.