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Kevida's page

Organized Play Member. 474 posts. No reviews. 3 lists. 1 wishlist.


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Liberty's Edge

I wonder if a "non magic" option will be a possibility?

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Bluenose wrote:
Kevida wrote:
IonutRO wrote:
All d20 games are technically compatible.
True but Pathfinder has nuances differing from other D20 products and T20 has some differences as well. I always enjoyed T20's character creation. However, I despised the fact that their technology paradigm didn't allow for other space based sci-fi staples (shields, FTL Communications, et cetera). I'd like to see how those could translate in the Starfinder rules. By the way Paizo, thank you!
You might find QLIs SciFi20 Design Manual provides some of that, although it's not highly detailed. It's the design manual for their T20 rules, SciFi20 Players' Guidebook being the main rulebook. Some of the other Traveller games (MT, T4 and T5) also include some rulebooks with alternative types of technology like warp drive. They're not directly usable with a D20 ruleset but it's not hard to extrapolate from their treatment of conventional Traveller jump drive and other technology to include the alternatives they provide.

I suppose that you have given this a whirl.

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Will there be options for "no magic" space campaigns?

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Rockwell555
I too a\enjoyed Traveller's ship design even with T20. However, there wer certain sci-fi staples (shields, FTL Communications, et cetera) that the rules didn't a;;ow for and were difficult to implement. Boy, do I ever get a ton of hate heaped upon me when I asked for suggestions on how to implement these things from "old schoolers". Anyway though I will just get the core rules first and see how it goes.

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Drahliana Moonrunner wrote:
Kevida wrote:
I want to breathe new life into some old D20 version of Traveller (aka "T20") material using Starfinder rules. is there anychance of some sort of compatibility?
Probably not... but what's stopping you from using the setting with Starfinder rules?

Nothing is "stopping" me, per se. I just enjoy T20's charater generation and more lethal combat system. I just dont like dealing with T20's lack of Sci-Fi staples (shields, FTL Communications, et cetera) and the system's rules don't allow for such. You are correct, I could use Starfinder's rules "as is" and I probably will. it's just that I like the darker, edgier style of T20. I appreciate your input! :-)

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Bluenose wrote:
Kevida wrote:
IonutRO wrote:
All d20 games are technically compatible.
True but Pathfinder has nuances differing from other D20 products and T20 has some differences as well. I always enjoyed T20's character creation. However, I despised the fact that their technology paradigm didn't allow for other space based sci-fi staples (shields, FTL Communications, et cetera). I'd like to see how those could translate in the Starfinder rules. By the way Paizo, thank you!
You might find QLIs SciFi20 Design Manual provides some of that, although it's not highly detailed. It's the design manual for their T20 rules, SciFi20 Players' Guidebook being the main rulebook. Some of the other Traveller games (MT, T4 and T5) also include some rulebooks with alternative types of technology like warp drive. They're not directly usable with a D20 ruleset but it's not hard to extrapolate from their treatment of conventional Traveller jump drive and other technology to include the alternatives they provide.

THANK YOU SO MUCH!!!

I will have to look into that!

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IonutRO wrote:
All d20 games are technically compatible.

True but Pathfinder has nuances differing from other D20 products and T20 has some differences as well. I always enjoyed T20's character creation. However, I despised the fact that their technology paradigm didn't allow for other space based sci-fi staples (shields, FTL Communications, et cetera). I'd like to see how those could translate in the Starfinder rules. By the way Paizo, thank you!

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I want to breathe new life into some old D20 version of Traveller (aka "T20") material using Starfinder rules. is there anychance of some sort of compatibility?

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Theliah Strongarm wrote:
Kevida wrote:
Originally, I was going to create a a PFRPG version of Traveller using some of the T20 Rules. Alas, I scrapped that as I was hoping to incorporate other Sci-Fi staples into it such as shielding, FTL communication, Teleporters, et cetera but the actual T20 rules seemed to not allow for that to be easily added. I look forward to what comes of this and hope to see "sneak peeks" soon! Thank you guys for including this but please make the rules flexible enough that "home grown" campaigns can be easily run with these rules. You see I am a fan of the SyFy show "Dark Matter" and would love to see rules to help me make a Table Top RPG setting. Thank you all!

Yeah, I was trying to do a Star Wars setting for PF but life got in the way.

This will make it a lot easier.
I can wait a year.

Me too, my friend. Me too!

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Originally, I was going to create a a PFRPG version of Traveller using some of the T20 Rules. Alas, I scrapped that as I was hoping to incorporate other Sci-Fi staples into it such as shielding, FTL communication, Teleporters, et cetera but the actual T20 rules seemed to not allow for that to be easily added. I look forward to what comes of this and hope to see "sneak peeks" soon! Thank you guys for including this but please make the rules flexible enough that "home grown" campaigns can be easily run with these rules. You see I am a fan of the SyFy show "Dark Matter" and would love to see rules to help me make a Table Top RPG setting. Thank you all!

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Cpt_kirstov wrote:
Kevida wrote:

If this is the wrong spot for this,question, then please accept my humble apology.

Anyway, I have a question. Since 3D printers are coming down in price and some companies are offering programs for 3D printers to create scenery for RPGs, is there a possibility of your figures ever having the 3D printing option?

This is a lisensed product, you'd have to ask on e wizkids forums. but as

1) Being prepainted is the draw of these over the reaper minis
2) The quality of work from most 3D printers still not up to even wizkids sculpts
3) The fact that making minis is what wizkids does. it doesn't have a way to desseminate printer files
4)the breakup in rarity scheme would cripple the marketing strategy of the line.

I doubt these will ever be available as 3d printer files

Awesome, thank you for the insight.

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If this is the wrong spot for this,question, then please accept my humble apology.
Anyway, I have a question. Since 3D printers are coming down in price and some companies are offering programs for 3D printers to create scenery for RPGs, is there a possibility of your figures ever having the 3D printing option?

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IS it me or is Kingmaker not getting any love from Pathfinder Battles?

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Vic Wertz wrote:
This doesn't have character dialogue—it's background sound for your campaign.

Oh, I was under the impression that it had dialogue. A thousand pardons!

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What characters are featured on this?

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I want to stray away from "magic" as the aforementioned series that inspired me has no magic in it.

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Actually I was going to "mongrelize" PF and T20 as T20 has "Character Classes" but the levels don't give your character any actual power other than skills, hit points, et cetera (no spells though) and combat is lethal at ANY level. Also, T20 gives a prior history. What I don't care for in T20 is how FTL travel is handled neither do I care for lack of shielding and FTL communication rules. I suppose that I could explain those other rules by saying that the shields and FTL communications have a "DEM field" surrounding it (DEM stands for "Deus Ex Machina") which makes everything work. Again this is only the "brain storming" stage.

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I have been inspired to create a game based on the SyFy Channel series "Dark Matter". Yes, I realize that there is a WotC game called Dark Matter. If I create said game it will not be called that. With that in mind, would anyone mind giving me pointers?

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Rogue Eidolon wrote:
I will simply say, "Don't Despair". I may have more to say soon.

Oh you tease you!

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I guess not...

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Beopere wrote:

Wouldn't elemental touched races count? I mean Oread, Slyph etc. beastiary 2.

http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oread

Edit:Totally didn't read the last line of Lincoln's post, my bad

I was talking more "outer plane" (LN, N, CN) as opposed to "elemental plane". However thank you for the help! :-)

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Lincoln Hills wrote:

That "touchdown" is a really unfortunate case of your device trying to spell for you, neighbor.

I don't think we can expect any planetouched that are part-aeon, because they're barely physical - more alien in some ways than qlippoth, even. As far as I know, Purgatory hasn't been set up with too much in the way of other outsider races a planetouched could derive from. (They're probably there, but there isn't as much demand for inhabitants of Purgatory as there is for fresh demons and devils to fight.)

The closest I can think of to what you want are the four elemental-themed planetouched introduced in Bestiary 2.

At the time I was using an iPad. That autocorrect can be SO annoying!

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Are there any character races who are neutral plane touchdown as Aasimar are good plane touched and Teiflings are evil plane touched? If so, where are they listed?

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Please cancel order # 2420569 as well as my Adventure Path subscription.

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In response to my own post: I guess the article came down to writing style. I personally didn't find the author's writing style particularly humorous but that's just me. Others of you may have found it "rip-roarin' hilarious" and that's cool. I had that same feelings about the movie (at the risk of giving away my age) "Fast Times at Ridgemont High". So many of my friends thought it was so funny and I was just sitting in the movie theater waiting two hours for something (anything) funny to happen.

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As far as the "Technical" (by that, I mean electronics and stuff) skills, the D20 version of Traveller had skills that covered that. To me (and this is only my opinion), it was the best D20 Sci-Fi game although it did lack the "magic"aspect of D&D. Anyway, food for thought...

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Please cancel Order # 2353935 as well as my subscritions to Adventure paths and Core rules. Thank you!

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Erik Mona wrote:

We have a lot of work to do just to stay on top of the current APs. Retroactive APs, creature type packs, etc. are honestly a good ways down the road from here. The better these do, the faster that road gets, of course.

As I said Mr.Mona, they will ALL see use in my games! So do it however you want to do it!

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Deanoth wrote:
ghettowedge wrote:
Kevida wrote:

Okay so we have Rise of the Rune Lords AP pawns and we're getting Shattered Star and Skull and Shackles APs soon. When are the other APs gonna get some love?

Actually I am just kidding, you guys and gals at Paizo are doing a great job. Keep it up!

Seriously though, any plans to do pawns for the older paths? We're halfway through RotRL and I plan to run CotCT next, and the rest in order.
Skull and Shackles is coming out this month I do believe :) I am sure other of the older ones will be released soon too. :)

Oh I already know about the Skull & Shackles AP, Bud. :-) I can't speak for ghettowedge but for me, I was just kidding around. Paizo can release the pawns in any order that they want, they'll ALL eventually see use in my campaigns!

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Okay so we have Rise of the Rune Lords AP pawns and we're getting Shattered Star and Skull and Shackles APs soon. When are the other APs gonna get some love?

Actually I am just kidding, you guys and gals at Paizo are doing a great job. Keep it up!

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When is my poor wallet ever going to get a break?

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Mead Gregorisson wrote:
Kevida wrote:
Looks like I am going to have to place a second and third mortgage on my house!
Who needs a house? Just ask that it gets sent in a very large box.

Along with a can of Scotchguard!

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Ajaxis wrote:
Ultimate Equipment stated foxes were canines. If foxes appear in Animal Companions, and if the book isn't already at print, please make sure foxes are listed as vulpines, not canines.

Wolves and foxes are canines. However wolves (and domestic dogs) are lupines and foxes are vulpines. I think THAT is what you meant.

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Looks like I am going to have to place a second and third mortgage on my house!

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Patrick Renie wrote:
Kevida wrote:
So if I am reading this correctly, then our animal friends are finaly getting some magical item love that they deserve?
All that and more! If you've ever wanted to equip your mount or animal buddy or familiar with a magic item, this is the book for you.

I am trying not to "squee" like a little school girl!

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So if I am reading this correctly, then our animal friends are finaly getting some magical item love that they deserve?

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I am not trying to tell Dartnet NOT to try it. I am just giving Dartnet a friendly warning of the logistical nightmare to come. Dartnet is an adult and come do whatever feels right...

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I was wondering that myself...

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Cheapy wrote:
At PaizoCon they did say you'd be planet hopping using a hut...That may have changed though.

We'll find out when we find out! :-)

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Something that WotC did on their website was a feature about different "biotopes" and was done in three sections. The name title of all of the first sections escapes me but the second section was "Monsters of the <enter biotope here>" and "Magic of the <enter biotope here>" (which included both spells and magic items). Something like that would be cool in a way but it might be better (as suggested previously) that a Player's Companion and a Campaign Guide come out to coincide with each other about the particular environment in question.

Perhaps some rule expansions to add to what is already in the Core Rule Book could be in here.For example, no rules...that I know of...have been brought out about hygiene and the problems of not taking care of it or any bonuses for going “above and beyond” in taking care of it. That is the only example that I can come up with right now. As soon as the caffeine takes effect, I will give more ideas.

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Jim Groves wrote:
It's gonna be great though, I promise you that.

Oh, of that I have NO doubt! :-)

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Gorbacz wrote:
Considering that the insides of the hut are described in Artifacts and Legends, and locations one can travel to using the hut include Distant Worlds, I am safely betting that this is gonna be the HUT-HOPPIN' AP and I can't describe how happy that makes me!

Well...

Campaign Setting Book Spoiler:
...A&L tells us that the Hut's interior mutates to itself according to different worlds. Also, a copuple of rooms are mapped out.

However, I was talking aboput the Hut's interior as it relates to this AP and if its going to detail in THIS particualr chapter of the AP. I agree. World hopping would be cool!

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I have to agree with Vexous' assesment. As awesome as that would be to pull it all together, it would be a logistical nightmare. What might be a better idea is to run one of the APs and then use others as background for a SEQUEL that would tie all four (4) APs together. Players could get clues from by gathering information on what happened during the other APs that would help in solving the sequel. Anyway, that's how I would do it. You can do what you want to do.

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Kevida wrote:
Wait a minute! Am I reading this coreectly? We're actually seeing the INSIDE of the Hut?

Can anyone confirm this without causing spoilers?

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Wait a minute! Am I reading this coreectly? We're actually seeing the INSIDE of the Hut? Must...Not...Pass...Out...From...Ex...Cite..Ment...

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Jim Groves wrote:

Thank you, Block Knight. It was a dream come true, and an awesome responsibility. I hope I have lived up to the challenge.

AP's are a big responsibility, but I really enjoyed writing this. Every writer has their own style, and my hope was to provide a lot of cool roleplaying situations and deliver a challenging and interesting adventure in all other respects as well.

I hope people enjoy it, and now that it is announced I'm going to simmer down, hush up, and let the developers do their craft and polish it. My hope is that the final product does the AP line proud.

Let me add to the many kudos you are getting! Since the days that you went by "Watcher", I knew you had that "Special Something" for writing awesome stuff (heck you helped me when I was stumped in my home brew designing on a few occassions and I thank you for that!). So, I know that your work with this AP will be beyond awesome!

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I am looking forward to more!

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Dotted!

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Coridan wrote:
Kevida wrote:
Viktyr Korimir wrote:

The way I see it, sex and violence are both normal, natural, and necessary parts of the human condition-- and have their rightful place being celebrated in our fantasies. That said, I am simply not interested in enduring a game that goes into excessive detail with either-- I don't want to hear about the orc slowly bleeding to death any more than I want to hear about the elf and the barmaid arguing over who has to sleep in the wet spot.

And I also don't want to fixate on the most diseased expressions of sex and violence. It's fine that torture and slavery and prostitution and rape exist in the game world, and it's fine that characters have them in their backstories. I just don't want them to occur on-screen. I don't want to have to describe them, and I don't want to listen to someone else doing so.

I have to say that what you're saying is what my feelings are on those subjects, too.
This statement comes off sounding like "I do not want it in my games, so I dont want it in any of the books" which is an attitude I find abhorrent, you may not have meant it that way though. Mature content should be available for those interested in including it.

I don't know where you came to THAT conclusion. Nobday is saying, "I do not want it in my games, so I dont want it in any of the books". What is being said (and Viktyr Korimir, correct me of I am misquoting you) is that some of us don't want to fixate on it in OUR games. Whatever anyone else wants then let them have it in thier games and let them buy said materials if they ever become available. There are, however, some of us who couldn't give two shakes of a bat's nostril nostril about it.

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Viktyr Korimir wrote:

The way I see it, sex and violence are both normal, natural, and necessary parts of the human condition-- and have their rightful place being celebrated in our fantasies. That said, I am simply not interested in enduring a game that goes into excessive detail with either-- I don't want to hear about the orc slowly bleeding to death any more than I want to hear about the elf and the barmaid arguing over who has to sleep in the wet spot.

And I also don't want to fixate on the most diseased expressions of sex and violence. It's fine that torture and slavery and prostitution and rape exist in the game world, and it's fine that characters have them in their backstories. I just don't want them to occur on-screen. I don't want to have to describe them, and I don't want to listen to someone else doing so.

I have to say that what you're saying is what my feelings are on those subjects, too.

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