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Pathfinder Lost Omens, Rulebook Subscriber. 75 posts. No reviews. No lists. No wishlists.



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Pathfinder Lost Omens, Rulebook Subscriber

1st- Yes and no. Gols are meant to be thr bane of casters. All pure spellcasters hate them, exspecially whem they fail thier RK to find out the bypass element/spell. A Kineticist can also fight with elemental weapon feat (1st) can fight a golem. It lets you Strike with gathered energy and it isn't an impulse traited feat, so no spell invulnerability

2nd - Not an oversight IMO


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Pathfinder Lost Omens, Rulebook Subscriber

I'd like to see fatal changed to deadly on fire arms as well Raven. The only difference is what I want to make guns unique is special ammo. Examples of a couple in my head.
Standard Shot Basic ammo for a firearm. Deal listed weapon damage.
Scatter Shot Reduce the damage die by one, range changes to a 15' cone, and strike gets the Scatter and Point-Blank traits.
Piercing Shot If the weapon has the deadly trait change it to an equivalent fatal trait for this shot, otherwise add the fatal trait at 1 damage die larger. This ammo ignores lesser cover.
Heavy Shot When making a strike your weapon damage die increases by one size and take a -1 item penalty to attack.

Scatter Trait: On a fail, but not a critical fail, those in the target area receive damage equal to the number of weapon damage dice. This is multiplied on a critical.

Point-Blank Trait: When striking with a ranged weapon or ammo with this trait, that strike does not provoke an Attack of Opportunity.

Apologize for any non-perfect wording.


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Pathfinder Lost Omens, Rulebook Subscriber

Rather than Scatter be a weapon trait on a gun, I'd rather see it as a special ammunition. Let the scatter damage equal the number of weapon dice on the gun.


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Pathfinder Lost Omens, Rulebook Subscriber

My idea for the Gun Crazy Pistolero

Gunman's Bandolier
When you invest this bandolier, choose a firearm it is holstering, the weapon’s fundamental runes are replicated onto any firearm that has been holstered in the bandolier for at least a minute. (The fundamental runes are weapon potency and striking, which add an item bonus to attack rolls and extra weapon damage dice, respectively.) Any fundamental runes on the other firearms in the bandolier are suppressed.

Special:A firearm linked with the bandolier re-holsters itself when dropped.

There would also be a greater version to replicate property runes as well


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Pathfinder Lost Omens, Rulebook Subscriber

I would like to see a ranged disarm feat.

Something along the lines of a 1-3 action cost where you can use your weapon to shoot it out of their hands. Increase action cost to give a small bonus to disarm.


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Pathfinder Lost Omens, Rulebook Subscriber

Why half speed when soaring and diving armor feats give you full speed? Also I do want a climbing modification.


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Pathfinder Lost Omens, Rulebook Subscriber

Is it any worse than when your save the day spell fails either through your bad roll or an enemy rolling high on a save? It's essentially a spell where only your bad craft roll will mess you up, and that's why you save hero points. It would be no more feel bad then a missed spell, at least to me.

Edit: Also Blaze's idea is that only a crit fail on craft roll would nerf the Unstable action, even a fail does something.


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Pathfinder Lost Omens, Rulebook Subscriber

And with this Unstable concept I have a feat for it also.

Hit it Again!
[Free Action]
Trigger: When you fail or critically fail an Unstable check
Sometimes you innovation needs a little convincing to work right. Reroll your Unstable check at a -2 circumstance penalty and take the new result.
Special:If you have Unstable Redundancies you don't take a penalty to the reroll.


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Pathfinder Lost Omens, Rulebook Subscriber
Gaulin wrote:
I did say this earlier but wondering if anyone else here feels the same - does anyone want auto scaling weapon/armor? As in the effects of fundamental runes when the character levels up to the appropriate level? I would personally love it as I hate runes in the first place but also it would be cool flavour wise, as you can make such crazy things that you don't even need magic.

I don't see that happening as a class feature since they mad that a alternate rule in the GMG. Their class feature would get negated in that ruleset.

https://2e.aonprd.com/Rules.aspx?ID=1357


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Pathfinder Lost Omens, Rulebook Subscriber

I'd be happy with the Inventor get a small gadget pool to mimic talismans. Share them with party or be able to have multiple on yourself. Yes, I understand that it'd be imitating alchemists and bombs. But that does work for me, at least better than the Explode signature skill.


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Pathfinder Lost Omens, Rulebook Subscriber

Maybe add a feat for a guided explosion to change it into a line or cone. Another idea, maybe change the name to discharge instead of explosion. Sounds less like you just screwed up.


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Pathfinder Lost Omens, Rulebook Subscriber

Not really you might get some verticality out of it. How I read it was more for like crossing chasms. Also it's unstable which is not convenient or comparable to constant movement


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Pathfinder Lost Omens, Rulebook Subscriber
Invictus Novo wrote:
Probably silly question as I'm probably just not seeing something obvious. If I have a construct innovation and am riding it, then use explosion, do I get hit for the damage too since I'm not "wearing or holding" it and thus the emanation is coming from the construct rather than me?

You are in range of the explosion and not in the eye of the storm, so yes. If you have the explosion emanate from it, you are hit with current RAW.


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Pathfinder Lost Omens, Rulebook Subscriber
HammerJack wrote:


1. The skill if making the armor or weapon and the skill of using it aren't the same, and so the idea that obsessively tinkering with complicated gear would develop your skill as efficiently as a more conventional martial character rigorously training with more normal gear doesn't hold up that well.

Not saying I'm right or you are wrong, but the same reason I could gain up to Legendary is the same reason people are untrained in my innovation, even if they have the correct proficiency, is that it is perfectly tuned for me. And yes I could see that for the weapon innovation, or at least a high level feat for it.


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Pathfinder Lost Omens, Rulebook Subscriber

Maybe I'm insane. I'll let you all decide. If my inventor is consumed in his awesome lifework that is his armor, should he not have higher proficiency with it? I think (for armor innovation) that it's proficient should scale with up to legendary.


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Pathfinder Lost Omens, Rulebook Subscriber

Reloading strike just feels like it should be the initial deed for Drifter instead of the free double quickdraw. I'm fine with double pistols not available at level 1 (besides it would basically near bankrupt 1st level platers). As the OP said they should have access to Dual-Weapon Reload, which could either stay as a 4th or be brought down to level 2 feat. Only reason I could be brought down to level 2 is because it seem to me most archetype feats are usually 2 higher than equivalent class feats.


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Pathfinder Lost Omens, Rulebook Subscriber
shroudb wrote:

what the general realoading text speaks about is when you have a two handed weapon, like a crossbow, you can "adjust your grip" (aka release one hand) and reaload and regrip as the same action.

you can't really do that with 2 one handed weapons because then in order to "adjust your grip" you have to basically drop 1 of them on the ground

Quote:

Source Advanced Player's Guide pg. 170

Archetype Dual-Weapon Warrior
Prerequisites Dual-Weapon Warrior Dedication
Requirements You are wielding two one-handed weapons, each in a different hand, one of which is a ranged weapon.
You carry your ammunition in a way that allows you to reload while holding two weapons. You Interact to reload a one-handed ranged weapon you're holding. Unlike most Interact actions, you don't need a free hand to reload your ranged weapon in this way.

How does that not solve the problem of dual pistols? Its a level 4 feat. Honestly this should, or something in this vein of thougth should be the initial deed. Currently IMO Pistolero and Drifter's initial dead are too similar.


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Pathfinder Lost Omens, Rulebook Subscriber

Would anyone think it'd be reasonable if the flat check for Unstable was used when you used the same Unstable action with 10 minutes? Ie You can do both explosive leap and searing restoration for free, but if you tried doing the same action you need to roll it's Unstable check?


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Pathfinder Lost Omens, Rulebook Subscriber

So a question arose in my last session, does drain stack? After critically failing against a poison that inflicts the drained condition and damage does a succesful save that lowers the poison stage does the drain level increase stay at the current level or decrease? Essentially does drain effectively stack or does it just use the highest value similiar to persistamt damage?