Pathfinder Lost Omens, Rulebook Subscriber
I'd like to see fatal changed to deadly on fire arms as well Raven. The only difference is what I want to make guns unique is special ammo. Examples of a couple in my head.
Scatter Trait: On a fail, but not a critical fail, those in the target area receive damage equal to the number of weapon damage dice. This is multiplied on a critical. Point-Blank Trait: When striking with a ranged weapon or ammo with this trait, that strike does not provoke an Attack of Opportunity. Apologize for any non-perfect wording.
Pathfinder Lost Omens, Rulebook Subscriber
My idea for the Gun Crazy Pistolero Gunman's Bandolier
Special:A firearm linked with the bandolier re-holsters itself when dropped. There would also be a greater version to replicate property runes as well
Pathfinder Lost Omens, Rulebook Subscriber
Is it any worse than when your save the day spell fails either through your bad roll or an enemy rolling high on a save? It's essentially a spell where only your bad craft roll will mess you up, and that's why you save hero points. It would be no more feel bad then a missed spell, at least to me. Edit: Also Blaze's idea is that only a crit fail on craft roll would nerf the Unstable action, even a fail does something.
Pathfinder Lost Omens, Rulebook Subscriber
And with this Unstable concept I have a feat for it also. Hit it Again!
Pathfinder Lost Omens, Rulebook Subscriber
Gaulin wrote: I did say this earlier but wondering if anyone else here feels the same - does anyone want auto scaling weapon/armor? As in the effects of fundamental runes when the character levels up to the appropriate level? I would personally love it as I hate runes in the first place but also it would be cool flavour wise, as you can make such crazy things that you don't even need magic. I don't see that happening as a class feature since they mad that a alternate rule in the GMG. Their class feature would get negated in that ruleset. https://2e.aonprd.com/Rules.aspx?ID=1357
Pathfinder Lost Omens, Rulebook Subscriber
I'd be happy with the Inventor get a small gadget pool to mimic talismans. Share them with party or be able to have multiple on yourself. Yes, I understand that it'd be imitating alchemists and bombs. But that does work for me, at least better than the Explode signature skill.
Pathfinder Lost Omens, Rulebook Subscriber
Invictus Novo wrote: Probably silly question as I'm probably just not seeing something obvious. If I have a construct innovation and am riding it, then use explosion, do I get hit for the damage too since I'm not "wearing or holding" it and thus the emanation is coming from the construct rather than me? You are in range of the explosion and not in the eye of the storm, so yes. If you have the explosion emanate from it, you are hit with current RAW.
Pathfinder Lost Omens, Rulebook Subscriber
HammerJack wrote:
Not saying I'm right or you are wrong, but the same reason I could gain up to Legendary is the same reason people are untrained in my innovation, even if they have the correct proficiency, is that it is perfectly tuned for me. And yes I could see that for the weapon innovation, or at least a high level feat for it.
Pathfinder Lost Omens, Rulebook Subscriber
Reloading strike just feels like it should be the initial deed for Drifter instead of the free double quickdraw. I'm fine with double pistols not available at level 1 (besides it would basically near bankrupt 1st level platers). As the OP said they should have access to Dual-Weapon Reload, which could either stay as a 4th or be brought down to level 2 feat. Only reason I could be brought down to level 2 is because it seem to me most archetype feats are usually 2 higher than equivalent class feats.
Pathfinder Lost Omens, Rulebook Subscriber
shroudb wrote:
Quote:
How does that not solve the problem of dual pistols? Its a level 4 feat. Honestly this should, or something in this vein of thougth should be the initial deed. Currently IMO Pistolero and Drifter's initial dead are too similar.
Pathfinder Lost Omens, Rulebook Subscriber
Would anyone think it'd be reasonable if the flat check for Unstable was used when you used the same Unstable action with 10 minutes? Ie You can do both explosive leap and searing restoration for free, but if you tried doing the same action you need to roll it's Unstable check?
Pathfinder Lost Omens, Rulebook Subscriber
So a question arose in my last session, does drain stack? After critically failing against a poison that inflicts the drained condition and damage does a succesful save that lowers the poison stage does the drain level increase stay at the current level or decrease? Essentially does drain effectively stack or does it just use the highest value similiar to persistamt damage? |